Adversarial Search: Minimax Quiz
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Questions and Answers

What is the purpose of the alpha-beta algorithm in game search space generation?

  • To select useful features
  • To prune large chunks of the trees (correct)
  • To evaluate terminal states
  • To assign weights to features
  • Why is the alpha-beta algorithm considered impractical for real-time decisions?

  • It replaces utilities with evaluation functions
  • It is too fast for real-time applications
  • It still requires beta to traverse the entire tree (correct)
  • It generates the entire game search space
  • In the context of game evaluation, what does 'eval(s)' represent?

  • A method to learn weights for features
  • A heuristic for selecting moves
  • An evaluation function to estimate the value of current board configurations (correct)
  • A feature selection process
  • What is the primary function of an ideal evaluation function in gaming scenarios?

    <p>To rank terminal states like the true utility function</p> Signup and view all the answers

    How are nonterminal nodes converted into terminal leaves in game evaluation?

    <p>By using an evaluation function like 'eval(s)'</p> Signup and view all the answers

    What is a common strategy to craft an effective evaluation function in gaming scenarios?

    <p>Define features and create a linear weighted sum of these features</p> Signup and view all the answers

    How does Deep Blue utilize domain knowledge in making game predictions?

    <p>By defining thousands of features based on chess domain knowledge</p> Signup and view all the answers

    'Deep Blue' uses approximately how many features in its predictive analysis?

    <p>~6,000</p> Signup and view all the answers

    'Minimax' and 'alpha-beta algorithm' are primarily utilized for optimizing which aspect of gaming?

    <p>Game search space generation efficiency</p> Signup and view all the answers

    'Cut off search' is implemented to address what challenge in real-time decision-making processes?

    <p>'Move time constraints' requirement</p> Signup and view all the answers

    Study Notes

    The 8 Queens Puzzle

    • The 8 queens puzzle is a problem where a queen attacks any piece in the same row, column, or diagonal.
    • The goal is to find a solution where 8 queens can be placed on a chessboard without attacking each other.

    The Travelling Problem

    • The initial state is In(Arad), with applicable actions being {Go(Sibiu), Go(Timisoara), Go(Zerind)}.
    • The transition model is specified by the function RESULT(s, a), which returns the state that results from action a in state s.
    • The goal state is {In(Bucharest)}, and the path cost is a function that assigns a numeric cost to each path.

    Search Trees

    • A node denotes some state or value.
    • The root is the top node in a tree, and a child is a node directly connected to another node when moving away from the root.
    • A parent is the converse notion of a child, and a leaf is a node with no children.
    • An internal node is a node with at least one child.
    • An edge is the connection between one node and another.
    • The depth is the distance between a node and the root, and the level is the number of edges between a node and the root +1.
    • The height is the number of edges on the longest path between a node and a descendant leaf, and the breadth is the number of leaves.

    Minimax Algorithm

    • Minimax is a search algorithm used for decision-making in games like chess and tic-tac-toe.
    • The algorithm assumes that both players, Max and Min, play optimally.
    • The minimax value is the best achievable utility against an optimal adversary.
    • The minimax algorithm computes the utility of being in a state, assuming both players play optimally from there until the end of the game.
    • The algorithm propagates minimax values up the tree once terminal nodes are discovered.
    • Adversarial search is a search algorithm used for decision-making in games like chess and tic-tac-toe.
    • The algorithm assumes that both players, Max and Min, play optimally.
    • The algorithm computes the utility of being in a state, assuming both players play optimally from there until the end of the game.
    • The algorithm propagates minimax values up the tree once terminal nodes are discovered.

    Minimax Example

    • If the state is a terminal node, the value is the utility of the state.
    • If the state is a Max node, the value is the highest value of all successor node values.
    • If the state is a Min node, the value is the lowest value of all successor node values.

    Properties of Minimax

    • The minimax algorithm is optimal and complete, meaning it will find the best move if the game tree is finite.
    • The time complexity of the algorithm is O(bd), where b is the branching factor and d is the depth of the game tree.
    • The space complexity of the algorithm is O(bd).

    Alpha-Beta Pruning

    • Alpha-beta pruning is a variant of the minimax algorithm that reduces the number of nodes to be evaluated.
    • The algorithm keeps track of two bounds, α and β, which are the current lower bound on Max's outcome and the current upper bound on Min's outcome, respectively.
    • The algorithm propagates α and β values down during the search to be used for pruning.
    • The algorithm updates α and β values by propagating upwards values of terminal nodes.
    • The algorithm prunes any remaining branches whenever α ≤ β.

    Real-time Decisions

    • Real-time decisions are necessary in games like chess, where moves have to be made in a reasonable amount of time.
    • One solution is to bound the depth of search and replace utility(s) with eval(s), an evaluation function that estimates the value of current board configurations.
    • The evaluation function is a heuristic that ranks terminal states in the same way as the true utility function.
    • The evaluation function is typically a linear weighted sum of features, which are domain-specific characteristics of the game.

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    Description

    Test your knowledge on finding the optimal strategy for Max using the minimax algorithm in adversarial search. Understand the depth-first search of the game tree, the minimax principle, and propagating minimax values up the tree.

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