Podcast
Questions and Answers
Which design principle ensures that users can easily discover interface functions?
Which design principle ensures that users can easily discover interface functions?
- Constraints
- Mapping
- Feedback
- Visibility (correct)
Activation feedback is purely visual and does not involve sound effects.
Activation feedback is purely visual and does not involve sound effects.
False (B)
What type of feedback indicates that an action has had an effect within the system?
What type of feedback indicates that an action has had an effect within the system?
Behavioral Feedback
A button appearing gray and opaque indicates a ______ on that action.
A button appearing gray and opaque indicates a ______ on that action.
Match the following design principles to their descriptions:
Match the following design principles to their descriptions:
What does the term 'interaction' primarily refer to?
What does the term 'interaction' primarily refer to?
The primary goal of an interactive system is to confuse the user.
The primary goal of an interactive system is to confuse the user.
What are the four steps in the interactive cycle?
What are the four steps in the interactive cycle?
_____ refers to the study of designing computer systems and interfaces to optimize user comfort, efficiency, and safety.
_____ refers to the study of designing computer systems and interfaces to optimize user comfort, efficiency, and safety.
Match the interaction framework components with their roles:
Match the interaction framework components with their roles:
What is the role of the interface in the interaction framework?
What is the role of the interface in the interaction framework?
In the interaction framework, the user and system communicate in the same language.
In the interaction framework, the user and system communicate in the same language.
What are considered 'tasks' in the context of interaction?
What are considered 'tasks' in the context of interaction?
Which of the following is NOT considered an interaction style?
Which of the following is NOT considered an interaction style?
The WIMP interface is characterized by windows, icons, menus, and pointers.
The WIMP interface is characterized by windows, icons, menus, and pointers.
What does CLI stand for in terms of interaction styles?
What does CLI stand for in terms of interaction styles?
In the WIMP interface, the ______ is an essential component that enables users to select icons and menu items.
In the WIMP interface, the ______ is an essential component that enables users to select icons and menu items.
Match the interaction style with its description:
Match the interaction style with its description:
What is a cascading menu?
What is a cascading menu?
Form-fills and spreadsheets are a type of text-based input method.
Form-fills and spreadsheets are a type of text-based input method.
Name one application where natural language interaction is used.
Name one application where natural language interaction is used.
User-friendly designs focus on considering human ______ and limitations.
User-friendly designs focus on considering human ______ and limitations.
Which of the following is an example of a three-dimensional interface?
Which of the following is an example of a three-dimensional interface?
Which technology is primarily used to enhance user interaction without physical touch?
Which technology is primarily used to enhance user interaction without physical touch?
Responsive Web Design helps a website look good on all devices including desktops, tablets, and phones.
Responsive Web Design helps a website look good on all devices including desktops, tablets, and phones.
What is the main purpose of haptics in user interaction?
What is the main purpose of haptics in user interaction?
Responsive Web Design utilizes ___ and ___ to automatically adjust the layout of a website.
Responsive Web Design utilizes ___ and ___ to automatically adjust the layout of a website.
Match the following interaction types with their descriptions:
Match the following interaction types with their descriptions:
Which of the following is NOT considered consumer electronics?
Which of the following is NOT considered consumer electronics?
Air gestures require physical contact to perform actions on a device.
Air gestures require physical contact to perform actions on a device.
Name one common air gesture.
Name one common air gesture.
Devices like smartphones and tablets are part of the broader category known as ___ electronics.
Devices like smartphones and tablets are part of the broader category known as ___ electronics.
Match the following device types with their examples:
Match the following device types with their examples:
Which of the following is an example of multimodal interaction?
Which of the following is an example of multimodal interaction?
Wearable interfaces include technologies like smart fabrics and jewelry.
Wearable interfaces include technologies like smart fabrics and jewelry.
What is a brain-computer interface (BCI)?
What is a brain-computer interface (BCI)?
Needfinding involves gathering and analyzing data about the needs and ________ of a target market.
Needfinding involves gathering and analyzing data about the needs and ________ of a target market.
What is a benefit of implementing Human-Computer Interaction (HCI)?
What is a benefit of implementing Human-Computer Interaction (HCI)?
The Diamond Touch Tabletop is an example of a tangible interface.
The Diamond Touch Tabletop is an example of a tangible interface.
Name one application of virtual reality.
Name one application of virtual reality.
The first developments of wearable interfaces were head- and eyewear-mounted ________.
The first developments of wearable interfaces were head- and eyewear-mounted ________.
Which of these is NOT a characteristic of shareable interaction?
Which of these is NOT a characteristic of shareable interaction?
Flashcards
Interaction
Interaction
The process of communication and collaboration between a user and a computer.
Domain
Domain
An area of expertise or knowledge related to real-world activities.
Task
Task
An action performed within a domain to achieve a specific goal.
Goal
Goal
Signup and view all the flashcards
Interface
Interface
Signup and view all the flashcards
Articulation
Articulation
Signup and view all the flashcards
Performance
Performance
Signup and view all the flashcards
Ergonomics in HCI
Ergonomics in HCI
Signup and view all the flashcards
Multimodal Interaction
Multimodal Interaction
Signup and view all the flashcards
Shareable Interfaces
Shareable Interfaces
Signup and view all the flashcards
Tangible Interfaces (TUI)
Tangible Interfaces (TUI)
Signup and view all the flashcards
Wearable Interfaces
Wearable Interfaces
Signup and view all the flashcards
Brain-Computer Interaction (BCI)
Brain-Computer Interaction (BCI)
Signup and view all the flashcards
Virtual Reality (VR)
Virtual Reality (VR)
Signup and view all the flashcards
Needfinding
Needfinding
Signup and view all the flashcards
User-centered Design
User-centered Design
Signup and view all the flashcards
Command Line Interface (CLI)
Command Line Interface (CLI)
Signup and view all the flashcards
WIMP Interface
WIMP Interface
Signup and view all the flashcards
Icon
Icon
Signup and view all the flashcards
Menu
Menu
Signup and view all the flashcards
Cascading Menu
Cascading Menu
Signup and view all the flashcards
Container Menu
Container Menu
Signup and view all the flashcards
Pointer
Pointer
Signup and view all the flashcards
Question/Answer and Query Dialog
Question/Answer and Query Dialog
Signup and view all the flashcards
Form-fills and Spreadsheets
Form-fills and Spreadsheets
Signup and view all the flashcards
Responsive Web Design
Responsive Web Design
Signup and view all the flashcards
Consumer Electronics
Consumer Electronics
Signup and view all the flashcards
Touch-based Interaction
Touch-based Interaction
Signup and view all the flashcards
Pen-based Interaction
Pen-based Interaction
Signup and view all the flashcards
Air Gestures
Air Gestures
Signup and view all the flashcards
Common Air Gestures
Common Air Gestures
Signup and view all the flashcards
Haptic Interaction
Haptic Interaction
Signup and view all the flashcards
Vibration Feedback
Vibration Feedback
Signup and view all the flashcards
Force Feedback
Force Feedback
Signup and view all the flashcards
Visibility in Design
Visibility in Design
Signup and view all the flashcards
Feedback in Design
Feedback in Design
Signup and view all the flashcards
Constraints in Design
Constraints in Design
Signup and view all the flashcards
Mapping in Design
Mapping in Design
Signup and view all the flashcards
Consistency in Design
Consistency in Design
Signup and view all the flashcards
Study Notes
Interaction Design Lecture Notes
- Interaction involves at least two participants: the user and the system.
- Both are complex and differ in how they communicate and view the domain and task.
- The interaction framework consists of four main components: user (U), system (S), input (I), and output (O).
- Each component has its own language.
- Input and Output together form the Interface.
- The interactive cycle involves four steps of translations between components.
- The user manipulates the machine via the input, articulating the task.
- Performance translates input language into stimuli for the system.
- Presentation involves the system presenting results in the output language.
- Observation is the user's translation of output language into personal understanding.
HCI Ergonomics
- Ergonomics in HCI is the study of designing computer systems and interfaces to optimize user comfort, efficiency, and safety.
- It considers human capabilities, limitations, and preferences.
- User-friendly designs are created to improve the overall user experience.
Interaction Styles
- Command line interface (CLI): Users interact using lines of text (command lines).
- Menus: Users select options from a list (e.g., a restaurant menu).
- Natural language: Users communicate using everyday language.
- Question/answer and query dialog: Questions are posed to a system, and responses are given (e.g., voice search).
- Form-fills and spreadsheets: Users fill out forms and use spreadsheet-style layouts.
- WIMP (GUI): This stands for Windows, Icons, Menus, and a Pointing device. A graphical interface.
- Point and click: Users issue instructions by selecting menus, pressing buttons, or using function keys (e.g., ATMs, vending machines).
- Three-dimensional interfaces: Users operate with virtual or physical space (e.g., AR/VR, smart homes).
WIMP (GUI)
- Windows: Windows are stretched, overlapped, opened, closed, and moved around the screen using the mouse.
- Icons: Applications, objects, or commands. Clicking on an icon activates it.
- Menus: Offering a list of options; scrolling through and selecting options.
- Pointing device (e.g., mouse): Controls the cursor used to enter the system and operate the icons, windows, and menus.
Elements of The WIMP Interface (Pointers)
- The pointer is important for WIMP interfaces as they depend on user pointing and selection of items.
Consumer Apps
- Applications like Media Photos (with looped tool), Mail (with a stamp tool), Media Page (with pen tool), and Media Notepad (notepad tool), represent practical consumer tools.
Multimedia
- Interactive multimedia lets users control, combine, and manipulate various media (text, graphics, audio, video, and animation).
The Heart
- The heart is a muscular organ in most animals that pumps blood through the circulatory system.
- In humans, it is roughly fist-sized and sits between the lungs.
- The human heart has four chambers: two atria (receive blood) and two ventricles (discharge blood).
- Valves ensure one-way blood flow.
- The heart is composed of three layers: epicardium, myocardium, and endocardium.
- The heart is usually slightly offset to the left and cone-shaped.
Responsive Web Design
- Responsive web design uses HTML and CSS to automatically adjust website layout to fit different devices (desktops, tablets, phones).
Consumer Electronics
- Considers devices like TVs, VCRs, radios, walkie-talkies, hi-fi stereo, home theaters, handheld devices, and software-based programs such as video game consoles, smartphones, tablets, and smartwatches.
Mobile
- Features a new UI. Includes compact display design, animated menus, virtual keyboards, monotask, and camera input (QR codes).
Speech
- A person talks to a system via spoken commands (e.g., a train timetable app or phone service).
Pen-based Interaction
- Allows users to record information with devices like PDAs (Personal Digital Assistants), tablets, or electronic whiteboards.
Air-Based Gesture
- A new interaction method where users interact with devices without holding them.
Haptic Interaction
- An emerging technology letting users interact with virtual objects using force feedback and vibrations to simulate tactile sensations of texture and movement.
Multimodal Interaction
- Provides users with multiple input modes for interacting with a system (e.g., speech and gesture, pen input and speech, speech and vision).
Shareable Interaction
- Designed for multiple users to interact with information concurrently (e.g., using tabletops).
Tangible Interfaces (TUI)
- Couples physical objects (like bricks) with digital representations.
Wearable Interfaces
- Use head- or eyewear-mounted cameras to record and access digital information, including devices like jewellery, head-mounted caps, smart fabrics, glasses, shoes, and jackets.
Brain-Computer Interaction (BCI)
- A direct communication pathway between the brain's electrical activity and an external device (e.g., computer or robotic limb).
Virtual Reality (VR)
- Uses computer modeling and simulation to create an artificial 3-D visual or other sensory environment for user interaction.
Virtual Reality (VR) – Types
- First Person VR: Important with games, such as flying or driving simulations, where users need immediate control.
- Third Person VR: Common in simulations, games and learning environments, where seeing a representation of the self in relation to the environment is important.
Benefits of Implementing HCI
- Improves user experience (UX).
- Enhances efficiency and productivity in production teams.
- Reduces training and support costs.
- Minimizes risks.
Needfinding
- Identifying and understanding the needs, pain points, and desires of a group of users.
- Gathering and analyzing data and insights to inform design and development.
Human-Centered Design Process
- The process includes: Understanding needs, analysis, design, implementation, and evaluation.
Know Your Users
- Research methods to understand target users include surveys, interviews, direct involvement, observation, and video recording.
Design Principles
- Key design principles include visibility, feedback, constraints, mapping, consistency, and affordance.
Visibility
- Interface functions should be visible for interaction. The more visible a function is, the more likely users will notice and use it.
Feedback
- The response users receive after performing an action on the interface, enabling them to understand the system's reaction.
- It is categorized into activation (visual/audio response) and behavioral (action confirmation).
Constraints
- Constraints limit user actions and indicate unavailable functions.
- Gray or opaque buttons visually represent unavailable functions.
Mapping
- Connection between the system’s design and functions. Good mapping enhances user understanding.
Additional Notes:
- The provided text documents numerous technological concepts, and interaction design theories.
- The examples used in the presentation showcase practical applications and implementations of these concepts.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Test your knowledge of interaction design principles and concepts. This quiz covers topics such as user feedback, interaction frameworks, and design goals. Perfect for students and professionals looking to refresh their understanding of user experience design.