Design Patterns Quiz
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Questions and Answers

What is an object?

  • A set of variables with their current values
  • A teaching material used in lectures
  • A construct that defines the properties and behaviors of an entity
  • An entity in the real world that can be distinctly identified (correct)
  • What does an object have?

  • A construct that defines the properties and behaviors of an entity
  • A set of methods
  • A set of variables with their current values
  • A unique identity, state, and behaviors (correct)
  • What is a class?

  • An entity in the real world that can be distinctly identified
  • A set of variables with their current values
  • A teaching material used in lectures
  • A construct that defines the properties and behaviors of an entity (correct)
  • What is the purpose of a class?

    <p>To define the properties and behaviors of an entity</p> Signup and view all the answers

    Where should solutions be uploaded?

    <p>Spectrum</p> Signup and view all the answers

    What does an object represent?

    <p>An entity in the real world</p> Signup and view all the answers

    What does an object have according to the text?

    <p>Unique identity</p> Signup and view all the answers

    Which one of these is NOT a component of an object's state?

    <p>Methods</p> Signup and view all the answers

    What is a class?

    <p>A construct in OOP</p> Signup and view all the answers

    Where should solutions be uploaded according to the text?

    <p>Spectrum</p> Signup and view all the answers

    Study Notes

    Object Oriented Programming

    • An object is an instance of a class that represents a real-world entity or concept.
    • An object has three main components: state, behavior, and identity.

    Class

    • A class is a blueprint or a template that defines the properties and behavior of an object.
    • The purpose of a class is to define the characteristics and actions of an object.

    State and Components

    • An object represents a real-world entity or concept and has a state that is made up of attributes or properties.
    • According to the text, an object has state, behavior, and identity.

    Upload Location

    • Solutions should be uploaded to the designated location.

    Non-Components of an Object's State

    • Methods are NOT a component of an object's state.

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    Description

    Test your understanding of design patterns in Object-Oriented Programming with this Week 1 Revision quiz for WIF 3007. Sharpen your knowledge without the need to upload any materials online.

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