P.E Lesson 7-8 (Sophia, Salea, and Cj) PDF
Document Details
Uploaded by Deleted User
Tags
Summary
This document is a lesson plan outlining the rules and safety measures for playing badminton and table tennis. It covers basic concepts, service procedures, and scoring systems for both games, plus safety measures for players and officials.
Full Transcript
LESSON 7 BADMINTON OVERVIEW Badminton is a popular and simple sport, played either as singles (two players) or doubles (teams of two). The objective is to hit a shuttlecock over a net into the opponent's court. A match typically consists of the best of three games, each played to 21 points. If bot...
LESSON 7 BADMINTON OVERVIEW Badminton is a popular and simple sport, played either as singles (two players) or doubles (teams of two). The objective is to hit a shuttlecock over a net into the opponent's court. A match typically consists of the best of three games, each played to 21 points. If both players/teams reach 20 points, the game continues until one side leads by 2 points, up to a maximum of 30. Safety Measures to Observe in Badminton For the Players 1. Wear the prescribed P.E uniform. 2. Perform the appropriate warm-up exercises before the start of the game. 3.Visualize the playing court in your head so you know how to calculate your movements. Note that you will have your eyes focused to the shuttlecock much of the time during play. For the officials 1. Make sure that the playing court is free of obstructions and unnecessary materials. 2. As a line judge, be at least 0.5 meters away from the lines to avoid getting hit. 3. Monitor all warm-ups. BASIC CONCEPTS OF THE SPORT At the start of a match, a toss coin decides who serves first and which side the net a player will initially defend. Service - The server's racket shall initially hit the base of the shuttlecock, while the whole of the shuttlecock is below the server's waist. In singles, serve from the right side when the score is even, and from the left when odd. In doubles, service starts from the right court, alternating based on points scored. General play - Once the shuttlecock is in play, the point continues with players attempting to hit the shuttlecock back and forth across the net. A side wins the rally by hitting the shuttlecock to the floor on the opponent's side of the court with the opponent's failing to keep the shuttlecock in play. The shuttlecock is declared out of play if it fails to cross the net or lands on the floor, or hits the ceiling of the venues. A rally is also lost is a fault is committed. A “fault” is called if a player touches the net during play with either body or racket, a player hits the shuttlecock before it comes across the net, or the player is hit by the shuttlecock. SINGLES 1. At the beginning of the game (0-0), the server serves from the right when the score is even, and from the left when the score is odd. 2. Players alternate hitting the shuttlecock until a fault occurs or the shuttlecock goes out of play. 3. If the receiver faults or the shuttlecock lands inside the receiver’s court, the server scores point, and serves again from the alternate court. 4. If the server faults or the shuttlecock lands in the server’s court, the receiver becomes the server. No points are awarded. DOUBLES 1. The service is delivered from the right service court: At the start of the game, when the serving side fails to score, and when the serving side has an even number of points. 2. Only the designated receiver can return the service. If the receiver’s partner touches the shuttlecock, it is a fault, and the serving side scores a point. 3. After the service is returned: Either player from the serving side or the receiving side may hit the shuttlecock, and players can hit the shuttlecock from any position to their side of the net. 4. The player serving at the start of the game shall: Serve from the right service court when their side has not scored or has an even score, and serve from the left service court when their side has an odd score. 5. The player receiving at the start of the game shall: Receive in the right service court when their side has not scored or has an even score, and receive in the left service court when their side has an odd score. 6. The partners follow the opposite service court pattern. 7. If the receiving side faults or the shuttlecock lands inside their court, the serving side scores a point and serves again. 8. If the serving side faults or the shuttlecock lands inside their court, they lose the right to serve, and the receiving side scores a point. 9. In the next game, any player from the winning side may serve first, and any player from the losing side may receive. SERVICE ERROR 1. A service occurs if a player: Serves out of turn, Serves from the wrong service court, or Stands in the wrong service court while preparing to receive the serve. 2. If an error is found before the next service: It will be a ‘let’ if the side that made an error won the rally, The error is not corrected if the side that made the error lost the rally, and It will be a ‘let’ if both sides made an error. 3. If a ‘let’ is called due to a service error, the rally is replayed with the error corrected. 4. If the service error is found after the next service: The error is not corrected, and The game continues without changing the players’ service courts. 1. The referee oversees the entire tournament. 2. The umpire works under the referee's authority and controls the court during the match. If there's no decision from another official, a "let" is called. 3. The service judge, appointed by the referee and removable by the umpire, calls service faults, and their decision is final within their jurisdiction. 4. The line judges, appointed by the referee, ensure calls for shuttlecock in/out on their assigned lines and signal decisions to the umpire. 5. The scorer records and tracks the score according to the rules. List of Expressions used in Officiating Badminton 1. 'Are you ready?' 8. 'You distracted your 2. 'Play a let.' opponent.' 3. 'Change ends.' 9. 'You obstructed your 4. 'You served from the wrong opponent.' court.' 10. 'Are you retiring?' 5. 'The shuttlecock touched 11. 'Service delayed, play must you.' be continuous.' 6. 'You touched the net.' 12. 'Play is suspended.' 7. 'You are standing in the 13. '....... (name of player), wrong court.' warning/fault for misconduct.' 14. 'Fault!' START OF THE MATCH Announce the match by saying "Ladies and Gentlemen, this is the final match for the men's singles between (A) and (B). On my right is A and on my left is B. B to serve and A to receive. Love all: PLAY!" END OF THE MATCH 1. ‘Match won by.... (name of player/team),... (scores)’ 2. ‘.... (name of player/team), retired.’ LESSON 8 TABLE TENNIS Table tennis is a competitive and recreational indoor game for two or four players, using small wooden rackets to hit a lightweight ball over a net on a table. In singles, two players compete, while doubles involve two players per side. Players score points when opponents fail to return the ball or make mistakes. A game is won by scoring 11 points, or by gaining a two-point lead if tied at 10. Originating in Britain in the 1860s-1870s and initially called "ping-pong," the game used golf balls before switching to celluloid balls in 1901. The modern sport is governed by the International Table Tennis Federation (ITTF), established in 1926, with 220 member associations. Safety Measures to Observe when playing Table Tennis For the Players 1. Wear the prescribed P.E uniform. 2. Refrain from wearing any jewelry or accessory during the match. 3. Start the activity with warm-up exercises. For the Officials 1. Prepare and inspect the necessary materials/equipment needed. See to it that they are safe to use. 2. Make sure that the venue has enough lighting for clear vision and is free from any obstruction. 3. Monitor all warm-ups. BASIC RULES OF TABLE TENNIS MATCH 1. The right to choose the order of serving, receiving, and ends shall be decided by a toss coin. The winner may choose to serve of receive first, or to start at a particular end. 2. After two points have been scored, the receiving player or pair shall become the serving player or pair, and so on, until the end of the game. SERVICE 1. The server tosses the ball from an open palm and strikes it so it first touches their court, then the opponent's court. In doubles, it must touch the right half of both courts. 2. In doubles, the serving pair chooses who serves first, while the receiving pair decides who receives first in the first game. 3. After each service change, the previous receiver becomes the server, and the previous server's partner becomes the receiver. 4. The ball and racket must stay above the table level from when the ball is stationary until it is struck. 5. The ball must be struck behind the server's end line, but not farther back than the server's body. Let—A shall be called: 1. When the service is delivered while the receiver is not yet ready provided he or she does not attempt to strike the ball, 2. if the play is interrupted by the umpire or assistant umpire to correct error in serving or receiving ends, 3. if the failure is due to a disturbance outside the control of the player, 4. if a served ball is obstructed by the receiver or partner, or 5. if the ball becomes fractured in play, affecting the player's return. SCORING 1. A game shall be won by the player or pair first scoring 11 points. If both players score 10 points, the first player or pair to score two more points than the other player or pair wins the game. 2. A match shall consist of a best of three out of five games. Point - The player gains a point if: 1. the opponent fails to make a good service, 2. the opponent fails to make a good return, 3. he or she, his or her racket, or anything that he or she wears touches the net or its upper support while the ball is in play, 4. the ball passes beyond his or her end line without touching his or her court after being struck by his or her opponent, 5. his or her opponent obstructs the ball, 6. his or her opponent strikes the ball successively at least twice, 7. his or her opponent strikes the ball with the side of the racket blade, OFFICIATING AT A TABLE TENNIS MATCH OFFICIALS 1. Referee - is responsible for interpreting the match rules and assigning and replacing match officials. 2. Umpire - checks the availability of equipment and playing conditions and reports any deficiency to the referee. 3. Scorer - records the score in accordance with DUTIES AND RESPONSIBILITIES REFEREE 1. Decides each rally as a point or a let 2. Calls the score in accordance with specific procedures 3. Introduces the most efficient system at the appropriate time 4. Maintains the continuity of play 5. Takes action for breaches of the behavior UMPIRE 1. Randomly takes a ball to be used in play in accordance with the rules 2. Conducts the draw for choice of serving, receiving, and ends 3. Controls order of service, receiving, and ends, and corrects any errors therein Mechanics in Officiating 1. The referee announces the score right after a rally ends. 2. The server’s score is called first, followed by the receiver’s score. 3. At the start of a game or service change, the referee points to the next server. 4. At the end of a game, the umpire announces the winner and the final score. 5. The umpire can use hand signals along with verbal announcements. 6. When a point is scored, the umpire raises their hand and points to the player who won the point. 7. A yellow marker is displayed near the score when a player is Key Points of the Game Table tennis is an indoor game played in singles or doubles. The objective is to win points by making shots that an opponent is unable to return. The basic rules of table tennis should be properly implemented and observed. Officials include the referee, umpire, and scorer. Each official should have a mastery of the rules of the game. Officials in table tennis should observe the safety measures in the conduct of the game. Thank you!