Video Game Perspective Chapter 4
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Video Game Perspective Chapter 4

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@QuietRubidium

Questions and Answers

What is the view that the player has during gameplay?

Perspective.

Which type of game is shown through the player's eyes?

First-person perspective.

Overhead view and platform view are examples of ________ perspective?

Second-person.

Define 'scene' as it relates to video games.

<p>Placement of objects on a game frame to create an attractive layout, obstacles, and objectives that convey the story and mood.</p> Signup and view all the answers

What is the difference between an active object and a background object?

<p>An active object is one with which the player can interact; they cannot interact with a background object.</p> Signup and view all the answers

Briefly describe the purpose of a 'storyboard'.

<p>It should serve as a guide to the digital design of the scene; it should also help the scene designer to set the dimensions of the frame.</p> Signup and view all the answers

What is a 'pixel'?

<p>Picture elements, the smallest point or dot of color a computer screen can generate.</p> Signup and view all the answers

What is the resolution of an image?

<p>Resolution refers to the amount or number of pixels in an image.</p> Signup and view all the answers

Define 'interpolation'.

<p>A refining of the spaces between the points or pixels of an object.</p> Signup and view all the answers

What characterizes a 2D game?

<p>Plays in only two dimensions: length and width; game frame and visible play area.</p> Signup and view all the answers

Describe how a 2.5D game is a hybrid of a 2D game and a 3D game.

<p>It has 2D background graphics but uses 3D characters and obstacles.</p> Signup and view all the answers

__________ creates the sense of depth using shadowing and narrowing to represent the third dimension of depth on a two-dimensional screen.

<p>Visual perspective.</p> Signup and view all the answers

What is the point called where edges of all assets will meet if extended?

<p>Vanishing Point.</p> Signup and view all the answers

How does pixel shading simulate depth?

<p>The game engine shades the pixels of distant objects darker and closer objects lighter.</p> Signup and view all the answers

Define 'vertex'.

<p>A point on a 3D model where the corners of adjacent faces meet.</p> Signup and view all the answers

If a sphere is proportionally scaled by 200% from an original diameter of 1", what is the new measurement?

<p>...</p> Signup and view all the answers

Briefly describe a 'mesh'.

<p>Interconnected polygons stuck together to form a shape; they stick along their edges and vertices in what is referred to as a mesh.</p> Signup and view all the answers

What is a 'poly count'?

<p>The number of polygons used to make a 3D object.</p> Signup and view all the answers

What term describes using geometric pieces of tile or glass on the surface of an object?

<p>Tessellation, much like a mosaic.</p> Signup and view all the answers

Define 'animation'.

<p>Series of frames played in sequence with small differences between each frame.</p> Signup and view all the answers

Study Notes

Gameplay Perspective

  • Gameplay perspective determines the player's view during interaction with the game.
  • First-person perspective provides a view that simulates looking through the player’s eyes.
  • Second-person perspective can include overhead and platform views.

Game Scene Design

  • A scene in video games involves placing objects in a frame to create an engaging and thematic layout.
  • Active objects are interactive, while background objects serve as non-interactive scenery.
  • Storyboards are essential for guiding scene design and defining frame dimensions.

Visual Elements

  • A pixel is the smallest unit of a digital image, representing color on a computer screen.
  • Image resolution indicates the quantity of pixels in an image, impacting visual clarity.
  • Interpolation refines spacing between pixels to enhance image quality.

Game Dimensions

  • 2D games operate within two dimensions: length and width, defining the play area.
  • 2.5D games combine 2D backgrounds with 3D characters and obstacles for enhanced depth.
  • Visual perspective employs shadowing techniques for a realistic sense of depth on a 2D display.

Object Geometry

  • A vanishing point marks where edges of assets converge when extended visually.
  • Pixel shading enhances depth perception by contrasting colors based on object proximity to the viewer.
  • A vertex is the meeting point of edges in a 3D model, crucial for structure definition.

3D Modeling

  • Scaling a sphere proportionally affects its dimensions, with specific calculations based on the original size.
  • A mesh consists of interconnected polygons that form a 3D shape, crucial for model creation.
  • Poly count measures the number of polygons in a 3D object, impacting detail and performance.

Surface Design Techniques

  • Tessellation, similar to mosaics, involves using geometric tiles on object surfaces to create textures.

Animation Basics

  • Animation consists of sequential frames that differ slightly in appearance, creating the illusion of movement.

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Description

Test your knowledge on video game perspectives with these review questions. This quiz covers various viewpoints, including first-person and second-person perspectives, as well as the definition of scenes in gaming. Perfect for students studying game design or related fields.

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