Interaction Design ISB36403: User Needs

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Questions and Answers

What are command modalities primarily used for in user interfaces?

  • Issuing commands to the computer (correct)
  • Customizing visual themes
  • Data entry tasks
  • Managing user preferences

Which of the following is NOT a method of assisting users in understanding an interface?

  • ToolTips
  • Random help pop-ups (correct)
  • Wizards
  • Guided tours

What is the role of contextual help in user interfaces?

  • To restrict user actions
  • To assist users based on their immediate needs (correct)
  • To provide permanent documentation
  • To replace traditional manuals

Which statement best describes 'learnability' in the context of user interfaces?

<p>The ability of the user to become proficient with the interface (D)</p> Signup and view all the answers

Which of the following techniques offers multiple ways to perform a command?

<p>Direct-manipulation controls (B)</p> Signup and view all the answers

What is a key benefit of providing multiple command modalities?

<p>Better accessibility for users of different skill levels (A)</p> Signup and view all the answers

What do 'working sets' in user interfaces encompass?

<p>Predefined sets of commands for specific tasks (A)</p> Signup and view all the answers

Which of the following is NOT an example of a command modality?

<p>Visual themes (C)</p> Signup and view all the answers

What is the primary benefit of using pedagogic commands in an interface?

<p>They help users learn the functionality of the application. (C)</p> Signup and view all the answers

Which command modality is characterized by having no visual indication in the interface?

<p>Invisible (D)</p> Signup and view all the answers

What distinguishes immediate modality controls from other modalities?

<p>They have an immediate effect on data without intermediaries. (A)</p> Signup and view all the answers

What characteristic of 'information in the world' makes it slower to use compared to 'information in your head'?

<p>It may not always be accessible when needed. (D)</p> Signup and view all the answers

In the progression from new user to expert user, which command modality is typically emphasized for intermediate users?

<p>Immediate (C)</p> Signup and view all the answers

What is a primary disadvantage of invisible commands compared to pedagogic commands?

<p>Users cannot learn their functionality. (A)</p> Signup and view all the answers

Which option best describes a feature of immediate modality commands?

<p>They provide immediate feedback. (A)</p> Signup and view all the answers

Which strategy is recommended for developing easy-to-use software?

<p>Incorporate both immediate and invisible commands. (D)</p> Signup and view all the answers

Which memorization vector is considered the least effective?

<p>Mention it in the user documentation (D)</p> Signup and view all the answers

What is a working set?

<p>The set of features memorized by continuous intermediate users (D)</p> Signup and view all the answers

What is one advantage of using guided tours in applications?

<p>They automatically launch the first time the app is run (A)</p> Signup and view all the answers

Which of the following best describes the purpose of overlays?

<p>To present descriptive text over a transparent sheet laid over the interface (C)</p> Signup and view all the answers

What is one of the primary functions of wizards in an application?

<p>To assist users through a sequence of steps in using a feature (B)</p> Signup and view all the answers

Which method of contextual help is NOT mentioned as effective?

<p>Full-length user manuals (A)</p> Signup and view all the answers

How can usage analytics help in determining a minimal working set?

<p>By tracking the frequency of feature usage (D)</p> Signup and view all the answers

Which characteristic is often associated with Mac applications in terms of command support?

<p>They typically have accelerator and toolbar icon mappings (C)</p> Signup and view all the answers

What is the primary purpose of ToolTips in an application?

<p>To offer quick contextual information about features. (D)</p> Signup and view all the answers

Which aspect distinguishes localization from globalization?

<p>Localization adapts to specific cultures and languages. (B)</p> Signup and view all the answers

What is one goal of accessibility in user experience design?

<p>Users can navigate easily and understand interface information. (C)</p> Signup and view all the answers

What does customizability in interaction design refer to?

<p>The ability to alter system functions based on preference. (C)</p> Signup and view all the answers

How do cultural differences typically affect localization?

<p>They influence the length of words and sorting methods. (D)</p> Signup and view all the answers

During which phase should accessibility personas be created?

<p>During the research and modeling phase. (A)</p> Signup and view all the answers

What may lead users to turn to internet search engines for help with applications?

<p>The complexity of features and functions. (A)</p> Signup and view all the answers

Which of the following is a challenge of accessibility in user experience?

<p>Ensuring all users can perceive and manipulate controls. (D)</p> Signup and view all the answers

Flashcards

Memorization Vectors

Methods for helping users remember how to use software features. Examples include documentation, in-app help, and directly integrated commands.

Working Set

The set of features most commonly used by intermediate software users. It's determined based on how features are used.

Contextual Help

Help provided within the software interface, directly at the point where the user needs it.

Guided Tours

Interactive tutorials that walk users through software features step by step.

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Overlays

A transparent layer overlaid on the software interface that highlights elements with arrows and text.

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Galleries and Templates

Collections of pre-designed examples that users can modify for their needs.

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Input and Content Area Hints

Short descriptions displayed when the mouse hovers over an interface element.

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Wizards

A series of guided steps that help users complete a task.

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ToolTip

A small pop-up box that appears when you hover over a button or other interface element, providing a brief explanation or description.

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ToolTip overlay

A larger overlay that covers part or all of the screen, providing more detailed information or instructions.

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Accessibility

The practice of making a product usable by people with disabilities. It involves ensuring that all users can access and use the product effectively, regardless of their abilities.

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Accessibility Persona

A visual representation of a user with a disability who experiences the product differently. It helps designers understand the needs and challenges of diverse users.

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Localization

The process of adapting a product or service for a specific language and culture. This includes translating text, images, and other content, as well as adjusting the design to reflect local preferences.

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Globalization

The process of making a product or service suitable for use in multiple languages and cultures. It involves designing the product with flexibility and adaptability in mind to accommodate different linguistic and cultural conventions.

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Personalization

Making a product customizable for individual users based on their preferences. This allows users to tailor the interface to their needs and preferences.

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Configuration

Giving users the ability to configure and change various aspects of a product to suit their needs. This provides users with greater control over their interaction with the product.

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Command Modalities

Different techniques used to allow users to issue instructions to an application. Examples include direct manipulation handles, drop-down menus, toolbar controls, and keyboard accelerators.

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Multiple Command Modalities

The practice of providing multiple ways to access or execute a command or feature. This ensures users can choose methods that best suit their abilities and preferences.

For instance, a function might be accessible through a menu item, toolbar button, keyboard shortcut, or gesture.

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Pedagogic Commands

Commands designed to be particularly easy for users to discover, learn, and use on their first encounter. Often used for basic or frequently used functions.

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Immediate Commands

Commands that immediately provide feedback, making it clear to the user what action has been performed and what the result is. This helps users understand the impact of their actions.

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Invisible Commands

Commands that are built into the interface in a way that isn't overt or distracting, but still available to those who need them. These are typically designed for advanced or less frequent use.

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Information in the Head

The information required to perform a task is stored in the user's memory. This is common in interfaces that rely on user memorization for commands or procedures.

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Information in the World

The information needed to perform a task is presented clearly within the interface, readily available to the user. This reduces the need for memorization and promotes intuitive use.

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Pedagogic modality

User interfaces that provide clear visual cues about their functionality, allowing users to learn by observation. They typically use elements like dialog boxes or command menus for instructions.

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Immediate modality

User interface elements that directly and immediately respond to user actions, such as drag handles, sliders, or pushbuttons.

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Invisible modality

User interface elements that are not visually represented in the interface and rely on hidden shortcuts or gestures, such as keyboard accelerators or gestures.

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User interface design philosophy

A design approach for software interfaces that aims to provide a seamless experience by offering both pedagogic and immediate/invisible commands. This ensures that users can learn and adapt to the software interface according to their skill level and comfort.

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Providing immediate/invisible commands in addition to pedagogic ones

A method of software design that balances the need for clear instructions with the efficiency of hidden, expert-level controls.

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Study Notes

Interaction Design ISB36403: Designing for Different Needs

  • The course focuses on designing user interfaces for different user needs and levels of experience
  • Personas and scenarios help in focusing design efforts on real users' goals, behaviors, needs, and mental models
  • Consistent patterns in user needs inform product design
  • The lecture covers strategies for serving well-known user needs, including learnability, help, customizability, localization, globalization, and accessibility.

1. Learnability and Help

  • Designing interfaces should consider users with varying skill levels
  • The following concepts simplify learning: command modalities and working sets
  • Online help is a backup option if other methods are insufficient

1. Command Modalities

  • User interfaces allow users to enter data and issue commands

  • Basic data entry methods are straightforward

    • Dictating to speech recognition
    • Typing
    • Drawing
    • Clicking and dragging
    • Selecting from menus
  • Commands that activate functions are more complex for users to learn

  • Distinct techniques (command modalities) are crucial for instructing applications

    • Direct manipulation
    • Drop-down and pop-up menus
    • Tool bars
    • Keyboard accelerators
    • Gestures or controls
  • Multiple command modalities are useful for critical functions

  • Redundancy lets users with diverse skills use the application effectively.

  • Mobile apps frequently have fewer interface elements to search through, which makes finding features faster

  • Pedagogical commands educate users by directly showing the process

  • Immediate commands instantly affect the data without any intermediate steps.

  • Invisible commands can be performed without visual indications, often through keyboard accelerators or gestures,

Information in the world vs information in the head

  • Information in the world refers to situations in which insufficient interface information is available
  • Information in your head refers to knowledge acquired through learning
  • Choosing between these two involves factors, like the speed, bulkiness, and dependency

Memorization vectors

  • Providing specific methods for remembering commands is crucial
  • This can involve documentation, online help, or directly integrating commands into the interface
  • Windows applications typically use mnemonics and accelerators
  • Mac applications often use accelerators and toolbar icon mappings
  • Memorization connections can usually be understood quickly.

Working sets

  • Users learn through repetition
  • A working set consists of frequently used interface features
  • Data entry (e.g., formulas, formatting, printing), drawing graphs, and linking spreadsheets are examples
  • Usage analytics can be used to determine the minimal working set
  • Working set commands should be quick and easy to use

Contextual help and assistive interfaces

  • Help should be provided in the context of use
  • Examples of assistive interfaces include:
  • Guided tours and overlays
  • Galleries and templates
  • Input and content area hints
  • Pros and Cons of Wizards
  • Tooltips and ToolTip overlays

Guided Tours and Overlays

  • Guided tours use sequential screens and images to introduce features and behaviors of the app
  • Launching automatically is a common method
  • Overlays are transparent sheets showing arrows for directions or descriptions
  • Best suited for simple apps

Galleries and Templates

  • Pre-built templates are part of the interface
  • These allow faster development by referencing previously used tools or items

Input and content area hints

  • Provide contextual details in the input area

Pros and Cons of Wizards

  • Wizards, developed by Microsoft, quickly gained popularity for helping with new tasks
  • They lead users step by step to complete actions or functions

Tooltips and ToolTip overlays

  • Concise, visual explanations of actions or interface functions

Traditional Online Help

  • Complex applications need comprehensive reference documentation, because many users access general internet search engines for solutions.
  • These documents provide information like overview descriptions, full-text search, indexing, and in-app user guides

2. Customizability

  • Designers often decide whether products should be user-customizable
  • Examples of customization include personalization, configuration, and idiosyncratic modal behavior

3. Localization & Globalization

  • Localization involves translating applications for specific languages and cultures.
  • Globalization aims to make apps universal for various languages and countries

4. Accessibility

  • The World Health Organization estimates accessibility needs of 750 million people worldwide

  • Interactions should be easy for all types of users, including those with disabilities

  • Accessibility personas help in understanding user needs and creating better interfaces for diversity

  • Accessibility guidelines, such as leveraging OS tools, avoiding overriding user settings, supporting keyboard access, and tailoring display options, should be followed to improve the UX

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