Reviewer in Mass Media
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This document reviews various communication models, including Harold Lasswell's, Claude Shannon and Warren Weaver's, and Wilbur Schramm's. It also discusses barriers to communication, such as semantic and psychological barriers. Further, it explores the concepts related to media and literacy in a comprehensive manner.
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**REVIEWER in MIL** **COMMUNICATION** - the act or process of **using words, sounds, signs, or behaviors** to **express** or **exchange** information or to express ideas, thoughts, feelings, etc., to someone else **PROCESS OF COMMUNICATION --** Sender, Message, Channel, Receiver, Feedback **MODEL...
**REVIEWER in MIL** **COMMUNICATION** - the act or process of **using words, sounds, signs, or behaviors** to **express** or **exchange** information or to express ideas, thoughts, feelings, etc., to someone else **PROCESS OF COMMUNICATION --** Sender, Message, Channel, Receiver, Feedback **MODELS OF COMMUNICATION** **HAROLD LASSWELL'S MODEL** - known as the action model, straight-line model, or one-way model - one of the most influential communication models **CLAUDE SHANNON AND WARREN WEAVER'S MODEL** - Mother of all communication models - Similar to the Linear model in terms of elements and process - includes noise which refers to any physical disturbances **WILBUR SCHRAMM'S FIELD MODEL** - gave a closer simulation of interpersonal human interaction - A common example of this model is a telephonic call - **field of experience** influences the understanding and interpretation of a message **DAVID K. BERLO'S MODEL** - has an emphasis on the coding and decoding - SMCR stands for four components: Sender, message, channel, and receiver. **RAYMIE MCKERROW, BRUCE GRONBECK, DOUGLAS EHNINGER, AND ALAN MONROE'S *TRANSACTIONAL MODEL OF COMMUNICATION*** - designed to represent public communication - consists of the following elements: speakers, listeners, feedback, message, channel, and situation **BARRIERS OF COMMUNICATION** **SEMANTIC BARRIER** - use of wrong words, faulty translations, different interpretations, etc. **PSYCHOLOGICAL BARRIERS** - state of mind of both sender and receiver **ORGANIZATIONAL BARRIERS** - Rules and regulations authority relationships, etc. may sometimes act as barriers to effective communication **PERSONAL BARRIERS** - personal factors of both sender and receiver may act as a barrier to effective communication **MEDIA** **MEDIA -** acts as a tool, an intervening agency **INFORMATION -** supply of communication; news or events that are of public interest **IMPORTANCE AND VALUES OF MEDIA** **PERVASIVENESS -** present and noticeable in every part of a thing or place. **INFORMATION SOURCE -** an undeniable value of media because it is the largest source of information in its respective media platforms. **ENTERTAINMENT SOURCE -** a recreation value of media that offers a lot for the people in its various types of platforms. **PERSUASION FORUM - The **media has the power to persuade people. Influence their beliefs, discuss their own opinions and share them with others, and a channel for debates. **BINDING INFLUENCE -** people rely on media in their daily lives. From hobby searching to academic research, media is the source that binds people to media and others. **MEDIA AND INFORMATION LITERACY** **UNESCO -** United Nations Educational, Scientific and Cultural Organization **MEDIA AND INFORMATION LITERACY** - essential competencies that allow citizens to engage with media and other providers - set of competencies that empowers citizens to access, retrieve, understand, evaluate and use, create, as well as share information and media content in all formats **MEDIA LITERACY** - ability to access, analyze, evaluate, create, and act using all forms of communication - its core is an analytical attitude toward media environments **THE FOUR SKILLS IN MEDIA LITERACY** **AESTHETIC AND CREATIVE SKILLS** - the ability to view, listen to, create, and interpret media contents and can be developed by creating media content **INTERACTIVE SKILLS** - ability to communicate through media and an ability to identify with different media roles - developed through collaborative learning and doing **CRITICAL ANALYZING SKILLS** - skill to give meanings to and understand different media contents **SECURITY SKILLS** - skill to solve problematic solutions and avoid unpleasant circumstances - protection of one's privacy and the avoidance of harmful content and contacts **INFORMATION LITERACY** - involves recognizing when information is needed and clearly communicating in various formats **THREE SOURCES OF INFORMATION** **PRIMARY SOURCES** - Original information that does not contain interpretation - Ex: research reports, sales receipts, e-mails, original artworks, manuscripts, photos, diaries, personal letters, spoken stories/interviews, or diplomatic records **SECONDARY SOURCES** - Information that has been interpreted, analyzed, or summarized - Ex: books, journals, and magazines **TERTIARY SOURCES** - Information that includes compilations primary and secondary sources. - Ex: indexes, abstracts, bibliographies, handbooks, encyclopedias, indexes, chronologies, databases **TECHNOLOGY LITERACY** - use technology tools to access, manage, integrate, evaluate, create and communicate information **SKILLS IN TECHNOLOGY LITERACY** **CREATIVITY AND INNOVATION -** technology is used to demonstrate creative thinking, problem-solving and knowledge construction **COMMUNICATION AND COLLABORATION-** Technology is used to communicate and collaborate to enhance their learning or the learning of others. **RESEARCH AND INFORMATION FLUENCY-** Technology is used to find and use accurate, up-to-date information. **DIGITAL CITIZENSHIP** - Technology is used to understand what it means to be a citizen in the digital world and practice ethical behaviour. **TECHNOLOGY OPERATIONS AND CONCEPTS** - Illustrates understanding of technological systems and concepts. **QUALITIES OF A TECHNOLOGY LITERATE** **RESPONSIBLE** - Does not let technology interfere with face-to-face social interactions or conversations - Manages own habits around technology use **USE TECHNOLOGY APPROPRIATELY** - movement encompassing technological choice and application considering that is small-scale, affordable, less labor-intensive, energy-efficient, environmentally sound, locally autonomous, and easy to use **EFFECTIVE** - Uses the right technology. - Applies automation tools when available. - Increases work efficiency with the technology tools. - Uses technology at the right time **EVOLUTION OF MEDIA** **TRADITIONAL MEDIA** - conventional means of mass communication practiced by various global communities and cultures from ancient times or embodied in local customs, or lore - newspapers, magazines, TV, radio and billboards **NEW MEDIA** - Technologies that enable or enhance interaction between users as well as interaction between users and content. - any media---from newspaper articles and blogs to music and podcasts---that are delivered digitally **PREHISTORIC AGE** - around 3,200 BCE (Before Common Era) in Mesopotamia and 600 BCE in Mesoamerica - generally categorized in three archaeological periods: the Stone Age, Bronze Age and Iron Age. - Cave paintings, Clay tablets in Mesopotamia, Papyrus in Egypt, Acta Diurna in Rome, Codex in Mayan region, Printing press using woodblocks **INDUSTRIAL AGE** - encompasses the changes in economic and social organization. - characterized chiefly by the replacement of hand tools with power-driven machines such as the power loom and the steam engine - photography, telephone, phonograph, light bulb, first commercial movie screening, radio broadcasts, public broadcast on television, Commercial motion pictures, Motion picture with sound, Telegraph and Punch cards **ELECTRONIC AGE** - ushered through the invention of the transistor - onset of the Information Age - The term "mass media" took its full effect as it changed the habits of various cultures, especially in the 1950s and 1960s. - Long distance communication became more efficient. - Transistor Radio, Television, Large electronic computers, Mainframe computers, OHP, LCD projectors, Apple 2 computer, EDSAC **ENIAC** - Electronic Numerical Integrator and Computer - the first programmable, electronic, general-purpose digital computer - Inventor: John Mauchly and J. Presper Eckert **EDSAC** - Electronic Delay Storage Automatic Calculator - An early British computer considered to be the first stored program electronic computer - Inventor: Maurice Wilkes **BABY** - Nickname of the first graphical computer game **DIGITAL AGE** - also known as the Computer Age, New Age, and Information Age - period in human history characterized by the shift from traditional industry to an economy based on information computerization - **INTERNET** paved the way for faster communication and the creation of the social network - voice, image, sound, and data are digitized - FB, Instagram, Twitter, Tumblr, YouTube, Search Engines, Augmented Reality, Smart phones **TYPES OF MEDIA** **PRINT MEDIA** - Consists of paper and ink - Is reproduced through a traditional mechanical printing process - Represents the oldest and most widespread type of mass media **NEWSPAPERS -** Information is printed and distributed on a daily or weekly basis **MAGAZINES -** Cater to a specific type of audience who is looking for information based on a particular subject **BOOKS -** Focused on a particular topic or subject **BROCHURES -** A type of booklet that includes everything about one company **BANNERS** - hung on easily-noticed sights to attract people\'s attention **BILLBOARDS** - Huge advertisements that are put up at a height in strategic locations to draw more attention **FLYERS** - Used mostly by small companies due to the low cost of advertising **BROADCAST MEDIA** - This media reaches its target audiences using airwaves as the transmission medium **BROADCASTING** - most frequently refers to the transmission of information and entertainment programming **TELEVISION** - Greek tele (far), and Latin visio (sight). - The number one broadcasting media because it reaches to the audiences. **RADIO** - One of the **oldest means of entertainment** - Types: AM: Amplitude Modulation and FM: Frequency Modulation **FILMS** - produced by recording images from the world with cameras - an **important art form** **MOVIES** - best type of mass media to promote cultures and spread social awareness **NEW MEDIA** - term coined to refer to media that developed when the use of technology became ordinary and common in most parts of the world **MOBILE PHONES** - become a boon to mankind. - Not only used for interaction, but also for other technical utilities **COMPUTERS** - added speed and multimedia to information **INTERNET** - biggest invention in mass media. - A global wide area network that connects computer systems across the world - Ex. Email, online forums, podcast **SOCIAL MEDIA** - Websites and applications that allow people to share comments, photos, and videos **SOCIAL NETWORK** - sometimes called "**relationship networks**" - help people and organizations connect online to share information and ideas - ex. Facebook, Twitter **MEDIA SHARING NETWORKS** - To find and share photos, video, live video, and other media online - Ex. Instagram, Snapchat, YouTube **DISCUSSION FORUMS** - To find, discuss, and share news, information, and opinions - This is the oldest form of social media - Ex. Reddit, quora, digg **BOOKMARKING AND CONTENT CURATION NETWORKS** - To discover, save, share, and discuss new and trending content and media. - Ex. Pinterest, flipboard **CONSUMER REVIEW NETWORKS** - To find, review, and share information about brands, products, and services - Ex. Yelp, Zomato, TripAdvisor **BLOGGING AND PUBLISHING NETWORKS** - Give people and brands tools to publish content online - Ex. WordPress, Tumblr, Medium **SOCIAL SHOPPING NETWORKS** - To spot trends, follow brands, share great finds, and make purchases - Ex. Polyvore, Etsy **INTEREST-BASED NETWORKS** - To connect with others around a shared interest or hobby - Ex. Goodreads, Houz, Last.fm **SHARING ECONOMY NETWORKS** - To advertise, find, share, buy, sell, and trade products and services between peers - Airbnb, Uber, Taskrabbit **ANONYMOUS SOCIAL NETWORKS** - To gossip, vent, snoop, and sometimes bully. - Ex. **Whisper**