Chapter 1, Part 1: Kinematics of Particles PDF
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Universiti Teknologi MARA
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This document is a chapter on kinematics of particles and vector analysis in dynamics. It's an introductory chapter focused on fundamental concepts, including definitions of important terms like scalar, vector, force, and mass. The document sets the foundation for a study in dynamics.
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CHAP TER 1: KINEMATICS OF PARTICLES MEC420: PART 1 : IN TRODUCTION AND REVIEW OF DYNAMICS VECTOR ANALYSIS IN DYNAMICS WHAT IS DYNAMICS? A branch of mechanics which deals with the motion of bodies under the action...
CHAP TER 1: KINEMATICS OF PARTICLES MEC420: PART 1 : IN TRODUCTION AND REVIEW OF DYNAMICS VECTOR ANALYSIS IN DYNAMICS WHAT IS DYNAMICS? A branch of mechanics which deals with the motion of bodies under the action of forces. Divided into two parts; ❑ –Kinematics: Study of motion without referring to the forces which cause the motion. ❑ –Kinetics: Study of motion by relating the action of forces that cause the motion or Vice Versa. WHY IT IS IMPORTANT? ▪ Basic to the analysis and design of moving structures or fixed structures subject to shock loads ▪ To design robotic devices and automatic control systems. ▪ To control the movement of rockets, missiles, spacecraft, and other transport. ▪ To design machinery elements such as turbines, pumps, engines, machine tools, hoists, lifts, etc. BASIC TERMINOLOGY ▪ Rigid body: a body whose dimensions are significant and its shape is unchanged (i.e. the relative movement between points is negligible) ▪ Particle: a body of negligible dimension ▪ Statics: A study of rigid bodies at rest (static equilibrium) ▪ Dynamics: A study of rigid bodies in motion (i.e. in dynamic equilibrium) ▪ Length: applied to the linear dimension of a straight or curved line 4 BASIC TERMINOLOGY ▪ Area: the two-dimensional size of the shape or surface ▪ Volume: the three-dimensional size of the space occupied by the substance ▪ Force: the vector action of one body on another whether by contact or no contact (at a distance) such as the force of gravity and magnetic force. ▪ Mass: the amount of matter in a body or quantitative measure of inertia (or resistance) to change in motion of a body ▪ Weight: the force with which a body is attracted toward the center of the Earth 5 TYPES OF COORDINATE SYSTEMS The motion of particle P can be described by specifying its coordinates. These coordinates can be measured from fixed reference axes or Global reference axes (absolute-motion analysis) or from moving reference axes or Local reference axes (relative- motion analysis) Analysis of the motion in 3-D space: performed using 1. Rectangular coordinates, x-y-z 2. Cylindrical coordinates, r--z 3. Spherical coordinates, R-- 4. Normal and Tangential coordinates (path variables), n-t 6 REVIEW ON VECTOR DYNAMICS ▪ Definition Vector & Scalar ▪ Vector Algebra Vector Addition Product of scalar and vector Cross Product, Dot Product Unit Vectors ▪ Rectangular Components of Vector ▪ Vector Calculus Differentiation & Integration 7 DEFINITIONS Scalar ▪ A scalar is a quantity that has only magnitude and no direction. ▪ Examples: mass, distance, speed, length, energy Vector ▪ A vector is a quantity that has both magnitude and direction. ▪ Examples: velocity, acceleration, force, and displacement 8 VECTOR ADDITION ▪ The addition of vectors is according to the parallelogram law. ▪ The sum of two vectors P and Q is obtained by using P and Q as two sides of the parallelogram. ▪ Vector addition is associative and commutative. P + Q = Q + P ……Commutative P + (Q + R) = (P + Q) + R….associative ▪ The negative of a given vector is a vector having the same magnitude but opposite direction. ▪ Therefore; –P + (-Q) = -Q + (-P) = -(P+Q) It is clear that P + (-P) = P - P = 0 9 PRODUCT OF SCALAR AND VECTOR ▪ Product of scalar k and a vector P have the same direction as P (if k is positive) or opposite direction (if k is negative) and a magnitude equal to the product of magnitude P and the absolute value of k. ▪ It follows the common rules such as k (P + Q) = k P + k Q KP=Pk K ( l P) = ( k l ) P (k+l)P=kP+lP 10 CROSS PRODUCT OF 2 VECTORS ▪ Cross product also known as vector product since it produces a vector ▪ It is denoted as C = A x B or A ٨ B ▪ It satisfies the following conditions; The line of action of C is perpendicular to the plane containing A and B. Magnitude of C given by the formula C = A B sin θ ▪ Direction of C based on” right-hand rule” where the right-hand finger is curled in the rotation to bring vector A in line with vector B. Positive direction of vector C is indicated by the thumb. 11 DOT PRODUCT OF 2 VECTORS ▪ Dot product is also known as a scalar product since it produces a scalar ▪ It is denoted as C = A B ▪ It shows that; The magnitude of C is given by the formula C = AB cos θ C is a projection of vector A on the vector B times the magnitude of B or vice-versa. 12 UNIT VECTORS 13 UNIT VECTORS ▪ Unit vector is a vector having 1 unit magnitude. –It has the same direction as the main vector –It is a ratio between the main vector and its magnitude; Therefore A = 5 a 14 PRODUCTS OF UNIT VECTOR i i=j j=k k=1 i j=j k=k i=0 iʌi=jʌj=kʌk=0 i ʌ j = k, j ʌ k = i, k ʌ i = j j ʌ i = -k, k ʌ j = -i, i ʌ k =-j 15 RECTANGULAR COMPONENTS OF VECTOR In a 3D system, vectors are divided into X, Y and Z axes with their unit vector as i, j, and k respectively. As in the figure shown, vector A is denoted by components Ax, Ay and Az and written as; A = Ax i + Ay j +Az k 16 RECTANGULAR COMPONENTS OF VECTOR 17 RECTANGULAR COMPONENTS OF VECTOR PRODUCT 18 OMEGA THEOREM VECTOR REPRESENTATION RESOLUTION VECTOR RESOLUTION VECTOR ADDITION OF SEVERAL VECTORS ADDITION OF SEVERAL VECTORS RESOLUTION OF A PLANAR VECTOR (2D) RESOLUTION OF A SPATIAL VECTOR (3D) 28 REVIEW ON CALCULUS 29 REVIEW ON CALCULUS 30 31 REVIEW ON CALCULUS 32 REVIEW ON CALCULUS 33 REVIEW ON CALCULUS 34 35