Architecture of Computers Chapter 3
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Questions and Answers

What are the three main language categories in computer programming, starting from the machine level?

  • Machine language, assembler, high-level language (correct)
  • Machine language, high-level language, assembler
  • High-level language, assembler, machine language

Assembly language is the most abstract way of writing program instructions.

False (B)

What is the purpose of the "MOV" instruction?

  • To compare two values.
  • To multiply the contents of a register.
  • To move data from one location to another. (correct)

What does the "LEA" instruction do?

<p>The LEA instruction transfers the address of a memory word to a register.</p> Signup and view all the answers

What are the typical addressing modes used in assembly programming?

<p>Register addressing, indirect addressing, and indexed addressing (A)</p> Signup and view all the answers

Register indirect addressing allows data to be accessed only through a pointer register.

<p>False (B)</p> Signup and view all the answers

What is the purpose of the "PUSH" and "POP" instructions?

<p>The PUSH instruction stores data onto the stack, while the POP instruction retrieves data from the stack.</p> Signup and view all the answers

Which instruction is used to exchange the contents of two operands?

<p>XCHG (B)</p> Signup and view all the answers

Which instructions are used for input and output operations in assembly language?

<p>IN and OUT (B)</p> Signup and view all the answers

What is the difference between a "JMP" and a "Jcond" instruction?

<p>The JMP instruction always jumps to the specified location, while the Jcond instruction jumps only if the condition is satisfied.</p> Signup and view all the answers

What addressing mode combines both base and index addressing?

<p>Index based addressing (A)</p> Signup and view all the answers

What type of data structure is used to save return addresses in assembly language?

<p>Stack (B)</p> Signup and view all the answers

The "CALL" instruction saves both the return address and the segment address.

<p>False (B)</p> Signup and view all the answers

How does a program transition from a higher-level language (like C) to machine code that the CPU can execute?

<p>The program goes through two key steps: compilation (from high-level code to assembly language) and assembly (from assembly code to machine code).</p> Signup and view all the answers

What is the purpose of a compiler?

<p>To translate high-level language into assembly language. (A)</p> Signup and view all the answers

What is a machine instruction, and what is its significance?

<p>A machine instruction is a specific binary code that the CPU directly understands and executes. It's the fundamental building block of programs at the lowest level.</p> Signup and view all the answers

Which part of the machine instruction specifies the operation to be performed?

<p>Op. Code (A)</p> Signup and view all the answers

A machine language instruction can be broken down into separate fields to represent various aspects of the instruction, such as the addressing mode and the destination register.

<p>True (A)</p> Signup and view all the answers

What is the significance of the "D" field in a machine instruction?

<p>The &quot;D&quot; field indicates whether the register is a source (D=0) or destination (D=1) for data transfer.</p> Signup and view all the answers

What does the "W" field in a machine instruction represent?

<p>The size of the data being operated on. (A)</p> Signup and view all the answers

Describe the purpose of the "MOD" field in a machine instruction.

<p>The &quot;MOD&quot; field specifies the addressing mode used to locate the data involved.</p> Signup and view all the answers

Machine instructions are never influenced by any specific machine code generation rules.

<p>False (B)</p> Signup and view all the answers

Which addressing mode does the "MOV R(M), R(M)" instruction use?

<p>Register addressing (A)</p> Signup and view all the answers

Why is the "MOV Acc, M" instruction often more efficient compared to "MOV R(M), Data" while moving data from memory?

<p>Because it uses fewer bytes in the machine code representation.</p> Signup and view all the answers

Which instruction utilizes a sign extended version of the immediate value before performing the addition operation?

<p>ADD R(M), Data (B)</p> Signup and view all the answers

Flashcards

Assembly Language Description

The language closest to the machine's language, using symbolic representations of instructions and operands. It's user-friendly compared to machine language.

Machine Language Description

The language understood directly by the CPU, represented in binary code (0s and 1s). It's a low-level language with instructions for basic operations.

High-Level Language Description

A programming language designed for human readability and ease of use. It requires translation into lower-level code (machine or assembly) before execution.

Compilation

The process of converting high-level language code into machine code. The compiler analyzes the code and produces a sequence of machine instructions.

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Assembly

The process of converting assembly language into machine code. The assembler translates symbolic instructions into their binary equivalents.

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Register Addressing

A method of addressing memory locations using CPU internal registers. The instruction itself contains the register name holding the operand.

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Immediate Addressing

A method of addressing memory locations where the actual value of the operand is directly embedded within the instruction.

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Direct Addressing

A method of addressing memory locations where the instruction carries the address of the data in memory.

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Based + Displacement Addressing

A method of addressing memory locations using a base register plus a displacement value. The base register points to a starting address, and the displacement specifies the offset from that address.

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Indexed Addressing

A method of addressing memory locations using an index register. The index register holds an offset value that is added to a base address (usually the starting location of data).

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Based + Indexed Addressing

A method of addressing memory locations that combines both based and indexed addressing. The instruction contains both a base register and an index register.

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Arithmetic Instructions

Instructions that perform calculations on binary data, such as addition, subtraction, multiplication, and division.

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Logical Instructions

Instructions that manipulate data at the bit level, like AND, OR, XOR, NOT, SHL, SHR.

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Transfer Instructions

Instructions that move data from one location to another. Operations like moving data from register to register, register to memory, or memory to register.

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Control Instructions

Instructions that control the flow of program execution. They decide which instruction to execute next, for example, jumping to a specific location or branching conditionally based on some condition.

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MOV Instruction

An instruction that allows data to be transferred to a CPU internal register. It can transfer data from memory, another register, or an immediate value.

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XCHG Instruction

An instruction that swaps the contents of two specified operands. The values of the two operands are exchanged.

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AND Instruction

An instruction that performs a logical AND operation on two operands. It returns 1 for each bit where both operands have 1, otherwise it returns 0.

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OR Instruction

An instruction that performs a logical OR operation on two operands. It returns 1 if at least one of the operands has 1 in the same position.

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XOR Instruction

An instruction that performs a logical XOR operation on two operands. It returns 1 if only one of the operands has a 1 in the same position.

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NOT Instruction

An instruction that performs a logical NOT operation on a single operand. It inverts the bits of the operand (0 becomes 1 and 1 becomes 0).

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TEST Instruction

An instruction that performs a logical AND operation on two operands, but instead of changing the operand value, it only sets status flags based on the result of the operation.

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SHL Instruction

An instruction that shifts the bits of an operand to the left by a specified number of positions. Each shift to the left multiplies the value by 2.

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SHR Instruction

An instruction that shifts the bits of an operand to the right by a specified number of positions. Each shift to the right divides the value by 2.

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ADD Instruction

An instruction that performs an addition operation on two operands, adding the source operand to the destination operand.

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SUB Instruction

An instruction that performs a subtraction operation on two operands, subtracting the source operand from the destination operand.

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MUL Instruction

An instruction that performs a multiplication operation on two operands, multiplying the accumulator (AL or AX) by a specified operand.

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CMP Instruction

An instruction that performs a comparison operation on two operands. It subtracts the source operand from the destination operand, but the result is not stored. Instead, status flags are set, providing information about the result of the comparison.

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JMP Instruction

An instruction that performs an unconditional jump to a specified address in the program. It transfers program execution to the instruction labeled with the specified address.

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Jcond Instruction

An instruction that performs a conditional jump to a specified address in the program. It only jumps when the specified condition is met. Otherwise, the program execution continues to the next instruction.

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Study Notes

Architecture of Computers - L2ING - Chapter 3 - Notions about Computer Instructions

  • This chapter covers machine language, assembler, and high-level languages.
  • It also details usual machine instructions.
  • Finally, it explains compilation and assembly principles.

Assembly Language

  • Assembly language is a symbolic representation of machine language.
  • It is closer to machine language than high-level languages.
  • Instructions are symbolic and easier to understand than machine code.
  • Each assembly instruction corresponds to a single machine instruction.

Common Machine Instructions

  • Register Addressing: Uses CPU internal registers for source and destination.
  • Example: MOV AX, BX
  • Immediate Addressing: The operand is a value within the instruction itself.
  • Example: MOV AX, 5
  • Direct Addressing: The operand contains the address of the data in memory.
  • Example: MOV AX, [1234H]
  • Register Indirect Addressing (Based): Accesses data using a base register.
  • Example: MOV AX, [BX]
  • Register Indirect Addressing (Based+Dep): Uses a base register with displacement.
  • Example: MOV AX, [BX+0002H]
  • Register Indirect Addressing (Pointer): Uses a pointer register for accessing data.
  • Example: MOV AX, [BP]
  • Indexed Addressing: Similar to based addressing but uses SI or DI index registers
  • Example: MOV AX, [SI]
  • Indexed Addressing + Dep: Combines indexed addressing with displacement.
  • Example: MOV AX, [BX+SI+0200H]

Common Machine Instructions - Interdictions

  • Immediate values cannot be directly assigned to segment registers
  • Example instructions include MOV Val_1, Val_2, MOV AL, BX, MOV DS, ES, MOV DS, 1000H, MOV Mot 1, Mot 2

Common Machine Instructions - Transfer Instructions (Loading, Storage)

  • Allows data movement from one location (source) to another (destination)
  • Register to register
  • Register to memory
  • Memory to register
  • Instructions include: MOV, PUSH, POP, XCHG, IN, OUT, LEA

Common Machine Instructions - Logical (bit) Instructions

  • Basic logical operations like AND, OR, NOT, XOR, TEST and bit shifts SHL, SHR
  • Example: AND Destination, Source

Common Machine Instructions - Arithmetic Instructions

  • Basic arithmetic operations like ADD, SUB, MUL, CMP
  • ADD is for addition, SUB is for subtraction, MUL is for multiplication, CMP is for comparison.
  • Example instructions add AX, [1234H]

Common Machine Instructions - Jump or Plug Instructions

  • JMP: Unconditional jump.
  • Jcond: Conditional jump, jumps to Label if a condition (cond) holds true.
  • Example conditional jump instructions include JZ, JNZ, JE, JNE, JA, JAE, JB, JBE, JG, JGE, JL, JLE, LOOP etc.

Stack Segment/SS

  • Part of central memory, follows LIFO (Last-In, First-Out) principle.
  • It has special purpose registers,like SP (Stack Pointer) and SS (Stack Segment)
  • Used for procedure calls, returns, temporary storage, and data handling.
  • Methods of use include explicit (PUSH, POP) and implicit (procedure calls, returns).
  • Explicit and implicit usages are through method calls and returns

Compilation and Assembly Principles

  • High-level language code is converted into assembly language and then to machine code (0s and 1s).

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Explore the key concepts of machine language, assembly language, and high-level programming in Chapter 3 of the Architecture of Computers. This quiz covers typical machine instructions, their forms of addressing, and the principles behind compilation and assembly. Test your understanding of these foundational topics in computer architecture.

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