The History of Computers PDF

Summary

This document provides a comprehensive overview of the history of computers, from early counting tools like the abacus to the development of modern computers. It highlights key figures and milestones in computer evolution and also describes different types of computer hardware and software and covers the 10 different stages.

Full Transcript

**The History of Computers** **The history of computers is a long journey from simple counting tools to powerful machines we use today. Let's explore the main stages:** **1. Early Counting Tools** - **The Abacus (around 2400 BCE): The abacus is one of the first tools used for counting. It h...

**The History of Computers** **The history of computers is a long journey from simple counting tools to powerful machines we use today. Let's explore the main stages:** **1. Early Counting Tools** - **The Abacus (around 2400 BCE): The abacus is one of the first tools used for counting. It has beads that can be moved to help people add and subtract numbers. It was used in ancient civilizations like Mesopotamia and China.** **2. Early Mechanical Calculators** - **Pascal's Calculator (1642): In the 1600s, Blaise Pascal, a French inventor, created a machine that could do addition and subtraction using gears. This was one of the first mechanical calculators.** - **Leibniz's Machine (1671): Gottfried Wilhelm Leibniz improved Pascal's machine by making it capable of multiplication and division.** **3. Charles Babbage and Ada Lovelace (1800s)** - **Charles Babbage (1837): Charles Babbage designed a machine called the Analytical Engine, which is considered the first idea for a modern computer. Although he never built it, it had the basic parts of today's computers: input, memory, processing, and output.** - **Ada Lovelace: She worked with Babbage and wrote the first computer program, making her the world's first programmer!** **4. Electromechanical and Early Electronic Computers (1930s-1940s)** - **Alan Turing (1936): Turing designed the concept of a machine that could solve any problem by following instructions (algorithms). This idea helped shape modern computers.** - **Colossus (1943) and ENIAC (1946): During World War II, scientists built huge machines like the Colossus and ENIAC, which were some of the first electronic computers. They were used for military purposes, like breaking codes and calculating missile paths.** **5. First Generation Computers (1940s-1950s)** - **These early computers used vacuum tubes to process information. The machines were huge and very hot, using lots of electricity. One famous example is the UNIVAC I (1951), the first commercial computer used by businesses.** **6. Second Generation: Transistors (1950s-1960s)** - **Transistors were invented to replace vacuum tubes, making computers smaller, faster, and more reliable.** - **New programming languages like FORTRAN and COBOL made it easier to write instructions for computers.** **7. Third Generation: Integrated Circuits (1960s-1970s)** - **Integrated circuits (ICs) allowed computers to become even smaller. Multiple transistors could fit on a single chip. This made computers faster and cheaper to produce.** - **Mainframe computers were introduced and were used by big companies and government offices.** **8. Fourth Generation: Microprocessors (1970s-1990s)** - **Microprocessors were invented, putting the computer's brain (CPU) on a single chip. This made it possible to create personal computers (PCs) that individuals could use at home.** - **Famous examples are the Apple I and II (1976-77) by Steve Jobs and Steve Wozniak, and the IBM PC (1981).** **9. Modern Computers and the Internet (1990s-Present)** - **The Internet became popular in the 1990s, connecting computers worldwide and allowing people to share information easily.** - **Today's computers are much faster, smaller, and smarter. We use smartphones, tablets, and laptops. Computers are also used in cars, planes, and even in medical devices!** **10. The Future of Computers** - **In the future, computers may become even more powerful with things like Artificial Intelligence (AI) and quantum computing, allowing them to solve more complex problems than ever before.** **2. Computer Hardware and Functional Components: Modern I/O Units** A computer has different parts that help it work. These parts are called hardware. Let\'s look at some key parts: **Basic Parts of a Computer** - **Input Devices:** Help us give instructions to the computer. - **Examples:** Keyboard, mouse, microphone, touchscreen. - **Output Devices:** Help the computer show us results. - **Examples:** Monitor (screen), printer, speakers. - **Memory (RAM):** Temporary space where the computer stores information while it's working. - **Storage (Hard Drive or SSD):** Where information is saved for a long time (like photos and documents). - **CPU (Central Processing Unit):** The \"brain\" of the computer, which does all the thinking and calculations. - 1. Commencing with the **input unit**, **data** provided by the user is initially received and subsequently converted into binary format for computer comprehension. 2. The processed information is then directed to the **memory unit**, where it undergoes storage and processing. 3. The **CPU** accesses the pertinent data from **primary storage**, executing arithmetic and logical operations under the coordination of the control unit, ensuring the computer\'s seamless functionality. 4. Post-processing, the data is transferred to the storage unit, serving storage or additional processing purposes. 5. Ultimately, the **output unit** receives the finalized processed output. **Modern I/O Units** - **Touchscreens:** You can touch the screen to give commands to the computer. These are common in phones and tablets. - **Biometric Devices:** Devices that use your body to identify you, like fingerprint scanners on phones. - **VR Headsets:** Special glasses that let you see and interact with 3D worlds, like in video games. - **3D Printers:** A printer that creates real objects (like toys) from digital designs. **3. Software: Operating Systems and Application Packages** Software is what makes computers useful. It is like the instructions that tell the computer what to do. **Operating System (OS)** - **What is it?** The OS is the main software that runs the computer and allows other programs to work. Without it, a computer can\'t do anything. - **What does it do?** - It controls the hardware (like the keyboard and screen). - It helps you run programs (like games, browsers, and word processors). - **Examples:** Windows, macOS, Android, iOS. **Application Packages** - **What are they?** Application software are programs that help you do specific tasks. - **Types of Application Software:** - **Word Processors:** For writing (e.g., Microsoft Word). - **Browsers:** For surfing the internet (e.g., Google Chrome). - **Games:** For entertainment (e.g., Minecraft, Fortnite). - **Educational Apps:** For learning (e.g., Duolingo, Google Classroom). **4. Program Development: Flowcharts and Algorithms** When you want to write a computer program, you first need to plan how it will work. There are tools like flowcharts and algorithms to help with that. **Flowcharts** - **What is it?** A flowchart is a drawing that shows the steps of a process. It uses shapes like rectangles (for actions) and diamonds (for decisions). - **Why use them?** They make it easy to see how a program will work before you start writing code. - **Example:** - Start -\> Ask \"What's your name?\" -\> Show the name on the screen -\> End. **Algorithms** - **What is it?** An algorithm is a list of steps that you follow to solve a problem. - **Why use them?** They help you figure out what your program should do step by step. - **Example of an algorithm:** 1. Ask for a number. 2. Multiply the number by 2. 3. Show the result on the screen. **5. Program Objects** When we talk about program objects, we\'re talking about things in a program that represent real-world items. This is used in **object-oriented programming**. **Classes and Objects** - **Class:** A blueprint or plan that defines what an object can do. - **Example:** A class called \"Car\" might define that a car has wheels and can drive. - **Object:** A specific thing made from the class. - **Example:** A specific car, like a red car or blue car, would be an object. **Why do we use objects?** - They make it easier to organize code. - You can reuse objects in different programs. - They represent real things, which makes them easy to understand. **6. BASIC or Visual BASIC Fundamentals** BASIC and Visual BASIC are programming languages. They are used to write instructions that a computer can follow. **BASIC** - **What is it?** A simple programming language that beginners can use to learn how to write code. - **What does it look like?** Commands are written in English, making it easy to understand. - **Example:** ![](media/image2.png) **Visual BASIC** - **What is it?** A newer version of BASIC that lets you create windows and buttons for your programs. - **Why use it?** It is easy to make programs with graphical interfaces (GUIs). - **Example of Visual BASIC code:** ![](media/image4.png) **Function**: The EIDE port allows storage devices (like hard drives) to communicate with the computer. It is where you would plug in an **EIDE cable**, which then connects to the drive.

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