Interaction Design Principles Quiz
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Questions and Answers

Which design principle ensures that users can easily discover interface functions?

  • Constraints
  • Mapping
  • Feedback
  • Visibility (correct)

Activation feedback is purely visual and does not involve sound effects.

False (B)

What type of feedback indicates that an action has had an effect within the system?

Behavioral Feedback

A button appearing gray and opaque indicates a ______ on that action.

<p>constraint</p> Signup and view all the answers

Match the following design principles to their descriptions:

<p>Visibility = Users can see available functions Feedback = Response to user actions Constraints = Restrictions on actions Mapping = Connection between design and function</p> Signup and view all the answers

What does the term 'interaction' primarily refer to?

<p>The dialogue between humans and computers (D)</p> Signup and view all the answers

The primary goal of an interactive system is to confuse the user.

<p>False (B)</p> Signup and view all the answers

What are the four steps in the interactive cycle?

<p>articulation, performance, presentation, observation</p> Signup and view all the answers

_____ refers to the study of designing computer systems and interfaces to optimize user comfort, efficiency, and safety.

<p>Ergonomics</p> Signup and view all the answers

Match the interaction framework components with their roles:

<p>Articulation = User communicates the task Performance = Interface processes the input Presentation = System displays results Observation = User interprets output</p> Signup and view all the answers

What is the role of the interface in the interaction framework?

<p>To serve as a translator between input and output languages (C)</p> Signup and view all the answers

In the interaction framework, the user and system communicate in the same language.

<p>False (B)</p> Signup and view all the answers

What are considered 'tasks' in the context of interaction?

<p>Operations to manipulate concepts of a domain</p> Signup and view all the answers

Which of the following is NOT considered an interaction style?

<p>Virtual reality (C)</p> Signup and view all the answers

The WIMP interface is characterized by windows, icons, menus, and pointers.

<p>True (A)</p> Signup and view all the answers

What does CLI stand for in terms of interaction styles?

<p>Command Line Interface</p> Signup and view all the answers

In the WIMP interface, the ______ is an essential component that enables users to select icons and menu items.

<p>pointer</p> Signup and view all the answers

Match the interaction style with its description:

<p>Natural language = Users interact by speaking or typing questions. Three-dimensional interface = Based on moving through a virtual space. Command line interface = Interaction through text command lines. Interactive multimedia = Combining and manipulating various media types.</p> Signup and view all the answers

What is a cascading menu?

<p>A secondary menu that appears when hovering over a primary menu item. (C)</p> Signup and view all the answers

Form-fills and spreadsheets are a type of text-based input method.

<p>True (A)</p> Signup and view all the answers

Name one application where natural language interaction is used.

<p>Virtual assistants (like Siri or Alexa)</p> Signup and view all the answers

User-friendly designs focus on considering human ______ and limitations.

<p>capabilities</p> Signup and view all the answers

Which of the following is an example of a three-dimensional interface?

<p>Virtual reality environments (A)</p> Signup and view all the answers

Which technology is primarily used to enhance user interaction without physical touch?

<p>Air gestures (A)</p> Signup and view all the answers

Responsive Web Design helps a website look good on all devices including desktops, tablets, and phones.

<p>True (A)</p> Signup and view all the answers

What is the main purpose of haptics in user interaction?

<p>To simulate tactile sensations using force feedback and vibrations.</p> Signup and view all the answers

Responsive Web Design utilizes ___ and ___ to automatically adjust the layout of a website.

<p>HTML, CSS</p> Signup and view all the answers

Match the following interaction types with their descriptions:

<p>Pen-based interaction = Using stylus or touch for input Air gestures = Interacting without touch Haptics = Providing tactile feedback Responsive web design = Adapting layouts for different devices</p> Signup and view all the answers

Which of the following is NOT considered consumer electronics?

<p>Personal computer software (D)</p> Signup and view all the answers

Air gestures require physical contact to perform actions on a device.

<p>False (B)</p> Signup and view all the answers

Name one common air gesture.

<p>Swiping left or right.</p> Signup and view all the answers

Devices like smartphones and tablets are part of the broader category known as ___ electronics.

<p>consumer</p> Signup and view all the answers

Match the following device types with their examples:

<p>Haptic devices = Virtual reality controllers Tablets = iPad Smartphones = iPhone Smartwatches = Apple Watch</p> Signup and view all the answers

Which of the following is an example of multimodal interaction?

<p>Speech and gesture (D)</p> Signup and view all the answers

Wearable interfaces include technologies like smart fabrics and jewelry.

<p>True (A)</p> Signup and view all the answers

What is a brain-computer interface (BCI)?

<p>A direct communication pathway between the brain's electrical activity and an external device.</p> Signup and view all the answers

Needfinding involves gathering and analyzing data about the needs and ________ of a target market.

<p>behaviors</p> Signup and view all the answers

What is a benefit of implementing Human-Computer Interaction (HCI)?

<p>It improves user experience (B)</p> Signup and view all the answers

The Diamond Touch Tabletop is an example of a tangible interface.

<p>True (A)</p> Signup and view all the answers

Name one application of virtual reality.

<p>Computer-generated simulations for training or entertainment.</p> Signup and view all the answers

The first developments of wearable interfaces were head- and eyewear-mounted ________.

<p>cameras</p> Signup and view all the answers

Which of these is NOT a characteristic of shareable interaction?

<p>Designed for single users (D)</p> Signup and view all the answers

Flashcards

Interaction

The process of communication and collaboration between a user and a computer.

Domain

An area of expertise or knowledge related to real-world activities.

Task

An action performed within a domain to achieve a specific goal.

Goal

The desired outcome or result of a performed task.

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Interface

The way a user interacts with a computer system, encompassing both input and output.

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Articulation

Translating a user's task into a form the system can understand.

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Performance

The system converting input signals into actions or responses.

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Ergonomics in HCI

The study of designing systems to prioritize user comfort, efficiency, and safety.

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Multimodal Interaction

A type of interaction where users engage with a system using multiple input methods simultaneously.

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Shareable Interfaces

Interfaces designed for group interaction, often using touch-based interfaces.

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Tangible Interfaces (TUI)

Physical objects used to interact with digital representations, creating a tangible connection between the physical and digital worlds.

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Wearable Interfaces

Interfaces worn on the body, integrating digital information into everyday activities.

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Brain-Computer Interaction (BCI)

A direct connection between brain activity and an external device, enabling control of devices using thought.

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Virtual Reality (VR)

A computer-generated 3D environment that immerses users in a simulated reality.

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Needfinding

The process of identifying and understanding the needs, pain points, and desires of a target audience.

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User-centered Design

A design approach that prioritizes human capabilities, limitations, and preferences to improve the overall user experience.

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Command Line Interface (CLI)

A user interface where instructions are given to the system by typing commands in a text-based environment.

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WIMP Interface

A graphical user interface (GUI) characterized by windows, icons, menus, and pointer devices.

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Icon

A visual representation used to represent an object, action, or concept in a user interface.

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Menu

A hierarchical system of choices displayed in a list format, allowing users to navigate through options.

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Cascading Menu

A type of menu that expands to reveal a secondary menu when the user hovers over it.

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Container Menu

A type of menu that is contained within a window or frame.

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Pointer

A visual element used to interact with a graphical user interface, typically controlled by a mouse.

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Question/Answer and Query Dialog

A style of interaction where users ask questions or provide information to the system, receiving text or speech-based responses.

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Form-fills and Spreadsheets

A user interface element designed for data entry and manipulation, often used for forms and spreadsheets.

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Responsive Web Design

A website design approach that adapts to different screen sizes, ensuring an optimal viewing experience across desktops, tablets, and phones.

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Consumer Electronics

Electronic devices used for entertainment and communication, including TVs, radios, smartphones, and gaming consoles.

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Touch-based Interaction

A user interface that allows users to interact with digital devices using physical touch, such as swiping, tapping, and pressing.

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Pen-based Interaction

A method of inputting information using a pen-like tool on digital devices like PDAs, tablets, and whiteboards.

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Air Gestures

Gestures performed in the air, near a device, to control its functions without physical contact.

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Common Air Gestures

Common air gestures for interacting with devices, including swiping, dragging, and muting.

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Haptic Interaction

A technology that uses touch-enabled devices to simulate physical sensations, providing force feedback and vibrations.

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Vibration Feedback

A type of haptic interaction that creates a sense of touch by vibrating the device, often used for notifications or adding realism to virtual experiences.

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Force Feedback

A type of haptic interaction that simulates the force required to interact with virtual objects, creating a more realistic feel.

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Visibility in Design

The design principle that emphasizes making functions and features easily discoverable by users through clear visibility, enabling them to effectively utilize the interface.

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Feedback in Design

Essential feedback for users after performing actions on the interface, providing confirmation that their input has been acknowledged and processed. It can be categorized as activation feedback (sensory confirmation) or behavioral feedback (confirmation of action's effect).

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Constraints in Design

The design principle that restricts user actions to valid options, preventing errors and promoting a smooth and controlled user experience. This restriction is visually signaled, often through grayed-out or inactive buttons, indicating unavailable functions.

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Mapping in Design

The clear and consistent relationship between the design of an interface element and its corresponding function. This principle ensures that users intuitively understand how to interact with elements, making the design intuitive and user-friendly.

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Consistency in Design

The design principle that ensures a consistent visual language and interaction patterns across an interface, making it easy for users to navigate and understand the system.

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Study Notes

Interaction Design Lecture Notes

  • Interaction involves at least two participants: the user and the system.
  • Both are complex and differ in how they communicate and view the domain and task.
  • The interaction framework consists of four main components: user (U), system (S), input (I), and output (O).
  • Each component has its own language.
  • Input and Output together form the Interface.
  • The interactive cycle involves four steps of translations between components.
  • The user manipulates the machine via the input, articulating the task.
  • Performance translates input language into stimuli for the system.
  • Presentation involves the system presenting results in the output language.
  • Observation is the user's translation of output language into personal understanding.

HCI Ergonomics

  • Ergonomics in HCI is the study of designing computer systems and interfaces to optimize user comfort, efficiency, and safety.
  • It considers human capabilities, limitations, and preferences.
  • User-friendly designs are created to improve the overall user experience.

Interaction Styles

  • Command line interface (CLI): Users interact using lines of text (command lines).
  • Menus: Users select options from a list (e.g., a restaurant menu).
  • Natural language: Users communicate using everyday language.
  • Question/answer and query dialog: Questions are posed to a system, and responses are given (e.g., voice search).
  • Form-fills and spreadsheets: Users fill out forms and use spreadsheet-style layouts.
  • WIMP (GUI): This stands for Windows, Icons, Menus, and a Pointing device. A graphical interface.
  • Point and click: Users issue instructions by selecting menus, pressing buttons, or using function keys (e.g., ATMs, vending machines).
  • Three-dimensional interfaces: Users operate with virtual or physical space (e.g., AR/VR, smart homes).

WIMP (GUI)

  • Windows: Windows are stretched, overlapped, opened, closed, and moved around the screen using the mouse.
  • Icons: Applications, objects, or commands. Clicking on an icon activates it.
  • Menus: Offering a list of options; scrolling through and selecting options.
  • Pointing device (e.g., mouse): Controls the cursor used to enter the system and operate the icons, windows, and menus.

Elements of The WIMP Interface (Pointers)

  • The pointer is important for WIMP interfaces as they depend on user pointing and selection of items.

Consumer Apps

  • Applications like Media Photos (with looped tool), Mail (with a stamp tool), Media Page (with pen tool), and Media Notepad (notepad tool), represent practical consumer tools.

Multimedia

  • Interactive multimedia lets users control, combine, and manipulate various media (text, graphics, audio, video, and animation).

The Heart

  • The heart is a muscular organ in most animals that pumps blood through the circulatory system.
  • In humans, it is roughly fist-sized and sits between the lungs.
  • The human heart has four chambers: two atria (receive blood) and two ventricles (discharge blood).
  • Valves ensure one-way blood flow.
  • The heart is composed of three layers: epicardium, myocardium, and endocardium.
  • The heart is usually slightly offset to the left and cone-shaped.

Responsive Web Design

  • Responsive web design uses HTML and CSS to automatically adjust website layout to fit different devices (desktops, tablets, phones).

Consumer Electronics

  • Considers devices like TVs, VCRs, radios, walkie-talkies, hi-fi stereo, home theaters, handheld devices, and software-based programs such as video game consoles, smartphones, tablets, and smartwatches.

Mobile

  • Features a new UI. Includes compact display design, animated menus, virtual keyboards, monotask, and camera input (QR codes).

Speech

  • A person talks to a system via spoken commands (e.g., a train timetable app or phone service).

Pen-based Interaction

  • Allows users to record information with devices like PDAs (Personal Digital Assistants), tablets, or electronic whiteboards.

Air-Based Gesture

  • A new interaction method where users interact with devices without holding them.

Haptic Interaction

  • An emerging technology letting users interact with virtual objects using force feedback and vibrations to simulate tactile sensations of texture and movement.

Multimodal Interaction

  • Provides users with multiple input modes for interacting with a system (e.g., speech and gesture, pen input and speech, speech and vision).

Shareable Interaction

  • Designed for multiple users to interact with information concurrently (e.g., using tabletops).

Tangible Interfaces (TUI)

  • Couples physical objects (like bricks) with digital representations.

Wearable Interfaces

  • Use head- or eyewear-mounted cameras to record and access digital information, including devices like jewellery, head-mounted caps, smart fabrics, glasses, shoes, and jackets.

Brain-Computer Interaction (BCI)

  • A direct communication pathway between the brain's electrical activity and an external device (e.g., computer or robotic limb).

Virtual Reality (VR)

  • Uses computer modeling and simulation to create an artificial 3-D visual or other sensory environment for user interaction.

Virtual Reality (VR) – Types

  • First Person VR: Important with games, such as flying or driving simulations, where users need immediate control.
  • Third Person VR: Common in simulations, games and learning environments, where seeing a representation of the self in relation to the environment is important.

Benefits of Implementing HCI

  • Improves user experience (UX).
  • Enhances efficiency and productivity in production teams.
  • Reduces training and support costs.
  • Minimizes risks.

Needfinding

  • Identifying and understanding the needs, pain points, and desires of a group of users.
  • Gathering and analyzing data and insights to inform design and development.

Human-Centered Design Process

  • The process includes: Understanding needs, analysis, design, implementation, and evaluation.

Know Your Users

  • Research methods to understand target users include surveys, interviews, direct involvement, observation, and video recording.

Design Principles

  • Key design principles include visibility, feedback, constraints, mapping, consistency, and affordance.

Visibility

  • Interface functions should be visible for interaction. The more visible a function is, the more likely users will notice and use it.

Feedback

  • The response users receive after performing an action on the interface, enabling them to understand the system's reaction.
  • It is categorized into activation (visual/audio response) and behavioral (action confirmation).

Constraints

  • Constraints limit user actions and indicate unavailable functions.
  • Gray or opaque buttons visually represent unavailable functions.

Mapping

  • Connection between the system’s design and functions. Good mapping enhances user understanding.

Additional Notes:

  • The provided text documents numerous technological concepts, and interaction design theories.
  • The examples used in the presentation showcase practical applications and implementations of these concepts.

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