MIL-1st-Q-Reviewer.pdf

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Hand Out/Reviewer in Media and Info Literacy ▪ Kinesics Language of body (1st Quarter) ▪ Haptics...

Hand Out/Reviewer in Media and Info Literacy ▪ Kinesics Language of body (1st Quarter) ▪ Haptics Language of touch SESSION 1 ▪ Proxemics MELC: Describe how communication is Language of space influenced by media and information ▪ Chronemics Language of time COMMUNICATION ▪ Olfactics is a two-way process of exchanging/sharing of Language of smell ideas, thoughts, feelings and emotions from one ▪ Artefactual person to another that can result to Language of things understanding. ▪ Physical Appearance Language of ELEMENTS OF COMMUNICATION presenting oneself Sender HOW COMMUNICATION IS INFLUENCED BY MEDIA AND o The person or entity that initiates the INFORMATION communication by encoding and sending a message. Speed and Reach Receiver o allowing messages to be transmitted o The person or audience that decodes quickly across vast distances, reaching a and interprets the message from the global audience in real-time. sender. Globalization of Information Message o Media facilitates the global flow of o The actual content or information being information, making it easier for people communicated, whether verbal, non- across different countries and cultures verbal, or written. to access and share content, fostering a Channel global exchange of ideas and o The medium through which the knowledge. message is transmitted (e.g., spoken Diversity of Information words, text, email, social media). o there is a vast array of information Noise sources available o Any interference or barriers that distort o diversity gives audiences access to or block the clarity of the message (can various perspectives, opinions, and be physical, psychological, or semantic types of content noise). Framing Feedback o often shape how information is o The response from the receiver, which presented, influencing the audience's lets the sender know if the message was perception of an issue or event. understood correctly. Social and Cultural Impact o plays a significant role in shaping TYPES OF COMMUNICATION societal norms, values, and culture o it influences public opinion, trends, and Verbal Communication behaviors, often reflecting or even o uses words to convey message or driving changes in society. information Interactive Communication o 2 Sub-Types of Verbal Comm o enables two-way communication, ▪ Oral Comm allowing audiences to engage directly Uses spoken words and with content through comments, shares, with sounds and likes ▪ Written Comm Misinformation and Disinformation Uses printed signs and o the vast reach of media can also spread symbols false or misleading information Political and Social Movement Non-Verbal Communication o media has become a powerful tool for o does not use words to convey message organizing, promoting, and sustaining or information political and social movements o Sub-types of Non-Verbal Comm 1|Media and Information Literacy Revie wer by Ms. Lee o it amplifies voices and mobilizes people MEDIA AND INFO LITERATE: WHAT DOES THAT MEAN? for causes, protests, or social change efforts Media and info literate is like being an Personalized Content investigative detective. o through algorithms, media platforms ROLES OF MEDIA IN OUR SOCIETY can tailor content to individual users’ preferences and behaviors, creating a Watchdog personalized information experience o Media acts as a check on those in power, such as governments, corporations, and institutions SESSION 2 Entertainment o Media provides content designed to MELC: Identify the similarities and amuse, engage, and offer leisure differences between and among media activities to the public literacy, information literacy, and Information and Education technology literacy o media’s primary functions is to inform MEDIA AND INFORMATION LITERACY the public about current events, issues, and developments Proposed and implemented by UNESCO in 2007 o it serves as a learning tool, offering Considered as a Basic Human Right in today’s resources and information that promote digital world lifelong education and awareness is a set of skills that allows people to critically Public Forum access, retrieve, understand, evaluate, and use o media serves as a space for public information and media in all formats using discussion and debate, allowing various digital and technological tools individuals and groups to express their opinions, share ideas, and engage in MEDIA dialogue refers to the physical objects we used to SESSION 3 communicate, or the mass communication through physical objects such as films, tv, radio MELC: Discuss responsible use of media and internet. and information MEDIA LITERACY CHARACTERISTICS OF RESPONSIBLE MEDIA USER is the ability to identify these different Must be curious types of media and the messages (information) o responsible media user is eager to they can handle to store, explore, question, and seek deeper relay, send, playback, edit, transmit, etc. understanding o curiosity drives them to investigate INFORMATION beyond the surface of a story, ensuring they get diverse perspectives and verify Facts that we learn and obtain about a place, information before accepting it as true person, or thing General Knowledge Descriptions and answers to the unknown o having a broad knowledge base allows Aids our decision-making process media users to critically analyze the Knowledge that empowers us information they consume INFORMATION LITERACY o this helps them understand context, make informed judgments, and is defined as "the ability to know when there is a recognize biases or misinformation need for information, to be able to effectively more easily use that information for the issue or problem at Ability to write hand" o the capacity to clearly and effectively express ideas is important for those TECHNOLOGY LITERACY sharing media content, whether It is the ability of an individual, working through blogs, posts, or comments independently and with others, to responsibly, o writing skills allow responsible users to appropriately and effectively use technology communicate their viewpoints tools to access, manage, integrate, evaluate, thoughtfully and contribute create and communicate information. meaningfully to discussions 2|Media and Information Literacy Revie wer by Ms. Lee Objective o a responsible media user seeks to maintain objectivity, approaching media content without letting personal biases cloud their interpretation o they consider facts, evaluate multiple viewpoints, and refrain from spreading false or biased information Ethical & Professional o acting with integrity, a responsible media user follows ethical guidelines when consuming or sharing media Electronic Age/Era o this means respecting privacy, giving o 1930s - 1980s credit to original sources, avoiding o the invention of transistor plagiarism, and refraining from harmful ushered in this age or malicious communication o people harnessed the power of o they are also mindful of their impact on transistors that led to transistor others and society when engaging with radio, electronic circuits and the media. early computers o in this age, long distance SESSION 4 communication became more MELC: Explain how the evolution of media efficient from traditional to new media shaped the values and norms of people and society EVOLUTION OF MEDIA Pre-Historic Age/Era o before 1700 o People discovered fire, developed Information Age/Era paper from plants and forged o 1980s - present weapons and tools with stone, o the internet paved the way for bronze, copper, and iron. faster communication and the o aka Stone Age and Metal Age creation of social network o writing had not yet existed o Moreover, voice, image, sound, o pre-historic men learned to etch and data are now digitalized and sketch on caves o people advanced the use of microelectronics with the invention of electronic computers, mobile devices and wearable technology o offers endless possibilities Industrial Age/Era o 1700s - 1930s o People used the power of steam, developed machine tools, established iron production, and the manufacturing of various products (including books through the printing press) o technology shifted from using hand tools to operating power- driven machines o the concept of mass production was introduced o has improved the people’s way of living 3|Media and Information Literacy Revie wer by Ms. Lee HOW DOES THE EVOLUTION OF MEDIA FROM TRADITIONAL TO NEW MEDIA SHAPED THE VALUES AND NORMS OF PEOPLE AND SOCIETY? Persuasiveness o the world has grown more and more dependent on media o clout/bandwagon Information Source o various platforms have become the go-to place whenever we want to know something New Media Entertainment Source o Content organized and o a wide selection of choices are distributed on digital platforms made available suitable to anyone’s liking o most obvious function of media Entertainment Source o a wide selection of choices are made available suitable to anyone’s liking Binding Influence o people rely on media in our daily lives o reliance=dependence MEDIA CONVERGENCE SESSION 5 The co-existence of traditional and new media. MELC: Compare and contrast how one The co-existence of the types of media allowing particular issue or news is presented content to flow across various platforms. through the different types of media (print, The ability to transform different kinds of media broadcast, online) into digital code. TYPES OF MEDIA Print Media o Media consisting of paper and ink o Reproduced in a printing process that is traditionally mechanical SESSION 6 MELC: Contrast indigenous media to the Broadcast Media more common sources of information such o Media that reach target as library, internet, etc audiences using airwaves as the transmission medium. SOURCES OF MEDIA AND INFO Library o it is a place in which literacy, musical, artistic or reference 4|Media and Information Literacy Revie wer by Ms. Lee materials are kept for use but not fields like technology or current events, for sale. timeliness is critical o Types of Library Authority ▪ Academic Library o Authority refers to the credibility and ▪ Public Library expertise of the author or source ▪ School Library ▪ Special Library SKILLS IN DETERMINING THE RELIABILITY OF Indigenous Media INFORMATION o is defined as forms of media o Check the author expression conceptualized, produced and circulated by o Check the date of publication or if it is u[-to-date indigenous people around the o Check for citations globe as vehicles for o Check the domain or owner of the site or page communication o.com – commercial o Forms of Indigenous Media o.gov – government ▪ Folklore o.edu – educational ▪ Gatherings and Social o.org – nonprofit organization Organizations o.mil - military ▪ Direct Observations ▪ Records SESSION 7 ▪ Oral Instructions Internet MELC: Present an issue in varied ways to disseminate information using the codes, o it is a global computer network providing a variety of information convention, and language of media and communication facilities, MEDIA CODES consisting of interconnected networks using standardized are systems of signs which create meaning communication protocols is divided into: o Evaluating Info from the o Symbolic Codes Internet o Written Codes ▪ Authorship o Technical Codes ▪ Publishing Body ▪ Accuracy and Verifiability SYMBOLIC CODES ▪ Currency are social in nature, this means is that these THINGS TO CONSIDER IN EVALUATING INFORMATION codes live outside the media product themselves but would be understood in similar ways in the Reliability ‘real life’ of the audience o This refers to whether the information is Symbolic Codes include the following: consistent and dependable. Reliable o Setting sources are those with a track record of ▪ is the time and place of the accuracy, objectivity, and narrative. professionalism o Mis En Scene o Check if the source has a reputation for ▪ refers to the description of all providing well-researched and unbiased the objects within a frame of content the media product and how Value they have been arranged. o The value of information lies in its ▪ Includes Set design, Props, usefulness or relevance to your needs Costume, Make-up, Staging and o It’s important to consider if the Composition, Blocking/Leveling information adds depth or new insights o Acting to the subject matter ▪ the portrayal of in media Accuracy products and contribute to o This involves verifying that the facts and character development, data presented are correct and free creating tension or advancing from errors the narrative. Timeliness ▪ Includes Facial Expression, Body o Consider the age of the information and Language, Vocal Qualities, whether it is up-to-date. In fast-moving Movement, Body Contact 5|Media and Information Literacy Revie wer by Ms. Lee o Color ▪ Color has highly cultural and strong connotations. ▪ Must consider what’s the dominant color, contrasting foils and color symbolisms TECHNICAL CODES are codes that are specific to a media form and do not live outside of them. o Story Conventions Technical Codes include the following: ▪ are common narrative o Camera Work structures and understandings ▪ refers to how the camera is that are common in story operated, positioned and telling media products. moved for specific effects. o Editing ▪ is the process of choosing, manipulating and arranging images and sound. o Audio ▪ is the expressive or naturalistic use of sound. o Lighting ▪ is the manipulation of natural or artificial light to selectively highlight specific elements of o Genre Conventions the scene. ▪ refers to the distinct traits that define specific genres (themes, WRITTEN CODES style, tone, characters, and settings associated with are the formal written language used in a media particular genres) product ▪ Romance, Horror, Sci-Fi, can be used to advance a narrative, Fantasy, Mysteru, Comedy, communicate information about a character or Musical, etc issues and themes in the media product. Examples of Written Codes: o Language Used (tone, structure, vocabulary, diction) SESSION 8 o Headlines/Titles/Captions MELC: Cite practical situation when to o Taglines apply knowledge in cybercrimes like o Subtitles intellectual property, copyright, etc. o Font and Typography CYBERCRIME MEDIA CONVENTIONS refers to the criminal activities carried refer to the widely accepted ways in which out by means of gadgets like computers media forms, genres, and products are created, or internet structured, and understood. R.A. NO. 10175 Media Conventions include the following: o Form Conventions aka CYBERCRIME PREVENTION ACT OF ▪ refer to the technical and 2012 structural features specific to a a law in the Philippines that was particular media form or approved on September 12, 2012 platform. a law that aims to address legal issues ▪ are the certain ways we expect concerning online interactions and the types of media’s codes to be internet arranged. 6|Media and Information Literacy Revie wer by Ms. Lee R.A. NO. 10175 OFFENSES: to the owner of the rights in an original Offenses against the confidentiality, work such as integrity and availability of computer literary and artistic data and systems works. o Illegal access of computer system must be (hacking, phishing, etc) TANGIBLE- o Illegal interception (wiretapping) meaning has been o Data interference (via virus) written / recorded, o System interference (via virus) etc o Misuse devices (data privacy, ▪ Trademark malware, illegal activities) is a word, a group Computer-related Offenses of words, sign, o Forgery (falsifying documents) symbol, or a logo o Fraud (intentional deception to that distinguishes gain something) your business’s o Identity Theft goods or services Content-related Offenses from those of other o Cybersex traders. o Child Pornography ▪ Patent o Selling of Prohibited Products is an exclusive right R.A. NO. 10175 PENALTIES AND FINES: granted for a new, inventive, & useful Penalties product. o Imprisonment ▪ Min 6 yrs and 1 day to 20 PLAGIARISM yrs o is when someone passed off the o Fine work of someone else as one’s ▪ Individual Min 200K own or without acknowledgment ▪ Corporate Max 10M or citation of the source. COMPUTER ADDICTION EXAMPLES OF CYBERCRIMES o The excessive use of computers to INTELLECTUAL PROPERTY the extent that it interferes with o refers to the creation of an daily life. individual’s intellectual pursuit. DIGITAL DIVIDE o WHY PROMOTE AND PROTECT o An economic inequality between IP? groups in terms of access to, use ▪ The progress and well-being of, or knowledge of ICT of humanity depend on its HACKING ability to make and invent o refers to the practice of modifying new works in the areas of or altering computer software and technology and culture. hardware to accomplish a goal ▪ The legal protection of new that is considered to be outside creations encourages the the creator’s original objective commitment of additional o Penalty resources for further ▪ 6-12 yrs imprisonment innovation. o Fine ▪ The promotion and protection ▪ 100k above of intellectual property spurs ▪ Depends on the economic growth, creates gravity/graveness of act new jobs and industries, and PHISHING enhances the quality and o refers to the attempt of obtaining enjoyment of life. sensitive information such as o Penalty usernames, passwords and credit ▪ 3-6 yrs imprisonment card details, often for malicious o Fine reasons, by disguising as a ▪ 50K-150K trustworthy entity in an electronic o IP includes: organization. is the legal o Penalty protection extended ▪ 2yrs to 10 yrs 7|Media and Information Literacy Revie wer by Ms. Lee o Fine internet, social ▪ Not less than 50K but not media platforms, or more than 500K other digital ILLEGAL DOWNLOADING communication o refers to obtaining files that you channels. do not have the rights to use from the internet. DIGITAL PIRACY o refers to the practice of illegally copying and/or selling digital music, video, computer software, etc o Penalty ▪ 1-3 yrs of imprisonment o Fine ▪ 500K to 2M IDENTITY THEFT o refers to the deliberate use of someone else’s identity, usually as a method to gain advantage or benefits using the other person’s name CYBERBULLYING o bullying that takes place online, or using electronic technology (cellphones, computers, tablets) over communication tools ▪ Slander/Oral Defamation including social media sites, text is a false statement messages, chat, and websites. spoken orally that DEFAMATION defames a person’s o refers to any false statement that character. causes damage to a person’s This could be: reputation. o an interview o 2 Types of Defamation: o podcast ▪ Libel o speech on is a false statement TV/vlog/vid in written form that eo destroys a person’s reputation. This could be: o a blog comment o an article published on the media o a post published on social networks o an online review. ▪ Cyberlibel refers to the act of defaming or damaging someone's reputation using electronic means, such as the 8|Media and Information Literacy Revie wer by Ms. Lee

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media literacy communication information processing social impact
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