Computer Science Chapter 1: Basic Principles
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Questions and Answers

What type of memory is used for temporary data storage during method execution in Java?

  • Virtual memory
  • Stack memory (correct)
  • Heap memory
  • Flash memory

Which of the following statements about heap memory is true?

  • Heap memory is faster than stack memory.
  • Heap memory is primarily used for temporary storage.
  • Heap memory can only store primitive types.
  • Heap memory is managed by Java for automatic cleanup. (correct)

What does the term 'Object Name as Memory Address' imply?

  • The object name is the same as the object's size.
  • The name uniquely corresponds to the object's location in memory. (correct)
  • The object's size is determined by its name.
  • The object name can be changed freely.

What is the primary focus of Object Oriented Programming (OOP)?

<p>Data organization around objects (C)</p> Signup and view all the answers

Which of the following best describes the state of an object in OOP?

<p>Attributes that store data within the object (B)</p> Signup and view all the answers

Which method could be associated with a car object?

<p>engineStart() (A)</p> Signup and view all the answers

What is represented by the concept of identity in an object?

<p>What makes the object distinct regardless of its attributes (B)</p> Signup and view all the answers

What type of objects are allocated memory space upon creation?

<p>Objects created from classes (C)</p> Signup and view all the answers

How many bits do integers typically occupy in memory?

<p>32 bits (B)</p> Signup and view all the answers

Which of the following is NOT a characteristic of Object Oriented Programming?

<p>Sequential execution of functions (C)</p> Signup and view all the answers

What is the role of primitive data types in memory management within OOP?

<p>They assist in simplifying memory management. (B)</p> Signup and view all the answers

What does polymorphism in object-oriented programming enable objects to do?

<p>Responding to the same message in a context-specific manner (B)</p> Signup and view all the answers

In a hierarchy of objects, how is the relationship between a general term and a specific term typically defined?

<p>General terms are parent classes of specific terms based on inheritance (D)</p> Signup and view all the answers

When discussing vehicle issues with a mechanic, what is the ideal term to use for effective communication?

<p>specific car model (B)</p> Signup and view all the answers

Which statement best describes the potential problem with using the term 'means of transportation'?

<p>It includes too many specific types of vehicles. (D)</p> Signup and view all the answers

Which concept is most directly complementary to polymorphism in object-oriented programming?

<p>Inheritance (A)</p> Signup and view all the answers

What is an example of a specific object that could be categorized under the general term 'phone'?

<p>Smartphone (B)</p> Signup and view all the answers

Why might using the general term 'car' be ineffective in a detailed mechanical conversation?

<p>It does not provide enough information about the vehicle. (B)</p> Signup and view all the answers

How does context influence the choice of terminology in communication?

<p>Specificity may increase or decrease based on the situation. (B)</p> Signup and view all the answers

What is meant by the dynamic nature of objects?

<p>Objects can move, change, and respond to events. (D)</p> Signup and view all the answers

Which statement best describes object state?

<p>An object can change its state through attribute modification while retaining its identity. (B)</p> Signup and view all the answers

What does identity preservation refer to in the context of object-oriented programming?

<p>An object maintains its fundamental identity despite modifications to its attributes. (C)</p> Signup and view all the answers

What does the lifecycle of an object encompass?

<p>A sequence of state changes from creation to deletion. (B)</p> Signup and view all the answers

Which of the following is NOT a part of an object's lifecycle?

<p>Static preservation of state. (C)</p> Signup and view all the answers

What is indicated by attribute modification in an object?

<p>Attributes are modified without changing the object's identity. (B)</p> Signup and view all the answers

How does flexibility in object interaction differ from strict containment?

<p>Flexibility permits interactions without strict ownership among objects. (B)</p> Signup and view all the answers

What aspect of active objects makes them significant in programming?

<p>Their dynamic ability to interact and respond makes them more interesting. (D)</p> Signup and view all the answers

What is the purpose of instance variables in a class?

<p>They describe the object, associated with a specific instance. (B)</p> Signup and view all the answers

What distinguishes a constructor from other methods in a class?

<p>It has the same name as the class and initializes object attributes. (A)</p> Signup and view all the answers

Which statement correctly describes the use of the 'this' keyword in a class?

<p>It allows access to instance variables and methods of the current object. (A)</p> Signup and view all the answers

Which of the following is true about a getter method?

<p>It allows retrieval of an object's attribute value, following 'getAttributeName()'. (A)</p> Signup and view all the answers

What is an object instance in the context of classes?

<p>A specific realization of a class created using the 'new' keyword. (D)</p> Signup and view all the answers

Which statement correctly differentiates between instance variables and class variables?

<p>Instance variables have a specific instance association, while class variables belong to the class itself. (A)</p> Signup and view all the answers

What is the correct purpose of a setter method?

<p>To set or update the value of an object's attribute following 'setAttributeName()'. (A)</p> Signup and view all the answers

Which of the following best defines class variables in the context of Java?

<p>Class variables are shared among all instances of the class. (D)</p> Signup and view all the answers

How does a composition relationship affect object destruction in an object-oriented program?

<p>Both the containing object and the contained object are destroyed. (A)</p> Signup and view all the answers

What accurately describes the lifecycle of an object in object-oriented programming?

<p>Creation, use, modification, destruction (C)</p> Signup and view all the answers

How are an object's attributes modified in object-oriented programming?

<p>By using methods that encapsulate the modification process. (A)</p> Signup and view all the answers

What defines the relationship between methods and attributes in object-oriented programming?

<p>Methods may read or change attributes but do not directly store them. (D)</p> Signup and view all the answers

In the context of an object, what does the term 'dynamic representation' imply?

<p>State changes are reflected in the object through internal operations. (A)</p> Signup and view all the answers

Which statement accurately reflects the implications of an object's responsibilities in object-oriented programming?

<p>An object's responsibilities are determined by the methods it provides. (B)</p> Signup and view all the answers

What does the term 'operations' refer to in object-oriented programming?

<p>Procedures that modify the object's state by changing its attributes. (D)</p> Signup and view all the answers

Which statement best captures the concept of a class in object-oriented programming?

<p>A class serves as a blueprint defining data structures and the operations that can be performed on them. (B)</p> Signup and view all the answers

Flashcards

Destruction

The removal of an object from memory when it's no longer needed.

Dynamic Representation

The ability to change the state of an object through operations or methods.

Responsibility

The responsibility of an object to handle its own state changes through defined operations or methods.

Operations

Actions or functions that modify the attributes (data) of an object.

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Class

A template or blueprint that defines the structure and behavior of an object.

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Attributes of an object

The data that defines the characteristics of an object.

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Methods of an object

Functions or methods that modify or manipulate an object's attributes.

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Composition

A relationship where a contained object's existence depends entirely on the containing object.

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Instance Variables

Values that store data specific to an object. They are declared outside methods and belong to the class.

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Constructor

A special method in a class that is called when an object is created. It initializes the object's attributes.

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Getter

A method that retrieves the value of an object's attribute. It follows the convention getAttributeName().

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Setter

A method that sets or updates the value of an object's attribute. It follows the convention setAttributeName().

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Flexibility in Object Modeling

The ability of objects to interact without strict containment relationships, allowing for flexibility in modeling.

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Object Instance

A specific realization of a class. Created using the new keyword.

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Dynamic Nature of Objects

Objects aren't static; they can change and respond to events.

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Class Variables

Variables that belong to the class itself, not individual objects. Every object of the class shares the same value for the class variable.

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Instance Variables

Variables that belong to a specific object, not the class. Each object has its own copy of the instance variable.

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Interactions and Reactions of Objects

Objects react to signals and interact with other objects, like a car stopping at a red light.

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State Changes in Objects

Objects can switch between different states, which affect their attributes or behavior.

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Object State

The current condition of an object, determined by its attributes and their values.

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State Changes in Objects

Changes in an object's attributes without altering its fundamental identity.

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Object Lifecycle

Objects go through a life cycle from creation to deletion, including usage, modification, and destruction.

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State Transitions

Creation, usage, modification, and destruction are the stages of an object's life cycle.

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Object Attributes

Attributes of an object, such as dimensions, colors, or brands, are stored using these primitive data types. This allows for efficient memory usage and representation of object properties.

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Object Memory Size

The total size of an object is determined by summing up the sizes of all its attributes. Each data type (like integer, float, character) has a specific size in bits.

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Object Referent

Every object in a program has a unique identifier called a "referent." This identifier is a memory address that allows the program to locate the object in memory.

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Object Name as Memory Address

The object's name is a variable called a "referent" which stores the actual memory address of the object, making it easy to access.

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Referent Function

A referent is a 32-bit variable that holds the physical address of an object in memory. This allows for efficient memory access and manipulation of objects.

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Stack Memory

Stack memory is a temporary storage zone for data used by methods during their execution. Once the method finishes, the data is removed from the stack.

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Heap Memory

Heap memory is a larger storage area where Java keeps objects. When you create an object, it's stored in the heap, and Java manages its lifetime by clearing unused objects.

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Garbage Collection

Java uses a "garbage collector" to automatically clear the heap memory of unused objects, improving memory efficiency.

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Object Hierarchy

A hierarchical organization of objects from general to specific. It's like having a family tree where a general category like 'vehicle' branches out to more specific types, such as 'car', 'motorcycle', and 'truck'.

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Object-Oriented Programming (OOP)

A programming paradigm that structures code around data, called "objects", rather than functions. It allows you to create self-contained units that hold both data (attributes) and operations (methods) related to that data.

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Taxonomic Level

The concept that objects can be categorized into different levels of specificity, with general terms being broader and more inclusive, while specific terms are more focused and detailed. The right level of specificity depends on the context of the communication.

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Object

A self-contained unit in OOP that encapsulates both data and behavior. It's like a real-world object: it has properties (attributes) and actions (methods) it can perform.

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Generalization Issues

Using terms that are too general can lead to ambiguity and misunderstanding. For instance, saying 'I have a vehicle' doesn't tell us what kind of vehicle the person is referring to.

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Object Methods

The set of functions or methods that define what an object can do. It's like the actions or behaviors the object can execute.

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Contextual Dependence

The level of detail needed in communication depends on the context. For example, telling a mechanic 'My car is making a noise' is less helpful than saying 'My Toyota Corolla is making a strange noise'.

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Polymorphism

A fundamental principle in object-oriented programming that enables objects of different types to respond to the same message or method call in a way that is specific to their individual characteristics. It's like having a universal remote control that can work with various devices but performs actions specific to each device.

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Object Identity

The unique identifier associated with each object that distinguishes it from other objects even if they have the same attributes and methods. It ensures that every object is distinct and can be tracked individually.

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Object Memory Allocation

The process of assigning memory space to objects created in a program. Each object gets its own individual memory location.

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Inheritance

The ability of objects to inherit characteristics from other objects. This concept empowers us to create more complex and reusable code by inheriting properties and methods from existing classes.

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Primitive Data Types

Simple data types with predetermined sizes (e.g., integers, floats, characters) that simplify memory management by making them easier to store and process.

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Size of Primitive Types

The amount of memory space allocated to each primitive data type. Helps to understand the storage requirements for different data types.

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Study Notes

Chapter 1: Basic Principles: Which Object for Computer Science?

  • The presentation is about basic principles in computer science, specifically focusing on which objects are used in computer science.
  • The presenter is Dr. Sarra Namane from the Department of Computer Science at Badji Mokhtar University, Annaba.

Introduction

  • Software relies on data. Understanding, analyzing, updating, and storing data effectively is crucial for software.
  • Object-Oriented Programming (OOP) is one way to effectively manage data.
  • OOP organizes data and actions into clear entities, making the software more understandable and manageable.

Introduction (2)

  • Our perception of the environment focuses on specific objects (e.g., cars, people, buildings).
  • Cognitive mechanisms are vital for understanding these objects and their relationships with each other.
  • Our attention is selective, meaning we don't notice all details (e.g., air, temperature).
  • Objects are differentiated by attributes (e.g., shape, color).

The trio <entity, attribute, value>

  • We use entities, attributes, and their values to describe the world.
  • An entity is anything recognizable (people, cars, projects, etc.).
  • Attributes describe the properties of entities (age, color, size).
  • Attributes are used to define and create perceivable objects.

An example of the trio <entity, attribute, value>

  • A visual diagram (e.g., a diagram of a student entity with attributes like student ID, name, age, address) is shown.
  • The relationships between entities (e.g., student and the respective attribute values) represented.

What is Object-Oriented Programming?

  • Object-oriented programming (OOP) organizes program code around data objects.
  • OOP models software development based on data, simplifying code and improving organization.
  • OOP enables a logical approach to modelling data.

What is an Object?

  • An object combines data (state) and behavior (methods).
  • State refers to object attributes (variables representing data inside an object).
  • Methods refer to object behavior (processes or actions the object performs).
  • Identity refers to an object’s uniqueness.

Storage of Objects in Memory

  • Each object occupies a distinct memory location.
  • Primitive data types (e.g., integers, characters) have fixed sizes (e.g., 32 or 64 bits).

Example of object memory size calculation

  • An example demonstrates the sizing of different attribute types and how they influence object size in memory.

The Referent of an Object

  • A referent is a variable that stores a memory address that identifies an object.
  • Object names uniquely map to memory addresses.
  • This ensures no two objects occupy the same memory space.

The Referent of an Object (2)

  • Stack memory temporarily stores data for methods.
  • Heap memory is used for object storage and managed automatically by the system.

Stack memory example

  • Each function call creates a new stack area for local variables.
  • Variables are removed from the stack when the function completes its operation.

Heap memory example

  • Objects are stored in heap memory until they are no longer in use.
  • The garbage collector automatically frees up unused objects from memory.

Indirect Addressing

  • Multiple references can refer to the same object in memory.
  • This allows multiple parts of a program to access and manipulate the same object without needing to copy it.
  • Shared object references improve program efficiency by avoiding unnecessary duplication.

Multiple Referents Example

  • Example code demonstrates how multiple references point to the same object in memory.
  • Modifications to one reference are also reflected in other references.

The Object in Its Passive Version

  • We often perceive objects (e.g., "the car") as wholes instead of their composing parts.
  • Objects have public and internal interfaces.
  • The public interface is what other objects interact with, while the internal functioning is how the object itself works.

Object Composition

  • A composite object contains other objects called components.
  • Components depend on the composite object and are accessed only through it.
  • Real-world examples of composition are houses and cars that are composed of several parts.

Dependence Relationship

  • Objects can depend on each other's existence but not necessarily on their internal structure.
  • This is more indirect than composition.
  • A book can use an author, but the author doesn't need the book.

The object in its active version

  • Objects are not static.
  • Objects interact and react to events.
  • Objects change states.
  • Objects have active behavior, meaning they respond to actions and interactions with other objects.

Object State

  • Objects maintain a state, a condition defined by attributes and their values.
  • Changes in object attributes alter the object state.
  • Object identity remains constant even when attributes change.

Object Lifecycle

  • Objects have a lifecycle that includes creation, usage, modification, and destruction.
  • Object states are determined by different stages/actions within their life cycle.
  • Initialization, usage/modification, and destruction are part of the lifecycle.

Responsibility

  • State transitions within the object are driven by methods.
  • The object changes state in response to method calls.

Exercise

  • Composition relationships affect memory management, as dependent objects are destroyed when the containing object is destroyed.

QCM

  • These are multiple-choice questions (MCQs) testing the student's understanding of object-oriented concepts.

QCM (2)

  • These are multiple-choice questions (MCQs) testing the student's understanding of object-oriented concepts.

QCM (3)

  • These are multiple-choice questions (MCQs) testing the student's understanding of object-oriented concepts.

QCM (4)

  • These are multiple-choice questions (MCQs) testing the student's understanding of object-oriented concepts.

Introduction to the concept of a Class

  • A class is a template defining the structure and behavior of an object.
  • The data inside the object is called instance variables.
  • Classes define both data and actions for an object.

Introduction to the concept of a Class (2)

  • Example code shows a basic class called Vehicle, defining variables for passengers and other data.

Class Constructor

  • Constructors are special methods that initialize object attributes when an object is created from a class.

Getter

  • Getters are methods used to retrieve the value of an object's attribute.

Setter

  • Setters are methods used to modify the value of an object's attribute.

Object instance

  • Object instantiation creates a specific object from its class definition.

Example of Object instance

  • Example Java code illustrating the instantiation and usage of an object.

Instance variables and class variables

  • Instance variables belong to a specific object instance.
  • Class variables belong to the class itself, shared by all instances.

Instance variables and class variables (2)

  • Example code demonstrates instance variables in a class called Person.

Instance variables and class variables (3)

  • Static variables (or class variables) are associated with the class.

Instance variables and class variables (4)

  • Example code showcases a static variable (population) in a Person class.

QCM (multiple-choice questions)

  • Questions about constructors, the this keyword, getters/setters, and static variables.

Object-Oriented Programming (OOP) Languages

  • OOP languages allow programmers to create and define their own classes.
  • Classes define the attributes and methods for the objects.

Object-Oriented Programming (OOP) Languages (2)

  • Languages that manipulate objects primarily interact with pre-defined classes.

Executing the Method on a Specific Object

  • Methods need to know the specific object they operate upon (e.g., using the dot operator).

Executing the Method on a Specific Object (2)

  • The dot operator connects a method to the object.
  • The object's attribute/data is accessed via this explicit connection.

How Objects Communicate

  • Objects connect through methods to execute tasks.
  • Methods, such as teach or learn, enable interactions between objects.

Finding Message Recipients

  • OOP provides methods to identify the target object for operations.
  • Objects can hold references to each other, allowing programs to operate effectively.

Finding Message Recipients (2)

  • Example code demonstrates how a Parking class can store a reference to a Car object, allowing it to access the Car's attributes without receiving them as an argument every time.

Inheritance

  • Inheritance allows a class (subclass/child class) to inherit attributes and methods from another class (superclass).
  • This promotes code reusability and creates a hierarchical structure among classes.

Hierarchy of Objects

  • Objects can be grouped in a hierarchy from general to specific.
  • This structure allows more flexibility in object handling.

Contextual Dependence on the Right Taxonomic Level

  • Vocabulary choices depend on context (e.g., "car" is appropriate in casual conversation, but "Toyota Corolla" is more suitable in a technical context).

Contextual Dependence on the Right Taxonomic Level (2)

  • The level of detail depends on the situation or context.

Polymorphism

  • Polymorphism allows objects to respond to the same message differently based on their specific type/functionality.
  • Different objects respond to the same message in a type-specific way.

Polymorphism example

  • Code or event examples can illustrate how different objects react differently to the same message.

References

  • List of books and online resources for further study.

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Description

This quiz covers the basic principles of computer science, focusing on the significance of objects in software development and Object-Oriented Programming (OOP). Dr. Sarra Namane from Badji Mokhtar University provides insights into data management and cognitive understanding of the environment. Test your knowledge on these foundational concepts.

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