Human Performance Notes PDF
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These notes cover the topic of human performance, providing details on engineering psychology concepts, principles, and applications. They cover theories and examples related to human-computer interaction, visual perception, and spatial cognition. Relevant aspects of visual perception and human factors are also explored.
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Lesson 1: Engineering Psychology and Human Performance ====================================================== **Engineering Psychology**: Theory-based principles of system design and training/instructions **Human Performance:** limits of performance (usually speed, accuracy and attention demands);...
Lesson 1: Engineering Psychology and Human Performance ====================================================== **Engineering Psychology**: Theory-based principles of system design and training/instructions **Human Performance:** limits of performance (usually speed, accuracy and attention demands); with emphasis on those that matter for design - - **Cog psych VS Engineering Psych** +-----------------------------------+-----------------------------------+ | Pure Theoretical Cognitive psych | Engineering Psych | +===================================+===================================+ | Control everything | You cant' | | | | | | Do Control what matters most | | | | | | Look to lit and common sense | | | regarding variables you need not | | | control because they only account | | | for small effect | +-----------------------------------+-----------------------------------+ | Stat sig p\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   - - - - - Lesson 5: Applications of SDT ============================= **Abnormalities in medical imaging is the prototypical application** - - - - **Recognition memory applications: eye witness** - - - - - - - - - **Alarms and Alerts** - - - - - - - - - - - - - - - **AFA Problem: What is to be done?** - - - - - - - - **Vigilance Decrement:** low d', high beta - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 6: Selective Attention, Scanning, Noticing, and Searching ================================================================ - **Role of attention in visual perception** - - - - **Supervisory Control** - - - **SEEV model predicts scanning** - - - - - - - - - - - - - - - - - - - - - - - - - **Optimal display design and layout:** - - - - - - - - - - - - - **Visual Search:** when you scan for a target you expect to be there - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 7: Parallel Visual Processing ==================================== **Theories of visual perception and attention :** how do the attentional system "group" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - **Summary of visual perceptions and attention** - - - - - - **Divided attention** - -  **The Proximity Compatibility Principle** - - - - - - - - - - - - - - - - - - - - - - - - 3d and depth perception: - - - - - - - - - Lesson 8: Spatial Displays ========================== **Graphs** - - - - - - - - - - - - - - - - - - - - - - **Dynamic Displays:** the importance of display compatibility and the mental model - - - - - - - - - - - - **Color compatibility** - - - Lesson 9: Depth Perceptions =========================== **Ego motion:** moving through space **Depth perception: 2 visual systems** - - - - - - - - **Biases in direct perception of egomotion** - - - - - - - - - - - - - - - - **3D Depth Perception**: how we judge depth and distance along the viewing axis - - - - - - - - - - - - - - - - - - - - - - - - - - - Lesson 10: Spatial Cognition ============================ Spatial cognition involves two aspects of working memory: spatial & verbal **Taxonomy of spatial tasks** - - - - - - -  - - - - - **Track up maps are good because they eliminate mental rotation** - - - - - **General 3D FORT model** - - - - - **3D maps: 3D or not?** - - - - - - - - - - - - - 3D maps: design solutions ========================= - - - - - - - - - - - **Environmental Design** - - - - - - -