Study Notes on Creativity - PDF
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Arab Academy for Science and Technology
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These study notes cover various aspects of creativity, including its role in engineering and computer science. The document explores creative thinking techniques, such as mind mapping and SCAMPER, and discusses the importance of metacognition for learning. It also touches on concepts like bionics, motivation, and different theories related to creativity.
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**[Study notes ]** \#\#\# 1. Creativity in Engineering \- Key Traits: - Curiosity, openness to new experiences, willingness to take risks. - Ability to observe details, focus, and solve problems without fear. \- Examples: - Bullet Train: Earthquake-proof, inspired by kingfisher bird. ...
**[Study notes ]** \#\#\# 1. Creativity in Engineering \- Key Traits: - Curiosity, openness to new experiences, willingness to take risks. - Ability to observe details, focus, and solve problems without fear. \- Examples: - Bullet Train: Earthquake-proof, inspired by kingfisher bird. - Bagless Vacuum Cleaners: James Dyson's innovation. - Floating Wind Farms: Hywind Scotland generates power for 20,000 homes. - Translucent Roof: Atlanta stadium roof closes like a camera. \-\-- \#\#\# 2. Creativity in Computer Science \- Role of Creativity: - Essential for coding, problem-solving, and debugging. - Developers imagine solutions, iterate through code, and refine programs. \-\-- \#\#\# 3. Creative Thinking Techniques \- Mind Mapping: - Visual tool for organizing ideas. - Start with a central image, use colors, symbols, and keywords. \- SCAMPER: - Technique to modify existing ideas: 1. Substitute: Replace parts. 2. Combine: Merge parts. 3. Adapt: Change for new purposes. 4. Modify: Alter the product. 5. Put to other use: Find new uses. 6. Eliminate: Remove unnecessary parts. 7. Rearrange: Change the order. \- Six Thinking Hats: - White: Facts and data. - Red: Emotions and feelings. - Black: Risks and problems. - Yellow: Benefits and positives. - Green: New ideas and alternatives. - Blue: Manages the thinking process. \-\-- \#\#\# 4. Bionics \- Definition: Applying natural systems to modern technology. \- Example: Aircraft designs inspired by birds and insects. \- Six-Step Bio-Inspiration Strategy: 1. Attract attention. 2. Identify natural solutions. 3. Explore solutions. 4. Reformulate solutions. 5. Apply to design problems. \-\-- \#\#\# 5. Metacognition \- Definition: Awareness of one's own thought processes. \- Metacognitive Cycle: 1. Assess the task: Understand requirements. 2. Evaluate strengths/weaknesses: Identify gaps. 3. Plan an approach: Develop a strategy. 4. Apply strategies: Monitor progress. 5. Reflect and adjust: Learn and improve. \-\-- \#\#\# 6. Encoding Information \- Why Important?: - Solves problems and generates new ideas. \- Types of Encoding: 1. Semantic: Meaning of words. 2. Visual: Charts, maps. 3. Acoustic: Sound and speech. 4. Tactile: Touch-based. 5. Elaborative: Links new info to existing memories. \-\-- \#\#\# 7. Creative Marketing \- Definition: Combines brand recognition with audience emotions. \- Impacts: 1. Recognition: Builds brand loyalty. 2. Cost Efficiency: Higher ROI. 3. Innovation: Encourages team creativity. 4. Emotional Appeal: Connects with consumers. \-\-- \#\#\# 8. Theories of Creativity and Innovation \- Jenga Theory: Add/subtract elements to create something new. \- System Theory: Focuses on interrelationships in human systems. \- Functionalist Theory: Each part of society contributes to stability. \- Interpretive Theory: Creativity depends on individual perspectives. \- Radical Humanist Theory: Creativity requires a free mind. \-\-- \#\#\# 9. Motivation and Creativity \- Intrinsic Motivation: - Driven by personal satisfaction. - Enhances creativity. \- Extrinsic Motivation: - Driven by external rewards. - Can hinder creativity. \-\-- \#\#\# 10. Brainstorming Techniques \- Negative Brainstorming: Generate \"bad\" solutions to identify obstacles. \- Gallery Method: Write ideas on whiteboards, review others' ideas. \- Roleplaying: Adopt different perspectives (e.g., customer). \- Ideal Final Result: Envision the best solution without limitations. \-\-- \#\#\# 11. Concept Maps \- Definition: Diagram showing relationships between concepts. \- Key Features: 1. Concepts: Abstract ideas. 2. Linking Words: Describe relationships. 3. Hierarchical Structure: General to specific. 4. Focus Question: Defines the problem. 5. Cross-Links: Connect different domains. \-\-- \#\#\# 12. Vee Diagram \- Definition: Visual tool for analyzing complex problems. \- How to Use: 1. Start with a focus question. 2. Left side: Conceptual information (thinking). 3. Right side: Actions or experiments (doing). 4. Middle: Focus question bridges thinking and doing. \-\-- \#\#\# Key Takeaways: \- Creativity is essential in engineering, computer science, and marketing. \- Techniques like mind mapping, SCAMPER, and Six Thinking Hats enhance problem-solving. \- Metacognition helps in planning, monitoring, and evaluating learning. \- Encoding and retrieving information are crucial for creativity. \- Intrinsic motivation fosters creativity, while extrinsic motivation can hinder it. \- Concept maps and Vee diagrams are useful for organizing and analyzing ideas.