Questions and Answers
What is the view that the player has during gameplay?
Perspective.
Which type of game is shown through the player's eyes?
First-person perspective.
Overhead view and platform view are examples of ________ perspective?
Second-person.
Define 'scene' as it relates to video games.
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What is the difference between an active object and a background object?
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Briefly describe the purpose of a 'storyboard'.
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What is a 'pixel'?
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What is the resolution of an image?
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Define 'interpolation'.
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What characterizes a 2D game?
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Describe how a 2.5D game is a hybrid of a 2D game and a 3D game.
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__________ creates the sense of depth using shadowing and narrowing to represent the third dimension of depth on a two-dimensional screen.
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What is the point called where edges of all assets will meet if extended?
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How does pixel shading simulate depth?
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Define 'vertex'.
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If a sphere is proportionally scaled by 200% from an original diameter of 1", what is the new measurement?
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Briefly describe a 'mesh'.
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What is a 'poly count'?
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What term describes using geometric pieces of tile or glass on the surface of an object?
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Define 'animation'.
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Study Notes
Gameplay Perspective
- Gameplay perspective determines the player's view during interaction with the game.
- First-person perspective provides a view that simulates looking through the player’s eyes.
- Second-person perspective can include overhead and platform views.
Game Scene Design
- A scene in video games involves placing objects in a frame to create an engaging and thematic layout.
- Active objects are interactive, while background objects serve as non-interactive scenery.
- Storyboards are essential for guiding scene design and defining frame dimensions.
Visual Elements
- A pixel is the smallest unit of a digital image, representing color on a computer screen.
- Image resolution indicates the quantity of pixels in an image, impacting visual clarity.
- Interpolation refines spacing between pixels to enhance image quality.
Game Dimensions
- 2D games operate within two dimensions: length and width, defining the play area.
- 2.5D games combine 2D backgrounds with 3D characters and obstacles for enhanced depth.
- Visual perspective employs shadowing techniques for a realistic sense of depth on a 2D display.
Object Geometry
- A vanishing point marks where edges of assets converge when extended visually.
- Pixel shading enhances depth perception by contrasting colors based on object proximity to the viewer.
- A vertex is the meeting point of edges in a 3D model, crucial for structure definition.
3D Modeling
- Scaling a sphere proportionally affects its dimensions, with specific calculations based on the original size.
- A mesh consists of interconnected polygons that form a 3D shape, crucial for model creation.
- Poly count measures the number of polygons in a 3D object, impacting detail and performance.
Surface Design Techniques
- Tessellation, similar to mosaics, involves using geometric tiles on object surfaces to create textures.
Animation Basics
- Animation consists of sequential frames that differ slightly in appearance, creating the illusion of movement.
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Description
Test your knowledge on video game perspectives with these review questions. This quiz covers various viewpoints, including first-person and second-person perspectives, as well as the definition of scenes in gaming. Perfect for students studying game design or related fields.