Summary

This document is a presentation about the uses of animation, including examples in advertising, education, entertainment, medicine, and simulations. It also introduces 12 basic animation principles.

Full Transcript

LESSO USES AND 12 N1 BASIC PRINCIPLES IN ANIMATION INTRODUCTIO In 1824, Peter Roget published a paper on N the “Persistence of Vision with Regard to Moving Objects” explaining how images linger in human version after the light source is gone, leading to animation. This phenomenon...

LESSO USES AND 12 N1 BASIC PRINCIPLES IN ANIMATION INTRODUCTIO In 1824, Peter Roget published a paper on N the “Persistence of Vision with Regard to Moving Objects” explaining how images linger in human version after the light source is gone, leading to animation. This phenomenon inspired inventions like the Zoetrope and Flipbook in the 19th century. The first traditional animated cartoon was “Fantasmagorie” in 1908. ANIMATION “To animate” comes from latin word “animare” which means “to give life to”. Animations are created from a sequence of still images. The images are displayed rapidly in succession so that the eye is fooled into perceiving continous motion. USES OF ANIMATI ON USES OF ANIMATION Anything that calls attention to a specific product or service to ADVERTISI increase the sales and profit of a company or corporation. It is to NG attract netizens that may leave a lasting impression on the viewers. USES OF ANIMATION Created for a purpose of making the learning more EDUCATI interactive and interesting. It can increase motivation and ON satisfaction levels in the learning process. USES OF ANIMATION A form of activity that holds the attention and interest of an ENTERTAINM audience. In television, there are many different cartoons and TV ENT shows targeting various sets of audience, giving them something to laugh about and keep them entertained for a long periods of USES OF ANIMATION Used to create models that are essential research and study. MEDICIN Allows to create 3-dimensional and realistic models, etc. to show E accurate and pleasing representative of any health- related matter. USES OF ANIMATION Simulations and animations are different but they both contain SIMULATIO the application of 3D computer graphics and are useful in NS understanding and analysis of the same type of occurence. 12 BASIC PRINCIPLES OF ANIMATION 12 BASIC PRINCIPLES Anticipatio Exaggeratio n n Follow through and Appea Overlapping action l Arcs of Motion Secondary Action 12 BASIC PRINCIPLES Slow in and Slow Stagin out g Straight-ahead Solid drawing and Pose-to-pose Squash and Timing and Stretch Spacing Anticipati on Used to prepare the audience for an action and to make the action appear more realistic Appeal Appeal characters correspond to what would be charisma in an actor. Arcs of Motion Most natural action tends to follow an arched trajectory and animation should adhere to this principles by implied “arcs” for greater “realism” Exaggera tion Is an effect especially useful for animation as animated motion that strive for a perfect imitation of reality can look static and dull. Follow through and Overlapping General action heading for two closely related techniques which helps to render movement more realistically and help to give the impression that characters follow the law of physics and law of inertia. Secondary Action Adding secondary actions to the main actions gives a scene more life actions the main actions gives a scene more life and can help to support the main action. Slow in and Slow out The movement of objects in the real worlds needs time to accelerate and slow down. For this reason, more pictures are drawn near the beginning and end of action. Solid Drawing Means taking account terms in three-dimensional space or giving them volume and weight. Squash and Stretch To give sense of weight and flexibility to drawn or computer animated objects. Stagi ng Known as threatre and film. Its purpose is to direct the audience’s attention and make it clear what is greatest importance in the scene. Straight- ahead and Pose-to-Pose Straight ahead poses are scene frame from beginning to end while “pose to pose” involves starting with drawing key frames and then filling in the intervals later. Timing and Spacing Timing refers to the number of frames it takes for an action to happen. Spacing refers to the distance an object moves within a a specific time and distance it moves for every THANK YOU!

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