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Questions and Answers
What is a characteristic of static member variables in a class?
What is a characteristic of static member variables in a class?
Which of the following operators cannot be overloaded?
Which of the following operators cannot be overloaded?
When overloading operators in a class, what should be kept in mind?
When overloading operators in a class, what should be kept in mind?
Which function type allows access to private and protected members of a class?
Which function type allows access to private and protected members of a class?
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What is a recommended practice when defining relational operators?
What is a recommended practice when defining relational operators?
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Why might a class not need shared variables between objects?
Why might a class not need shared variables between objects?
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What distinguishes an overloaded function from a regular function?
What distinguishes an overloaded function from a regular function?
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What is the primary purpose of passing parameters by reference?
What is the primary purpose of passing parameters by reference?
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In the context of operator overloading, which statement is true?
In the context of operator overloading, which statement is true?
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What is the default behavior for passing simple types like int or double in C++?
What is the default behavior for passing simple types like int or double in C++?
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Which of the following best describes a member function?
Which of the following best describes a member function?
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What is the purpose of the 'this' pointer in C++?
What is the purpose of the 'this' pointer in C++?
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What is the primary advantage of using pass by reference for objects?
What is the primary advantage of using pass by reference for objects?
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Which statement regarding const pass by reference is true?
Which statement regarding const pass by reference is true?
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What is the main characteristic of pass by value?
What is the main characteristic of pass by value?
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Which of the following describes function overloading?
Which of the following describes function overloading?
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What does the '&' symbol signify in a function prototype?
What does the '&' symbol signify in a function prototype?
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Why is pass by reference generally more efficient than pass by value for large objects?
Why is pass by reference generally more efficient than pass by value for large objects?
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What happens to the original values when using the swap function defined with pass by reference?
What happens to the original values when using the swap function defined with pass by reference?
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Which statement is false regarding the characteristics of non-member functions?
Which statement is false regarding the characteristics of non-member functions?
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What is the purpose of a function prototype?
What is the purpose of a function prototype?
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Which of the following is true regarding member functions?
Which of the following is true regarding member functions?
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What is indicated by the 'this' pointer in a member function?
What is indicated by the 'this' pointer in a member function?
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What is required at the end of a function prototype declaration?
What is required at the end of a function prototype declaration?
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How should you define a non-member function after its prototype?
How should you define a non-member function after its prototype?
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Which statement is true regarding static member functions?
Which statement is true regarding static member functions?
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What does the member function toString() in the Date class return?
What does the member function toString() in the Date class return?
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What is not required when declaring member functions?
What is not required when declaring member functions?
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Which operator can be overloaded as a non-member function?
Which operator can be overloaded as a non-member function?
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What keyword is used to allow access to private and protected members of a class from a non-member function?
What keyword is used to allow access to private and protected members of a class from a non-member function?
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Which of the following is correctly defined according to the rules of operator overloading?
Which of the following is correctly defined according to the rules of operator overloading?
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Which operator type allows both member and non-member friend overloads?
Which operator type allows both member and non-member friend overloads?
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When overloading the '==' operator, which statement is a common practice?
When overloading the '==' operator, which statement is a common practice?
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Which of the following must be excluded in the definition body of a friend function?
Which of the following must be excluded in the definition body of a friend function?
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In which section of the class should the prototype declaration of a friend function be included?
In which section of the class should the prototype declaration of a friend function be included?
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Which of the following operators must be defined as member functions?
Which of the following operators must be defined as member functions?
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Study Notes
CSC 1061: ADT Classes with Operator Overloads
- The course covers ADT classes and operator overloading in CSC 1061.
- Objectives include identifying and using value parameters, reference parameters, and constant reference parameters.
- Also understanding and overloading binary operators and input/output operators for new classes.
- Identifying the need for friend functions in new classes and correctly implementing them.
- Explaining operator overloading in C++, identifying overloadable operators, and implementing custom behaviours for user-defined classes.
- The agenda for week 3 includes function types, parameter passing types, pass-by-value/reference, function overloading, polymorphism, non-member and member functions, this pointer and static variables, operator overloading and friend functions.
- Different function types exist in C++: non-member functions, member functions, overloaded functions, operator overload functions, friend functions, template and recursive functions. Non-member functions perform tasks, member functions perform tasks on objects, overloaded functions perform same tasks with different arguments, operator overload functions extend operators to work with objects, and friend functions are non-member functions that can access private/protected members.
Parameter Passing Types
- Pass by value (default) does not modify the parameter and copies the value. Used with simple types like integers, doubles, chars, booleans (but not strings).
- Pass by reference (&) copies the address. Can modify variables and is useful for when copying a value is expensive (like strings) or when the function needs to modify the passed value. Also, if the function needs to pass values by reference back out.
- Const pass by reference (const &) copies the address but does not modify the variable. Useful for when copying a value is expensive or you don't want the function to modify the value.
Pass by Value vs. Pass by Reference
- Pass by value copies the argument. Double the memory, in/only. Safe but less efficient for large data types.
- Pass by reference copies address of the argument. Single memory location. Unsafe if not properly managed, more efficient for large data types and classes.
Function Overloads
- Same function name, different numbers or types of arguments.
- Enables polymorphism (one name, multiple tasks).
- Return type, parameter names, and only argument order aren't differentiating factors.
Non-Member Function Prototypes and Definitions
- Standalone functions; passed into and returned out of the function.
- Prototypes are declarations in header files (.h).
- Definitions include the prototype, minus the semi-colon, followed by the code block to accomplish the task.
- Arguments passed to the function are accessible within the definition.
Member Function Prototypes and Definitions
- Operate on objects.
- Access all members of a class.
- Do not pass private data members to the prototype.
- The definition, using the class name, minus the semi-colon followed by the code.
- Private data members and function arguments are both accessible within the definition.
This Pointer
- Passed as a hidden argument to all member function calls.
- Points to the object that invoked the member function.
- Stores the address of the object.
- Not available in static member functions.
Static Variables
- Declared as 'static'.
- Allocated to separate static storage, meaning shared amongst objects.
- Cannot have multiple copies for different objects.
- Cannot be initialized in the constructor.
Operator Overloading
- A way to customize the behavior of operators when they are applied to your user-defined classes.
- Not every operator is overloadable. (e.g., member selector (::)).
- Follow guidelines for overloading, prioritize common sense and non-intuitive behavior. Maintain usual arithmetic identities.
Friend Functions
- Non-member functions, but have access to the private and protected parts of the class.
- Declared with the 'friend' keyword in the class's public section.
- Definition, excludes 'friend' and 'class::'
Polymorphism with Operator Overloads
- Activities and exercises continue.
- Focus on using Polymorphism, operator overloading, etc.
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Description
Test your knowledge of C++ class features, specifically operator overloading and member functions. This quiz covers essential concepts such as static member variables, the use of the 'this' pointer, and the distinctions between pass by reference and pass by value.