Podcast
Questions and Answers
What is the view that the player has during gameplay?
What is the view that the player has during gameplay?
Perspective.
Which type of game is shown through the player's eyes?
Which type of game is shown through the player's eyes?
First-person perspective.
Overhead view and platform view are examples of ________ perspective?
Overhead view and platform view are examples of ________ perspective?
Second-person.
Define 'scene' as it relates to video games.
Define 'scene' as it relates to video games.
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What is the difference between an active object and a background object?
What is the difference between an active object and a background object?
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Briefly describe the purpose of a 'storyboard'.
Briefly describe the purpose of a 'storyboard'.
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What is a 'pixel'?
What is a 'pixel'?
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What is the resolution of an image?
What is the resolution of an image?
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Define 'interpolation'.
Define 'interpolation'.
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What characterizes a 2D game?
What characterizes a 2D game?
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Describe how a 2.5D game is a hybrid of a 2D game and a 3D game.
Describe how a 2.5D game is a hybrid of a 2D game and a 3D game.
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__________ creates the sense of depth using shadowing and narrowing to represent the third dimension of depth on a two-dimensional screen.
__________ creates the sense of depth using shadowing and narrowing to represent the third dimension of depth on a two-dimensional screen.
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What is the point called where edges of all assets will meet if extended?
What is the point called where edges of all assets will meet if extended?
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How does pixel shading simulate depth?
How does pixel shading simulate depth?
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Define 'vertex'.
Define 'vertex'.
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If a sphere is proportionally scaled by 200% from an original diameter of 1", what is the new measurement?
If a sphere is proportionally scaled by 200% from an original diameter of 1", what is the new measurement?
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Briefly describe a 'mesh'.
Briefly describe a 'mesh'.
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What is a 'poly count'?
What is a 'poly count'?
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What term describes using geometric pieces of tile or glass on the surface of an object?
What term describes using geometric pieces of tile or glass on the surface of an object?
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Define 'animation'.
Define 'animation'.
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Study Notes
Gameplay Perspective
- Gameplay perspective determines the player's view during interaction with the game.
- First-person perspective provides a view that simulates looking through the player’s eyes.
- Second-person perspective can include overhead and platform views.
Game Scene Design
- A scene in video games involves placing objects in a frame to create an engaging and thematic layout.
- Active objects are interactive, while background objects serve as non-interactive scenery.
- Storyboards are essential for guiding scene design and defining frame dimensions.
Visual Elements
- A pixel is the smallest unit of a digital image, representing color on a computer screen.
- Image resolution indicates the quantity of pixels in an image, impacting visual clarity.
- Interpolation refines spacing between pixels to enhance image quality.
Game Dimensions
- 2D games operate within two dimensions: length and width, defining the play area.
- 2.5D games combine 2D backgrounds with 3D characters and obstacles for enhanced depth.
- Visual perspective employs shadowing techniques for a realistic sense of depth on a 2D display.
Object Geometry
- A vanishing point marks where edges of assets converge when extended visually.
- Pixel shading enhances depth perception by contrasting colors based on object proximity to the viewer.
- A vertex is the meeting point of edges in a 3D model, crucial for structure definition.
3D Modeling
- Scaling a sphere proportionally affects its dimensions, with specific calculations based on the original size.
- A mesh consists of interconnected polygons that form a 3D shape, crucial for model creation.
- Poly count measures the number of polygons in a 3D object, impacting detail and performance.
Surface Design Techniques
- Tessellation, similar to mosaics, involves using geometric tiles on object surfaces to create textures.
Animation Basics
- Animation consists of sequential frames that differ slightly in appearance, creating the illusion of movement.
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Description
Test your knowledge on video game perspectives with these review questions. This quiz covers various viewpoints, including first-person and second-person perspectives, as well as the definition of scenes in gaming. Perfect for students studying game design or related fields.