Computer Architecture 2: Assembly Language Basics
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Questions and Answers

What are the two main types of language that the computer uses?

Machine language and assembly language.

What is the main purpose of assembly language?

Assembly language uses symbols to represent instructions, making it slightly easier to understand than machine language.

What is the role of the Assembler in programming?

The Assembler is a program that converts instructions written in assembly language into machine language.

What are the benefits of assembly language compared to machine language?

<p>Assembly language is much easier to read and write. (A), Assembly language can access hardware resources more directly. (B), Assembly language is generally more efficient in terms of code size and execution speed. (C)</p> Signup and view all the answers

What is a pseudo-instruction used for in assembly language?

<p>To provide comments and notes for the programmer. (D)</p> Signup and view all the answers

What is the purpose of the MOV instruction in assembly language?

<p>The MOV instruction is used to move data from one location to another.</p> Signup and view all the answers

What are the main operations that the ADD instruction can perform?

<p>All of the above. (D)</p> Signup and view all the answers

Which instruction is used to decrease a value by one?

<p>DEC (B)</p> Signup and view all the answers

The INC instruction is used to increase a value by one.

<p>True (A)</p> Signup and view all the answers

What instruction is used to combine the contents of two registers?

<p>ADD (A)</p> Signup and view all the answers

Which instruction is used to divide the contents of two registers?

<p>DIV (B)</p> Signup and view all the answers

What does the XCHG instruction do?

<p>The XCHG instruction swaps the contents of two registers or a register and a memory location.</p> Signup and view all the answers

Which instruction uses a lookup table to perform a translation?

<p>XLAT (C)</p> Signup and view all the answers

What is the purpose of the 'AND' logical operation?

<p>The AND operation performs a bit-by-bit logical AND on the operand values. If both bits are 1, the resulting bit is 1. Otherwise, it is 0.</p> Signup and view all the answers

Explain the 'OR' logical operation.

<p>The OR operation performs a bit-by-bit logical OR on the operand values. If either bit is 1, the resulting bit is 1. Otherwise, it is 0.</p> Signup and view all the answers

Describe the 'XOR' logical operation.

<p>The XOR operation performs a bit-by-bit logical XOR on the operand values. If the two bits are different, the resulting bit is 1. Otherwise, it is 0.</p> Signup and view all the answers

What does the 'NOT' logical operation do?

<p>The NOT operation inverts each individual bit in the operand value. It changes 0s to 1s and 1s to 0s.</p> Signup and view all the answers

Flashcards

Machine Language

A language directly understood by the computer, using binary code (0s and 1s).

Assembly Language

A symbolic representation of machine language using mnemonic codes, easier than writing binary directly.

Assembler

A program converting Assembly Language into Machine Language, making it executable by the computer.

Instruction

A piece of code giving instructions to the processor, typically a set of binary digits.

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Pseudo-instruction

A type of instruction understood by the assembler, but not directly translated to machine code. These are comments providing information for the programmer.

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Micro-instruction

An instruction directly converted into machine code and executed by the processor.

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Micro Instructions

They are the core instructions that are directly converted into machine code and executed by the processor. Examples include MOV, ADD, SUB.

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Register

A reserved location in the CPU used to store data temporarily, allowing for fast processing.

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Accumulator Register (AX)

A specific register often used for arithmetic and logical operations.

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MOV instruction

An instruction used to move data between registers, memory locations, or immediate values.

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Immediate Value

A type of data that's directly included within the instruction. It is not stored in memory or registers before being used and is usually a constant value.

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Addition

An instruction used to add data to a specific location (register or memory). This is done with the ADD command.

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Subtraction

An instruction used for subtracting data from a specific location (register or memory). This is done with the SUB command.

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Increment

An instruction for incrementing (adding 1) to the value stored in a register or memory location. This is done with the INC command.

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Decrement

An instruction for decrementing (subtracting 1) from the value stored in a register or memory location. This is done with the DEC command.

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Exchange (XCHG)

An instruction used to exchange the contents of two registers or a register and a memory location. This is achieved with the XCHG command.

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Negation (NEG)

An instruction used to convert a value into its negative counterpart, often used in arithmetic operations. This is done using the NEG command.

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Variable

A type of memory location with an assigned name where data can be stored during program execution.

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Test (TST)

A specific instruction used to test if there are any bits set to 1 in a register or memory location. This is done with the TST command.

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Compare (CMP)

An instruction for comparing the values of two operands (registers, memory locations, or immediate values). This is achieved using the CMP command

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Conditional Jump (Jcc)

A conditional jump instruction, allowing the program to alter its flow based on a specific condition. This is done with the Jcc command (where 'cc' represents various conditions).

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Logical AND

An instruction used to perform bit-by-bit AND operations between two operands. This is done with the AND command.

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Logical OR

An instruction for performing bit-by-bit OR operations between two operands. This is done with the OR command.

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Logical XOR

An instruction for performing bit-by-bit Exclusive OR (XOR) operations between two operands. This is done with the XOR command.

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Logical NOT

An instruction used to invert the bits of a register or memory location. This is done with the NOT command.

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Addressing

A special instruction that allows the program to directly access memory addresses.

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Sequential Addressing

A technique where the CPU accesses memory locations in a sequential manner.

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Register Indirect Addressing

A type of addressing where the final memory address is calculated by adding a constant offset to the contents of a specified register.

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Multiplication (MUL)

An instruction used to perform multiplication operations. This is done with the MUL command.

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Division (DIV)

A specific instruction used to perform division operations. This is achieved with the DIV command.

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Indexed Addressing

This is a useful instruction that is used to take the contents of the memory location and combine them with another value. There is no special symbol for this, as this is more of an addressing mode.

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Study Notes

Course Information

  • Course: Computer Architecture 2
  • Instructor: Dr. Rouda Mehbani
  • Term: Third and Fourth Lecture
  • Course Level: Second Year
  • Department: Computer Engineering
  • University: National Private University
  • Country: Syria

Assembly Instructions

  • Assembly language uses symbolic codes (SYMBOLIC CODE) to represent machine language instructions.
  • It is easier to read and write compared to machine language.
  • Assembly language is closer to machine language.
  • Instructions are represented by 3 or 4 letter abbreviations or symbols.
  • Examples: ADD (Addition), SUB (Subtraction).
  • Each processor family has its own set of instruction codes.

Machine Language

  • Machine language is the language directly understood by the computer.
  • It uses the binary number system (0 and 1)
  • It doesn't require a translator.

Assembler

  • Assembler translates assembly language into machine language.
  • Necessary for the computer to understand assembly instructions.
  • Converts symbolic abbreviations into binary code.

Machine Language vs. Assembly Language

  • Assembly Language is easier to read and write.
  • Assembly language allows for better use of processor resources.
  • Assembly Language is specific to a particular processor type.
  • Machine Language is the only language a processor can directly execute

Instructions Format

  • Instructions are composed of several fields separated by spaces.
  • NAME: Contains the instruction name.
  • OPERATION: Has the task the instruction executes.
  • OPERAND: Contains the value or values used by the instruction.
  • COMMENTS: An optional field to comment on the instruction.

Pseudo-Instructions

  • Pseudo-instructions are notes or comments to explain the instruction for the user of the program.
  • Begins with a semicolon (;).

Example Instruction: MOV CX, 5; Initialize Counter

  • MOV = Move data
  • CX = Counter register
  • 5 = Value to be moved into CX
  • Comments explain the purpose of the instruction.

XLAT Instruction

  • XLAT Instruction: Used to translate an ASCII character code into its equivalent representation by a look up table.
  • The operation takes the content of AL, combines it with BX and DS.
  • The result is put in AL.

Arithmetic Instructions

  • ADD: Adds two operands.
  • ADC: Adds two operands and the carry flag.
  • INC: Increments an operand by 1.
  • SUB: Subtracts two operands.
  • SBB: Subtracts two operands and the borrow flag.
  • DEC: Decrements an operand by 1.

Logical Instructions

  • AND
  • OR
  • XOR
  • NOT

Multiplication and Division Instructions

  • MUL: Multiplies two operands.
  • DIV: Divides two operands.

Data Types

  • Byte
  • Word
  • Addresses

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Description

This quiz covers the foundational concepts of Assembly Language and Machine Language as taught in Computer Architecture 2 during the third and fourth lectures. You will explore symbolic codes, instruction sets, and the role of assemblers in translating code for computer comprehension.

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