FQA 2-Testing
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Questions and Answers

What is a crash?

  • When the application is abruptly terminated by the operating system (correct)
  • When the game's programming causes the application to freeze
  • When the game's functionality does not work as intended
  • When the character status is missing from the game
  • What is the term used to describe a long error in the game’s programming that causes the application to freeze indefinitely?

  • Infinite Hang (correct)
  • Collision
  • Minor Hang
  • Clipping
  • What term is used to describe when assets, usually the player, can pass through set areas?

  • Minor Hang
  • Infinite Hang
  • Functionality
  • Clipping (correct)
  • What type of collision issue occurs when a model isn’t visible and prevents the player model from passing through something it should be able to?

    <p>Invisible collision</p> Signup and view all the answers

    What should testers do when they find bugs while using debug?

    <p>Do it again without debug to confirm it's not due to debug</p> Signup and view all the answers

    What is the minimum frames per second (FPS) rate required for smooth application performance?

    <p>30-60fps</p> Signup and view all the answers

    Which type of testing involves pushing the game to its limits to ensure maximum stability?

    <p>Destructive testing</p> Signup and view all the answers

    A 'crash' is when the application is abruptly terminated by the operating system.

    <p>True</p> Signup and view all the answers

    Destructive testing involves actions such as button mashing, pulling out ethernet cables, and rapidly restarting checkpoints.

    <p>True</p> Signup and view all the answers

    The minimum framerate required for VR titles is 60fps.

    <p>False</p> Signup and view all the answers

    In destructive testing, some clients may reject bugs that they consider to be too destructive.

    <p>True</p> Signup and view all the answers

    Soak testing involves leaving the console on for a short period of time.

    <p>False</p> Signup and view all the answers

    Crashes are considered a low priority issue in game testing.

    <p>False</p> Signup and view all the answers

    Invisible collision occurs when your player model passes through something it shouldn’t.

    <p>False</p> Signup and view all the answers

    A blocker bug prevents any kind of advancement in the game and is classified as a low priority issue.

    <p>False</p> Signup and view all the answers

    A lack of collision occurs when something passes through something it shouldn’t.

    <p>True</p> Signup and view all the answers

    Match the game issue with its description:

    <p>Major Hang = A long error in the game’s programming that causes the application to freeze for a long time, even indefinitely. Minor Hang = A short error in the game’s programming where the application briefly freezes. Collision = Refers to a lack of collision or an invisible collision, affecting the interaction between character models and objects. Clipping = Describes when assets – usually the player – can pass through set areas, ranging from very minor to major instances.</p> Signup and view all the answers

    Match the type of collision issue with its description:

    <p>Lack of Collision = Occurs when something passes through something it shouldn’t, like a player model passing through a locked door. Invisible Collision = Occurs when a model isn’t visible and prevents the player model from passing through something it should be able to, such as an open door.</p> Signup and view all the answers

    Match the gameplay issue with its description:

    <p>Functionality = Any functional issues that prevent the players from progressing in the game. Character Stuck = An issue where the player is unable to move due to various reasons, requiring specific reproduction steps for investigation. Lighting/Lightmaps/Shadows = Issues related to unnatural or incorrect lighting, lightmaps, or shadows in the game environment. Texture Corruption = Graphical corruption affecting textures, especially in the background, which can lead to blank or corrupted textures.</p> Signup and view all the answers

    Match the following testcase status options with their meanings:

    <p>Pending/Untested = Default status when a row has not been checked yet Passed = Status used when the content works as intended Fail = Status used when there is an issue preventing the content from working as intended N/A = Status used when the tester can't find what the row is referencing to</p> Signup and view all the answers

    Match the following testing type with its description:

    <p>Performance Testing = Testing if the application runs smoothly and checking FPS rate Destructive Testing = Pushing the game to its limits to ensure maximum stability by attempting to break the game End User Testing = Playing the game as intended, treating oneself as the end user without looking for issues intentionally Golden Path Testing = A variant of end user testing</p> Signup and view all the answers

    Match the following bug types with their descriptions:

    <p>Crash = Abrupt termination of the application by the operating system, requiring investigation and crash dump Hang or Freeze = Error in the game's programming causing the application to freeze, often a source of frustration for consumers Clipping/Collision Detection = Issues related to models passing through set areas or invisible obstacles Functionality = Bugs that affect game progression and are usually referred to as 'blockers'</p> Signup and view all the answers

    Match the following testing tasks with their purposes:

    <p>Golden path testing = Pushing the game to its limits to ensure maximum stability Destructive testing = Involves actions such as button mashing, pulling out ethernet cables, and rapidly restarting checkpoints Soak testing = Involves leaving the console on for an extended period of time to monitor performance End user testing = Looking for and reporting any issues encountered during gameplay</p> Signup and view all the answers

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