Classical Planning

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Questions and Answers

What is a core characteristic of classical planning environments?

  • Deterministic and static environment (correct)
  • Dynamic changes independent of agent actions
  • Stochastic outcomes of actions
  • Incomplete observability of the environment state

In classical planning, how are world states and goals represented?

  • World states are represented as probability distributions, goals as utility functions.
  • World states and goals are implicitly defined within the planning algorithm.
  • World states are represented with objects and Boolean predicates, goals are conjunctions of predicates. (correct)
  • World states are represented using neural networks, goals as reward functions.

What does the term 'ground' refer to in the context of PDDL representation?

  • An aspect of the world that changes over time.
  • Absence of variables; all arguments in the predicate are constants. (correct)
  • A metaphorical representation of a solid and secure state.
  • Refers to actions that involve physical contact with the ground.

What is the significance of successor-state axioms in logic-based planning?

<p>They define how each action leads to the next possible world state by explicitly representing time. (C)</p> Signup and view all the answers

In PDDL, what does the 'closed-world assumption' imply?

<p>Any fluent that is not known to be true is assumed to be false. (B)</p> Signup and view all the answers

Why is the explicit representation of time not required in classical planning, unlike in logic-based planning?

<p>Classical planning uses objects and predicates to model world states. (B)</p> Signup and view all the answers

In the context of classical planning, what does the term 'fluent' refer to?

<p>An aspect of the world that changes over time. (B)</p> Signup and view all the answers

Within classical planning, actions are defined by their preconditions and effects. What are preconditions?

<p>The conditions that must be true in order for the action to be executed. (B)</p> Signup and view all the answers

When formulating a planning problem, why might 'ground' be referenced directly in operators instead of a general 'location'?

<p>Ground is a temporary or universal location. (D)</p> Signup and view all the answers

Consider a planning domain where actions are deterministic and the environment is fully observable. Which search algorithm guarantees an optimal plan if all actions have the same cost?

<p>Breadth-First Search (A)</p> Signup and view all the answers

Consider a scenario where removing a tire from an axle requires the condition On(tire, axle) to be true. How is this condition represented in a PDDL action schema?

<p>PRECOND: On(tire, axle) (A)</p> Signup and view all the answers

In the context of the tire-changing problem, the initial state includes On(flat_tire, axle) and On(spare_tire, trunk). What does the application of the action Remove(flat_tire, axle) achieve?

<p>ADD: On(flat_tire, ground), DELETE: On(flat_tire, axle) (B)</p> Signup and view all the answers

Given the operator 'Put(tire, loc)' with a precondition 'Empty(loc)', what does 'Empty(loc)' signify?

<p>No tire is currently present at that location. (C)</p> Signup and view all the answers

After applying the action Remove(tire, trunk), which predicates should be added to the new state?

<p><code>On(tire, ground)</code> and <code>Empty(trunk)</code> (B)</p> Signup and view all the answers

In classical planning, which statement accurately describes the relationship between states and predicates?

<p>States are conjunctions of predicates. (D)</p> Signup and view all the answers

What is the main strategy employed by linear planning to solve complex problems that can be represented as a conjunction of goal predicates?

<p>Solve each goal predicate in sequence, one at a time, maintaining a stack of achievable goals. (A)</p> Signup and view all the answers

In linear planning, what is done if a later action invalidates a previously achieved goal?

<p>The invalidated goal is added back to the stack to be achieved again. (B)</p> Signup and view all the answers

What is a potential issue when applying linear planning to problems with interacting goals, as illustrated by Sussman's Anomaly?

<p>Achieving one goal undoes another. (A)</p> Signup and view all the answers

Compared to linear planning, what is the key difference in how non-linear planning addresses multiple goals?

<p>Non-linear planning considers all possible interleavings of goals, allowing for a more flexible plan. (B)</p> Signup and view all the answers

What is an action schema composed of in classical planning?

<p>The action name, a list of variables used in the schema,preconditions, and effects. (C)</p> Signup and view all the answers

Given the operators 'Put(tire,loc)' and 'Remove(tire, loc)', and the initial conditions 'On(flat, axle)' and 'On(spare, trunk)', which operator can be applied first?

<p>Remove(flat, axle) (C)</p> Signup and view all the answers

A robot can perform three actions: MoveToTable(block, location), Move(block, location1, location2), and Grasp(block). For the action Move(block, location1, location2) what is a likely Precondition?

<p>Holding(block) (A)</p> Signup and view all the answers

Consider the initial state where On(A, Table), On(B, Table), and On(C, A) are true. What action should be performed first to achieve the goal state where On(A, B) and On(B, C) are the predicates?

<p>MoveToTable(C, A) (A)</p> Signup and view all the answers

An action in the blocks world is specified with the following. Action(Move(b,x,y),PRECOND: On(b,x) / Clear(b) Clear(y) Block(b) Block(y) (b≠x) ^ (b≠y)^(x≠y),EFFECT: On(b,y) ^ Clear(x) ^ «On(b,x) ^ «Clear(y)). What does Clear(y) refer to?

<p>Block y has no blocks on top of it (A)</p> Signup and view all the answers

Given the goal On(A, B) ^ On(B, C) and the initial state On(A, Table) ∧ On(B, Table) ^ On(C, A). Why is simply executing Move(A,Table,B) and Move(B,Table,C) is not a valid plan?

<p>B is not clear when trying to apply the action <code>Move(A,Table,B)</code> (A)</p> Signup and view all the answers

In the blocks world, consider two actions: Action(pickup(X)) and Action(putdown(X)). Under what condition would you have to add a clear action, Action(clear(X)), as part of your plan?

<p>When block X has one or more blocks on top (D)</p> Signup and view all the answers

What is the advantage of using the closed-world assumption in classical planning?

<p>It reduces the need to explicitly define negative facts. (A)</p> Signup and view all the answers

If your goal is to put the spare tire on the axle, what would be a well-formed goal statement written as a conjunction of predicates, assuming states are expressed such that On(object, location)?

<p>On(spare_tire, axle) (B)</p> Signup and view all the answers

How does classical planning primarily differ from search planning?

<p>Search planning updates its state representation, while in classical planning, the state changes as you act. (A)</p> Signup and view all the answers

In propositional logic planning, how are different time steps handled in terms of representing world state?

<p>Different symbols are used for different time points to keep track of changes in the world state. (C)</p> Signup and view all the answers

In the context of classical planning, particularly in the operators such as Put(tire, loc) and Remove(tire, loc), what does loc != ground refer to as a precondition?

<p>The action cannot be performed at the ground, but <code>loc</code> can be any other location. (B)</p> Signup and view all the answers

Which of the following options is a suitable strategy in non-linear planning?

<p>Searching interleavings of plans within a set of currently unachieved goals. (A)</p> Signup and view all the answers

In what ways can classical planning be applied to handling the tire-changing scenario?

<p>By representing the goal to change the flat tire as the spare tire is on the axle. (B)</p> Signup and view all the answers

What does the term 'action schema' mean in classical planning? Note, 'schema' can be thought of as a template.

<p>Representation of family of ground actions. (B)</p> Signup and view all the answers

Which is the correct order needed to ensure to put the spare tire on the axle based on our classical planning example?

<p>REMOVE(SPARE_TIRE,TRUNK) -&gt; REMOVE(FLAT_TIRE,AXLE) -&gt; PUT(SPARE_TIRE,AXLE) -&gt; PUT(FLAT_TIRE,TRUNK) (D)</p> Signup and view all the answers

What do state and goals have in relation to predicates?

<p>States and goals are conjunctions of predicates. (A)</p> Signup and view all the answers

How are operators used?

<p>Operators change the state by adding/deleting predicates. (A)</p> Signup and view all the answers

In what manner do classical planning operators change the state?

<p>By adding or deleting predicates. (A)</p> Signup and view all the answers

When can actions be used?

<p>Only if all precondition predicates are true in the current state. (C)</p> Signup and view all the answers

What type of search is breadth-first search?

<p>Breadth-first search is sound and complete and optimal if equal costs of actions. (D)</p> Signup and view all the answers

How do you use breadth-first search in conjunction of goal predicates in linear planning?

<p>Maintain a stack of achieveable goals and use breadth-first search to find a plan. (B)</p> Signup and view all the answers

Flashcards

Classical Planning

Finding a sequence of actions to achieve a goal in a discrete, deterministic, static, fully observable environment.

Planning Domain Definition Language (PDDL)

A factored representation using languages like PDDL to describe classical planning problems.

Objects/Values in PDDL

Values or entities that are handled distinctly from the state in PDDL.

Predicates in PDDL

Represented by true/false functions over objects, describing relationships or properties.

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States in PDDL

Conjunctions of predicates that describe the current situation.

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Goals in PDDL

Conjunctions of predicates that define the desired outcome.

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State in PDDL

A description of the world's facts at a particular point in time.

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Ground Atomic Fluent

A single predicate that has constant arguments and no variables.

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Action Schema

Represents a family of ground actions used to perform actions.

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Parts of an Action Schema

A list of the action's name, used variables, preconditions, and effects.

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Preconditions

Conditions that must be true before an action can be executed.

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Effect

The result of performing an action, leading to a new.

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Operators

Adds or removes predicates, changing the current.

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Non-Linear Planning

A planning approach which aims to solve multiple concurrent issues.

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Sussman's Anomaly

An issue when pursuing interleaved goals can negate a previous goal.

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Linear Planning

A planning approach which involves solving just one issue at a time.

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Closed-World Assumption in PDDL

PDDL assumes any fluents not mentioned are inherently false.

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Breadth-First Search

An approach to finding plans where 'states' are expanded until legal plans are found.

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Study Notes

Classical Planning

  • Also referred to as Symbolic Planning.

Changing a Tire Problem

  • Initial state includes a flat tire on the axle and a spare in the trunk.
  • Actions include removing and putting a tire on the axle or in the trunk.
  • The goal is to replace the flat tire on the axle with the spare from the trunk.
  • This problem could be solved with search algorithms like Breadth-First Search (BFS) or with logic.

Search, Logic, and Classical Planning Comparisons

  • Search Planning: State representation changes as you act.
  • Propositional Logic: represents the world with boolean propositions and successor state axioms, using different symbols for different time points.
  • Classical Planning: represents the world with objects and boolean predicates where the state changes as you act.

Definition of Classical Planning

  • Classical planning seeks a sequence of actions to achieve a goal in a discrete, deterministic, static, and fully observable environment.
  • It uses a factored representation with PDDL (Planning Domain Definition Language).
  • PDDL can express all 4Tn2 actions with a single action schema and does not need domain-specific knowledge.
  • Basic PDDL handles classical planning domains; extensions handle continuous, partially observable, concurrent, and multi-agent domains.

Classical Planning in PDDL

  • Represents objects/values separately from the state, known as instances.
  • Defines predicates as true/false functions over these objects.
  • States are conjunctions of predicates.
  • Goals are conjunctions of predicates.

PDDL State Representation

  • A state is a conjunction of ground atomic fluents.
  • "Ground" means there are no variables.
  • "Fluent" is an aspect of the world that changes over time.
  • "Ground atomic" means a single predicate exists, and its arguments are constants.
  • Example:
    • Poor ∧ Unknown can indicate a hapless agent.
    • At(Truck1, Melbourne) ∧ At(Truck2, Sydney) describes a state in a package delivery problem.

Action Schema

  • Operators (action schema) represent families of ground actions.
  • An action schema can represent flying a plane from one location to another.

Action Schema Components

  • Schema includes action name, variables, preconditions, and effects.
  • Preconditions and effects are conjunctions of literals.
  • Variable instantiation resulting effect yields a ground (variable-free) action.
  • Example: Action(Fly(P1,SFO,JFK) with preconditions such as At(P1, SFO) ^ Plane(P1) ^ Airport(SFO) ^ Airport(JFK) and effects such asAt(P1,SFO)^At(P1,JFK).

Action Schema in Operation

  • Operators change the state by adding or deleting predicates.
  • Actions are executable only if all precondition predicates are true.
  • The new state is a copy of current predicates with added or deleted predicates.

Removing a Tire

  • If a tire can can be removed from an axle if it is on the axle, then as as a result, the tire is on the ground.
  • If a tire can be put on an axle if it is on the ground, then as a result, the tire in on the axle
  • If a tire can be removed from the trunk if it is in the trunk, then as a result, the tire is on the ground.
  • If a tire can be put in the trunk if it is on the ground, then as a result, the tire is in the trunk.

Rules of Tire Fixing in Classical Planning

  • Successor state axioms are defined for each object type.
  • A tire can be removed from an axle/trunk if it is on there; the effect is the tire is on the ground.
  • A tire can be put on an axle/trunk if it is on the ground; the effect is the tire is on the axle/trunk.
  • Trunk/axle can be empty if nothing is on it.
  • At most one thing can be on the trunk/axle.

State Transition Example: Removing a Tire from the Trunk

  • Tires: flat, spare
  • Locations: axle, trunk, ground
  • Possible Predicate: On(tire, loc)
  • An old state where the spare tire is in the trunk transitions to a new state where the spare tire is now on the ground and the trunk is free.
  • This causes the deletion of On(spare, trunk) and the effect On(spare, ground) and Empty(trunk).

Operator: Removing a Tire From the Trunk

  • Precondition: The tire must be in the trunk: On(tire,trunk).
  • Effects:
    • Add to the state that the tire is on the ground and the trunk is now empty: On(tire,ground), Empty(trunk).
    • Delete the original fact that the tire was in the trunk: On(tire, trunk).

Operator: Removing a Tire Location

  • Preconditions:
    • The tire must be at a specified location: On(tire,loc).
    • The location cannot be the ground: loc != ground.
  • Effects:
    • Add to the state that the tire is on the ground: On(tire,ground).
    • Add to the state that original location is now empty: Empty(loc).
    • Delete from the state that the tire was at the original location: On(tire, loc).

Operator: Putting a Tire

  • Preconditions:
    • The tire must be on the ground: On(tire,ground).
    • The destination location cannot be the ground, which is specified as loc != ground.
    • The location must be empty: Empty(loc).
  • Effects:
    • Add to the state the tire is at the new location: On(tire, loc).
    • Delete from the state the tire is on the ground: On(tire,ground).
    • Mark the ground as empty: Empty(loc).

Operators for Fixing a Tire

  • Put(tire,loc):
    • Pre: On(tire,ground), loc != ground, Empty(loc)
    • Add: On(tire,loc)
    • Delete: On(tire,ground), Empty(loc)
  • Remove(tire, loc):
    • Pre: On(tire, loc), loc != ground
    • Add: On(tire,ground), Empty(loc)
    • Delete: On(tire, loc)
  • Ground is referenced directly instead of as a location because the ground can be a temporary or universal location.
  • Empty fluents are added due to PDDL's closed-world assumption where unmentioned fluents are false.
  • This section showcases matching existing states with applicable operators, which include On(flat, axle) AND On(spare, trunk)

Finding Plans with Symbolic Representations

  • Breadth-First Search (BFS) has certain properties when used with symbolic representations:
    • Sound: Yes because all solutions are legal plans.
    • Complete: Yes because a solution is found if one exists.
    • Optimal: Yes, if all actions have equal costs.

Linear Planning Approach

  • Goals are solved one at a time:
    • Maintain a stack of achievable goals.
    • Use BFS to find a plan for each goal.
    • If a later change violates a goal, add that goal back to the stack.

Linear Planning Spare Tire Example

  • The start state, goal stack, and action plan are shown to fix tire.

Introducing Tools into the Linear Planning: The Wrench Example

  • The start state, goal stack, and action plan are shown to fix tire, using a wrench.
  • Linear planning is sound, but not always complete because it cannot always find a plan.
  • Linear planning is also not optimal.

Sussman's Anomaly

  • A weakness of linear planning that arises when solving goals one at a time results in long plans where one goal is achieved and the second immediately undoes it.
  • Some problems will never result in a feasible plan when solving one goal at a time.
  • This isn't just a choice of goals

Non-Linear Planning

  • Interleaves goals to achieve plans.
  • Maintains a set of unachieved goals.
  • Searches all interleavings of goals which is very hard in practice.
  • Adds a goal back to the set if a later change violates it.

Blocks World

  • Blocks world consists of cube blocks on a table
  • Blocks can only be be stacked one on top of another
  • Robot arms can movie blocks from one position to another.
  • Arm can only pick up one block at a time on top of it.
  • A typical goal to get block A on B and block B on C

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