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Questions and Answers
Which of the following is NOT a characteristic of destructors in C++?
Which of the following is NOT a characteristic of destructors in C++?
- They are automatically called when an object is destroyed.
- They are used for deallocating resources.
- They are essential for setting an object's state. (correct)
- They can be explicitly called by the programmer.
What is the primary purpose of error handling in C++?
What is the primary purpose of error handling in C++?
- To make the program more efficient by preventing unnecessary operations.
- To prevent the program from crashing. (correct)
- To improve the readability of the code.
- To provide a way for the programmer to debug the code.
What is the primary purpose of encapsulation in object-oriented programming?
What is the primary purpose of encapsulation in object-oriented programming?
- To define methods that can be overridden in derived classes.
- To allow objects of different classes to be treated as objects of a common type.
- To hide internal implementation details and control access to data within a class. (correct)
- To create a hierarchical structure between classes based on inheritance.
Which of the following is an example of a primitive data type in C++?
Which of the following is an example of a primitive data type in C++?
Which of the following is NOT a core principle of object-oriented programming?
Which of the following is NOT a core principle of object-oriented programming?
What is the role of operators in C++?
What is the role of operators in C++?
Which of the following is NOT a benefit of using input/output streams in C++?
Which of the following is NOT a benefit of using input/output streams in C++?
What is the main benefit of inheritance in object-oriented programming?
What is the main benefit of inheritance in object-oriented programming?
What is the key feature of polymorphism in object-oriented programming?
What is the key feature of polymorphism in object-oriented programming?
Which of the following best describes the role of a constructor in object-oriented programming?
Which of the following best describes the role of a constructor in object-oriented programming?
In object-oriented programming, what does the phrase "is-a" relationship refer to?
In object-oriented programming, what does the phrase "is-a" relationship refer to?
What is the primary advantage of using abstraction in object-oriented programming?
What is the primary advantage of using abstraction in object-oriented programming?
What is the main difference between single inheritance and multiple inheritance in object-oriented programming?
What is the main difference between single inheritance and multiple inheritance in object-oriented programming?
Flashcards
Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
A programming paradigm based on 'objects' containing data and code.
Class
Class
A blueprint for creating objects defining attributes and methods.
Object
Object
An instance of a class representing a specific entity.
Encapsulation
Encapsulation
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Inheritance
Inheritance
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Polymorphism
Polymorphism
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Abstraction
Abstraction
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Constructor
Constructor
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Destructors
Destructors
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Primitive Data Types
Primitive Data Types
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Operators
Operators
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Error Handling
Error Handling
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Study Notes
Introduction to Object-Oriented Programming (OOP) in C++
- Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects," which contain data (attributes or fields) and code (methods or procedures).
- C++ supports OOP through classes and objects.
- OOP principles such as encapsulation, inheritance, and polymorphism are fundamental to C++.
Classes and Objects
- A class is a blueprint for creating objects. It defines the attributes (data members) and behavior (member functions) of objects.
- An object is an instance of a class. It represents a specific entity with its own data and methods.
- Data members (attributes or fields) hold the data associated with the object. These are variables.
- Member functions (methods) are procedures or functions that operate on the object's data.
Encapsulation
- Encapsulation is the mechanism of binding the data and methods that operate on that data within a class.
- Encapsulation hides the internal implementation details of a class from the outside world. Only public methods can access the private data within the class.
- Private data members can only be accessed from member functions within the class.
- It promotes data integrity and security since modification of internal data must be controlled through defined methods.
Inheritance
- Inheritance is a mechanism for creating new classes (derived classes) from existing classes (base classes).
- Derived classes inherit the attributes and methods of the base class.
- It promotes code reuse, reduces redundancy, and creates an "is-a" relationship between classes.
- This "is-a" relationship creates a hierarchical structure in the program.
- Single and multiple inheritance are different approaches to inheritance.
Polymorphism
- Polymorphism means "many forms." It allows objects of different classes to be treated as objects of a common type.
- Through inheritance hierarchy, methods can have the same name but different implementations in different classes, allowing for flexibility and extensibility.
Abstraction
- Abstraction is hiding complex implementation details and showing only essential information to the user. It reduces complexity, allowing for simpler interaction with objects.
- In OOP, users only interact with the necessary information through public interfaces of classes.
Constructors and Destructors
- Constructors are special member functions that initialize objects when they are created.
- They are automatically called when an object is created and are essential for setting object state.
- Destructors are special member functions that are executed when an object is destroyed.
- They are used for deallocating resources and performing cleanup tasks.
Data Types and Variables
- C++ supports various primitive data types such as int, float, double, char, bool.
- Variables hold values of these data types.
- Data types and variables are essential in storing and manipulating information within C++ programs.
Operators
- C++ has various operators like arithmetic, logical, relational, and bitwise, used to perform operations on variables and objects.
- Operators allow for complex computations and manipulations of data.
Input/Output (I/O)
- C++ provides mechanisms using iostreams for reading data from and writing data to files, the keyboard, and other I/O streams.
- They perform read and write operations.
Error Handling
- C++ provides mechanisms for handling errors in the code through exceptions, which are objects representing unusual or exceptional situations.
- Error handling ensures the program does not crash unexpectedly, allowing for robustness by providing a means of managing and recovering from unusual conditions.
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