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Questions and Answers
What is an object?
What is an object?
What does an object have?
What does an object have?
What is a class?
What is a class?
What is the purpose of a class?
What is the purpose of a class?
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Where should solutions be uploaded?
Where should solutions be uploaded?
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What does an object represent?
What does an object represent?
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What does an object have according to the text?
What does an object have according to the text?
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Which one of these is NOT a component of an object's state?
Which one of these is NOT a component of an object's state?
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What is a class?
What is a class?
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Where should solutions be uploaded according to the text?
Where should solutions be uploaded according to the text?
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Study Notes
Object Oriented Programming
- An object is an instance of a class that represents a real-world entity or concept.
- An object has three main components: state, behavior, and identity.
Class
- A class is a blueprint or a template that defines the properties and behavior of an object.
- The purpose of a class is to define the characteristics and actions of an object.
State and Components
- An object represents a real-world entity or concept and has a state that is made up of attributes or properties.
- According to the text, an object has state, behavior, and identity.
Upload Location
- Solutions should be uploaded to the designated location.
Non-Components of an Object's State
- Methods are NOT a component of an object's state.
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Description
Test your understanding of design patterns in Object-Oriented Programming with this Week 1 Revision quiz for WIF 3007. Sharpen your knowledge without the need to upload any materials online.