Behavior Types: Phylogenetic, Ontogenetic & Responses

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Questions and Answers

Which of the following exemplifies phylogenetic behavior?

  • A student developing a fear of public speaking after a bad experience.
  • A child learning to ride a bicycle through practice.
  • An infant instinctively grasping a finger placed in their palm. (correct)
  • A dog learning to sit on command for a treat.

What is the primary difference between ontogenetic and phylogenetic behaviors?

  • Ontogenetic behaviors are related to species, while phylogenetic behaviors are related to individuals.
  • Ontogenetic behaviors are innate, while phylogenetic behaviors are learned.
  • Ontogenetic behaviors involve reflexes, while phylogenetic behaviors involve complex actions.
  • Ontogenetic behaviors are learned, while phylogenetic behaviors are innate. (correct)

In the three-term contingency, what is the role of the antecedent?

  • It is the reinforcement that increases the likelihood of the behavior.
  • It is the consequence that follows the behavior.
  • It is the behavior itself.
  • It is the stimulus that precedes the behavior. (correct)

Which statement accurately describes the relationship between topography and function of behavior?

<p>Topography describes the form of a behavior, while function describes its outcome or purpose. (A)</p> Signup and view all the answers

How does a discriminative stimulus (SD) affect behavior?

<p>It precedes a behavior and increases the likelihood of that behavior occurring. (A)</p> Signup and view all the answers

What differentiates a stimulus delta (S∆) from a discriminative stimulus (SD)?

<p>S∆ signals the absence of reinforcement, while SD signals its availability. (C)</p> Signup and view all the answers

A child receives praise for completing homework, which increases their likelihood of completing assignments. This is an example of:

<p>Positive reinforcement. (A)</p> Signup and view all the answers

Which scenario illustrates negative reinforcement?

<p>A rat presses a lever to turn off an electric shock. (B)</p> Signup and view all the answers

What is the primary effect of punishment on behavior?

<p>It suppresses but does not eliminate behaviors. (A)</p> Signup and view all the answers

What does 'overcorrection' as a form of positive punishment involve?

<p>Exaggeratedly correcting the consequences of the inappropriate behavior. (C)</p> Signup and view all the answers

What is the main difference between primary and secondary reinforcers?

<p>Primary reinforcers are naturally reinforcing, while secondary reinforcers are learned through association. (B)</p> Signup and view all the answers

A student avoids attending a class after receiving a failing grade on the midterm. Which type of negative reinforcement is exemplified?

<p>Social negative (escape). (C)</p> Signup and view all the answers

A dog receives a treat every time it sits on command. What type of reinforcement schedule is this?

<p>Continuous reinforcement. (B)</p> Signup and view all the answers

What is indicated by a 'scalloped' pattern of responding in a reinforcement schedule?

<p>Fixed interval (FI). (D)</p> Signup and view all the answers

In the context of extinction, what is an extinction burst?

<p>A temporary increase in the frequency and intensity of a behavior when reinforcement is initially removed. (D)</p> Signup and view all the answers

Flashcards

Phylogenetic behavior

Unlearned, innate behaviors acquired through genetics.

Ontogenetic behavior

Learned behaviors acquired through experience.

Reflexive response

An unlearned, automatic response to a stimulus

Operant response

A learned response controlled by operant conditioning and consequences.

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Three-term contingency

The order in which antecedent, behavior, and consequence interact.

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Topography

The form of a behavior; How was it done?

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Function

The purpose of a behavior; what did it accomplish?

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Reinforcer

Any stimulus after a behavior that increases the chances of it occurring.

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Discriminative Stimulus (SD)

Anything that precedes a behavior and increases the chance of behavior occurring.

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Stimulus Delta (S∆)

A stimulus that signals that reinforcement isn't available and the chance of a response occurring goes down.

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Punisher

Any stimulus after a behavior that decreases the chances of it occurring.

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Positive Reinforcement

A stimulus presented after a behavior, increasing the chance of behavior occurring.

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Positive Punishment

A stimulus presented after a behavior, decreasing the chance of behavior occurring.

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Negative Reinforcement

Stimulus removed after behavior, increasing chance of behavior occurring.

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Negative Punishment

Stimulus removed after behavior, decreasing chance of behavior occurring.

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Study Notes

Behavior & Stimuli

  • Phylogenetic behavior: Unlearned, innate behaviors acquired through genetics
    • Example: A baby grasping anything placed in its hand
    • Hint: Phylogenic → “Personal”
  • Ontogenetic behavior: Learned behaviors acquired through experience
    • Example: Learning to ride a bike
    • Hint: Ontogenetic → “Operational”
  • Reflexive response: An unlearned, automatic response to a stimulus
    • US → UR
    • Tied to respondent behavior and elicited responses
    • Example: Blinking when there's an eyelash in your eye
    • Hint: A natural reflex
  • Operant response: A learned response controlled by operant conditioning and consequences
    • CS → CR
    • Tied to operant behavior and emitted/evoked responses
    • Example: Hitting the brakes when there's a red light
  • Three-term contingency: The order in which things interact
    • Same format: Antecedent → Behavior → Consequence
    • SD → Response → Consequence
  • Functions of behavior: Behavior can be defined in 2 ways
    • Topography: The form of a behavior; how was it done?
      • Example: He shook his hand left and right
    • Function: The purpose of a behavior; what did it accomplish?
      • Example: He shook his hand to say goodbye

Operant Stimulus Functions

  • Reinforcer: Any stimulus after a behavior that increases the chances of it occurring
  • Discriminative stimulus (SD): Anything that precedes a behavior and increases the chance of behavior occurring.
    • Example: A "green light" signaling it's ok to cross
    • Hint: Dad = SD = “Do it!"
  • Stimulus delta (S∆): A stimulus that signals that reinforcement isn't available and decreases the chance of a response occurring
    • Example: A "red light" signaling you should stop
    • Hint: Mom = Delta = "Don't even try!"
  • Punisher: Any stimulus after a behavior that decreases the chances of it occurring

Punishment 101

  • Punishment: A behavioral contingency that decreases the likelihood of a behavior occurring
    • Increased Intensity = Increased Effectiveness, but there may be ethical concerns
    • Punishment + reinforcement (of desired behavior) = effective
  • Punishment is more effective when delivered immediately after a behavior
  • Negative punishment can reinforce the use of punishment
    • Example: Kid misbehaves: Parent yells, Kid stops misbehaving (SP); the parent is reinforced for yelling
  • Punishment doesn't change old behaviors or teach new behaviors, it only prevents them from recurring
    • Reinforcement of alternative behaviors = change
  • Side effects of punishment:
    • Emotional distress and anxiety
    • Aggression
    • Avoidance (of the punisher or bad setting)
    • Risk of punishment overuse
    • Failure to teach alternative behaviors

Reinforcement & Behavioral Contingencies

  • The 4 Basic Contingencies: occur AFTER a behavior, but the effects vary
    • Positive reinforcement: Stimulus presented after behavior, increases chance of behavior occurring
      • Example: Kid behaves well at the doctor's (R) → lollipop → kid is more likely to behave well
    • Positive punishment: Stimulus presented after behavior, decreases chance of behavior occurring
      • Example: Yelling at parent getting grounded less likely to yell at the parent
    • Negative reinforcement: Stimulus removed after behavior, increases chance of behavior occurring
      • Example: Pain → take meds (R) → no pain → more likely to take meds
    • Negative punishment: Stimulus removed after behavior, decreases chance of behavior occurring
      • Example: Breaking a valuable item (R) → getting phone taken away less likely to break items
  • Overcorrection: A positive punishment procedure that excessively corrects someone
    • Restitution: Requires the person to return the bad situation/behavior to a greatly improved state
      • Example: If you drew on the wall, you clean your drawing + the whole wall
      • Hint: Fix what you did + go beyond
    • Positive practice: Requires the person to intensively practice an overly correct form of the action
      • Example: If you run down the hall, the dean tells you to walk down the hall 5 times
      • Hint: Fix what you did + do it right
  • Reinforcement increases the chance of behavior occurring
  • Punishment decreases the chance of behavior occurring
  • Positive means adding something
  • Negative means removing something

Types of Reinforcers and Punishers

  • Unconditioned (Primary): Biological things that naturally reinforce or punish behavior
    • Example: Food, clothing, shelter, etc
  • Conditioned (Secondary): Things that we learn to associate with reinforcement
    • Example: Money, grades, gaming, etc
  • Reinforcement can also have contingencies
    • Social positive (attention): Behaviors resulting in immediate attention.
      • Example: A child tells a joke and their friends laugh. The laughter (attention) reinforces the joke-telling behavior
    • Tangible: Behaviors that let you access reinforcing stimuli
      • Example: A student finishes their homework and their mom gives them a cookie. The cookie (tangible reward) reinforces completing homework
    • Automatic positive: Behaviors that directly produce their own reinforcement (independent of others' actions); occur when alone
      • Example: A person listens to music because it makes them happy. The behavior (listening to music) reinforces itself
    • Social negative (escape): Behaviors that terminate or postpone unwanted events.
      • Example: A student fakes being sick to avoid taking an exam. By faking they escape the unwanted situation
    • Automatic negative: Behaviors that directly terminate unwanted stimulation
      • Example: A person leaves a library because it gets too noisy

Schedules of Reinforcement

  • State when and how stimuli and consequences will be presented
    • Continuous reinforcement: Occurs when all responses are reinforced
      • Good for establishing operant responses and producing more resistant behaviors
      • Example: A dog gets a treat every time they sit on command
    • Intermittent reinforcement: Occurs when some responses are reinforced
      • Example: A boss gives a bonus for good performance, but not every time someone does well
  • Steady-state performance: A predictable and steady response pattern; results from prior experience with a reinforcement schedule
  • Transition-state performance: An irregular response pattern; results when first exposed to a reinforcement schedule
    • Fixed ratio (FR): Reinforcement delivered after a certain # of responses
      • Pattern: Break and run; B → R→ Post-reinforcement pause (PRP) → B
    • Variable ratio (VR): Reinforcement delivered after unspecified # of responses
      • Pattern: Steady, no pauses
    • Fixed interval (FI): Reinforcement delivered after a certain time
      • Pattern: Scalloped (Slow → fast)
    • Variable interval (VI): Reinforcement delivered after an unspecified time
      • Pattern: Steady and consistent
    • Both FI and VI schedules have a limited hold contingency: reinforcement is only available for a set time period after the time intervals have ended
  • How to remember all these schedules
    • Fixed → Unchanging schedule
    • Variable → Irregular schedule
    • Ratio → Based on number
    • Interval → Based on time
  • Ratio strain: Occurs when a subject stops responding because the amount (ratio) of responses needed for reinforcement increases too quickly
    • Example: A teacher increases the number of math problems a student needs to complete for a token from 5 to 20 without warning. The student may stop doing math problems because the task is too difficult
  • Premack Principle: A less desired behavior can be reinforced by a more desirable behavior
    • Example: You don't like doing the laundry a less desirable behavior, but your mom says that once you finish, you can go out with your friends (a more desirable behavior)
    • Follows an "IF you do...THEN you can..." format
  • Operant chamber: Also known as a Skinner box; used to measure
    • Response rate: The number of times a behavior occurs in a certain interval
      • Example: Rat pressed button 15 times in 1 minute

Extinction & Effects

  • Extinction: Occurs when the reinforcer for a response is removed and stops the behavior.
    • Example: A child throws a tantrum to get candy, but the parent ignores them. Over time, the tantrums decrease.
  • Difference between negative punishment and extinction
    • Negative punishment removes a stimulus to decrease a behavior
    • Extinction removes reinforcement for a behavior
  • Extinction burst: Occurs when there is an increase in the frequency of a response after the reinforcer is removed
    • It produces operant variability and emotional responses
    • Example: The vending machine eats your dollar. You repeatedly press the button and start hitting the machine before eventually giving up
  • Resistance to extinction: When responses occur even after reinforcement stops
    • Example: A student keeps raising their hand in class even though the teacher stopped calling on them because this behavior was previously reinforced
  • Spontaneous recovery: Occurs when a behavior suddenly comes back after extinction
    • Example: You train your dog to salivate at the sound of a bell, but you stop reinforcing the behavior (leading to extinction). After a month, you ring the bell and your dog starts salivating again
  • Reinstatement: Occurs when a behavior is recovered after re-exposure to the unconditioned stimulus
    • Example: A person quit smoking, but after a stressful day has a cigarette. This leads them to start smoking regularly again

Story Example of Extinction Process

  1. After a breakup, Jake stops replying to Emma's texts; without reinforcement, she gradually texts him less [EXTINCTION]
  2. When they first broke up, Emma texted and called Jake nonstop, trying to get a response [EXTINCTION BURST]
  3. Despite receiving no responses, Emma kept texting for weeks before slowing down [RESISTENCE TO EXTINCTION]
  4. After a month of silence, Emma suddenly texts Jake again while drinking at a bar [SPONTANEOUS RECOVERY
  5. Jake replies, and Emma continues to text him as before [REINSTATEMENT]

Aversive Control & Avoidance

  • Aversive stimuli: Any events that organisms escape, evade, or avoid
    • Primary aversive stimuli: Events that organisms instinctively avoid
      • Example: Pain, bad smells, extreme temperatures, etc
    • Conditioned aversive stimuli: Things that we learn to avoid through experience
      • Example: Bad grades, verbal threats, criticism, etc
  • Escaping terminates an ongoing aversive stimulus
    • Example: Leaving a loud room to avoid noise
  • Avoiding prevents aversive stimulus from occurring
    • Example: Turning off an alarm before it rings.

Side Effects of Aversive Procedures

a. Behavioral persistence: When behavior continues despite punishment or attempts to suppress it. - Example: A child continues talking back to their parents even after being grounded multiple times b. Learned helplessness: When an individual stops trying to escape or change a negative situation after repeated failures - Example: A student fails multiple math quizzes and stops putting in effort because they believe they won't improve c. Reflexive aggression: When an organism responds aggressively to aversive stimuli, often as an automatic reaction to pain or discomfort - Example: You hit a dog and it instinctively bites you as a response. d. Social disruption: Occurs when punishment negatively affects relationships and social interactions - Example: An employee who is frequently criticized in meetings may start skipping team discussions to avoid embarrassment e. Coercion: The use of threats or force to control behavior; this can lead to resistance or negative emotional effects - Example: A teacher frequently threatens to give a detention for any minor inconvenience creating a fearful classroom atmosphere

Extra Concepts

  • Controlling stimulus: A stimulus preceding a behavior that alters the likelihood of it happening; can go either way
    • Example: A traffic light controls whether drivers stop or go
  • Differential response: When a difference in stimuli affects whether or not a behavior occurs
    • Example: You raise your hand to speak in class, but not in a casual conversation
  • Multiple schedules: Occurs when 2+ schedules are presented in succession, each with its own controlling stimulus
    • Example: A worker follows different rules for morning and evening shifts, depending on specific conditions
  • Compound schedules: When 2+ schedules of reinforcement are combined
    • Example: A child receives praise for good behavior at home (fixed ratio) and also earns stars for good behavior at school (variable ratio)
  • Superstitious behavior: Behavior that is accidentally reinforced, making the individual believe it affects outcomes
    • Example: Whenever you have an exam you wear your lucky shoes because you believe it increases your luck/performance
  • Generalization gradient: A visual representation of how similar stimuli can evoke similar responses; shows the strength of response to different stimuli
    • Example: A war veteran might respond fearfully to anything that sounds like a gunshot
  • Matching-to-sample: Selecting a stimulus that matches a sample stimulus
    • Example: A student selects the color most similar to the one presented
  • Conditional discrimination: When the meaning of a stimulus depends on the context.
    • Example: A yellow traffic light means "slow down” if far from the intersection but "speed up" if already inside
  • Differential reinforcement: Reinforcing behavior in one situation but not in another
    • Example: A parent praises their child for polite speech at the dinner table but not for loud behavior
  • Response chains: A series of behaviors in which each step serves as a cue for the next action
    • Example: Tying shoes involves a sequence of steps that must be completed in order
  • Choice: The act of selecting one option from a distribution.
    • Example: When choosing between pizza or pasta, you decide on pizza
  • Preference: An option that's selected more frequently than others
    • Example: Although you can eat either, your preference is always for pizza over pasta
  • Relative rate of response (RRR): How often someone chooses one option over others
    • Example: You have 2 vending machines to choose from; sometimes you use machine B, but you use machine A the most.
    • The RRR says how much time you spend on one machine compared to the other
  • Relative rate of reinforcement (RRReinf): How much reinforcement comes from one choice compared to all other available choices
    • Example: Machine A gives you snacks 3/10 times, but machine B gives snacks 8/10 times.
    • Since machine B gives more rewards, its reinforcement rate is higher than A's
  • RRR and RRReinf are connected, but not dependent on each other
    • You might still like using machine A even though machine B gives more rewards
    • If behavior perfectly follows reinforcement, then we have matching relation
    • Matching relation: A principle that states that people behave in proportion to the reinforcement they receive
      • Example: You are presented with a blue pill and a red pill, the blue offers nothing while the red offers reinforcement; more people would choose the red pill because of the “reward.”

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