Human Performance Notes PDF

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PrudentMaracas4112

Uploaded by PrudentMaracas4112

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human performance engineering psychology visual perception cognitive psychology

Summary

These notes cover the topic of human performance, providing details on engineering psychology concepts, principles, and applications. They cover theories and examples related to human-computer interaction, visual perception, and spatial cognition. Relevant aspects of visual perception and human factors are also explored.

Full Transcript

Lesson 1: Engineering Psychology and Human Performance ====================================================== **Engineering Psychology**: Theory-based principles of system design and training/instructions **Human Performance:** limits of performance (usually speed, accuracy and attention demands);...

Lesson 1: Engineering Psychology and Human Performance ====================================================== **Engineering Psychology**: Theory-based principles of system design and training/instructions **Human Performance:** limits of performance (usually speed, accuracy and attention demands); with emphasis on those that matter for design - - **Cog psych VS Engineering Psych** +-----------------------------------+-----------------------------------+ | Pure Theoretical Cognitive psych | Engineering Psych | +===================================+===================================+ | Control everything | You cant' | | | | | | Do Control what matters most | | | | | | Look to lit and common sense | | | regarding variables you need not | | | control because they only account | | | for small effect | +-----------------------------------+-----------------------------------+ | Stat sig p\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ![](media/image20.png) ![](media/image39.png) - - - - - Lesson 5: Applications of SDT ============================= **Abnormalities in medical imaging is the prototypical application** - - - - **Recognition memory applications: eye witness** - - - - - - - - - **Alarms and Alerts** - - - - - - - - - - - - - - - **AFA Problem: What is to be done?** - - - - - - - - **Vigilance Decrement:** low d', high beta - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 6: Selective Attention, Scanning, Noticing, and Searching ================================================================ - **Role of attention in visual perception** - - - - **Supervisory Control** - - - **SEEV model predicts scanning** - - - - - - - - - - - - - - - - - - - - - - - - - **Optimal display design and layout:** - - - - - - - - - - - - - **Visual Search:** when you scan for a target you expect to be there - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 7: Parallel Visual Processing ==================================== **Theories of visual perception and attention :** how do the attentional system "group" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - **Summary of visual perceptions and attention** - - - - - - **Divided attention** - - ![](media/image36.png) **The Proximity Compatibility Principle** - - - - - - - - - - - - - - - - - - - - - - - - 3d and depth perception: - - - - - - - - - Lesson 8: Spatial Displays ========================== **Graphs** - - - - - - - - - - - - - - - - - - - - - - **Dynamic Displays:** the importance of display compatibility and the mental model - - - - - - - - - - - - **Color compatibility** - - - Lesson 9: Depth Perceptions =========================== **Ego motion:** moving through space **Depth perception: 2 visual systems** - - - - - - - - **Biases in direct perception of egomotion** - - - - - - - - - - - - - - - - **3D Depth Perception**: how we judge depth and distance along the viewing axis - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 10: Spatial Cognition ============================ Spatial cognition involves two aspects of working memory: spatial & verbal **Taxonomy of spatial tasks** - - - - - - - ![](media/image41.png) - - - - - **Track up maps are good because they eliminate mental rotation** - - - - - **General 3D FORT model** - - - - - **3D maps: 3D or not?** - - - - - - - - - - - - - 3D maps: design solutions ========================= - - - - - - - - - - - **Environmental Design** - - - - - - -

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