Plan a Media Project - Oxford International Primary Computing
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Summary
This document provides guidance on planning a media project, focusing on creating a video using shared digital assets. The process involves planning from a brief, creating a prototype (storyboard), and considering the target audience.
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## Plan a media project ### In this lesson - How to plan a project from a brief - How to create a prototype to help you plan ### The importance of planning - You are going to create a video using shared digital assets. - These assets are: - Short video interviews with classmates - Still...
## Plan a media project ### In this lesson - How to plan a project from a brief - How to create a prototype to help you plan ### The importance of planning - You are going to create a video using shared digital assets. - These assets are: - Short video interviews with classmates - Still photographs - Graphics, such as logos and charts - Text, such as titles and captions - You will only have short time to create these assets and put them together. - You need to plan your work carefully with your classmates. - You need to choose the right hardware and software to create your content. - A project brief will help you do this. ### Project brief - A project brief is a document that tells you important facts about your project - It should answer the following questions: - What does the customer want? - Who is the product for? - When does the customer want it? - Why does the customer want it? - In this project, the customer is your school. Your class needs to deliver the project. ### About the project - Our school is creating a library of digital assets that will present a positive message about life at school. - Every student will be able to choose some of the digital assets to create a video. ### Project goals - The videos will show students' talent and IT skills. - They will encourage other children and parents to choose the school, by showing: - Videos with a positive message about the school and learning - Images of the school - Information about the school ### About the audience The audience are: - Current students, who will have a record of their time at school - Parents and carers who would like to see how their children are doing at school - Other children, who might join the school. ### Scope and production guidelines - Each student must take part in a video interview and produce at least two still images. - The images can be of the school buildings or classrooms, or group pictures of the class. - Still images may also include charts and drawings, and they must have a white background. - The team must follow these guidelines for the video interview: #### Content - Each student should answer these three questions: - What has been your favourite activity in school this year? - Who inspires you? Why? - What are you looking forward to learning about next year? #### Style - Each interview should be filmed in one of the following styles: - Piece-to-camera - Off-camera conversation. - The interview may take place indoors or outdoors. - It must be in or around the school buildings. #### Technical - The interviews must be recorded and saved in high-definition video, in colour. - They must be recorded in a widescreen format (16:9 aspect ratio). - The file names must include the name of the student. - All assets (videos and still images) will be stored on a file-sharing service. - Students must save, load and share files using this service. - Each student can use any of the digital assets to produce their final video. - Videos should: - Be no more than five minutes long - Have at least three interview segments with classmates - Feature still images. #### Timeline - The video must be ready for viewing and sharing by the end of this unit. ### Planning your product - The project brief can help you plan your product. - In this project, the product is the video. - In IT and media projects, people often use prototypes to plan a product in more detail after they have read the project brief. - A prototype is a model of the product that you make during the design process. - It helps you to imagine what the finished product will look like. - There are different kinds of prototype: - A **low-fidelity prototype** is usually the earliest kind of prototype. - It is often a hand-drawn sketch of a product or service, like a web page. - A **high-fidelity prototype** is often quite close to the finished product or service. - If it was a web page, it might have some working links and features. - In media projects, designers often use a low-fidelity prototype called a **storyboard** to start planning. - A storyboard is usually a set of simple drawings and notes that shows how the parts of a video or pages of a website should be ordered. - It also shows what should be shown in each part or on each page. - Drawing a storyboard helps you think about every part of your design. - Here is an example of the kind of storyboard you might put together for this project. - **Project name**: My school year - **Scene 1**: Title Screen. Outside school. Show for 5 seconds. - **Scene 2**: Interview with Majid - **Scene 3**: Interview with Mohammed #### Activity - Download and open the storyboard template. - Review the project brief. Think about what you want to include in your video. - Complete your storyboard. You should add at least three interview parts to your storyboard. - Write in the name of the students being interviewed. You will need this information later. - Add a storyboard frame for each still image you want to include. - Add notes to the storyboard frames to help you plan your work. - For example, notes about the style of the images, or any ideas for captions or other text you want to show. #### Extra challenge - Storyboards are used by many creative people in the media industry. - Search online for services that can help you storyboard your projects. - For example, try www.storyboardthat.com/storyboard-creator. #### Test 1. What does a project brief tell you? 2. What is a prototype? 3. Name two things that a storyboard can show you about a media product. 4. What is the difference between a low-fidelity prototype and a high-fidelity prototype?