Design Patterns Quiz
10 Questions
10 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is an object?

  • A set of variables with their current values
  • A teaching material used in lectures
  • A construct that defines the properties and behaviors of an entity
  • An entity in the real world that can be distinctly identified (correct)
  • What does an object have?

  • A construct that defines the properties and behaviors of an entity
  • A set of methods
  • A set of variables with their current values
  • A unique identity, state, and behaviors (correct)
  • What is a class?

  • An entity in the real world that can be distinctly identified
  • A set of variables with their current values
  • A teaching material used in lectures
  • A construct that defines the properties and behaviors of an entity (correct)
  • What is the purpose of a class?

    <p>To define the properties and behaviors of an entity</p> Signup and view all the answers

    Where should solutions be uploaded?

    <p>Spectrum</p> Signup and view all the answers

    What does an object represent?

    <p>An entity in the real world</p> Signup and view all the answers

    What does an object have according to the text?

    <p>Unique identity</p> Signup and view all the answers

    Which one of these is NOT a component of an object's state?

    <p>Methods</p> Signup and view all the answers

    What is a class?

    <p>A construct in OOP</p> Signup and view all the answers

    Where should solutions be uploaded according to the text?

    <p>Spectrum</p> Signup and view all the answers

    Study Notes

    Object Oriented Programming

    • An object is an instance of a class that represents a real-world entity or concept.
    • An object has three main components: state, behavior, and identity.

    Class

    • A class is a blueprint or a template that defines the properties and behavior of an object.
    • The purpose of a class is to define the characteristics and actions of an object.

    State and Components

    • An object represents a real-world entity or concept and has a state that is made up of attributes or properties.
    • According to the text, an object has state, behavior, and identity.

    Upload Location

    • Solutions should be uploaded to the designated location.

    Non-Components of an Object's State

    • Methods are NOT a component of an object's state.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Description

    Test your understanding of design patterns in Object-Oriented Programming with this Week 1 Revision quiz for WIF 3007. Sharpen your knowledge without the need to upload any materials online.

    More Like This

    Use Quizgecko on...
    Browser
    Browser