Interaction Design ISB36403: User Needs
32 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What are command modalities primarily used for in user interfaces?

  • Issuing commands to the computer (correct)
  • Customizing visual themes
  • Data entry tasks
  • Managing user preferences
  • Which of the following is NOT a method of assisting users in understanding an interface?

  • ToolTips
  • Random help pop-ups (correct)
  • Wizards
  • Guided tours
  • What is the role of contextual help in user interfaces?

  • To restrict user actions
  • To assist users based on their immediate needs (correct)
  • To provide permanent documentation
  • To replace traditional manuals
  • Which statement best describes 'learnability' in the context of user interfaces?

    <p>The ability of the user to become proficient with the interface (D)</p> Signup and view all the answers

    Which of the following techniques offers multiple ways to perform a command?

    <p>Direct-manipulation controls (B)</p> Signup and view all the answers

    What is a key benefit of providing multiple command modalities?

    <p>Better accessibility for users of different skill levels (A)</p> Signup and view all the answers

    What do 'working sets' in user interfaces encompass?

    <p>Predefined sets of commands for specific tasks (A)</p> Signup and view all the answers

    Which of the following is NOT an example of a command modality?

    <p>Visual themes (C)</p> Signup and view all the answers

    What is the primary benefit of using pedagogic commands in an interface?

    <p>They help users learn the functionality of the application. (C)</p> Signup and view all the answers

    Which command modality is characterized by having no visual indication in the interface?

    <p>Invisible (D)</p> Signup and view all the answers

    What distinguishes immediate modality controls from other modalities?

    <p>They have an immediate effect on data without intermediaries. (A)</p> Signup and view all the answers

    What characteristic of 'information in the world' makes it slower to use compared to 'information in your head'?

    <p>It may not always be accessible when needed. (D)</p> Signup and view all the answers

    In the progression from new user to expert user, which command modality is typically emphasized for intermediate users?

    <p>Immediate (C)</p> Signup and view all the answers

    What is a primary disadvantage of invisible commands compared to pedagogic commands?

    <p>Users cannot learn their functionality. (A)</p> Signup and view all the answers

    Which option best describes a feature of immediate modality commands?

    <p>They provide immediate feedback. (A)</p> Signup and view all the answers

    Which strategy is recommended for developing easy-to-use software?

    <p>Incorporate both immediate and invisible commands. (D)</p> Signup and view all the answers

    Which memorization vector is considered the least effective?

    <p>Mention it in the user documentation (D)</p> Signup and view all the answers

    What is a working set?

    <p>The set of features memorized by continuous intermediate users (D)</p> Signup and view all the answers

    What is one advantage of using guided tours in applications?

    <p>They automatically launch the first time the app is run (A)</p> Signup and view all the answers

    Which of the following best describes the purpose of overlays?

    <p>To present descriptive text over a transparent sheet laid over the interface (C)</p> Signup and view all the answers

    What is one of the primary functions of wizards in an application?

    <p>To assist users through a sequence of steps in using a feature (B)</p> Signup and view all the answers

    Which method of contextual help is NOT mentioned as effective?

    <p>Full-length user manuals (A)</p> Signup and view all the answers

    How can usage analytics help in determining a minimal working set?

    <p>By tracking the frequency of feature usage (D)</p> Signup and view all the answers

    Which characteristic is often associated with Mac applications in terms of command support?

    <p>They typically have accelerator and toolbar icon mappings (C)</p> Signup and view all the answers

    What is the primary purpose of ToolTips in an application?

    <p>To offer quick contextual information about features. (D)</p> Signup and view all the answers

    Which aspect distinguishes localization from globalization?

    <p>Localization adapts to specific cultures and languages. (B)</p> Signup and view all the answers

    What is one goal of accessibility in user experience design?

    <p>Users can navigate easily and understand interface information. (C)</p> Signup and view all the answers

    What does customizability in interaction design refer to?

    <p>The ability to alter system functions based on preference. (C)</p> Signup and view all the answers

    How do cultural differences typically affect localization?

    <p>They influence the length of words and sorting methods. (D)</p> Signup and view all the answers

    During which phase should accessibility personas be created?

    <p>During the research and modeling phase. (A)</p> Signup and view all the answers

    What may lead users to turn to internet search engines for help with applications?

    <p>The complexity of features and functions. (A)</p> Signup and view all the answers

    Which of the following is a challenge of accessibility in user experience?

    <p>Ensuring all users can perceive and manipulate controls. (D)</p> Signup and view all the answers

    Study Notes

    Interaction Design ISB36403: Designing for Different Needs

    • The course focuses on designing user interfaces for different user needs and levels of experience
    • Personas and scenarios help in focusing design efforts on real users' goals, behaviors, needs, and mental models
    • Consistent patterns in user needs inform product design
    • The lecture covers strategies for serving well-known user needs, including learnability, help, customizability, localization, globalization, and accessibility.

    1. Learnability and Help

    • Designing interfaces should consider users with varying skill levels
    • The following concepts simplify learning: command modalities and working sets
    • Online help is a backup option if other methods are insufficient

    1. Command Modalities

    • User interfaces allow users to enter data and issue commands

    • Basic data entry methods are straightforward

      • Dictating to speech recognition
      • Typing
      • Drawing
      • Clicking and dragging
      • Selecting from menus
    • Commands that activate functions are more complex for users to learn

    • Distinct techniques (command modalities) are crucial for instructing applications

      • Direct manipulation
      • Drop-down and pop-up menus
      • Tool bars
      • Keyboard accelerators
      • Gestures or controls
    • Multiple command modalities are useful for critical functions

    • Redundancy lets users with diverse skills use the application effectively.

    • Mobile apps frequently have fewer interface elements to search through, which makes finding features faster

    • Pedagogical commands educate users by directly showing the process

    • Immediate commands instantly affect the data without any intermediate steps.

    • Invisible commands can be performed without visual indications, often through keyboard accelerators or gestures,

    Information in the world vs information in the head

    • Information in the world refers to situations in which insufficient interface information is available
    • Information in your head refers to knowledge acquired through learning
    • Choosing between these two involves factors, like the speed, bulkiness, and dependency

    Memorization vectors

    • Providing specific methods for remembering commands is crucial
    • This can involve documentation, online help, or directly integrating commands into the interface
    • Windows applications typically use mnemonics and accelerators
    • Mac applications often use accelerators and toolbar icon mappings
    • Memorization connections can usually be understood quickly.

    Working sets

    • Users learn through repetition
    • A working set consists of frequently used interface features
    • Data entry (e.g., formulas, formatting, printing), drawing graphs, and linking spreadsheets are examples
    • Usage analytics can be used to determine the minimal working set
    • Working set commands should be quick and easy to use

    Contextual help and assistive interfaces

    • Help should be provided in the context of use
    • Examples of assistive interfaces include:
    • Guided tours and overlays
    • Galleries and templates
    • Input and content area hints
    • Pros and Cons of Wizards
    • Tooltips and ToolTip overlays

    Guided Tours and Overlays

    • Guided tours use sequential screens and images to introduce features and behaviors of the app
    • Launching automatically is a common method
    • Overlays are transparent sheets showing arrows for directions or descriptions
    • Best suited for simple apps

    Galleries and Templates

    • Pre-built templates are part of the interface
    • These allow faster development by referencing previously used tools or items

    Input and content area hints

    • Provide contextual details in the input area

    Pros and Cons of Wizards

    • Wizards, developed by Microsoft, quickly gained popularity for helping with new tasks
    • They lead users step by step to complete actions or functions

    Tooltips and ToolTip overlays

    • Concise, visual explanations of actions or interface functions

    Traditional Online Help

    • Complex applications need comprehensive reference documentation, because many users access general internet search engines for solutions.
    • These documents provide information like overview descriptions, full-text search, indexing, and in-app user guides

    2. Customizability

    • Designers often decide whether products should be user-customizable
    • Examples of customization include personalization, configuration, and idiosyncratic modal behavior

    3. Localization & Globalization

    • Localization involves translating applications for specific languages and cultures.
    • Globalization aims to make apps universal for various languages and countries

    4. Accessibility

    • The World Health Organization estimates accessibility needs of 750 million people worldwide

    • Interactions should be easy for all types of users, including those with disabilities

    • Accessibility personas help in understanding user needs and creating better interfaces for diversity

    • Accessibility guidelines, such as leveraging OS tools, avoiding overriding user settings, supporting keyboard access, and tailoring display options, should be followed to improve the UX

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Description

    This quiz explores the principles of interaction design, focusing on how to accommodate various user needs and skill levels in user interfaces. It discusses the importance of personas and scenarios, along with strategies for learnability, accessibility, and customization to enhance user experience.

    More Like This

    Master the Art of Good UI Design
    14 questions

    Master the Art of Good UI Design

    SpontaneousOstrich4226 avatar
    SpontaneousOstrich4226
    UI Design and UX Quiz
    8 questions

    UI Design and UX Quiz

    SoftUnderstanding avatar
    SoftUnderstanding
    Human-Computer Interaction Principles
    8 questions
    Human-Computer Interaction Quiz
    24 questions
    Use Quizgecko on...
    Browser
    Browser