The Rust Programming Language PDF
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Steve Klabnik and Carol Nichols
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This book provides an introduction to the Rust programming language, covering core concepts and practical examples. It's designed for programmers with experience in other languages who want to learn Rust and utilize its features with confidence, from handling memory management to data representation and concurrency, with examples on speed and memory usage.
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The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html The Rust Programming Language by Steve Klabnik and Carol Nichols, with contributions from the Rust Community This version of the text assumes...
The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html The Rust Programming Language by Steve Klabnik and Carol Nichols, with contributions from the Rust Community This version of the text assumes you’re using Rust 1.67.1 (released 2023-02-09) or later. See the “Installation” section of Chapter 1 to install or update Rust. The HTML format is available online at https://doc.rust-lang.org/stable/book/ and offline with installations of Rust made with rustup ; run rustup docs --book to open. Several community translations are also available. This text is available in paperback and ebook format from No Starch Press. Want a more interactive learning experience? Try out a different version of the Rust Book, featuring: quizzes, highlighting, visualizations, and more: https:// rust-book.cs.brown.edu 1 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Foreword It wasn’t always so clear, but the Rust programming language is fundamentally about empowerment: no matter what kind of code you are writing now, Rust empowers you to reach farther, to program with confidence in a wider variety of domains than you did before. Take, for example, “systems-level” work that deals with low-level details of memory management, data representation, and concurrency. Traditionally, this realm of programming is seen as arcane, accessible only to a select few who have devoted the necessary years learning to avoid its infamous pitfalls. And even those who practice it do so with caution, lest their code be open to exploits, crashes, or corruption. Rust breaks down these barriers by eliminating the old pitfalls and providing a friendly, polished set of tools to help you along the way. Programmers who need to “dip down” into lower-level control can do so with Rust, without taking on the customary risk of crashes or security holes, and without having to learn the fine points of a fickle toolchain. Better yet, the language is designed to guide you naturally towards reliable code that is efficient in terms of speed and memory usage. Programmers who are already working with low-level code can use Rust to raise their ambitions. For example, introducing parallelism in Rust is a relatively low-risk operation: the compiler will catch the classical mistakes for you. And you can tackle more aggressive optimizations in your code with the confidence that you won’t accidentally introduce crashes or vulnerabilities. But Rust isn’t limited to low-level systems programming. It’s expressive and ergonomic enough to make CLI apps, web servers, and many other kinds of code quite pleasant to write — you’ll find simple examples of both later in the book. Working with Rust allows you to build skills that transfer from one domain to another; you can learn Rust by writing a web app, then apply those same skills to target your Raspberry Pi. This book fully embraces the potential of Rust to empower its users. It’s a friendly and approachable text intended to help you level up not just your knowledge of Rust, but also your reach and confidence as a programmer in general. So dive in, get ready to learn—and welcome to the Rust community! — Nicholas Matsakis and Aaron Turon 2 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Introduction Note: This edition of the book is the same as The Rust Programming Language available in print and ebook format from No Starch Press. Welcome to The Rust Programming Language, an introductory book about Rust. The Rust programming language helps you write faster, more reliable software. High-level ergonomics and low-level control are often at odds in programming language design; Rust challenges that conflict. Through balancing powerful technical capacity and a great developer experience, Rust gives you the option to control low-level details (such as memory usage) without all the hassle traditionally associated with such control. Who Rust Is For Rust is ideal for many people for a variety of reasons. Let’s look at a few of the most important groups. Teams of Developers Rust is proving to be a productive tool for collaborating among large teams of developers with varying levels of systems programming knowledge. Low-level code is prone to various subtle bugs, which in most other languages can be caught only through extensive testing and careful code review by experienced developers. In Rust, the compiler plays a gatekeeper role by refusing to compile code with these elusive bugs, including concurrency bugs. By working alongside the compiler, the team can spend their time focusing on the program’s logic rather than chasing down bugs. Rust also brings contemporary developer tools to the systems programming world: Cargo, the included dependency manager and build tool, makes adding, compiling, and managing dependencies painless and consistent across the Rust ecosystem. The Rustfmt formatting tool ensures a consistent coding style across developers. The Rust Language Server powers Integrated Development Environment (IDE) integration for code completion and inline error messages. By using these and other tools in the Rust ecosystem, developers can be productive while writing systems-level code. 3 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Students Rust is for students and those who are interested in learning about systems concepts. Using Rust, many people have learned about topics like operating systems development. The community is very welcoming and happy to answer student questions. Through efforts such as this book, the Rust teams want to make systems concepts more accessible to more people, especially those new to programming. Companies Hundreds of companies, large and small, use Rust in production for a variety of tasks, including command line tools, web services, DevOps tooling, embedded devices, audio and video analysis and transcoding, cryptocurrencies, bioinformatics, search engines, Internet of Things applications, machine learning, and even major parts of the Firefox web browser. Open Source Developers Rust is for people who want to build the Rust programming language, community, developer tools, and libraries. We’d love to have you contribute to the Rust language. People Who Value Speed and Stability Rust is for people who crave speed and stability in a language. By speed, we mean both how quickly Rust code can run and the speed at which Rust lets you write programs. The Rust compiler’s checks ensure stability through feature additions and refactoring. This is in contrast to the brittle legacy code in languages without these checks, which developers are often afraid to modify. By striving for zero-cost abstractions, higher-level features that compile to lower-level code as fast as code written manually, Rust endeavors to make safe code be fast code as well. The Rust language hopes to support many other users as well; those mentioned here are merely some of the biggest stakeholders. Overall, Rust’s greatest ambition is to eliminate the trade-offs that programmers have accepted for decades by providing safety and productivity, speed and ergonomics. Give Rust a try and see if its choices work for you. Who This Book Is For 4 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html This book assumes that you’ve written code in another programming language but doesn’t make any assumptions about which one. We’ve tried to make the material broadly accessible to those from a wide variety of programming backgrounds. We don’t spend a lot of time talking about what programming is or how to think about it. If you’re entirely new to programming, you would be better served by reading a book that specifically provides an introduction to programming. How to Use This Book In general, this book assumes that you’re reading it in sequence from front to back. Later chapters build on concepts in earlier chapters, and earlier chapters might not delve into details on a particular topic but will revisit the topic in a later chapter. You’ll find two kinds of chapters in this book: concept chapters and project chapters. In concept chapters, you’ll learn about an aspect of Rust. In project chapters, we’ll build small programs together, applying what you’ve learned so far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters. Chapter 1 explains how to install Rust, how to write a “Hello, world!” program, and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a hands-on introduction to writing a program in Rust, having you build up a number guessing game. Here we cover concepts at a high level, and later chapters will provide additional detail. If you want to get your hands dirty right away, Chapter 2 is the place for that. Chapter 3 covers Rust features that are similar to those of other programming languages, and in Chapter 4 you’ll learn about Rust’s ownership system. If you’re a particularly meticulous learner who prefers to learn every detail before moving on to the next, you might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter 2 when you’d like to work on a project applying the details you’ve learned. Chapter 5 discusses structs and methods, and Chapter 6 covers enums, match expressions, and the if let control flow construct. You’ll use structs and enums to make custom types in Rust. In Chapter 7, you’ll learn about Rust’s module system and about privacy rules for organizing your code and its public Application Programming Interface (API). Chapter 8 discusses some common collection data structures that the standard library provides, such as vectors, strings, and hash maps. Chapter 9 explores Rust’s error-handling philosophy and techniques. Chapter 10 digs into generics, traits, and lifetimes, which give you the power to define code 5 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html that applies to multiple types. Chapter 11 is all about testing, which even with Rust’s safety guarantees is necessary to ensure your program’s logic is correct. In Chapter 12, we’ll build our own implementation of a subset of functionality from the grep command line tool that searches for text within files. For this, we’ll use many of the concepts we discussed in the previous chapters. Chapter 13 explores closures and iterators: features of Rust that come from functional programming languages. In Chapter 14, we’ll examine Cargo in more depth and talk about best practices for sharing your libraries with others. Chapter 15 discusses smart pointers that the standard library provides and the traits that enable their functionality. In Chapter 16, we’ll walk through different models of concurrent programming and talk about how Rust helps you to program in multiple threads fearlessly. Chapter 17 looks at how Rust idioms compare to object-oriented programming principles you might be familiar with. Chapter 18 is a reference on patterns and pattern matching, which are powerful ways of expressing ideas throughout Rust programs. Chapter 19 contains a smorgasbord of advanced topics of interest, including unsafe Rust, macros, and more about lifetimes, traits, types, functions, and closures. In Chapter 20, we’ll complete a project in which we’ll implement a low-level multithreaded web server! Finally, some appendices contain useful information about the language in a more reference-like format. Appendix A covers Rust’s keywords, Appendix B covers Rust’s operators and symbols, Appendix C covers derivable traits provided by the standard library, Appendix D covers some useful development tools, and Appendix E explains Rust editions. In Appendix F, you can find translations of the book, and in Appendix G we’ll cover how Rust is made and what nightly Rust is. There is no wrong way to read this book: if you want to skip ahead, go for it! You might have to jump back to earlier chapters if you experience any confusion. But do whatever works for you. An important part of the process of learning Rust is learning how to read the error messages the compiler displays: these will guide you toward working code. As such, we’ll provide many examples that don’t compile along with the error message the compiler will show you in each situation. Know that if you enter and run a random example, it may not compile! Make sure you read the surrounding text to see whether the example you’re trying to run is meant to error. Ferris will also help you distinguish code that isn’t meant to work: Ferris Meaning 6 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Ferris Meaning This code does not compile! This code panics! This code does not produce the desired behavior. In most situations, we’ll lead you to the correct version of any code that doesn’t compile. Source Code The source files from which this book is generated can be found on GitHub. 7 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Getting Started Let’s start your Rust journey! There’s a lot to learn, but every journey starts somewhere. In this chapter, we’ll discuss: Installing Rust on Linux, macOS, and Windows Writing a program that prints Hello, world! Using cargo , Rust’s package manager and build system 8 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Installation The first step is to install Rust. We’ll download Rust through rustup , a command line tool for managing Rust versions and associated tools. You’ll need an internet connection for the download. Note: If you prefer not to use rustup for some reason, please see the Other Rust Installation Methods page for more options. The following steps install the latest stable version of the Rust compiler. Rust’s stability guarantees ensure that all the examples in the book that compile will continue to compile with newer Rust versions. The output might differ slightly between versions because Rust often improves error messages and warnings. In other words, any newer, stable version of Rust you install using these steps should work as expected with the content of this book. Command Line Notation In this chapter and throughout the book, we’ll show some commands used in the terminal. Lines that you should enter in a terminal all start with $. You don’t need to type the $ character; it’s the command line prompt shown to indicate the start of each command. Lines that don’t start with $ typically show the output of the previous command. Additionally, PowerShell-specific examples will use > rather than $. Installing rustup on Linux or macOS If you’re using Linux or macOS, open a terminal and enter the following command: $ curl --proto '=https' --tlsv1.2 https://sh.rustup.rs -sSf | sh The command downloads a script and starts the installation of the rustup tool, which installs the latest stable version of Rust. You might be prompted for your password. If the install is successful, the following line will appear: Rust is installed now. Great! 9 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html You will also need a linker, which is a program that Rust uses to join its compiled outputs into one file. It is likely you already have one. If you get linker errors, you should install a C compiler, which will typically include a linker. A C compiler is also useful because some common Rust packages depend on C code and will need a C compiler. On macOS, you can get a C compiler by running: $ xcode-select --install Linux users should generally install GCC or Clang, according to their distribution’s documentation. For example, if you use Ubuntu, you can install the build-essential package. Installing rustup on Windows On Windows, go to https://www.rust-lang.org/tools/install and follow the instructions for installing Rust. At some point in the installation, you’ll receive a message explaining that you’ll also need the MSVC build tools for Visual Studio 2013 or later. To acquire the build tools, you’ll need to install Visual Studio 2022. When asked which workloads to install, include: “Desktop Development with C++” The Windows 10 or 11 SDK The English language pack component, along with any other language pack of your choosing The rest of this book uses commands that work in both cmd.exe and PowerShell. If there are specific differences, we’ll explain which to use. Troubleshooting To check whether you have Rust installed correctly, open a shell and enter this line: $ rustc --version You should see the version number, commit hash, and commit date for the latest stable version that has been released, in the following format: rustc x.y.z (abcabcabc yyyy-mm-dd) 10 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html If you see this information, you have installed Rust successfully! If you don’t see this information, check that Rust is in your %PATH% system variable as follows. In Windows CMD, use: > echo %PATH% In PowerShell, use: > echo $env:Path In Linux and macOS, use: $ echo $PATH If that’s all correct and Rust still isn’t working, there are a number of places you can get help. Find out how to get in touch with other Rustaceans (a silly nickname we call ourselves) on the community page. Updating and Uninstalling Once Rust is installed via rustup , updating to a newly released version is easy. From your shell, run the following update script: $ rustup update To uninstall Rust and rustup , run the following uninstall script from your shell: $ rustup self uninstall Local Documentation The installation of Rust also includes a local copy of the documentation so that you can read it offline. Run rustup doc to open the local documentation in your browser. Any time a type or function is provided by the standard library and you’re not sure what it does or how to use it, use the application programming interface (API) documentation to find out! 11 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Hello, World! Now that you’ve installed Rust, it’s time to write your first Rust program. It’s traditional when learning a new language to write a little program that prints the text Hello, world! to the screen, so we’ll do the same here! Note: This book assumes basic familiarity with the command line. Rust makes no specific demands about your editing or tooling or where your code lives, so if you prefer to use an integrated development environment (IDE) instead of the command line, feel free to use your favorite IDE. Many IDEs now have some degree of Rust support; check the IDE’s documentation for details. The Rust team has been focusing on enabling great IDE support via rust-analyzer. See Appendix D for more details. Creating a Project Directory You’ll start by making a directory to store your Rust code. It doesn’t matter to Rust where your code lives, but for the exercises and projects in this book, we suggest making a projects directory in your home directory and keeping all your projects there. Open a terminal and enter the following commands to make a projects directory and a directory for the “Hello, world!” project within the projects directory. For Linux, macOS, and PowerShell on Windows, enter this: $ mkdir ~/projects $ cd ~/projects $ mkdir hello_world $ cd hello_world For Windows CMD, enter this: > mkdir "%USERPROFILE%\projects" > cd /d "%USERPROFILE%\projects" > mkdir hello_world > cd hello_world Writing and Running a Rust Program Next, make a new source file and call it main.rs. Rust files always end with the.rs extension. 12 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html If you’re using more than one word in your filename, the convention is to use an underscore to separate them. For example, use hello_world.rs rather than helloworld.rs. Now open the main.rs file you just created and enter the code in Listing 1-1. Filename: main.rs fn main() { println!("Hello, world!"); } Listing 1-1: A program that prints Hello, world! Save the file and go back to your terminal window in the ~/projects/hello_world directory. On Linux or macOS, enter the following commands to compile and run the file: $ rustc main.rs $./main Hello, world! On Windows, enter the command.\main.exe instead of./main : > rustc main.rs >.\main.exe Hello, world! Regardless of your operating system, the string Hello, world! should print to the terminal. If you don’t see this output, refer back to the “Troubleshooting” part of the Installation section for ways to get help. If Hello, world! did print, congratulations! You’ve officially written a Rust program. That makes you a Rust programmer—welcome! Anatomy of a Rust Program Let’s review this “Hello, world!” program in detail. Here’s the first piece of the puzzle: fn main() { } These lines define a function named main. The main function is special: it is always the first code that runs in every executable Rust program. Here, the first line declares a function 13 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html named main that has no parameters and returns nothing. If there were parameters, they would go inside the parentheses (). The function body is wrapped in {}. Rust requires curly brackets around all function bodies. It’s good style to place the opening curly bracket on the same line as the function declaration, adding one space in between. Note: If you want to stick to a standard style across Rust projects, you can use an automatic formatter tool called rustfmt to format your code in a particular style (more on rustfmt in Appendix D). The Rust team has included this tool with the standard Rust distribution, as rustc is, so it should already be installed on your computer! The body of the main function holds the following code: println!("Hello, world!"); This line does all the work in this little program: it prints text to the screen. There are four important details to notice here. First, Rust style is to indent with four spaces, not a tab. Second, println! calls a Rust macro. If it had called a function instead, it would be entered as println (without the ! ). We’ll discuss Rust macros in more detail in Chapter 19. For now, you just need to know that using a ! means that you’re calling a macro instead of a normal function and that macros don’t always follow the same rules as functions. Third, you see the "Hello, world!" string. We pass this string as an argument to println! , and the string is printed to the screen. Fourth, we end the line with a semicolon ( ; ), which indicates that this expression is over and the next one is ready to begin. Most lines of Rust code end with a semicolon. Compiling and Running Are Separate Steps You’ve just run a newly created program, so let’s examine each step in the process. Before running a Rust program, you must compile it using the Rust compiler by entering the rustc command and passing it the name of your source file, like this: 14 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ rustc main.rs If you have a C or C++ background, you’ll notice that this is similar to gcc or clang. After compiling successfully, Rust outputs a binary executable. On Linux, macOS, and PowerShell on Windows, you can see the executable by entering the ls command in your shell: $ ls main main.rs On Linux and macOS, you’ll see two files. With PowerShell on Windows, you’ll see the same three files that you would see using CMD. With CMD on Windows, you would enter the following: > dir /B %= the /B option says to only show the file names =% main.exe main.pdb main.rs This shows the source code file with the.rs extension, the executable file (main.exe on Windows, but main on all other platforms), and, when using Windows, a file containing debugging information with the.pdb extension. From here, you run the main or main.exe file, like this: $./main # or.\main.exe on Windows If your main.rs is your “Hello, world!” program, this line prints Hello, world! to your terminal. If you’re more familiar with a dynamic language, such as Ruby, Python, or JavaScript, you might not be used to compiling and running a program as separate steps. Rust is an ahead- of-time compiled language, meaning you can compile a program and give the executable to someone else, and they can run it even without having Rust installed. If you give someone a.rb,.py, or.js file, they need to have a Ruby, Python, or JavaScript implementation installed (respectively). But in those languages, you only need one command to compile and run your program. Everything is a trade-off in language design. Just compiling with rustc is fine for simple programs, but as your project grows, you’ll want to manage all the options and make it easy to share your code. Next, we’ll introduce you to the Cargo tool, which will help you write real-world Rust programs. 15 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Hello, Cargo! Cargo is Rust’s build system and package manager. Most Rustaceans use this tool to manage their Rust projects because Cargo handles a lot of tasks for you, such as building your code, downloading the libraries your code depends on, and building those libraries. (We call the libraries that your code needs dependencies.) The simplest Rust programs, like the one we’ve written so far, don’t have any dependencies. If we had built the “Hello, world!” project with Cargo, it would only use the part of Cargo that handles building your code. As you write more complex Rust programs, you’ll add dependencies, and if you start a project using Cargo, adding dependencies will be much easier to do. Because the vast majority of Rust projects use Cargo, the rest of this book assumes that you’re using Cargo too. Cargo comes installed with Rust if you used the official installers discussed in the “Installation” section. If you installed Rust through some other means, check whether Cargo is installed by entering the following in your terminal: $ cargo --version If you see a version number, you have it! If you see an error, such as command not found , look at the documentation for your method of installation to determine how to install Cargo separately. Creating a Project with Cargo Let’s create a new project using Cargo and look at how it differs from our original “Hello, world!” project. Navigate back to your projects directory (or wherever you decided to store your code). Then, on any operating system, run the following: $ cargo new hello_cargo $ cd hello_cargo The first command creates a new directory and project called hello_cargo. We’ve named our project hello_cargo, and Cargo creates its files in a directory of the same name. Go into the hello_cargo directory and list the files. You’ll see that Cargo has generated two files and one directory for us: a Cargo.toml file and a src directory with a main.rs file inside. It has also initialized a new Git repository along with a.gitignore file. Git files won’t be generated if you run cargo new within an existing Git repository; you can override this 16 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html behavior by using cargo new --vcs=git. Note: Git is a common version control system. You can change cargo new to use a different version control system or no version control system by using the --vcs flag. Run cargo new --help to see the available options. Open Cargo.toml in your text editor of choice. It should look similar to the code in Listing 1-2. Filename: Cargo.toml [package] name = "hello_cargo" version = "0.1.0" edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/ reference/manifest.html [dependencies] Listing 1-2: Contents of Cargo.toml generated by cargo new This file is in the TOML (Tom’s Obvious, Minimal Language) format, which is Cargo’s configuration format. The first line, [package] , is a section heading that indicates that the following statements are configuring a package. As we add more information to this file, we’ll add other sections. The next three lines set the configuration information Cargo needs to compile your program: the name, the version, and the edition of Rust to use. We’ll talk about the edition key in Appendix E. The last line, [dependencies] , is the start of a section for you to list any of your project’s dependencies. In Rust, packages of code are referred to as crates. We won’t need any other crates for this project, but we will in the first project in Chapter 2, so we’ll use this dependencies section then. Now open src/main.rs and take a look: Filename: src/main.rs 17 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html fn main() { println!("Hello, world!"); } Cargo has generated a “Hello, world!” program for you, just like the one we wrote in Listing 1-1! So far, the differences between our project and the project Cargo generated are that Cargo placed the code in the src directory and we have a Cargo.toml configuration file in the top directory. Cargo expects your source files to live inside the src directory. The top-level project directory is just for README files, license information, configuration files, and anything else not related to your code. Using Cargo helps you organize your projects. There’s a place for everything, and everything is in its place. If you started a project that doesn’t use Cargo, as we did with the “Hello, world!” project, you can convert it to a project that does use Cargo. Move the project code into the src directory and create an appropriate Cargo.toml file. Building and Running a Cargo Project Now let’s look at what’s different when we build and run the “Hello, world!” program with Cargo! From your hello_cargo directory, build your project by entering the following command: $ cargo build Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo) Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs This command creates an executable file in target/debug/hello_cargo (or target\debug\hello_cargo.exe on Windows) rather than in your current directory. Because the default build is a debug build, Cargo puts the binary in a directory named debug. You can run the executable with this command: $./target/debug/hello_cargo # or.\target\debug\hello_cargo.exe on Windows Hello, world! If all goes well, Hello, world! should print to the terminal. Running cargo build for the first time also causes Cargo to create a new file at the top level: Cargo.lock. This file keeps track of the exact versions of dependencies in your project. This project doesn’t have dependencies, so the file is a bit sparse. You won’t ever need to change this file manually; Cargo manages its contents for you. 18 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html We just built a project with cargo build and ran it with./target/debug/hello_cargo , but we can also use cargo run to compile the code and then run the resultant executable all in one command: $ cargo run Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs Running `target/debug/hello_cargo` Hello, world! Using cargo run is more convenient than having to remember to run cargo build and then use the whole path to the binary, so most developers use cargo run. Notice that this time we didn’t see output indicating that Cargo was compiling hello_cargo. Cargo figured out that the files hadn’t changed, so it didn’t rebuild but just ran the binary. If you had modified your source code, Cargo would have rebuilt the project before running it, and you would have seen this output: $ cargo run Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo) Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs Running `target/debug/hello_cargo` Hello, world! Cargo also provides a command called cargo check. This command quickly checks your code to make sure it compiles but doesn’t produce an executable: $ cargo check Checking hello_cargo v0.1.0 (file:///projects/hello_cargo) Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs Why would you not want an executable? Often, cargo check is much faster than cargo build because it skips the step of producing an executable. If you’re continually checking your work while writing the code, using cargo check will speed up the process of letting you know if your project is still compiling! As such, many Rustaceans run cargo check periodically as they write their program to make sure it compiles. Then they run cargo build when they’re ready to use the executable. Let’s recap what we’ve learned so far about Cargo: We can create a project using cargo new. We can build a project using cargo build. We can build and run a project in one step using cargo run. We can build a project without producing a binary to check for errors using cargo 19 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html check. Instead of saving the result of the build in the same directory as our code, Cargo stores it in the target/debug directory. An additional advantage of using Cargo is that the commands are the same no matter which operating system you’re working on. So, at this point, we’ll no longer provide specific instructions for Linux and macOS versus Windows. Building for Release When your project is finally ready for release, you can use cargo build --release to compile it with optimizations. This command will create an executable in target/release instead of target/debug. The optimizations make your Rust code run faster, but turning them on lengthens the time it takes for your program to compile. This is why there are two different profiles: one for development, when you want to rebuild quickly and often, and another for building the final program you’ll give to a user that won’t be rebuilt repeatedly and that will run as fast as possible. If you’re benchmarking your code’s running time, be sure to run cargo build --release and benchmark with the executable in target/release. Cargo as Convention With simple projects, Cargo doesn’t provide a lot of value over just using rustc , but it will prove its worth as your programs become more intricate. Once programs grow to multiple files or need a dependency, it’s much easier to let Cargo coordinate the build. Even though the hello_cargo project is simple, it now uses much of the real tooling you’ll use in the rest of your Rust career. In fact, to work on any existing projects, you can use the following commands to check out the code using Git, change to that project’s directory, and build: $ git clone example.org/someproject $ cd someproject $ cargo build For more information about Cargo, check out its documentation. Summary 20 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html You’re already off to a great start on your Rust journey! In this chapter, you’ve learned how to: Install the latest stable version of Rust using rustup Update to a newer Rust version Open locally installed documentation Write and run a “Hello, world!” program using rustc directly Create and run a new project using the conventions of Cargo This is a great time to build a more substantial program to get used to reading and writing Rust code. So, in Chapter 2, we’ll build a guessing game program. If you would rather start by learning how common programming concepts work in Rust, see Chapter 3 and then return to Chapter 2. 21 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Programming a Guessing Game Let’s jump into Rust by working through a hands-on project together! This chapter introduces you to a few common Rust concepts by showing you how to use them in a real program. You’ll learn about let , match , methods, associated functions, external crates, and more! In the following chapters, we’ll explore these ideas in more detail. In this chapter, you’ll just practice the fundamentals. We’ll implement a classic beginner programming problem: a guessing game. Here’s how it works: the program will generate a random integer between 1 and 100. It will then prompt the player to enter a guess. After a guess is entered, the program will indicate whether the guess is too low or too high. If the guess is correct, the game will print a congratulatory message and exit. Setting Up a New Project To set up a new project, go to the projects directory that you created in Chapter 1 and make a new project using Cargo, like so: $ cargo new guessing_game $ cd guessing_game The first command, cargo new , takes the name of the project ( guessing_game ) as the first argument. The second command changes to the new project’s directory. Look at the generated Cargo.toml file: Filename: Cargo.toml [package] name = "guessing_game" version = "0.1.0" edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/ reference/manifest.html [dependencies] As you saw in Chapter 1, cargo new generates a “Hello, world!” program for you. Check out the src/main.rs file: 22 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Filename: src/main.rs fn main() { println!("Hello, world!"); } Now let’s compile this “Hello, world!” program and run it in the same step using the cargo run command: $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 1.50s Running `target/debug/guessing_game` Hello, world! The run command comes in handy when you need to rapidly iterate on a project, as we’ll do in this game, quickly testing each iteration before moving on to the next one. Reopen the src/main.rs file. You’ll be writing all the code in this file. Processing a Guess The first part of the guessing game program will ask for user input, process that input, and check that the input is in the expected form. To start, we’ll allow the player to input a guess. Enter the code in Listing 2-1 into src/main.rs. Filename: src/main.rs use std::io; fn main() { println!("Guess the number!"); println!("Please input your guess."); let mut guess = String::new(); io::stdin().read_line(&mut guess).expect("Failed to read line"); println!("You guessed: {guess}"); } 23 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Listing 2-1: Code that gets a guess from the user and prints it This code contains a lot of information, so let’s go over it line by line. To obtain user input and then print the result as output, we need to bring the io input/output library into scope. The io library comes from the standard library, known as std : use std::io; By default, Rust has a set of items defined in the standard library that it brings into the scope of every program. This set is called the prelude, and you can see everything in it in the standard library documentation. If a type you want to use isn’t in the prelude, you have to bring that type into scope explicitly with a use statement. Using the std::io library provides you with a number of useful features, including the ability to accept user input. As you saw in Chapter 1, the main function is the entry point into the program: fn main() { The fn syntax declares a new function; the parentheses, () , indicate there are no parameters; and the curly bracket, { , starts the body of the function. As you also learned in Chapter 1, println! is a macro that prints a string to the screen: println!("Guess the number!"); println!("Please input your guess."); This code is printing a prompt stating what the game is and requesting input from the user. Storing Values with Variables Next, we’ll create a variable to store the user input, like this: let mut guess = String::new(); Now the program is getting interesting! There’s a lot going on in this little line. We use the let statement to create the variable. Here’s another example: let apples = 5; 24 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html This line creates a new variable named apples and binds it to the value 5. In Rust, variables are immutable by default, meaning once we give the variable a value, the value won’t change. We’ll be discussing this concept in detail in the “Variables and Mutability” section in Chapter 3. To make a variable mutable, we add mut before the variable name: let apples = 5; // immutable let mut bananas = 5; // mutable Note: The // syntax starts a comment that continues until the end of the line. Rust ignores everything in comments. We’ll discuss comments in more detail in Chapter 3. Returning to the guessing game program, you now know that let mut guess will introduce a mutable variable named guess. The equal sign ( = ) tells Rust we want to bind something to the variable now. On the right of the equal sign is the value that guess is bound to, which is the result of calling String::new , a function that returns a new instance of a String. String is a string type provided by the standard library that is a growable, UTF-8 encoded bit of text. The :: syntax in the ::new line indicates that new is an associated function of the String type. An associated function is a function that’s implemented on a type, in this case String. This new function creates a new, empty string. You’ll find a new function on many types because it’s a common name for a function that makes a new value of some kind. In full, the let mut guess = String::new(); line has created a mutable variable that is currently bound to a new, empty instance of a String. Whew! Receiving User Input Recall that we included the input/output functionality from the standard library with use std::io; on the first line of the program. Now we’ll call the stdin function from the io module, which will allow us to handle user input: io::stdin().read_line(&mut guess) If we hadn’t imported the io library with use std::io; at the beginning of the program, we could still use the function by writing this function call as std::io::stdin. The stdin function returns an instance of std::io::Stdin , which is a type that represents a handle to the standard input for your terminal. 25 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Next, the line.read_line(&mut guess) calls the read_line method on the standard input handle to get input from the user. We’re also passing &mut guess as the argument to read_line to tell it what string to store the user input in. The full job of read_line is to take whatever the user types into standard input and append that into a string (without overwriting its contents), so we therefore pass that string as an argument. The string argument needs to be mutable so the method can change the string’s content. The & indicates that this argument is a reference, which gives you a way to let multiple parts of your code access one piece of data without needing to copy that data into memory multiple times. References are a complex feature, and one of Rust’s major advantages is how safe and easy it is to use references. You don’t need to know a lot of those details to finish this program. For now, all you need to know is that, like variables, references are immutable by default. Hence, you need to write &mut guess rather than &guess to make it mutable. (Chapter 4 will explain references more thoroughly.) Handling Potential Failure with Result We’re still working on this line of code. We’re now discussing a third line of text, but note that it’s still part of a single logical line of code. The next part is this method:.expect("Failed to read line"); We could have written this code as: io::stdin().read_line(&mut guess).expect("Failed to read line"); However, one long line is difficult to read, so it’s best to divide it. It’s often wise to introduce a newline and other whitespace to help break up long lines when you call a method with the.method_name() syntax. Now let’s discuss what this line does. As mentioned earlier, read_line puts whatever the user enters into the string we pass to it, but it also returns a Result value. Result is an enumeration, often called an enum, which is a type that can be in one of multiple possible states. We call each possible state a variant. Chapter 6 will cover enums in more detail. The purpose of these Result types is to encode error-handling information. Result ’s variants are Ok and Err. The Ok variant indicates the operation was successful, and inside Ok is the successfully generated value. The Err variant means the operation failed, and Err contains information about how or why the operation failed. 26 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Values of the Result type, like values of any type, have methods defined on them. An instance of Result has an expect method that you can call. If this instance of Result is an Err value, expect will cause the program to crash and display the message that you passed as an argument to expect. If the read_line method returns an Err , it would likely be the result of an error coming from the underlying operating system. If this instance of Result is an Ok value, expect will take the return value that Ok is holding and return just that value to you so you can use it. In this case, that value is the number of bytes in the user’s input. If you don’t call expect , the program will compile, but you’ll get a warning: $ cargo build Compiling guessing_game v0.1.0 (file:///projects/guessing_game) warning: unused `Result` that must be used --> src/main.rs:10:5 | 10 | io::stdin().read_line(&mut guess); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | = note: this `Result` may be an `Err` variant, which should be handled = note: `#[warn(unused_must_use)]` on by default warning: `guessing_game` (bin "guessing_game") generated 1 warning Finished dev [unoptimized + debuginfo] target(s) in 0.59s Rust warns that you haven’t used the Result value returned from read_line , indicating that the program hasn’t handled a possible error. The right way to suppress the warning is to actually write error-handling code, but in our case we just want to crash this program when a problem occurs, so we can use expect. You’ll learn about recovering from errors in Chapter 9. Printing Values with println! Placeholders Aside from the closing curly bracket, there’s only one more line to discuss in the code so far: println!("You guessed: {guess}"); This line prints the string that now contains the user’s input. The {} set of curly brackets is a placeholder: think of {} as little crab pincers that hold a value in place. When printing the value of a variable, the variable name can go inside the curly brackets. When printing the result of evaluating an expression, place empty curly brackets in the format string, then follow the format string with a comma-separated list of expressions to print in each empty 27 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html curly bracket placeholder in the same order. Printing a variable and the result of an expression in one call to println! would look like this: let x = 5; let y = 10; println!("x = {x} and y + 2 = {}", y + 2); This code would print x = 5 and y + 2 = 12. Testing the First Part Let’s test the first part of the guessing game. Run it using cargo run : $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 6.44s Running `target/debug/guessing_game` Guess the number! Please input your guess. 6 You guessed: 6 At this point, the first part of the game is done: we’re getting input from the keyboard and then printing it. Generating a Secret Number Next, we need to generate a secret number that the user will try to guess. The secret number should be different every time so the game is fun to play more than once. We’ll use a random number between 1 and 100 so the game isn’t too difficult. Rust doesn’t yet include random number functionality in its standard library. However, the Rust team does provide a rand crate with said functionality. Using a Crate to Get More Functionality Remember that a crate is a collection of Rust source code files. The project we’ve been building is a binary crate, which is an executable. The rand crate is a library crate, which contains code that is intended to be used in other programs and can’t be executed on its 28 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html own. Cargo’s coordination of external crates is where Cargo really shines. Before we can write code that uses rand , we need to modify the Cargo.toml file to include the rand crate as a dependency. Open that file now and add the following line to the bottom, beneath the [dependencies] section header that Cargo created for you. Be sure to specify rand exactly as we have here, with this version number, or the code examples in this tutorial may not work: Filename: Cargo.toml [dependencies] rand = "0.8.5" In the Cargo.toml file, everything that follows a header is part of that section that continues until another section starts. In [dependencies] you tell Cargo which external crates your project depends on and which versions of those crates you require. In this case, we specify the rand crate with the semantic version specifier 0.8.5. Cargo understands Semantic Versioning (sometimes called SemVer), which is a standard for writing version numbers. The specifier 0.8.5 is actually shorthand for ^0.8.5 , which means any version that is at least 0.8.5 but below 0.9.0. Cargo considers these versions to have public APIs compatible with version 0.8.5, and this specification ensures you’ll get the latest patch release that will still compile with the code in this chapter. Any version 0.9.0 or greater is not guaranteed to have the same API as what the following examples use. Now, without changing any of the code, let’s build the project, as shown in Listing 2-2. 29 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ cargo build Updating crates.io index Downloaded rand v0.8.5 Downloaded libc v0.2.127 Downloaded getrandom v0.2.7 Downloaded cfg-if v1.0.0 Downloaded ppv-lite86 v0.2.16 Downloaded rand_chacha v0.3.1 Downloaded rand_core v0.6.3 Compiling libc v0.2.127 Compiling getrandom v0.2.7 Compiling cfg-if v1.0.0 Compiling ppv-lite86 v0.2.16 Compiling rand_core v0.6.3 Compiling rand_chacha v0.3.1 Compiling rand v0.8.5 Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 2.53s Listing 2-2: The output from running cargo build after adding the rand crate as a dependency You may see different version numbers (but they will all be compatible with the code, thanks to SemVer!) and different lines (depending on the operating system), and the lines may be in a different order. When we include an external dependency, Cargo fetches the latest versions of everything that dependency needs from the registry, which is a copy of data from Crates.io. Crates.io is where people in the Rust ecosystem post their open source Rust projects for others to use. After updating the registry, Cargo checks the [dependencies] section and downloads any crates listed that aren’t already downloaded. In this case, although we only listed rand as a dependency, Cargo also grabbed other crates that rand depends on to work. After downloading the crates, Rust compiles them and then compiles the project with the dependencies available. If you immediately run cargo build again without making any changes, you won’t get any output aside from the Finished line. Cargo knows it has already downloaded and compiled the dependencies, and you haven’t changed anything about them in your Cargo.toml file. Cargo also knows that you haven’t changed anything about your code, so it doesn’t recompile that either. With nothing to do, it simply exits. If you open the src/main.rs file, make a trivial change, and then save it and build again, you’ll only see two lines of output: 30 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ cargo build Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 2.53 secs These lines show that Cargo only updates the build with your tiny change to the src/main.rs file. Your dependencies haven’t changed, so Cargo knows it can reuse what it has already downloaded and compiled for those. Ensuring Reproducible Builds with the Cargo.lock File Cargo has a mechanism that ensures you can rebuild the same artifact every time you or anyone else builds your code: Cargo will use only the versions of the dependencies you specified until you indicate otherwise. For example, say that next week version 0.8.6 of the rand crate comes out, and that version contains an important bug fix, but it also contains a regression that will break your code. To handle this, Rust creates the Cargo.lock file the first time you run cargo build , so we now have this in the guessing_game directory. When you build a project for the first time, Cargo figures out all the versions of the dependencies that fit the criteria and then writes them to the Cargo.lock file. When you build your project in the future, Cargo will see that the Cargo.lock file exists and will use the versions specified there rather than doing all the work of figuring out versions again. This lets you have a reproducible build automatically. In other words, your project will remain at 0.8.5 until you explicitly upgrade, thanks to the Cargo.lock file. Because the Cargo.lock file is important for reproducible builds, it’s often checked into source control with the rest of the code in your project. Updating a Crate to Get a New Version When you do want to update a crate, Cargo provides the command update , which will ignore the Cargo.lock file and figure out all the latest versions that fit your specifications in Cargo.toml. Cargo will then write those versions to the Cargo.lock file. Otherwise, by default, Cargo will only look for versions greater than 0.8.5 and less than 0.9.0. If the rand crate has released the two new versions 0.8.6 and 0.9.0, you would see the following if you ran cargo update : $ cargo update Updating crates.io index Updating rand v0.8.5 -> v0.8.6 Cargo ignores the 0.9.0 release. At this point, you would also notice a change in your Cargo.lock file noting that the version of the rand crate you are now using is 0.8.6. To use 31 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html rand version 0.9.0 or any version in the 0.9.x series, you’d have to update the Cargo.toml file to look like this instead: [dependencies] rand = "0.9.0" The next time you run cargo build , Cargo will update the registry of crates available and reevaluate your rand requirements according to the new version you have specified. There’s a lot more to say about Cargo and its ecosystem, which we’ll discuss in Chapter 14, but for now, that’s all you need to know. Cargo makes it very easy to reuse libraries, so Rustaceans are able to write smaller projects that are assembled from a number of packages. Generating a Random Number Let’s start using rand to generate a number to guess. The next step is to update src/main.rs, as shown in Listing 2-3. Filename: src/main.rs use std::io; use rand::Rng; fn main() { println!("Guess the number!"); let secret_number = rand::thread_rng().gen_range(1..=100); println!("The secret number is: {secret_number}"); println!("Please input your guess."); let mut guess = String::new(); io::stdin().read_line(&mut guess).expect("Failed to read line"); println!("You guessed: {guess}"); } Listing 2-3: Adding code to generate a random number First we add the line use rand::Rng;. The Rng trait defines methods that random number 32 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html generators implement, and this trait must be in scope for us to use those methods. Chapter 10 will cover traits in detail. Next, we’re adding two lines in the middle. In the first line, we call the rand::thread_rng function that gives us the particular random number generator we’re going to use: one that is local to the current thread of execution and is seeded by the operating system. Then we call the gen_range method on the random number generator. This method is defined by the Rng trait that we brought into scope with the use rand::Rng; statement. The gen_range method takes a range expression as an argument and generates a random number in the range. The kind of range expression we’re using here takes the form start..=end and is inclusive on the lower and upper bounds, so we need to specify 1..=100 to request a number between 1 and 100. Note: You won’t just know which traits to use and which methods and functions to call from a crate, so each crate has documentation with instructions for using it. Another neat feature of Cargo is that running the cargo doc --open command will build documentation provided by all your dependencies locally and open it in your browser. If you’re interested in other functionality in the rand crate, for example, run cargo doc --open and click rand in the sidebar on the left. The second new line prints the secret number. This is useful while we’re developing the program to be able to test it, but we’ll delete it from the final version. It’s not much of a game if the program prints the answer as soon as it starts! Try running the program a few times: 33 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 2.53s Running `target/debug/guessing_game` Guess the number! The secret number is: 7 Please input your guess. 4 You guessed: 4 $ cargo run Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/guessing_game` Guess the number! The secret number is: 83 Please input your guess. 5 You guessed: 5 You should get different random numbers, and they should all be numbers between 1 and 100. Great job! Comparing the Guess to the Secret Number Now that we have user input and a random number, we can compare them. That step is shown in Listing 2-4. Note that this code won’t compile just yet, as we will explain. Filename: src/main.rs use rand::Rng; use std::cmp::Ordering; use std::io; fn main() { // --snip-- println!("You guessed: {guess}"); match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => println!("You win!"), } } Listing 2-4: Handling the possible return values of comparing two numbers 34 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html First we add another use statement, bringing a type called std::cmp::Ordering into scope from the standard library. The Ordering type is another enum and has the variants Less , Greater , and Equal. These are the three outcomes that are possible when you compare two values. Then we add five new lines at the bottom that use the Ordering type. The cmp method compares two values and can be called on anything that can be compared. It takes a reference to whatever you want to compare with: here it’s comparing guess to secret_number. Then it returns a variant of the Ordering enum we brought into scope with the use statement. We use a match expression to decide what to do next based on which variant of Ordering was returned from the call to cmp with the values in guess and secret_number. A match expression is made up of arms. An arm consists of a pattern to match against, and the code that should be run if the value given to match fits that arm’s pattern. Rust takes the value given to match and looks through each arm’s pattern in turn. Patterns and the match construct are powerful Rust features: they let you express a variety of situations your code might encounter and they make sure you handle them all. These features will be covered in detail in Chapter 6 and Chapter 18, respectively. Let’s walk through an example with the match expression we use here. Say that the user has guessed 50 and the randomly generated secret number this time is 38. When the code compares 50 to 38, the cmp method will return Ordering::Greater because 50 is greater than 38. The match expression gets the Ordering::Greater value and starts checking each arm’s pattern. It looks at the first arm’s pattern, Ordering::Less , and sees that the value Ordering::Greater does not match Ordering::Less , so it ignores the code in that arm and moves to the next arm. The next arm’s pattern is Ordering::Greater , which does match Ordering::Greater ! The associated code in that arm will execute and print Too big! to the screen. The match expression ends after the first successful match, so it won’t look at the last arm in this scenario. However, the code in Listing 2-4 won’t compile yet. Let’s try it: 35 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ cargo build Compiling libc v0.2.86 Compiling getrandom v0.2.2 Compiling cfg-if v1.0.0 Compiling ppv-lite86 v0.2.10 Compiling rand_core v0.6.2 Compiling rand_chacha v0.3.0 Compiling rand v0.8.5 Compiling guessing_game v0.1.0 (file:///projects/guessing_game) error[E0308]: mismatched types --> src/main.rs:22:21 | 22 | match guess.cmp(&secret_number) { | --- ^^^^^^^^^^^^^^ expected struct `String`, found integer | | | arguments to this function are incorrect | = note: expected reference `&String` found reference `&{integer}` note: associated function defined here --> /rustc/d5a82bbd26e1ad8b7401f6a718a9c57c96905483/library/core/src/cmp.rs: 783:8 For more information about this error, try `rustc --explain E0308`. error: could not compile `guessing_game` due to previous error The core of the error states that there are mismatched types. Rust has a strong, static type system. However, it also has type inference. When we wrote let mut guess = String::new() , Rust was able to infer that guess should be a String and didn’t make us write the type. The secret_number , on the other hand, is a number type. A few of Rust’s number types can have a value between 1 and 100: i32 , a 32-bit number; u32 , an unsigned 32-bit number; i64 , a 64-bit number; as well as others. Unless otherwise specified, Rust defaults to an i32 , which is the type of secret_number unless you add type information elsewhere that would cause Rust to infer a different numerical type. The reason for the error is that Rust cannot compare a string and a number type. Ultimately, we want to convert the String the program reads as input into a real number type so we can compare it numerically to the secret number. We do so by adding this line to the main function body: Filename: src/main.rs 36 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html // --snip-- let mut guess = String::new(); io::stdin().read_line(&mut guess).expect("Failed to read line"); let guess: u32 = guess.trim().parse().expect("Please type a number!"); println!("You guessed: {guess}"); match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => println!("You win!"), } The line is: let guess: u32 = guess.trim().parse().expect("Please type a number!"); We create a variable named guess. But wait, doesn’t the program already have a variable named guess ? It does, but helpfully Rust allows us to shadow the previous value of guess with a new one. Shadowing lets us reuse the guess variable name rather than forcing us to create two unique variables, such as guess_str and guess , for example. We’ll cover this in more detail in Chapter 3, but for now, know that this feature is often used when you want to convert a value from one type to another type. We bind this new variable to the expression guess.trim().parse(). The guess in the expression refers to the original guess variable that contained the input as a string. The trim method on a String instance will eliminate any whitespace at the beginning and end, which we must do to be able to compare the string to the u32 , which can only contain numerical data. The user must press enter to satisfy read_line and input their guess, which adds a newline character to the string. For example, if the user types 5 and presses enter, guess looks like this: 5\n. The \n represents “newline.” (On Windows, pressing enter results in a carriage return and a newline, \r\n.) The trim method eliminates \n or \r\n , resulting in just 5. The parse method on strings converts a string to another type. Here, we use it to convert from a string to a number. We need to tell Rust the exact number type we want by using let guess: u32. The colon ( : ) after guess tells Rust we’ll annotate the variable’s type. Rust has a few built-in number types; the u32 seen here is an unsigned, 32-bit integer. It’s a good default choice for a small positive number. You’ll learn about other number types in 37 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Chapter 3. Additionally, the u32 annotation in this example program and the comparison with secret_number means Rust will infer that secret_number should be a u32 as well. So now the comparison will be between two values of the same type! The parse method will only work on characters that can logically be converted into numbers and so can easily cause errors. If, for example, the string contained A % , there would be no way to convert that to a number. Because it might fail, the parse method returns a Result type, much as the read_line method does (discussed earlier in “Handling Potential Failure with Result ”). We’ll treat this Result the same way by using the expect method again. If parse returns an Err Result variant because it couldn’t create a number from the string, the expect call will crash the game and print the message we give it. If parse can successfully convert the string to a number, it will return the Ok variant of Result , and expect will return the number that we want from the Ok value. Let’s run the program now: $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 0.43s Running `target/debug/guessing_game` Guess the number! The secret number is: 58 Please input your guess. 76 You guessed: 76 Too big! Nice! Even though spaces were added before the guess, the program still figured out that the user guessed 76. Run the program a few times to verify the different behavior with different kinds of input: guess the number correctly, guess a number that is too high, and guess a number that is too low. We have most of the game working now, but the user can make only one guess. Let’s change that by adding a loop! Allowing Multiple Guesses with Looping The loop keyword creates an infinite loop. We’ll add a loop to give users more chances at guessing the number: 38 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Filename: src/main.rs // --snip-- println!("The secret number is: {secret_number}"); loop { println!("Please input your guess."); // --snip-- match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => println!("You win!"), } } } As you can see, we’ve moved everything from the guess input prompt onward into a loop. Be sure to indent the lines inside the loop another four spaces each and run the program again. The program will now ask for another guess forever, which actually introduces a new problem. It doesn’t seem like the user can quit! The user could always interrupt the program by using the keyboard shortcut ctrl-c. But there’s another way to escape this insatiable monster, as mentioned in the parse discussion in “Comparing the Guess to the Secret Number”: if the user enters a non-number answer, the program will crash. We can take advantage of that to allow the user to quit, as shown here: 39 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 1.50s Running `target/debug/guessing_game` Guess the number! The secret number is: 59 Please input your guess. 45 You guessed: 45 Too small! Please input your guess. 60 You guessed: 60 Too big! Please input your guess. 59 You guessed: 59 You win! Please input your guess. quit thread 'main' panicked at 'Please type a number!: ParseIntError { kind: InvalidDigit }', src/main.rs:28:47 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace Typing quit will quit the game, but as you’ll notice, so will entering any other non-number input. This is suboptimal, to say the least; we want the game to also stop when the correct number is guessed. Quitting After a Correct Guess Let’s program the game to quit when the user wins by adding a break statement: Filename: src/main.rs // --snip-- match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => { println!("You win!"); break; } } } } 40 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Adding the break line after You win! makes the program exit the loop when the user guesses the secret number correctly. Exiting the loop also means exiting the program, because the loop is the last part of main. Handling Invalid Input To further refine the game’s behavior, rather than crashing the program when the user inputs a non-number, let’s make the game ignore a non-number so the user can continue guessing. We can do that by altering the line where guess is converted from a String to a u32 , as shown in Listing 2-5. Filename: src/main.rs // --snip-- io::stdin().read_line(&mut guess).expect("Failed to read line"); let guess: u32 = match guess.trim().parse() { Ok(num) => num, Err(_) => continue, }; println!("You guessed: {guess}"); // --snip-- Listing 2-5: Ignoring a non-number guess and asking for another guess instead of crashing the program We switch from an expect call to a match expression to move from crashing on an error to handling the error. Remember that parse returns a Result type and Result is an enum that has the variants Ok and Err. We’re using a match expression here, as we did with the Ordering result of the cmp method. If parse is able to successfully turn the string into a number, it will return an Ok value that contains the resultant number. That Ok value will match the first arm’s pattern, and the match expression will just return the num value that parse produced and put inside the Ok value. That number will end up right where we want it in the new guess variable we’re creating. If parse is not able to turn the string into a number, it will return an Err value that contains more information about the error. The Err value does not match the Ok(num) pattern in 41 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html the first match arm, but it does match the Err(_) pattern in the second arm. The underscore, _ , is a catchall value; in this example, we’re saying we want to match all Err values, no matter what information they have inside them. So the program will execute the second arm’s code, continue , which tells the program to go to the next iteration of the loop and ask for another guess. So, effectively, the program ignores all errors that parse might encounter! Now everything in the program should work as expected. Let’s try it: $ cargo run Compiling guessing_game v0.1.0 (file:///projects/guessing_game) Finished dev [unoptimized + debuginfo] target(s) in 4.45s Running `target/debug/guessing_game` Guess the number! The secret number is: 61 Please input your guess. 10 You guessed: 10 Too small! Please input your guess. 99 You guessed: 99 Too big! Please input your guess. foo Please input your guess. 61 You guessed: 61 You win! Awesome! With one tiny final tweak, we will finish the guessing game. Recall that the program is still printing the secret number. That worked well for testing, but it ruins the game. Let’s delete the println! that outputs the secret number. Listing 2-6 shows the final code. Filename: src/main.rs 42 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html use rand::Rng; use std::cmp::Ordering; use std::io; fn main() { println!("Guess the number!"); let secret_number = rand::thread_rng().gen_range(1..=100); loop { println!("Please input your guess."); let mut guess = String::new(); io::stdin().read_line(&mut guess).expect("Failed to read line"); let guess: u32 = match guess.trim().parse() { Ok(num) => num, Err(_) => continue, }; println!("You guessed: {guess}"); match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => { println!("You win!"); break; } } } } Listing 2-6: Complete guessing game code At this point, you’ve successfully built the guessing game. Congratulations! Summary This project was a hands-on way to introduce you to many new Rust concepts: let , match , functions, the use of external crates, and more. In the next few chapters, you’ll learn about these concepts in more detail. Chapter 3 covers concepts that most programming languages have, such as variables, data types, and functions, and shows how to use them in Rust. Chapter 4 explores ownership, a feature that makes Rust different from other languages. 43 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Chapter 5 discusses structs and method syntax, and Chapter 6 explains how enums work. 44 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html Common Programming Concepts This chapter covers concepts that appear in almost every programming language and how they work in Rust. Many programming languages have much in common at their core. None of the concepts presented in this chapter are unique to Rust, but we’ll discuss them in the context of Rust and explain the conventions around using these concepts. Specifically, you’ll learn about variables, basic types, functions, comments, and control flow. These foundations will be in every Rust program, and learning them early will give you a strong core to start from. Keywords The Rust language has a set of keywords that are reserved for use by the language only, much as in other languages. Keep in mind that you cannot use these words as names of variables or functions. Most of the keywords have special meanings, and you’ll be using them to do various tasks in your Rust programs; a few have no current functionality associated with them but have been reserved for functionality that might be added to Rust in the future. You can find a list of the keywords in Appendix A. 45 of 671 2/23/24, 15:15 The Rust Programming Language https://doc.rust-lang.org/stable/book/print.html