Computer Programming Concepts PDF
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This document provides a detailed overview of computer programming concepts, using Java as an example. It covers fundamental topics like access modifiers, algorithms, data types, and various programming constructs. Excellent for introductory Computer Science courses or self-study.
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Computer 1. Access Modifier: Keywords that determine the visibility or accessibility of classes, methods, and variables (e.g., public, private, protected). 2. Algorithm: A step-by-step procedure for solving a problem or performing a task. 3. Array: A data structure that can hold multiple values...
Computer 1. Access Modifier: Keywords that determine the visibility or accessibility of classes, methods, and variables (e.g., public, private, protected). 2. Algorithm: A step-by-step procedure for solving a problem or performing a task. 3. Array: A data structure that can hold multiple values of the same type. 4. Assignment Operator: The = symbol used to assign a value to a variable. 5. Boolean: A data type that can hold only two values: true or false. 6. Break Statement: A statement used to exit a loop or switch statement prematurely. 7. Casting: Converting one data type into another. 8. Class: A blueprint for creating objects, containing fields (attributes) and methods (functions). 9. Comment: A line of text in the code that is ignored by the compiler and used for explanation purposes. 10. Compile: The process of translating Java code into bytecode that the Java Virtual Machine can execute. 11. Constructor Overloading: Defining multiple constructors in a class with different parameters. 12. Constructor: A special method used to initialize objects. 13. Data Type: A classification that specifies which type of value a variable can hold (e.g., int, double, String). 14. Debugging: The process of finding and fixing errors in code. 15. Default Constructor: A constructor that does not take any parameters. 16. Encapsulation: The bundling of data (variables) and methods that operate on that data within a single unit or class. 17. Escape Sequence: A special character in a string that allows for formatting, such as \n for a new line. 18. Exception: An error or unexpected event that occurs during program execution. 19. Expression: A combination of variables, operators, and values that evaluates to a result. 20. Field: A variable defined in a class that represents an object's state. 21. Final Keyword: A modifier that makes a variable, method, or class unchangeable. 22. Flow Control: The order in which individual statements, instructions, or function calls are executed in a program. 23. For Loop: A control flow statement for repeated execution of a block of code. 24. HashMap: A data structure that stores key-value pairs for fast data retrieval. 25. If Statement: A control structure that executes a block of code if a specified condition is true. 26. Import Statement: A line of code that allows access to classes from other packages. 27. Inheritance: A mechanism where a new class can inherit properties and methods from an existing class. 28. Instance Variable: A variable defined in a class for which each object of the class has its own value. 29. Interface: A reference type in Java that can contain only constants, method signatures, default methods, static methods, and nested types. 30. Java Virtual Machine (JVM): A virtual machine that enables a computer to run Java programs. 31. Method Overriding: A feature that allows a subclass to provide a specific implementation of a method already defined in its superclass. 32. Method Signature: The combination of a method's name and its parameter list. 33. Method: A block of code that performs a specific task and can be called upon to execute. 34. Object: An instance of a class that contains data and methods. 35. Overloading: The ability to define multiple methods with the same name but different parameters. 36. Package: A namespace that organizes a set of related classes and interfaces. 37. Parameter: A value passed to a method when it is called. 38. Primitive Data Type: Basic data types provided by Java (e.g., int, char, boolean). 39. Return Statement: A statement that ends a method and optionally returns a value to the caller. 40. Return Statement: A statement that terminates the method and optionally returns a value to the caller. 41. Return Type: The data type of the value returned by a method. 42. Scanner Class: A class in Java used to obtain input from various sources, including user input. 43. Scope: The region of the program where a variable is defined and accessible. 44. Static Method: A method that belongs to the class rather than to any specific instance. 45. String Concatenation: The process of joining two or more strings together. 46. String: A sequence of characters used to represent text. 47. Switch Statement: A control statement that allows variable values to control the flow of execution based on different cases. 48. Syntax: The set of rules that defines the combinations of symbols that are considered valid in a programming language. 49. Try-Catch Block: A construct used to handle exceptions gracefully in Java. 50. While Loop: A control flow statement that repeats a block of code as long as a specified condition is true.