Summary

This document appears to be an outline or notes for an ETECH midterm exam. It covers foundational topics in ICT, including the internet, web technologies, and emerging trends.

Full Transcript

WEEK 1- (E-TECH) Internet - a vast network of interconnected computers and devices that enable the exchange of information and communication between users - global system of interconnected computer networks that use the Internet Protocol Suite(/) CIP IP to link billions of devices wo...

WEEK 1- (E-TECH) Internet - a vast network of interconnected computers and devices that enable the exchange of information and communication between users - global system of interconnected computer networks that use the Internet Protocol Suite(/) CIP IP to link billions of devices worldwide Vinton Gray Cerf - an American Internet Pioneer recognized as one of the Father of the Internet. "The Internet lives, where anyone can access it." TCP/IP (Transmission Control Protocol/Internet Protocol) – A unique string of numbers separated by periods that identifies each computer using the Internet Protocol to communicate over a network. - fundamental communication protocols for the Internet enabling data transmission between devices WWW (World Wide Web) – a software system of interlinked hypertext documents and multimedia content that is accessed via the internet. Tim Berners-Lee - an English computer scientist best known as the inventor of the World Wide Web, the HTML markup language, the URL system, and HTTP. Domain Name - A human-readable address used to identify and access websites (e.g., www.example.com) instead of numeric IP addresses. DNS (Domain Name System) - hierarchical system that translatesdomain names into IP addresses allowing users to access websites using human-friendly names. HTTP/HTTPS (HyperText Transfer Protocol/Secure) – used for transferring data over the, web with HTTPS providing encrypted communication for secure transactions. URL (Uniform Resource Locator) - used to access specific resources on the Internet such as web pages images or files. HTML (HyperText Markup Language) - standard language used to create and design web pages and web applications Web Browser – software applications (e.g., Chrome, Firefox) used to access and display content on the world wide web Web Server – a computer system that hosts websites and delivers web pages to users over the internet. ISP (Internet Service Provider) – provides individuals and organizations with access to the internet Router - A device that forwards data packets between computer networks, directing Internet traffic efficiently. VPN (Virtual Private Network) - A service that encrypts your Internet connection, and hides your online activity providing privacy. SEARCH ENGINE - A software system designed to search for information on the Internet such as Google or Bing, helping users find relevant web pages. INFORMATION AND COMMUNICATIONS TECHNOLOGY Information – is processed or organized data that has meaning and context, making it useful for decision-making and understanding. refers to knowledge conveyed through various forms, such as text, images, or audio, that helps individuals learn and solve problems. encompasses the content shared between individuals or systems, including facts, instructions, and messages that facilitate communication and understanding. Communication – the process of sending and receiving messages, information, or ideas between individuals or groups involves various methods, including verbal, non-verbal, written, and digital means, to convey thoughts and facilitate understanding. Effective communication includes not only the transmission of information but also the reception and response to ensure mutual understanding and interaction. INFORMATION AND COMMUNICATIONS TECHNOLOGY - deals with the use of different communication technologies such as mobile phones, telephone, and internet to locate, convert, store, process, transmit, and retrieve information from anywhere, anytime. Trends in ICT - These innovations cater to the needs of the people that benefit most out of ICT. Whether it is for business or personal use, these trends are the current front runners in the innovation of ICT. Artificial Intelligence (AI) - is the broader concept of enabling a machine or system to sense, reason, act, or adapt like a human. Machine Learning (ML) - ML is an application of AI that allows machines to extract knowledge from data and learn from it autonomously. 5G Technology – is the fifth-generation technology standard for cellular networks, which cellular phone companies began deploying worldwide is 2019, and is the successor to 4G technology that provides connectivity to most current mobile phones. Internet of Things (IoT) - are the network of physical objects—“things”—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the internet. Cloud Computing - is the delivery of computing services—including servers, storage, databases, networking, software, analytics, and intelligence—over the internet (“the cloud”). Cybersecurity - is the practice of protecting systems, networks, and programs from digital attacks. Blockchain Technology - is an advanced database system that enables transparent information sharing within a business network. It organizes data into blocks, which are then connected in a chain. Augmented Reality (AR) and Virtual Reality (VR) AR: Technology that overlays digital information on the real world. VR: Technology that creates a fully immersive virtual environment. Quantum Computing - is an interdisciplinary field that integrates computer science, physics, and mathematics to use quantum mechanics for solving complex problems more quickly than classical computers. Digital Transformation - integration of digital technologies into all areas of a business to improve processes and value delivery. Robotics and Automation - refer to the design, construction, and use of robots and automated systems to perform tasks traditionally carried out by humans. These fields aim to increase efficiency, precision, and safety in various industries through the use of mechanical devices, computer systems, and control technologies. Remote Work and Collaboration Tools - enable people to work from different locations and collaborate effectively online. DIGITAL NATIVE - is a person who has grown up in the digital age, typically familiar with and proficient in using digital technology and the internet from an early age. This generation is characterized by their comfort with and reliance on technology for communication, learning, and daily activities. Common ICT Platforms - is a foundational framework or environment that allows other software or applications to run, interact, or be built upon. It provides the underlying and services that enable different types of applications and services. Social Media Platforms - are tools and services that allow users to create, share, and interact with content and other users. Examples include Facebook, Twitter, and Instagram. Content Management Systems - Software applications that allow users to create, manage, and modify digital content on websites without needing specialized technical knowledge. Learning Management Systems (LMS) -Software platforms designed to manage, deliver, and track educational courses and training programs. On-demand platforms - Are services or systems that provide users with instant access to content, services, or resources as needed, rather than requiring them to follow a set schedule. Search Engines - Online tools that index and retrieve information from the web based on user queries. Online-video platforms - A service offering comprehensive tools for creating, customizing, publishing, and managing videos online. WEEK 2 ONLINE THREATS Online Threats – category of cybersecurity risks that may cause an undesirable event or action via the internet. Made possible by end-user vulnerabilities, web service developers/operators or web services themselves. Regardless or intent or cause, the consequences of a web threat may damage both individuals and organizations. Note: all types of viruses are malware, but not all types of malware are viruses COMMON TYPES of MALWARE Viruses: a type of malware that replicates itself by attaching to other programs or files. Trojans: appears to be harmless but allows an attacker to access a computer system remotely. Ransomware: encrypts a victim’s files or locks their device and demands payment in exchange for the decryption key or unlock code. Spyware: is designed to gather sensitive information about a user without their knowledge or consent. Adware: displays unwanted advertisements on a victim’s device. Rootkits: gives an attacker unauthorized access to a computer system by hiding their presence from the operating system and other security software. Keyloggers: records every keystroke made on a victim’s device, including passwords, credit card numbers, and other sensitive information. Botnets: a network of infected devices that can be controlled remotely by an attacker to conduct DDoS attacks, send spam emails, or steal sensitive information. Worms: replicates itself by spreading from computer to computer without the need for human interaction. Backdoors: creates a secret entrance into a computer system, allowing an attacker to access the system remotely without being detected. Logic Bombs: designed to cause damage or disruption when specific conditions are met, such as a certain date or event. Scareware: pretends to be antivirus software and claims to detect non-existent threats on a victim’s device in order to trick them into purchasing fake antivirus software. ONEL DE GUZMAN – creator/coder of the ILOVEYOU worm/virus in the year 2000. SOURCES of MALWARES Phishing – spam emails with malicious attachments or links that can download malware onto your device Malicious Websites – visiting compromised websites, especially those with poor security, can infect your device with malware Torrents – free software, pirated software, or cracked versions of software can contain malware. Shared Networks – sharing files on untrusted networks or peer-to-peer file sharing platforms can spread malware COMMON TYPES OF VIRUS File-Infecting Virus – attaches itself to an executable program. It is also called a parasitic virus which typically infects files with.exe or.com extensions. Macro Virus – written in the same macro language used to create software programs such as Microsoft excel or word. They spread through infected documents Browser Hijackers – targets and alters your browser settngs. It is often called a browser redirect virus because it redirects your browser to other malicious websites that you don’t have any intentions of visiting. Resident Virus – loads into the system memory (RAM) when the infected system boots up. Multipartite Virus – consists of multiple components, each with its own specific function. These components can be stored in different locations on the infected system, such as in the boot sector, in the operating system’s memory, or in other parts of the file system. OTHER COMMON COMPUTER THREATS Hacking – the act of identifying and then exploiting weaknesses in a computer system or network, usually to gain unauthorized access to personal or organizational data WiFi Eavesdropping – also known as an “evil twin” attack, it can involve a hacker stealing data while on a public, unsecured wifi network. Cyberbullying – (cyber harassment) a form of bullying or harassment using electronic means. WEEK 3 Microsoft Word - is a Graphical word processing program that users can type with. Its purpose is to allow users to type and save document. Similar to other word processors, it has helpful tools to make documents. INTEGRATING IMAGES AND EXTERNAL MATERIALS 1.) Pictures: generally, these are electronic or digital pictures or photographs you have saved in any local storage device 3 COMMON TYPES of PICTURE FILES:.JPG (Joint Photographic Experts Group).GIF (Graphics Interchange Format).PNG (Portable Network Graphic) 2.) Clip Art - This is generally a.GIF type; line art drawings or images used as generic representation for ideas and objects that you might want to integrate in your document 3.) Shapes - These are printable objects or materials that you can integrate in your document to enhance its appearance or to allow you to have some tools to use for composing and representing ideas or messages. 4.) Smart Art - these are predefined sets of different shapes grouped together to form ideas that are organizational or structural in nature. 5.) Chart. - Another type of material that you can integrate in your Word document that allows you to represent data characteristics and trends 6.) Screenshot - Sometimes, creating reports or manuals for training or procedure will require the integration of a more realistic image of what you are discussing on your report or manual. IMAGE PLACEMENT In line with text - This is the default setting for images that are inserted or integrated in your document. It treats your image like a text font with the bottom side totally aligned with the text line. Square - This setting allows the image you inserted to be placed anywhere within the paragraph with text going around the image in a square pattern like a frame. Tight - This is most the same as the square setting, but here the text “Hugs” or conforms to the general shape of the image. This allows you to get a more creative effect on your document. Through - This setting allows the text on your document to follow even tighter, taking the contours and shape of the image. Top and bottom - This setting pushes the texts away vertically to the top and or the bottom of the image so that the image occupies a whole text on its own as in example Behind text - This allows image to be dragged and placed anywhere on your image look like a background. In front of text - As it suggest, this setting allows your image to be placed right on top of the text as if your image was dropped right on it. MAIL MERGING Mail Merge - most powerful and commonly used features of Microsoft Word allows you to create documents and combine or merge them with another document or data file Commonly used when sending out advertising materials to various recipients WEEK 4 Microsoft Excel - is a spreadsheet software used for organizing, analyzing, and visualizing data through rows and columns, offering tools for calculations, charts, and data manipulation. It is widely utilized in diverse fields to streamline tasks involving numerical information and data management. Importance of MS Excel: Easy Arithmetic Solutions Formatting Options Availability of Online Access Charts for Analysis Bring all the data in one place The Anatomy of Formula A formula is an expression which calculates the value of a cell. Functions are predefined formulas and are already available in Excel. BASIC EXCEL FORMULAS: Addition (+) Subtraction (-) Multiplication(*) Division (/) *type before the formula, thus:=a1+a2 WEEK 5 Presentation Skills - Are the skills you need in delivering effective and engaging presentations to a variety of audiences. These skills cover a variety of areas such as the structure of your presentation, the design of your slides, the tone of your voice and the body language you convey 1. Microsoft Powerpoint a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc. It was released on April 20, 1987, initially for Macintosh computers only and called PRESENTER. After 3 months of its creation, it was acquired by Microsoft. The first version of this program, when introduced by Microsoft was MS PowerPoint 2.0 (1990). It is a presentation-based program that uses graphics, videos, etc. to make a presentation more interactive and interesting. The file extension of a saved Powerpoint presentation is “.ppt”. A PowerPoint presentation comprising slides and other features is also known as PPT 2. Prezi A web-based tool for creating presentations (called prezis for short) founded in 2009 in Hungary. Instead of using slides, prezi uses a canvas-based approach. it is run entirely through your web browser, meaning there will be fewer compatibility issues than with other programs like other presentation tools 3. Apple Keynote a presentation software application developed as a part of the iWork productivity suite by Apple Inc. a sleek and sophisticated presentation software for Apple users. The file extension of a saved Keynote presentation is “.key”. 4. Google Slides Google Slides is a presentation program included as part of the free, web-based Google Docs Editors suite offered by Google. Google Slides is available as a web application, mobile app for: Android, iOS, Microsoft Windows, BlackBerry OS and as a desktop application on Google's ChromeOS. Users can import and export graphics, text formats, PDFs and even PowerPoint presentations without hassle. They can also publish their creations to the Internet quickly and easily. Structure is important because a well-organized presentation creates an impression that you know what you are talking about and you will gain the audience's trust and they will be more likely to listen to you. A structure provides a logical flow so that you can provide the information that the audience needs to follow your presentation. Audience Purpose Audience Pre-assessment Opening your Presentation/Bridge Body of the presentation Closing your presentation Creating an Effective Presentation: 1. Minimize - Minimize the number of slides to keep the audience attentive to what the speaker is saying. Most information should still come from the speaker. 2. Clarity - Use a font style that is easy to read. Make sure the fonts are big enough to be read by the audience in a distance. 3. Simplicity - limit the content to six lines and seven words per line. This is known as the 6x7 rule. Use bullets or short sentences. Summarize the information to have your audience focus on what the speaker is saying. 4. Visuals - Use graphics and images to help get your audience attention but not too many to distract them. 5. Consistency - Avoid having different font styles and backgrounds. Make your slides uniform. 6. Contrast - It is easier to read on screen if you will use light font on dark background and vice versa. Ribbon - The Ribbon contains all the commands you will need to perform common tasks in PowerPoint. It has multiple tabs, each with several groups of commands. Home - The Home Tab is used to perform many of the common tasks such as changing fonts, cutting and pasting text and images into presentations, changing paragraph formats, drawing objects, and editing text Insert - The Insert Tab is used to perform many of the common tasks such as inserting pictures, shapes, charts, links, text boxes, videos, and more. Design - The Design Tab is used to add a theme or color scheme or format the slide background of your presentation to enhance its visual appeal. Slide Transition - The Slide Transition Tab is used to add different motion effects that occur in the Slide Show view when you move from one slide to the next during a presentation. You can control the speed, add sound, and even customize the properties of transition effects Animation - The Animation Tab is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features and then animated slide-by-slide or by using Custom Animation. The animation is divided into three parts: Entrance, Emphasis, and Exit. Slideshow - The Slide Show Tab is the collection of pages arranged in a sequence that contains text and images for presenting to an audience. It often refers to a Microsoft PowerPoint presentation. Review - The Review Tab contains everything you need to run Spell Check and the Thesaurus. But, in addition to those common tools, you also have full access to inserting comments into your presentation. The Proofing group on the Review tab contains all the proofing commands you need including Spelling & Grammar and Thesaurus. View - The View Tab allows you to look at your presentation in different ways, depending on where you are in the creation or delivery process. File - The File Tab is used for the behind-the- scenes stuff you do with a file, such as opening, saving, sharing, exporting, printing, and managing your presentation. HYPERLINKS Hyperlink - allows you to jump back and forth between specific slides in your presentation, to movie files that don't work on PowerPoint slides, to other files, or to a webpage (if you are connected to the Internet). WEEK 6 IMAGING AND ONLINE DESIGN FOR ONLINE ENVIRONMENT Image - Any visual object that's modified or altered by a computer or an imaginary object. -A representation of the external form of a person or thing in art. Graphic - A visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. Photo - Anything taken by a camera, digital camera, or photocopier. - Depict some real-world situations typically captured by a camera. IMAGE MANIPULATION TECHNIQUES - refer to the various methods and processes used to alter, enhance, or modify digital images. 1.) Cropping - This technique involves removing unwanted parts of an image by selecting and deleting specific areas. It helps to improve composition and remove distractions. 2.) Brightness Contrast Saturation - These adjustments help to enhance the overall appearance of an image by making it brighter or darker, increasing or decreasing contrast, and adjusting color vibrancy. 3.) Color Correction - This technique involves modifying the color balance, temperature, or tint of an image to correct any color irregularities or create aspecific mood. 4.) Sharpening Blurring - Sharpening is used to enhance the clarity and details of an image, while blurring is used to create a softer or more dream-like effect. 5.) Removing of Elements - Unwanted objects or people can be removed from an image using cloning or content-aware fill tools. Conversely, elements can be added to an image through various techniques like layering,masking, or compositing. 6.) Image Filter - Applying filters can dramatically change the appearance of an image by adding effects like black and white, sepia, vintage, orartistic styles. 7.) Distortion Perspective correction - These techniques involve correcting or distorting the perspective of an image to create a specific visual effect or to fix any distortions caused by the camera lens. 8.) Adding Text - Text or graphic overlays can be added to an image to convey information, create captions, or add creative elements. 9.) Collage - Combining multiple images into a collage or montage allows for creative storytelling or the creation of composite images LAYOUT - part of graphic design that deals of arranging visual elements. Elements of Layout: Text, Image, Line, Shape, White space PRINCIPLES OF DESIGN 1.) Balance - It refers to the arrangements of the elements in a work of art to create a sense of visual equilibrium or stability. - Balance can be asymmetrical, symmetrical, or radial. - It is about the relationship and size of one element to another 2.) Emphasis - It is concerned with the dominant feature or center of interest of a work of art. Artists use emphasis to draw their audience into the most important part of the composition. 3.) Contrast - It is the arrangement of opposite elements and effects in a work of art. Often, contrast directs the audience to a focal point. It also helps to emphasize, and create variety, visual interest, and drama. 4.) Repetition - It refers to one or two shapes the repetitive use of an element in a composition to create a visual echo or accent certain aspects of the work. 5.) Pattern - It is the repeated use of an element or a group of elements (motif) in a recurring and predictable arrangement called a sequence. 6.) Rhythm - It is a combination of elements repeated, but with variations. When motifs or elements are repeated, alternated, or otherwise arranged, the intervals between them or how they overlap can create rhythm and a sense of movement. 7.) Unity - Unity is the harmony of all visual elements in a composition. No single element takes over. TIPS for Creating a Layout Design| Create a mood board. Match your design to your content. Turn to templates to guide yourself. Create visual contrast. Play around with typography. Embrace white space. Experiment with the rules. INFOGRAPHICS: Information Graphics Used to represent information, statistical data, or knowledge in a graphical manner usually done in a creative way to attract the viewer’s attention. Visual presentations of information that use the element of design to display content. Express complex messages to viewers in a way that enhances their comprehension. Basically, using pictures, objects, and images in a way for the viewers to easily understand the message of a topic. Why do we use infographics? To communicate a message To present in a way that is compact and easy to comprehend. To analyze data in order to discover cause-and-effect relationships. To periodically monitor the route of certain parameters. 7 Principles in Creating an Infographics Unity - the states of being united or joined as a whole. Space - a continuous area or expanse which is free, available, or unoccupied. Hierarchy - a system or organization in which people or groups are ranked one above the other according to status or authority. Balance - an even distribution of weight enabling someone or something to remain upright and steady Contrast - the state of being strikingly different from something else in juxtaposition or close association. Scale - an instrument for weighing. Scales were originally simple balances (pairs of scales) but are now usually devices with an internal weighing mechanism housed under a platform on which the thing to be weighed is placed, with a gauge or electronic display showing the weigh Dominance – power and influence over others. ELEMENTS OF INFOGRAPHICS 1.) VISUAL 2.) CONTENT 3.) Knowledge Color coding Time frames Facts Graphics Statistics Deductions Reference icons References WEEK 7 ONLINE PLATFORMS - websites and applications that facilitate interactions and transactions between users. SOCIAL MEDIA PLATFORMS - allows users to share updates, photos, and videos, connect with friends and family, and discover new content and trends. They have become powerful tools for communication, self-expression, and community building E-COMMERSE PLATFORMS - have transformed the way we buy and sell products and services. These platforms provide businesses and individuals with the tools and infrastructure to create online stores, list products, process payments, and manage orders. COMMUNICATION PLATFORMS - have revolutionized the way we connect and collaborate with others, especially in remote and distributed work environments. It also enables teams to communicate and collaborate effectively regardless of their physical location. MOBILE APPLICATIONS - have become an essential part of our lives, enabling us to access information, services, and entertainment on the go. These apps offer convenience, connectivity, and entertainment, enhancing our daily experiences and enabling us to stay productive and connected wherever we are. GAMING PLATFORMS - offer a wide range of games, online multiplayer capabilities, and social features, allowing gamers to connect, compete, and collaborate with others around the world. SREAMING PLATFORMS - These platforms offer a vast library of content, personalized recommendations, and convenient access across multiple devices, providing users with endless entertainment options. ONLINE LEARNING PLATFORMS - offer a wide range of courses and educational resources, allowing learners to enhance their knowledge and skills in various subjects and disciplines. ONLINE PAYMENT PLATFORMS - allow users to send and receive money online, make online purchases, and manage their finances securely and conveniently. Purposes of Online Platforms: Connecting People and Fostering Communities Facilitating Transactions and E-commerce Proving Entertainment and Content Consumption Different Models of Online Platforms Advertising-based Models Subscription-based Models Transaction-based Models Platform Governance Terms of service and community guidelines Content moderation policies Balancing freedom of expression and harmful contents Platform Regulation Antitrust laws and competition Regulation Data protection and privacy regulations Content moderation and harmful content law Platform Competition Market dominance and monopolistic practices Strategies for gaining market Share Consumer choice and platform diversity Online Platforms in Action E-commerce platforms transforming retail Social media platforms revolutionizing communication On-demand platforms distrupting traditional industries BASIC WEB DESIGN PRINCIPLES AND ELEMENTS The Importance of Layout in Web Design The layout of a web page plays a crucial role in its overall design. A well-designed layout helps to create a visually appealing and user-friendly website. Grids, white space, and visual hierarchy are important elements of layout that can greatly impact the user Role of Color in Web Design Color is a powerful tool in web design. It can evoke emotions, convey meaning, and create visual interest. Understanding color theory and using a well-thought-out color palette can greatly enhance the overall design of a website. Importance of Typography in Web Design Typography plays a vital role in web design. The right choice of fonts, establishing a clear Hierarchy, and ensuring readability are all important factors in creating an effective and visually appealing website. Use of Image in Web Design Images are a powerful tool in web design. They can capture attention, evoke emotions, and enhance the overall user experience. Using high-quality images and incorporating visual storytelling can greatly improve the impact of a website. Importance of Navigation in Web Design Navigation is a critical element of web design. Clear and intuitive menus, along with a well-designed user flow, are essential for helping users navigate a website and find the information they need. Importance of Responsive Design Responsive design is essential in today's mobile-first world. With the increasing use of mobile devices, it is crucial to ensure that websites are optimized for different screen sizes and provide a seamless user experience across devices. The Importance of User Experience in Web Design: User experience is at the core of web design. By focusing on the needs and expectations of users, we can create websites that are intuitive, easy to use, and provide a positive overall experience. Collaborative Development Refers to practice of multiple individuals working together on a project to achieve common goal. Involves sharing ideas, knowledge, and resources to improve the quality and efficiency of the development process. Importance of Collaborative Development: Harness Diverse Expertise Leverage Collective Intelligence Accelerate Innovation Overcome Individual Limitations Deliver Higher Quality Solutions Collaboration Challenges Communication Issues Conflict Resolution Time Zone Differences Uneven Contributions Version Control and Integration TEAM STRUCTURE AND DYNAMICS FOR ICT CONTENTS Collaborative development conforms to the following stages Planning and conceptualizing the content Resources Research for content Audience profiling Copywriting for ICT Projects Designing the Layout Developing and Constructing the ICT Project Curating content TEAM STRUCTURE Team Manager – or Content Strategist sets priorities, communicates with the executive team at the same time contributes/creates content. Editorial Manager – implements the strategy. Maintains an editorial calendar and hires/guides content writers and content producers (video and audio creators) and designers. Content Curator – inputs ideas into the organization by searching the Web for any interesting news, developments, and resources, regularly watching and listening for information, and filtering the best material. Content Syndicator – does the process of sharing out the content with third-party sites or on social media. Analytics Expert – constantly looking at data to determine what is working. Checking whether the content is meeting the objectives and goals of the site and determining the reaction of the visitors Website Manager – organizes and uploads the contents onto the website/s. Makes regular updates, monitoring, and assessment to ensure the website’s functionality and performance. ONLINE COLLABORATIVE TOOLS -Are software applications that enable multiple users to work together on a project or task remotely. - Are important in todays digital age as they facilitate seamless collaboration regardless of geographical location or time zone. FEATURES & BENEFITS OF DIFFERENT ONLINE COLLABORATIVE TOOLS Project Management Tools - Provides features such as task assignment and tracking, project timelines, gantt charts, team collaboration, file sharing, and progress monitoring. - Improves team coordination, enhances task organization and tracking, increases transparency, reduces errors, and improves project delivery and success rates. Communication tools - Provide a wide range of features, including instant messaging, video conferencing, voice calls, screen sharing, and document collaboration - Offer many benefits, such as enabling real-time collaboration, enhancing remote team communication, fostering quick decision-making, improving efficiency, and reducing the need for lengthy email threads. Collaborative Document Editing Tools - Offer features such as simultaneous editing, version control, commenting, track changes, and cloud storage File Sharing Tools - provide a platform for users to upload, share, and collaborate on files, with features such as version control and access control. Task Management Tools - are essential for organizing and tracking tasks efficiently. These tools provide features such as to-do lists, progress tracking, and deadline Brainstorming Tools - play a crucial role in fostering creativity and collaboration. These tools provide features such as virtual whiteboards and idea sharing to facilitate idea Version Control Tools - are crucial for managing document revisions and facilitating collaboration. These tools track changes made to files or documents, providing version history and conflict resolution capabilities Security and Privacy - protect sensitive information, prevent unauthorized access, and comply with data protection regulations Integration with other Tools - Integration of online collaboration tools enhances workflow efficiency, reduces manual effort, and improves data consistency, resulting in improved productivity. WEEK 8 MULTIMEDIA - multimedia = multi (various) + media(means of communication) - The combination of text, animated graphics, video, and sound delivered to you via electronic means. It is what appeals to users for entertainment, learning and research. - The primary characteristics of a multimedia system is the use of more than one kind of medium to deliver content and functionality. - “Reach Media Content” Multimedia is sometimes called rich media, provides more dynamic elements- in essence, this is the combination of multimedia and interactivity in an online environment. 5 Main Types of Multimedia 1.) Text - contents that expresses specific information. These are characters that are used to create words, sentences, and paragraphs. 2.) Images - contents that creates visually appealing designs. Digital representation of non – text information such as drawings, charts, or photographs. 3.) Video - refers to the moving picture, accompanied by sound such as a picture in television. Video element of multimedia application gives a lot of information in small duration of time. 4.) Audio - describes any sound or noise in a range the human ear can hear. 5.) Animation -the method by which still images are manipulated to create moving images. TYPES OF MULTIMEDIA 1.) Linear Multimedia - presents information and active content without any navigation control for viewer. 2.) Non - Linear Multimedia - presents information requiring users interactivity to control progress. The users control delivery of elements. 3.) Online Multimedia 4.) Offline Multimedia 5.) Hybrid Multimedia Multimedia Content you can find on some website Videos through video hosting sites Sound, Music, or Audio – you can now share your sound bites to others. Online games – game developers now create “browser – based games” Online test online survey forms and tests that automatically display the results when finished Courseware– online courses that stimulate the classroom online Podcast – episodic series of audio or text files streamed online Vodcast – episodic series of videos streamed online. USES OF MULTIMEDIA 1.) EDUTAINMENT – (Education + Entertainment) The goal of using the multimedia approach is to entertain the user while being unaware that he or she is actually learning in the process. 2.) BUSINESS COMMUNICATION - Product promotion, customer information, communication to employee. Multimedia multiplies the degree of effectiveness in promoting a product. 3.) ENTERTAINMENT - Entertainment industries produce computer games and develop animations or special effects for cartoons and movies. 4.) PUBLIC ACCESS OF INFORMATION - The ability of multimedia applications that allowed public access to information either online or offline. 5.) VIRTUAL REALITY - The advanced use of multimedia is what we call virtual reality. VR is a combination of video, stereo and computer graphics that attempts to create an interactive 3- dimensional environment

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