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Questions and Answers
What is the correct Cartesian vector form for F1?
For force F2, what is the value of F2z resolved into the z-axis?
What is the result of summing F1 and F2 in components?
How is F2 resolved into its components in the xy-plane?
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What components of F1 are responsible for the j-direction?
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What is the magnitude of the x-component of F2?
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What does the resultant force vector FR likened to in this problem represent?
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Which direction does the k-component of the resultant force FR act in?
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What is the formula to express the position vector from point A to point B?
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How is the magnitude of the position vector $\mathbf{r_{AB}}$ calculated?
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What represents the direction of the position vector $\mathbf{r_{AB}}$?
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If force $\mathbf{F}$ acts along the line from point A to point B, how can it be expressed using position vector?
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Which statement accurately describes how to find the distance between two points A and B?
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What is the role of position vectors in three-dimensional statics concerning force representation?
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Which of the following is NOT part of the formula to compute the direction cosines of the position vector $\mathbf{r_{AB}}$?
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When determining the resultant force at point A, which of the following calculations is necessary?
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What is the correct representation of a 3D Cartesian vector A?
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Which method is used to calculate the magnitude of a Cartesian vector?
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What are the coordinate direction angles of a Cartesian vector A represented by?
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Which expression correctly represents the unit vector uA in the direction of vector A?
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How can the resultant vector R of two vectors A and B be found?
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What is the relationship between the angles α, β, and γ in terms of a unit vector?
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In spherical vector representation, what determines the x and y components?
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What does the right-handed coordinate system indicate about the orientation of the axes?
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How would you express the addition of vectors A and B in Cartesian components?
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Which of the following statements is true regarding coordinate directional angles?
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Study Notes
3D Cartesian Vectors
- 3D vectors are best represented in Cartesian notation.
- A right-handed coordinate system is used.
- Thumb represents the positive z-axis.
- Fingers curl around the z-axis.
- Sweep fingers from the x-axis to the y-axis.
- Cartesian Unit Vectors i, j, k designate x, y, and z directions.
- The positive directions of the unit vectors are shown in the provided figure.
Cartesian Vector Representation
- Resolve a vector A into Cartesian unit vectors using the parallelogram law.
- The equation for vector A is 𝐀 = 𝐴 𝑥 𝐢 + 𝐴 𝑦 𝐣 + 𝐴𝑧 𝐤.
- The magnitude of a Cartesian vector is determined using the Pythagorean Theorem.
- 𝐀 = 𝐴2𝑥 + 𝐴2𝑦 + 𝐴𝑧2
- The direction of a Cartesian vector is defined by angles , , and with respect to the x, y, and z axes, called coordinate direction angles.
- cos 𝛼 = 𝐴𝑥 / 𝐴
- cos 𝛽 = 𝐴𝑦 / 𝐴
- cos 𝛾 = 𝐴𝑧 / 𝐴
- A vector A can be represented using unit vectors as:
- 𝐀 = 𝐴𝐮𝐀
- where uA is a unit vector in the direction of A
- 𝐮𝐀 = 𝐴 / 𝐴 = 𝐴𝑥 / 𝐴 𝐢 + 𝐴𝑦 / 𝐴 𝐣 + 𝐴𝑧 / 𝐴 𝐤
- 𝐮𝐀 = cos 𝛼𝐢 + cos 𝛽𝐣 + cos 𝛾𝐤.
- The magnitude of a unit vector is 1.
- If two coordinate angles are known, the third can be found using the equation:
- cos2 𝛼 + cos2 𝛽 + cos2 𝛾 = 1
Spherical Vector Representation
- The direction of a vector A can be found from angles and .
- 𝐴𝑧 = 𝐀 cos 𝜙
- 𝐴′ = 𝐀 sin 𝜙
- 𝐴𝑥 = 𝐀′ cos 𝜃 = 𝐀 sin 𝜙 cos 𝜃
- 𝐴𝑦 = 𝐀′ sin 𝜃 = 𝐀 sin 𝜙 sin 𝜃
- 𝐀 = 𝐴 sin 𝜙 cos 𝜃 𝐢 + 𝐴 sin 𝜙 sin 𝜃 𝐣 + A 𝑐𝑜𝑠𝜙 𝐤
Cartesian Vector Addition
- Given two vectors A and B:
- 𝐀 = 𝐴𝑥 𝐢 + 𝐴𝑦 𝐣 + 𝐴𝑧 𝐤
- 𝐁 = 𝐵𝑥 𝐢 + 𝐵𝑦 𝐣 + 𝐵𝑧 𝐤.
- Add A and B using Cartesian components:
- 𝐑 = 𝐀 + 𝐁 = (𝐴𝑥 +𝐵𝑥 )𝐢 + (𝐴𝑦 +𝐵𝑦 )𝐣 + (𝐴𝑧 +𝐵𝑧 )𝐤
- Subtract A and B using Cartesian components:
- 𝐑 = 𝐀 − 𝐁 = (𝐴𝑥 −𝐵𝑥 )𝐢 + (𝐴𝑦 −𝐵𝑦 )𝐣 + (𝐴𝑧 −𝐵𝑧 )𝐤
- 𝐑 = ∑𝐅 = ∑𝐹𝑥 𝐢 + ∑𝐹𝑦 𝐣 + ∑𝐹𝑧 𝐤
Position Vectors
- A position vector r is a fixed vector which defines a point in 3D space relative to another point.
- For example, a point P relative to the origin O.
- O (0, 0, 0) and P (x, y, z)
- 𝐫 = 𝑥𝐢 + 𝑦𝐣 + 𝑧𝐤
- If a position vector is directed from point A (xA, yA, zA) to B (xB, yB, zB), then:
- 𝐫𝐀𝐁 = 𝐫𝐁 − 𝐫𝐀
- 𝐫𝐀𝐁 = 𝑥𝐵 𝐢 + 𝑦𝐵 𝐣 + 𝑧𝐵 𝐤 − 𝑥𝐴 𝐢 + 𝑦𝐴 𝐣 + 𝑧𝐴 𝐤
- 𝐫𝐀𝐁 = 𝑥𝐵 − 𝑥𝐴 ) 𝐢 + (𝑦𝐵 − 𝑦𝐴 )𝐣 + (𝑧𝐵 −𝑧𝐴 𝐤
- Position vectors tell you how to get from A to B.
- The magnitude of the position vector rAB is:
- 𝑟𝐴𝐵 = 𝑥𝐵 − 𝑥𝐴 2 + 𝑦𝐵 − 𝑦𝐴 2 + 𝑧𝐵 − 𝑧𝐴 2
- The direction of the position vector rAB is described by the direction cosines of rAB, as specified by the unit vector:
- 𝐮= 𝐫𝐀𝐁 / 𝑟𝐴𝐵 = cos 𝛼𝐢 + cos 𝛽𝐣 + cos 𝛾𝐤
Force Along a Line
- In 3-dimensional statics, the force F can be specified by two points, A and B, through which passes the line of action of F.
- F can be represented by the position vector r from point A to B.
- 𝐅 = 𝐹𝐮 = 𝐹 𝐫 / 𝑟
- 𝐅 = 𝐹 (𝑥𝐵 − 𝑥𝐴 ) 𝐢 + (𝑦𝐵 − 𝑦𝐴 )𝐣 + (𝑧𝐵 −𝑧𝐴 𝐤 / 𝑥𝐵 − 𝑥𝐴 2 + 𝑦𝐵 − 𝑦𝐴 2 + 𝑧𝐵 − 𝑧𝐴 2
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Description
Explore the fundamentals of 3D Cartesian vectors in this quiz. Learn how to represent vectors using Cartesian notation, resolve them into unit vectors, and compute their magnitudes and directions. This quiz will enhance your understanding of vector representation in three-dimensional space.