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KindlyHonor5720

Uploaded by KindlyHonor5720

University of Guelph-Humber

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psychology learning classical conditioning behaviourism

Summary

This chapter explores fundamental concepts in learning, focusing specifically on classical conditioning, habitation, and operant conditioning. It explains the difference between learned behaviour and observed behaviour. Key figures like Pavlov, Watson, and Skinner are recognized for their contributions to the field.

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CHAPTER 7 -- LEARNING **The study of Learning** - What is [learning?] - a process that results in a relatively consistent change in behaviour or behaviour potential based on experience (taking information, evaluating it, using it, and then making a response to the...

CHAPTER 7 -- LEARNING **The study of Learning** - What is [learning?] - a process that results in a relatively consistent change in behaviour or behaviour potential based on experience (taking information, evaluating it, using it, and then making a response to the environment - learning-performance distinction -- the difference between what has been learned and what is expressed (performed) overtly -- not always able to - one basic form of learning is habitation when a stimulus does not produce an action because it does not need your attention -- because of repeated action (ex. How you get to school, use to the clothes you are wearing) - learning performance distinction -- behaviour and the potentials for behaviour - learning may happen but it's not behaved - learned in training but can't perform it - habitation is a basic form of learning - Learning-Performance Distinction Example - A new friend of yours has introduced you to jazz music. After this introduction. You have come to appreciate and gain a greater unde4rstanding of the artistic stylings of many jazz musicians - You study the map of Guelph-Humber and then get lost - You are learning but not getting all then new onuses A diagram of a variety of blue squares Description automatically generated - Habituation = decrease in behavioral response when a stimulus is presented repeatedly that does not require an action **Video:** first noise scares the rat but over time there is a decrease, and the rat becomes use to it **Key Feature of Learning** - Not all changes in behaviour are the result of learning -- only relatively permanent changes are (consistent over different occasions) - Change in behaviour is not always immediately obvious (not overt) -- Learning needs experience, reference points - Not all learning is intentionally produced - Not all thing we learn actually change our behaviour or results of our learning **The Study of Learning** - Several key developments in the history of learning (behaviourism): - **Ivan Pavlov --** classical conditioning model - **John Watson --** founded the school of thought known as behaviourism -- "psychology of the Standpoint of Behaviourism" -- introspection is too limiting need to look at how people respond (inside vs. outside) - **B.F. Skinner -- operant** conditioning model and schedules of reinforcement -- what are the causes of behaviour - **Observational Learning/Behavioural analysis:** forces on discovering environmental determinant of learning & behaviour (bandura) **Classical conditioning** - Classical conditioning is defined as a basic form of learning in which one stimulus predicts the occurrence of anther (though learned associations) - **Ivan Pavlov** - Russian physiologist - Observed learned associations during this search on digestion - Gave various types of food to dogs and measured their salivary response - Nobel Prize in 1904 - Pavlov and his colleagues made an accidental discovery -- they began to salivate before the food was given (through hearing footsteps, bell ring) - Pavlov observed that behaviour came to be elicted by a stimulus that has acquires its power thorugh an association with a *biologically significant* stimulus - Repeated pairing of a stimulus with stimuli that naturally elicit a reflex response - E.g., salivation, pupil contraction, knee jerks - Also called Pavlovian conditioning **Key elements in Classical Conditioning** - A reflex is a simple unlearned response to a stimulus - A stimulus is an environmental condition that elicits a response **Condition Terms** - [Unconditioned Stimulus] (UCS) - Any stimulus that naturally elicits a behaviour - [Unconditioned Response] (UCR) - The behaviour elicited by the UCS - [Conditioned Stimulus] (CS) - A neutral stimulus that I s able to elicit behaviour only after association with the USC - [Conditioned Response] (CR) - The behaviour elicited to the CS - The neutral stimulus becomes the conditioned stimulus - UCR & CR -- same thing -- what elicits them is different!! **Features of Classical Conditioning** ![Diagram Description automatically generated](media/image2.jpeg) **Processes of Conditioning** - [Acquisition] - The process by which the CR is first elicited and gradually increase in frequency over *repeated* trials - Association is being learning - *Timing of stimulus* presentation important - Timing and it impact on acquisition - [Extinction] - The weakening of a CR because of the absence of CS and UCS - Habituation -- when a stimulus does not produce an action because it does not need your attention - [Spontaneous recovery] - The sudden reappearance of the CR after a rest period without future exposure to the UCS (stimulus generalization and discrimination) **Acquisition & Timing** A screenshot of a computer screen Description automatically generated - Forward -- Short Delay Example -- Keep ringing bell and then bring in food - Forward-Trace - Ring bell then stop and bring in food - Simultaneous -- food and bell at the same time - Backward -- Bring food, then ring bell **Processes of Conditioning** - More finding from Pavlov -- Are responses specific to the stimuli? No.... - [Stimulus generalization] - Automatic extension of conditioned Reponses to stimuli that are similar to the CS (e.g., objects, word -- style & stile, also style and fashion) - Ring of a phone, music playing, sound -- if they are similar, we will make about automatic relation the more similar the more string the response it - [Stimulus discrimination] - Learning to respond differently to stimuli that differ from the CS on some dimension - Work in balance with generalization to respond effectively - Greater the similarities are the more stringer the response is **Classical conditioning Application** ![Graphical user interface, application Description automatically generated](media/image4.jpeg) **Exposure Therapy** - Extinction of CR through exposure to CS without presence of UCS **Systematic desensitization** - Muscular relaxation paired with gradual exposure to fear-inducing stimulus **Flooding** - Exposure to fearful stimulus **VR Exposure therapy** - Effective for phobias **Operant Conditioning** - Edward Thorndike's (1898) research on cats & puzzle boxes (problem solving) - [Law of Effect] - The animal started by trial and error = slow performance - Gradually eliminated responses - a response followed by satisfying consequences becomes more probable - A response followed by dissatisfying consequences becomes less probable - What is [operant conditioning?] - Learning procedures which manipulate the consequences of behavior in order to see what effect this has on subsequent behavior - **Discriminant stimulus =** a particular response will produce certain consequences - **Operant** = affecting the environment = behavior that is emitted (voluntary) - B.F. Skinner's research experiments - Skinner's Analysis of Operant Behaviour - A: antecedent of behaviour - B: behaviour - C: consequences that follow behaviour - If A is present - AND B is emitted - THEN C will occur - Relation between A& B = contingencies - A - Factors or stimuli that proceed a behaviour - B -- The action the animal or human being will take on - C- What follow **Schedules of Reinforcement** - It is not always possible to reinforce behaviour on every occurrence - [Partial reinforcement effect:] - Responses acquired under schedules of partial reinforcement are more resistant to extinction than those acquired with continuous reinforcement - Reinforcers delivered according to ratio (number of responses) or interval (time) schedules, and based on fixed or variable patterns **Classical vs. Operant** Diagram Description automatically generated **Schedules of Reinforcement** - [Fixed-Ratio] (FR) - Reinforcement after fixed number of responses emitted (e.g., a free coffee after buying 10 coffees) - [Variable-Ratio] (VR) - The average number of responses between reinforcers is predetermined (i.e., a slot machine - greatest resistance to extinction) - [Fixed-Interval] (FI) - Reinforcer is delivered for the first response after a fixed period of time (subway/bus schedule) - [Variable-Interval] (VI) - The average interval between reinforcers is predetermined (waiting for a specific email or text) **Reinforcers** - [Negative reinforcement] - Behavior that is followed by the removal of an aversive stimulus (increases behavior) - **Escape conditioning** -- response allows escape from aversive stimulus - **Avoidance conditioning** -- response allows avoidance of aversive stimuli before it begins **Punishment** - [Punisher] - Any stimulus that, when made contingent on a response, *decreases* the probability of that response - Punishment = delivery of punisher after response - [Positive punishment] - Behaviour that is followed by the delivery of an aversive stimulus (decreases behaviour) - [Negative punishment] - Behaviour that is followed by the removal of an appetitive stimulus (decreases behaviour) **Reinforcement vs. Punishment** ![Graphical user interface, text, application, email Description automatically generated](media/image6.jpeg) **Observational Learning** - Cognitive aspects of learning are also demonstrated by our ability to learn from the experiences of others (**social learning**) - [Observational learning] - When individuals, after simply watching another person exhibiting behaviour that was reinforced or punished, later behaves in the same way or refrains from doing so (if model punished) - Cognitive aspects = expectations **Bandura & Social Learning**\ A screenshot of a computer Description automatically generated - *Classic Bobo doll studies* - Children watched a film that showed aggression - One group saw the model rewarded with candy, one with no consequences, and one was reprimanded - Several factors that make a model's observed behaviour most influential (e.g., reinforcement, similarity to observer)

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