Creative Design Solutions: Design Thinking PDF
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Uploaded by ReverentGrace7479
Wake Forest University
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This document presents a creative design thinking process and explores innovative ideas and problem-solving methods in interior design. The information includes steps for empathizing, defining problems, ideating solutions, prototyping, and testing, aiming to ultimately create better design solutions.
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Creative Design Solutions: Design Thinking Interior Design Fundamentals Create: To turn new ideas into reality How do we Make connections and problem solve Create and Innovate? What do you do when you are told to create a...
Creative Design Solutions: Design Thinking Interior Design Fundamentals Create: To turn new ideas into reality How do we Make connections and problem solve Create and Innovate? What do you do when you are told to create a project for school…what processes do you undertake to produce a good quality product? Innovate According to Webster, to innovate means to do something in a NEW way or develop new methods and thinking of the way something is accomplished. So back to that school project…”How could you have been Innovative in your approach to the product you were creating?” ? Take a Take it moment and Express it further and creatively express it think of a Innovatively product…. Why is it important to push ourselves to think INNOVATIVELY? DESIGN Methodology used by designers to solve complex problems, and find desirable solutions THINKING for clients. EMPATHIZE The process of TEST DEFINE DESIGN THINKING PROTOTYPE IDEATE Empathy is: the centerpiece of a human-centered design process. EMPATHIZE the work you do to understand people within “To create the context of your design challenge. meaningful an activity that allows you to uncover the innovations, you need problem that needs to be addressed by to know your users and care about their watching, listening and discovering insights lives.” that give YOU the direction to create innovative solutions. a process of OBSERVING, ENGAGING , WATCHING and LISTENING. In your own words, write what you think Empathy is and its goal in Design Thinking EMPATHIZE You send a sympathy card vs. if someone’s pet dies. SYMPATHY You feel empathy if your pet died too. The define mode is: all about bringing clarity and focus into the design discussion. DEFINE making sense of the widespread information you gathered in the Empathize mode. “Framing the right narrowing down the focused problem to create a problem is the only meaningful and actionable problem statement (also way to create the known as point of view). right solution.” a time when you synthesize scattered findings into powerful insights. How does the the DEFINE mode facilitate the crafting of an accurate problem statement or point of view? Ideation is: the process of coming up with a number of broad ideas. transitioning from identifying problems to crafting solutions. IDEATE about pushing for the widest possible range of ideas from which you can explore a ‘best’ solution later through feedback. stepping beyond obvious solutions to increase the possibility of “It’s not about coming innovative strategies. up with the ‘right’ brain-storming, mind-mapping and sketching to interact with your idea but about ideas. generating the broadest range of the skill of deferring judgement; separating the generation of ideas from the evaluation of ideas. possibilities” Problem to IDEATE: There is insufficient student parking at your school. As you brainstorm with a partner or group, come up with possible solutions that address this issue. DO NOT evaluate a final solution yet! Take 15 minutes to complete this activity. The Prototype mode is: intended to answer questions that you closer to a final solution PROTOTYPE based on user feedback. a way to start a conversation, to fail quickly and cheaply, to test “Build to think and possibilities and to manage the solution-building process by breaking down a larger problem into smaller, testable chunks. test to learn” facilitated by producing multiple artifacts that can be used as “Craft artifacts to visuals to get feedback and further narrow down solutions. get you closer to not a time to invest a lot of physical and time resources on a single your final solution” solution. Churn out as much as you can as quickly as possible. They don’t need to be ‘beautiful’, they simply need to illustrate your concepts from the Ideate phase. It’s time to create prototypes of the solutions you created in the ideation phase for the student parking dilemma. Remember, these can take the form of models, sketches or any other type of artifact that adequately conveys your concepts. Take 20 Minutes to complete this activity The Test mode: is when you solicit feedback about the Prototypes you created. Continue to ask “why” and focus on what you can learn about the person and the problem as well as TEST your potential solutions. may include the user testing a tangible object or taking “Testing is an on a role or task when approaching your prototype if a opportunity to learn real life scenario is not possible. about your solution informs the next iterations of prototypes. The feedback and your user.” provides additional details as to what was successful and what was not. “Show, don’t tell…” allows you to bring multiple prototypes to the user for comparisons that may reveal additional and better solutions. Sometimes you have to return to the drawing board! It’s time for you to test and get feedback on the prototype artifacts you created. What worked and what didn’t? Take 15 minutes to complete this activity Iteration (change/ refinement) is a fundamental of good design. “What refinements can you make on that student parking dilemma based on the feedback from the testing phase?” “Do you have a great solution you can present?” Assignment: 1. What are the steps followed in Design Thinking? 2. In your own words, describe each one and their importance in developing successful design solutions.