Mangalayatan University B.Voc in Multimedia & Animation Curriculum 2022 PDF
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Mangalayatan University
2022
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This document is the curriculum for a B.Voc in Multimedia & Animation program at Mangalayatan University for the year 2022. It outlines the courses offered, course codes, and course types.
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**Mangalayatan University** **B.Voc in Multimedia & Animation** ----------- -- -------- **30** **30** **30** **30** **30** **30** **Total** ----------- -- -------- **I -- Year**...
**Mangalayatan University** **B.Voc in Multimedia & Animation** ----------- -- -------- **30** **30** **30** **30** **30** **30** **Total** ----------- -- -------- **I -- Year** ------------------- ----------------- ---------------------- ----------------------------- ------------- **Semester-I** **S. No.** **Course Code** **Course Title** **Course Type** **Credits** 1 BVOCAM-101 Functional English General Academic Component 4 2 BVOCAM-102 History of Animation General Academic Component 4 3 BVOCAM-103 Script Writing General Academic Component 4 4 BVOCAM-104 Graphic Designing Skill Development Component 4 5 BVOCAM-105 Character Designing Skill Development Component 4 6 BVOCAM-106 Graphic Design Lab Skill Development Component 3 7 BVOCAM-107 Character Design Lab Skill Development Component 3 8 BVOCAM-108 Python Programming Skill Development Component 4 **Total Credits** 30 **\ ** **Semester-II** ---------------------------------------------------- ----------------- -------------------------- ----------------------------- ------------- **S. No.** **Course Code** **Course Title** **Course Type** **Credits** 1 BVOCAM-201 Fundamentals of Computer General Academic Component 4 2 BVOCAM-202 Camera Systems General Academic Component 4 3 BVOCAM-203 Image Editing General Academic Component 4 4 BVOCAM-204 Vector Artist Skill Development Component 4 5 BVOCAM-205 2D Animation Skill Development Component 4 6 BVOCAM-206 Vector Artist Lab Skill Development Component 3 7 BVOCAM-207 2D Animation Lab Skill Development Component 3 8 BVOCAM-208 Story Board Design Skill Development Component 4 **Total Credits** 30 **Exit Option- Diploma in Multimedia & Animation** **Semester-III** **S. No.** **Course Code** **Course Title** **Course Type** **Credits** 1 BVOCAM-301 Energy & Environment General Academic Component 4 2 BVOCAM-302 Advance Web Designing General Academic Component 4 3 BVOCAM-303 Basics of Film Making General Academic Component 4 4 BVOCAM-304 3D Modeling Skill Development Component 4 5 BVOCAM-305 Texturing Design Skill Development Component 4 6 BVOCAM-306 Lab-Texturing Design Skill Development Component 3 7 BVOCAM-307 Video Editing Skill Development Component 4 8 BVOCAM-308 Lab-3D Modeling Skill Development Component 3 **Total Credits** 30 **\ ** **Semester-IV** ------------------- ----------------- ---------------------------- ----------------------------- ------------- **S. No.** **Course Code** **Course Title** **Course Type** **Credits** 1 BVOCAM-401 Personality Development General Academic Component 4 2 BVOCAM-402 C++ Language General Academic Component 4 3 BVOCAM-403 Lighting Design General Academic Component 4 4 BVOCAM-404 Stop Motion Animation Skill Development Component 4 5 BVOCAM-405 Motion Graphic Design Skill Development Component 4 6 BVOCAM-406 Lab-Stop Motion Animation Skill Development Component 3 7 BVOCAM-407 Lab- Motion Graphic Design Skill Development Component 3 8 BVOCAM-408 Music Composition Skill Development Component 4 **Total Credits** 30 **Exit Option-Advance Diploma in Multimedia & Animation** +-------------+-------------+-------------+-------------+-------------+ | **III -- | | | | | | Year** | | | | | +=============+=============+=============+=============+=============+ | **Semester- | | | | | | V** | | | | | +-------------+-------------+-------------+-------------+-------------+ | **S. No.** | **Course | **Course | **Course | **Credits** | | | Code** | Title** | Type** | | +-------------+-------------+-------------+-------------+-------------+ | 1 | BVOCAM-501 | Principles | General | 4 | | | | of | Academic | | | | | Management | Component | | +-------------+-------------+-------------+-------------+-------------+ | 2 | BVOCAM-502 | Basics of | General | 4 | | | | Digital | Academic | | | | | Marketing | Component | | +-------------+-------------+-------------+-------------+-------------+ | 3 | BVOCAM-503 | Electives | General | 4 | | | | | Academic | | | | | a)Rigging | Component | | | | | Artist | | | | | | | | | | | | b) Director | | | | | | of | | | | | | Photography | | | | | | -I | | | +-------------+-------------+-------------+-------------+-------------+ | 4 | BVOCAM-504 | Elective: | General | 4 | | | | | Academic | | | | | a)VFX | Component | | | | | Compositor | | | | | | | | | | | | b)Live | | | | | | Action | | | | | | Director-I | | | +-------------+-------------+-------------+-------------+-------------+ | 5 | BVOCAM-505 | 3D | Skill | 4 | | | | Animation | Development | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | 6 | BVOCAM-506 | Industrial | Skill | 6 | | | | Training | Development | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | 7 | BVOCAM-507 | Major | Skill | 3 | | | | Project-1 | Development | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | 8 | BVOCAM-508 | Seminar | Skill | 1 | | | | | Development | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | **Total | 30 | | | | | Credits** | | | | | +-------------+-------------+-------------+-------------+-------------+ +-------------+-------------+-------------+-------------+-------------+ | **\ | | | | | | Semester-VI | | | | | | ** | | | | | +=============+=============+=============+=============+=============+ | **S. No.** | **Course | **Course | **Course | **Credits** | | | Code** | Title** | Type** | | +-------------+-------------+-------------+-------------+-------------+ | 1 | BVOCAM-501 | Entrepreneu | General | 4 | | | | rship | Academic | | | | | Development | Component | | +-------------+-------------+-------------+-------------+-------------+ | 2 | BVOCAM-502 | Desktop | General | 4 | | | | Publishing | Academic | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | 3 | BVOCAM-503 | Elective: | General | 4 | | | | | Academic | | | | | a\) FX | Component | | | | | Artist | | | | | | | | | | | | b) Director | | | | | | of | | | | | | Photography | | | | | | -II | | | +-------------+-------------+-------------+-------------+-------------+ | 4 | BVOCAM-504 | Elective: | General | 4 | | | | | Academic | | | | | a\) ROTO | Component | | | | | Artist | | | | | | | | | | | | b\) Live | | | | | | Action | | | | | | Director-II | | | +-------------+-------------+-------------+-------------+-------------+ | 5 | BVOCAM-505 | Gaming | Skill | 4 | | | | Engine | Development | | | | | | Component | | +-------------+-------------+-------------+-------------+-------------+ | 6 | BVOCAM-50 | Industrial | Skill | 4 | | | | Training/In | Development | | | | | stitutional | Component | | | | | Survey | | | +-------------+-------------+-------------+-------------+-------------+ | 7 | BVOCAM-607 | Major | Skill | 6 | | | | Project-II, | Development | | | | | Report & | Component | | | | | Seminar | | | +-------------+-------------+-------------+-------------+-------------+ | **Total | 30 | | | | | Credits** | | | | | +-------------+-------------+-------------+-------------+-------------+ **\ ** **History of Animation BVOCAM 102** **UNIT-I** Introduction to Animation: History of Animation, The Origins of Animation, Types of Animation, Terms used in Animation, Basic Principles of Animation. Introduction to equipment required for animation: Animator's Drawing Tools, Rapid Sketching & Drawing, Developing Animation Character **UNIT-II** Developing the characters with computer animation: Anatomy & Body Language, 2D virtual drawing for animation **UNIT-III** Motion studies: Thumbnails, sequential movement drawing, drawing for motion, stop motion animation techniques. **UNIT-IV** Introduction to Flash :Working in Flash, Drawing with Flash, Basic animation, Working in the timeline, Working with symbols, Shape tween, staggering animation effect, Text effect, Animation Review, Break apart and distribute, Intro to Motion Guide, Mask layers, Button Intro., Character waking **Reference:** 1\. The Illusion Of Life by Walt Disney 2\. The Complete Animation course by Chris Patmore, By Barons Educational Series(New York) 3\. Anatomy for the Artist by Daniel Carter and Michael Courtney 4\. Macromedia Flash mx express‐ By Leon cych **SCRIPT WRITING BVOCAM-103** **Unit 1** **Introduction script writing:** Storytelling, audiovisual writing- the format for writing the synopsis, step-outline, screenplay and script for a film, the elements of scriptwriting- action, character, setting, theme, structure, characterization- a character sketch of one of the major characters of a film & an analysis of how the character has been established in the film, structuring- scene-by-scene analysis of a film the student likes **Unit 2** **Analysing the concept:** (scriptwriter, scripter editor, director, producers), construct a complete story that is rooted in a central idea/premise, with integrity between the plot and characters the process of script writing storyboard stages from concept sketches and pre-visualization , to thumbnails, to storyboards, to animatic, and beyond, effective boarding strategies **Unit 3** **Tools of the trade:** Tools and methods for storyboard creation, develop the story into a complete script, break the script into scenes with dialogues, visual elements, gestures and actions that ensure story progression and audience engagement, **Unit 4** Prepare pitch presentations for pitching it to producers, directors and/or the cast, if written under assignment, as required blocking and composition: controlling the eye, coherence between shots, making sure boards "read", "acting" and visual character development: bringing the script to life **Unit 5** **Conveying the mood:** Scene tone -- comedic, dramatic, action -- based, etc, visual idioms and tropes storyboarding and the rest of your team: scripts and screenplays, character design, props and backgrounds, layout, animation, audio design storyboarding for your bosses: "the network," producers, directors, art director **Reference books:-** 1\. Storyboard design course: principles, practice, and techniques by Giuseppe Cristiano 2\. From word to image, storyboarding and the filmmaking process. 2^nd^ ed.by Begleiter, Marcie.studio city, ca: Michael Wies productions, 2010. Print 3\. Directing the story, professional storytelling and storyboarding techniques for live by Glebas, Francis 4\. Storyboards, motion in art. By Simon, mark. 3^rd^ ed. Burlington, ma: focal press, 2007 **\ Graphic DesigningBVOCAM-104** **UNIT I** Design Processes and Practices Role of Design in Society, Functions of Design, Implications and Impact of Graphic Design Role of Graphic Designer, Contemporary Graphic Design in India , Graphic Design Processes , Methodology of Graphic Design. **UNIT II** Principles and Elements of Design Sketching and Drawing, Introduction to Drawing: an aid in visual representation, Types of drawing. Drawing from memory and imagination. Drawing from observation. Drawing from Dimensional information, Virtues of drawing, Colour, Colours theories, Colour wheel, Colour Harmonies or Colour Schemes, Colour Symbolism **UNIT III** Media and Design Digital Imaging and Printing, Types of Digital Images, Digital image Editing, Digital Printing Advertising Design, What is Media Planning, Campaign Design, Kinds of Campaign , Planning a Campaign Research & Data CollectionOrientation into visual art form. The Basics of traditional 2D animation, Introduction to the skill required thereof, beginning life drawing, Use of simple shapes. How to draw sketches with the help of basic shapes Learning to draw lines, circles, ovals, scribbles, zigzag (random) patterns etc. Background elements, trees, mountains, clouds, water bodies, meadows, perspective drawing Lights and shadows day night scenes, layers (concept and implementation) layout design and staging. An intro on how to make drawings for animation, shapes and forms, about 2D and 3D drawings, Caricaturing-fundamentals, Exaggeration, Attitude, Silhouettes, Boundary breaking exercises and warm-ups. **UNIT IV** HUMAN ANATOMY: Structure of man, proportion of body parts, drawing from basic form, Line of action, balance Rhythm, turnings, twisting, drawing plane surfaces, torso, face, eyes, nose, ears, mouth, hand and feet. FEMALE ANATOMY: Proportion and construction of female body, twisting of female body, chest, torso, face, parts of face, hands, hands in action, feet and gestures, curves, curls, rhythm and twist. CHILD ANATOMY: Understanding child's figure, proportion and construction of child body, face, chubbiness, hand, feet and gestures. ANIMAL ANATOMY: Animals from basic forms, understanding motion and grace of animals, turning animals to character, face, legs, tails, perspectives. CARTOON ANATOMY: Understanding cartoon characters, drawing from basic shapes, line of action, distortion of proportion, cartoon faces, eyes, mouths, hairs, nose, hands, feet, gestures and poses. **Reference Books:** 1\. Internet and Web Technology, Soma Das Gupta, Khanna Publishing House **Character Design BVOCAM-105** **UNIT I** Character Anatomy: Basic Shape, Basic Proportions, Key Lines, Heads, Hands & Legs, Muscles. **UNIT-II** Character Design and Development: Character Design, Artistic Approach, Types of Design, Designing a Character **UNIT-III** Developing the character on Model Sheet Paper: Research, Skeleton, Construction, Sketching, Tracing, Body Language, Shape, Shading, Adding Colors, Three dimensional drawings of characters **UNIT IV** Designing cartoon characters that are simple, expressive, and easy to animate, Using symbols as building blocks for character construction. Jointing limbs Using frame-by-frame animation and motion tweens to give lifelike movement to characters. Using the Bone and Bind tools to create realistically joined characters. Creating and animating armatures, Animating a Walk cycle. **References**: - Anatomy for the Artist by Daniel Carter and Michael Courtney - An Afternoon - with David Colman - Character Design from the Ground Up - Artwork by Victor Navone the animation archive: Character model & expression sheets **Graphic Design Lab BVOCAM-106** 1\) Create a Visiting Card. 2\) Create an Advertising banner. 3\) Create a Pamphlet designing (college/ Institute). 4\) Create a basic Company Logo design 5\) Create an Animation movie CD / DVD and Cover design. 6\) Create a Creative 3D Logo Design. 7\) Create a Lens Effect 3D design. 8\) Create a Vector Graphic Drawing. 9\) Create any Shop\'s Banner Design. 10\) Create a Bill Recipe design. 11\) Create 2D and 3D logo. 12\) Create a Birthday Inviting Card. 13\) Create a Certificate design. 14\) Create notebook cover page. 15)Create Product packaging cover page. 16)Create Info graphics templates. \|7)Create Award Certificate. 18)Create Hand tag design. 19)Create Letter Head Design 20\) Create cooperate folder design, **Character Design Lab BVOCAM-107** List of Practical based on Designing of Character: Basic drawing shape Create details 3D Object Model sheet Perspective Drawing model sheet (interior, exterior) Shading and Lighting using pencil shading Character One third view of character model sheet (male/female) Create Detail cartoon baby or old character model sheet Character One third view of animal character model sheet Create Cloth drapery or character costume design sheet Create drawing for according animation principles Create a details Male/ Female character Model sheet Create Detail Animal model character sheet Create Detail Animal colour model character sheet Create a details Male/ Female character colour Model sheet Create Detail Background scene model character sheet Create Detail Model sheet for Baby character Create Detail Model sheet for Young boy character Create Detail Model sheet for Super-women character Create Detail Model sheet for Alliance gaming character Create Detail Model sheet for Super-heroes character Create Detail Model sheet for any Asset designing **Python Programming BVOCAM-108** **Unit 1** Brief introduction to python, history and features of python, applications of python, installation of python and pycharm ide **Unit 2** Data types, variables, arithmetic, logical, comparison and assignment operators, control flow structures 9simple if, if-else and else-if ladder). **Unit 3** **Loops:** While and for loop in python, pass, break and continue keywords. List: characteristics of list, list indexing and splitting. Tuple, dictionary **Unit 4** **Functions:** Calling a function arguments to function. Modules: what is module, how to create module, naming and renaming the module. File handling in python: read operation, write operation **Unit 5** **Python opps concepts:** Class, object, constructor, inheritance and its types. **Reference books:** Python: the complete reference. Martin c. Brown Martin c. Let us python. Yashvant Kumar. Python crash course, 2^nd^ edition: a hands-on, project-based introduction to programming. Ericmattes. \... **\ ** **Fundamentals of Computer BVOCAM-201** **UNIT I** Computer characteristics: Speed, storage, accuracy, diligence; Digital signals, Binary System, ASCII; Historic Evolution of Computers; Classification of computers: Microcomputer, Minicomputer, mainframes, Supercomputers; Personal computers: Desktop, Laptops, Palmtop, Tablet; Hardware & Software; Von Neumann model. Hardware: CPU, Memory, Input devices, output devices. Memory units: RAM (SDRAM, DDR **UNIT II** RAM, RDRAM etc. feature wise comparison only); ROM-different types: Flash memory; Auxiliary storage: Magnetic devices, Optical Devices; Floppy, Hard disk, Memory stick, CD, DVD, CD/DVD Writer; Input devices - keyboard, mouse, scanner, speech input devices, digital camera, Touch screen Voice Input, Joystick, Optical readers, bar code reader; Output devices: Display device, size and resolution; CRT, LCD, LED; Printers: Dot-matrix, Inkjet, Laser; Plotters, Sound cards & speaker. **UNIT III** Software: System software, Application software; concepts of files and folders,Introduction to Operating systems, Different types of operating systems: single user, multitasking, time-sharing multi-user; Booting, POST; Basic features of two GUI operating systems: Windows & Linux (Basic desk top management); Programming Languages, Compiler, Interpreter, Databases; Application software: Generic Features of Word processors, Spread sheets and Presentation software; Generic Introduction to Latex for scientific typesetting; Utilities and their use; Computer Viruses & Protection, Free software, open source. **UNIT IV** Computer Networks and Internet: Connecting computers, Requirements for a network:Server, Workstation, switch, router, network operating systems; Internet: brief history, World Wide Web, Websites, URL, browsers, search engines, search tips; Internet connections: ISP, Dial-up, cable modem, WLL, DSL, leased line Wireless and Wi-Fi connectivity ; email, email software features (send receive, filter, attach, forward, copy, blind copy); characteristics of web-based systems, Web pages, Web Programming Languages. **UNIT V** Information Technology And Society: Indian IT Act, Intellectual Property Rights, issues. Application of information Technology in Railways, Airlines, Banking, Insurance, Inventory Control, Financial systems, Hotel management, Education, Video games, Telephone exchanges, Mobile phones, Information kiosks, special effects in Movies. Programming Concepts & Techniques: Program Concept, Characteristics of Programme,Stages in Program Development, Tips for Program Designing, Programming Aids, Algorithms, Pseudo code, Notations, Design, Flowcharts, Symbols, Rules, compiler & Interpreter. Introduction to programming techniques, Top-down & Bottom-up approach, Unstructured, & Modular programming, Cohesion, Coupling, Debugging, Syntax & Logical Errors, Linking and Loading, Testing and Debugging, Documentation. Reference Books: 1\. Programming in C, R.S. Salaria, Khanna Publishing House 2\. Computer Concepts and Programming in C, R.S. Salaria, Khanna Publishing House 3\. Handbook of Computer Fundamentals, N.S. Gill, Khanna Publishing House **Camera Systems BVOCAM-202** **UNIT-I** Study of Camera System: Important of safety instructions, Symbols and Conversation, Part of Camera, the Selector, the command dial, Camera display, shooting: view finder/LCD monitor, Playback view finder/LCD monitor, **UNIT-II** First Steps: Attaching the Strips, attaching a Lens, inserting the Battery & Memory Card, turning the Camera on and off, Choosing Display, Adjusting Display Brightness, The DISP/Back Button Using the menu (Playback mode): RAW conversion, erase, crop, resize, image rotate, red eyes removal, slideshow, Image search, playback volume, print order (DPOF) **UNIT-III** Basic Photography and Playback: Study the Menu options (photographs), Taking Photographs: Using Flash, Pan, Tilt, Tracking, Static, Zoom, Close-up, Wide-Shot, Master shot, High/low angle shot, long Shot, mid shot, viewing pictures, Viewing photo information, multi-frame playback, Deleting Pictures, macro mode (Close-up) Basic Movie Recording and Playback: Study the Menu options (Movie Mode), Recording High-Definition (HD) Movies, Viewing movies, creating the Video Shots by different angles. **UNIT-IV** Camera Department: Film Cameras, Types of Cameras, Film Productions, Director of Photography, Camera operator, First Assistant Cameraman(1st AC), Second Assistant Cameraman (2^nd^AC),Digital Imaging Technician (DIT), Caring for the Camera: Storage and Use, Traveling, Cleaning images sensor. **Reference Book:** 1\. The Camera Assistant's Manual (FIFTH EDITION) by David E. Elkins, S.O.C. 2\. Digital Camera X-E1 FUJIFILM product Bible **IMAGE EDITING BVOCAM-203** **Unit 1** **Understanding basics of editing and mixing:** What is editing and mixing concept? Study the pixel and vector-based images, what is resolutions? Study the psd. Jpeg , gif, pdf, and other file formats, study the Photoshop workspace, set preferences, open an image, save and delete file study the digital colour theory, study the colour modes, introducing the Photoshop toolbox. Details working with layers and layers styles. **Unit 2** **Understanding Photoshop tools basics:** Study the types of layers, magnify with the zoom tool, change screen modes, using rulers and guides, change the on screen size of an image change the resolution of an image, crop trim an image, change the canvas size of an image, making selections types, select with the color range command, move copy rotate, scale a selection, study the image manipulation effect concept, create manipulation effects. **Unit 3** **Painting and drawing with colour:** Study the screen mouse options select the foreground and background colours select a colour with the eyedropper tool and swatches panel, using the brush tool, brush styles, custom brush, apply a gradient, using the paint bucket fill a selection study the image composition concept, what is matt painting study the concept and purpose of matt painting. **Unit 4** Using the pattern stamp healing brush patch tool fix red eye in a photo change brightness and contrast, using the dodge, burn sponge and sharpen tools adjust levels, curves hue and saturation colour balance convert to black and white. Study the time line windows creating time line of gif animation using layers. **Unit 5** Correct shadows and highlights, draw a shape, custom shape, with the pen tool, create digital painting collage painting and study the video editing windows. Create documentary-based video editing concept, study the video file formats, what is digital painting ? Study the purposes of digital painting, creating object or background digital painting. **Reference books:** 3\. Photoshop cc 2020 bible by adobe creative team 4\. Adobe Photoshop cs6 bible- by brad dayley and danaedayley **VECTOR ARTIST BVOCAM-204** **Unit 1** Workspace overview, hide or show all panels, enter a value in a panel or dialog box, customizing the workspace, manage windows and panels, move panels, add and remove panels, restore the default workspace. **Unit 2** **Tools panel overview:** Selection tool direct selection tool group selection tool pen tool magic wand tool lasso tool selection tool gallery, drawing tool gallery type tool gallery painting tool gallery reshaping tool gallery **Unit 3** **Drawing basics:** Drawing modes, draw polygons draw stars, and draw arcs drawing with pen tool flare tool pencil tool options drawing flares. Study the image mixing concept collage effect design, study the character clean up concept, **Unit 4** **Brushes:** Colour selecting colours, display the colour picker change the colour spectrum displayed in the colour picker painting methods, apply a fill colour to an object, about brushes the blob brush tool pattern brush paintbrush tool options transparency and blending mode **Unit 5** Study path concept using the adobe illustrator study the raster to vector design, study the 3d object vector design blending vector art remove the fill or stroke from an object convert strokes to compound paths gradients, gradient panel and gradient tool overview **Reference books:** Adobe illustrator cc book. **2D Animation BVOCAM-205** **UNIT I** Introduction to Adobe Flash, Basics of Animation in Flash, Workspace overview, Using the Stage and Tools Panel, understanding timeline tools and their usage, Property panel- Library panel, colour panel, Understanding layers, Methods of Animation. **UNIT II** Technical Animation creation: Drawing in Flash - choosing colours, choosing line style, designing and alignment of elements, drawing panels - Time-line animation, **UNIT III** Frame-by -frame Animation, Tweening, using symbols, adding sounds. Working with projects - Importing artwork into Flash. **Suggested Readings**: Adobe Creative Team, "Adobe Flash Professional CS6 Classroom in a Book", Adobe Georgenes Chris, "How to Cheat in Adobe Flash CC: The Art of Design and Animation", Focal Press **2D Animation Lab BVOCAM-207** Practical Exercises to be implemented: 1\. Background Design 2\. 2d Character Design 3\. A Simple Scene of a Sunrise (with background and the environment) 4\. A moving car scene on a road (with background) 5\. A text animation using Mask 6\. Animating a butterfly moving along a guide. 7\. Bouncing Ball in place 8\. Bouncing ball across the scene 9\. Flag Animation 10\. Pendulum Animation **Story Board Design BVOCAM 208** **UNIT I** **THE STORYBOARDS BEGINNINGS -**Introduction to storyboarding, Pre Production process, Basic of Storyboards, screenplay and picturing, shots and storyboard panels., script, one line order, types of storyboard technique, Thumbnail storyboards, and the planning processes of visual storytelling. shot types, continuity, pacing, transitions and sequence, cinematic ,storyboard **UNIT II** **BASIC OF THE STORYBOARD-** Types of lay outs, concept and story developing, idea, script Foreground, Middle Ground and Background, Developing Drawing Skills, Shot, Angles, Building the Storyboard, study of Classic Film Examples, **UNIT III** **SHOT ANGLES-** Shot types, angles cuts, posing, staging and camera move, Shot and every camera angle, tilt, pan close, up extreme close up, Extreme Close, Up Establishing Shot, Long Shot background, Medium Shot, low angle, high angle, different perspectives, **UNIT IV** **STORYBOARD FOR COMIC-** Cartoon storyboards, Color storyboard, black and white storyboard, fantasy story board, storyboard samples, graphic novel storyboard, staging figures, dialogue and captions, manga storyboards. comic, book, like story sketches, **UNIT V** **STORYBOARD FOR BOOKS-** Introduction to book illustration storyboards, front page story boards, picture book storyboard, scenes for chapters of the stories, storyboards for poems, and advertising storyboard. **REFERENCE BOOK:** 1.Giuseppe Cristiano " Storyboard Artist: A Guide to Freelancing in Film, TV, and Advertising" Michael Wiese Productions, 2012 **Energy & Environment BVOCAM-301** **UNIT-I: Fundamentals of Energy** Global energy consumption profile, Oil crisis of 1973, Classification of energy resources, Consumption trends of primary energy resources, Importance of non-conventional energy resources, Energy chain, Common forms of energy, Advantages and disadvantages of conventional energy resources, Salient features of on-conventional energy resources, environmental aspects of energy, Sustainable development, Energy density of fuels Principles of energy conservation, Energy conservation ACT 2001, General electrical ECOs, Cogeneration, Need of energy storage, Overview of energy storage methods **UNIT-II: Non-conventional Energy Sources** Solar energy basics, solar thermal systems, Basics of solar photovoltaic; Wind Energy fundamentals, Environmental aspects of wind energy generation, Biomass energy, Usable form of biomass- composition and fuel property, Biomass resources and conversion technologies, Urban waste to energy conversion, Biogas production from waste biomass. Small Hydro resources, advantages and disadvantage, Layout, Water Turbines, Generation, Basics of financial and economic evaluation. **UNIT-III: Environment Pollution and Waste Management** Pollution- Air, Water, Noise and Soil Pollution (causes, Effect, Control Measures); Nuclear hazards, Role of an individual in preventing pollution, Climate Change, Global Warming, Acid rain, Ozone Layer Depletion, Nuclear Accidents; Disaster management. Waste Management --- Solid Waste Management, Causes, Effects and control measures of urban and individual waste, Municipal Solid Waste, Vermi composting, Hazardous waste. **UNIT-IV: Social Issues and Environment** Human Population ---- Population growth, Global profile, Urbanization, Environmental and Human health, Values and Human rights. Sustainable development, Waste conservation, Wasteland reclamation, Consumerism and waste products, Environmental Ethics- Issues and possible solutions **UNIT-V; Environment Regulations** Environmental Acts - Environment Protection, Air (Prevention and Control of Pollution Act), Wildlife Protection Act, Forest Conservation Act, Issues involved in enforcement of environment legislation, Public Awareness. Environment Management Standards --- ISO 14000,BHARAT and EURO Stages, Environmental Clearance/ Permission for establishing Industries **Reference Books:-** 1\. Environmental Science and Engineering- Glynn Henry J., Gary W. Heinke:2004.; Pearson Education, 2\. Non-Conventional Energy Sources- G. D. Rai, 2006; Khanna Publishers, India **\ ** **Advance Web Designing BVOCAM-302** **UNIT-I** HTML5 Reference : HTML5 History ,What is HTML5 ,New Elements ,DOCTYPE Element ,ArticleElement,Aside Element ,Audio Element ,Bdi Element ,Canvas Element ,Command Element ,Datalist Element ,Details Element ,Embed Element ,Figure Element ,FigcaptionElement , Footer Element, Header Element , Hgroup Element , Keygen Element. **UNIT II** HTML5 Reference : Mark Element , Main Element , Menu Element , Meter Element , Nav Element , Output Element , Progress Element , Ruby Element , Section Element , Source Element , Summary Element , Svg Element ,Time Element , Track Element ,VideoElement , Wbr Element ,Video/DOM **UNIT-III** CSS3 References:CSS3 History ,What is CSS3 ,Animations ,Borders, Backgrounds ,Fonts, Multiple Columns ,Text Effects , Transitions Effects ,User Interface of CSS3 ,2D Transforms , 3D Transforms with CSS3. **UNIT-IV** Form Attributes and Input Attributes: Form: Auto complete Attribute of HTML5 ,No validate Attribute of HTML5Input Attributes : Autofocus ,Form ,Form action ,Form enctype ,Form method , Form no validate, Form target , Height and Width ,List , Min and Max ,Multiple ,Pattern(regexp) ,Placeholder ,Required ,Step. Reference Book: 1\. Beginner 53 Tutorials by Swapnil Raja **Basics of Film Making BVOCAM-303** **Unit 1** Elements of Film Making, Characteristics of Film making. Understanding different Zones: Drama, Action, Adventure, Science-fiction Horror etc. Style, Form and Content of Film. **Unit 2** Process of Audio-Video Presentation. Educational Films, Documentary profile, News report, Broadcast, Opinion & Debates. **\ ** **Unit 3** Learning Visual Communication. Elements of Editing and CG. Elements of Screenplay and Script Writing, Story Board & IT Elements. **Unit 4** Direction and Cinematography -- Understanding the role of direction and the procedure to visualize with holistic approach. **Unit 5** Pre-production and Post-Production. Reference Books: 1\. The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to Flash Maureen Furniss 2\. Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures, Walt Stanchfield 3\. Facial Expressions: A Visual Reference for Artists, Mark Simon, Publisher: Watson-Guptill 4\. Digital Lighting & Rendering, Second Edition by Jeremy Birn 5\. Lighting and Rendering in Maya: Lights and Shadows by Jeremy Birn 6\. Compositing Digital Images, T. Porter and T. Duff, Proceedings of SIGGRAPH \'84, 18 (1984) 7\. The Art and Science of Digital Compositing, Ron Brinkmann **3D Modeling BVOCAM-304** **Unit 1** 3DS MAX UI, Viewport navigation, Create versus modify objects, Selections, Transformations, Pivot Point, Transformation settings, Object duplication, Basic scene management. **Unit 2** Modifiers for modify objects, Layer management, Snapping, Align objects, Arrays, **Unit 3** Introduction to splines, Spline vertex types, Spline modification, Spline Boolean operation, Cross-insert and weld, product modeling with spline **Unit 4** Primitive versus editable objects, Introduction to editable poly, Sub-object selection, Edge modeling techniques, Cut and slice techniques, Polygon modeling techniques. **Unit 5** Modeling product, packaging, branding and Basics of Character design with poly modeling. **Reference Books:** 1\. Understanding 3D Animation Using Maya by John Edgar Park 2\. Basics Animation: Digital Animation by Andrew Chong **Texturing Design BVOCAM-305** **Unit-I** **Introduction of texturing** Understanding the concept of texturing.exploring and understanding the fundamentals of texturing. Understanding the concept of surfacing.real life observation and implementation of texturing concept. Introduction of texturing in 3d application (recommended; autodesk maya): Understanding material properties in cgl. Introduction of texturing concept in 3d applications. Introduction to materials/shaders and maps in 3d application. **Unit-II** **Creating textures and materials/shaders:** Basic texturing in 3d application. Understanding map concept for texturing. Create textures in 3d application which may include default maps. Patterns and materials/shaders. Material editing options, Removing materials and maps. **Unit-iii** **Creating advanced textures and multi-layer materials/shaders:** Advance texturing using UV mapping in 3d application. Advanced map concept for texturing. Create textures in traditional (Photoshop) or special 3d application. Advanced map concept for texturing in traditional(Photoshop)or 3d texturing application which may include organic and inorganic surfaces maps, setting materials editor options, removing materials and maps. **Unit-v** Using shading types , creating advanced multi-layer materials, adding materials details with maps, naming materials, getting new materials, assigning materials to objects.node based material creation(procedural material/shader creation) **Reference books** 1\. 3d art essentials 2\. Photoshop essentials 3\. Mastering autodesk maya (version 2016 and above) 4.the art of maya **Lab-Texturing Design BVOCAM-306** List of Practical based on Texturing Design: - Understanding the Shaders/Materials - Texturing Elements - Create a Moon in 3D - Create a Earth in 3D - Create a Sun in 3D - Basics of UVs - Basic Unwrapping - Create a Dice Texture Using Texturing Program - Create texture in Photoshop and apply in 3D Application - Explain Maps in 3D Application - Apply textures for road using bump map - Using Opacity Mapping for the Fences - Texture a simple wall using Uvw Unwrap - Texturing simple pillar - UV unwrap and texturing - Model game asset and Unwrap - Face unwrapping - Apply texture on face - Unwrap a male torso - Apply texture on male torso **Video Editing BVOCAM307** **UNIT I** Adobe Premiere: Concept of non-linear editing,The basics of editing: Overview, Importing and Exporting: various audio, video and graphics in various formats, Edit, manipulate and arrange these elements in visual timeline, understand all Tools of toolbox for editing clips. Titling and superimposing.Panels: Tools panel, Project, **UNIT II** Monitors: Source and program, Timeline, Audio meters, Misc. Tasks and functions: Titles, Transitions, speed and duration, Effects, Key frames, Types of edit, Opacity, trimming, **UNIT** III Adding Special effects like: Star trek transporter effect, Blur part of an image, Ghost effect, Highlight part of an image etc. **Reference Books:** 1\. Audio & Video Systems, Bali & Bali, Khanna Publishing House **Lab-3D Modeling BVOCAM-308** List of Practical based on 3D Modelling: - 3D Application interface - 3D Application Navigation (Views, XYZ Axis, Move tool, Rotate tool, Sale, Pan, Zoom) - Standard primitives for 3D Modelling (Box/Cube, Cylinder, Sphere etc.) - File Setup, Importing & Exporting - Basics ModellingUsing Standard primitives - Create a Wooden Box - Create a Wooden Bucket - Create a Barrel - Create a Garden chair - Setting up images in Photoshop for creating 3D in 3D Application - Create a 3D Model using Reference \[mage - 3D Modelling Process - Blocking - 3D Modelling Process --- Asset Creation - 3D Modelling Process --- Assembling Assets - Making a simple Interior - Making a simple Exterior - Create 3D character Face - Create 3D character Torso - Create 3D character Hand **\ ** **Personality Development BVOCAM-401** **UNIT- I:** Changed Approach to Learning Introduction, Planning and Goal Setting Understanding People, Self- Management Skills, Developing Potential and Self Actualisation, Need Achievement, Conflict Resolution Skills Seeking Win-Win Situation, Interpersonal Conflicts, Types of Conflict, Conflict Resolution **UNIT- II:** Stress and Habits Introduction, Types of Stress - Self-awareness about stress, Regulating Stress- Making the best out of stress, Stress Coping strategies, Habits-Guiding Principles, Identifying Good and Bad Habits, Habit Cycle, Breaking Bad Habits, Zeigernik effect for productivity and personal growth, Forming habit of success, **UNIT- III:** Effective Communication Introduction, Barriers to communication - Arising out of sender\'s/ Receiver personality, Interpersonal Transactions, Miscommunication; Non-Verbal Communication-Introduction and Importance, Issues and Types, Basics and Universals, Interpreting Non-Verbal Cues **UNIT- IV:** Importance of Body Language, Body language For Interview, For Group Discussions; Presentation skills for a professional, Role of Body language during presentation, Using of visuals presentation, Effective Reading, Developing Trust and Integrity **UNIT- V:** Tutorials, assignments and presentation based on Unit I to IV **Reference Books:-** \| Personality Development and Soft Skills- BarunMitra, Oxford University Press;2012, ISBN9780198066217 2\. Personality Development and Soft Skills, Preparing for Tomorrow-S. Kapoor, Willey India;2016, ISBN: 9789389583090 3\. Effective Communication Skills- Dr M Sinha, Avishkar Publishers, ISBN: 9788179103500 4, MTD Training Effective Communication Skills; MTD Training Publishing APS, ISBN: 978-87-768 1-598-1 5\. Managing Stress- Ann Edworthy, Open University Press, SBN 0335204058 **C++ Language BVOCAM-402** **UNIT I** Overview of C++ Object Oriented Programming: Basic Concepts - Benefits -- Applications -- C++ Statements -- Structure of C++ Program - Tokens -- Keywords -- Identifiers -- Constants -- Expressions and their types -- Basic and User defined Data Types -- Operators in C++ -- Operator Overloading -- Operator Precedence **UNIT II** Functions Main Functions -- Function Prototyping -- Call By Reference -- Return By Reference -- Inline Functions-- Function Overloading -- Friend and Virtual Functions - Classes and Objects: Specifying a Class-- Defining Member Function-- Nesting of Member Functions -- Private Member Functions -- Arrays within a Class -- Static Data Members and Functions **UNIT III** Constructors and Destructors Constructors -- Parameterized Constructors -- Multiple Constructors in a class -- Constructors with Default Arguments -- Copy Constructors -- Dynamic Constructors -- Destructors -- Operator Overloading -- Type Conversions **UNIT IV** Inheritance Derived Classes -- Single Inheritance -- Multilevel Inheritance -- Multiple Inheritance -- Hierarchical Inheritance -- Hybrid Inheritance -- Virtual Base Classes -- Abstract Classes -- Constructors in Derived Classes. Pointers, Virtual Functions and Polymorphism **UNIT V** Managing Console I/O Operations C++ Streams -- Classes -- Unformatted I/O operations -- Formatted Console I/O operations -- Managing output with manipulators - Working with Files: Classes for File Stream Operations -- Opening and Closing a file -- Detecting End - of - File -- Sequential I/O operations -- Error handling during file operations organization Reference Books 1 Bjarne Stroustrup.The C++ Programming Language. Pearson Education. 2014 2 Rajesh K. Shukla. Object Oriented Programming in C++. Wilsey India Pvt. Ltd., 2008 3C++ PROGRAMMING Black Book, Steven Holzner, Wiley Student edition, Wiley India. 4PoornachandraSarang -- ―OBJECT ORIENTED PROGRAMMING WITH C++‖,Second Edition, PHI Pub.,2009 5John R Hubbard -- ―PROGRAMMING WITH C++‖, TMH Publ. II Edition, 2006 **Lighting Design BVOCAM 403** **UNIT -- I** Normal And Artificial Lighting -- 1 Point, 2 Point, 3 Point Lighting In 3D Space -- Types Of Lights (Point, Target, Direct, Ambient Etc.) -- Common Light Attributes -- Shadows -- Shadow Colour -- Shadow Depth. **UNIT -- II** Lighting A Character - Lighting A Scene To Matching The Environment - Exterior Lighting -- Interior Lighting. **UNIT -- III** Ray Tracing - Final Gathering -- Global Illumination And Caustic Effects - Render Setups(Single Frame Rendering, Batch Rendering, Different Rendering Formats) -- Motion Blur --Applying Render Passes For Compositing. **UNIT-- IV** Image Based Lighting And HDRI Rendering. **UNIT -- V** Project Work Based On Lighting And Rendering. **References:** 1\. Digital Lighting And Rendering: Jeremy Birn 2\. Mastering Mental Ray: Rendering Techniques For 3D And CAD Professionals: Jennifer O\'Conner 3\. Blender Studio Projects: Digital Movie Making: Tony Mullen, Claudio Andaur 4\. Blender Master Class - A Hands-On Guide To Modeling, Sculpting, Materials, And Rendering : Ben Simonds 5\. Digital Animation Bible - Creating Professional Animation With 3ds Max, Lightwave, And Maya : George Avgerakis **Stop Motion Animation BVOCAM-404** **Unit 1** Explore how animation works. Learn stop motion animation. Learn the basics for setting up your stage and camera learn image capture, editing and playback controls while creating a simple movies of a blob moving. Study the types of stop motion animation history of stop motion animation. **Unit 2** Study the camera setup for capturing the frame-by frame images, study the camera angle using capture images, and study the fps time settings. Art forms and orientation into time and performing. Animation- art of 21^st^ century, history of animation -- primitive animation, innovations and experiments in visual media. How to develop/portray the character in accordance to the script **\ ** **Unit 3** Study the background set concept and ideas, study the colour theory for traditional and digital, study the character costume design ideas, understand requirement include the way the character will act accordance to the storyboard, move character and compose a shot in accordance to the script and storyboard as prototype, animated stop motion character in accordance to the scrip and directors process, **Unit 4** Animated stop motion character in accordance to the script and directors process, contribute creative ideas during the animation process, apply stop motion animation techniques include traditional frame by frame capture clay motion and cut out using computer Generated ,tools. **Unit 5** Stop motion comparison to computer generated image, how to observe and study human behavior and expressions to help visualize concepts life drawing including human anatomy, emotions actions and expressions, assess the effort, duration and cost involved for each work activity, study the using of stop motion animation frame capture in software or app free version. **Reference book:** 1. The advanced art of stop- motion animation. "ken a. Priebe" 2. Secrets of clay animation revealed 3 paperback 3. Stop motion animation. "Barry J C Purves" **Motion Graphic Design BVOCAM 405** **Unit 1** Advanced Pen Tool Tricks, create icons and typography with Advanced Pen Tool Tricks and Live Shape Effects, multiple strokes to a path, 3D in Adobe Illustrator CC, Semi flat 3D icons & UI design using Adobe Illustrator. **Unit 2** How to make a pie chart line graph & bar graph, Linocut effect, 3D gradient lettering,3d Ribbon, Puppet Warp Tool settings. **Unit 3** Animated GIF using Adobe Illustrator, Character designing, Mascots, Scenes developing export techniques. **Unit 4** Introduction to after effects, Layer management, exporting, Basic animation techniques. **Unit 5** Create animated story, animation with puppet tool, exporting animation and editing with adobe premiere, sound recording and cleaning process with adobe audition. **Reference Books** 1\. The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, by R. Brian Stone & Leah Wahlin 2\. Motion Graphics, Principles & Practices from Ground up, by Ian crook & Peter Beare 3\. The History of Motion Graphics; from Avant-Garde to Industry in United States, by Michael Betancourt **Lab-Stop Motion Animation BVOCAM-406** List of Practical based on Stop Motion Animation: - Create a clay base with different shape. - Create a clay character basic shape. - Create bouncing ball using stop motion. - Create a tree (practices for different shape) - Create animal in basic shape. - Draw character shape. - Traditional drawing tools and techniques. - Create human body. - Creating a simple movie of a blob moving. - Stop motion animation photography. - Claymation basics --- stop motion animation. - Missing Stickman. - Paper cut stop motion animation. - Paper animation. - Making box Hulk Play. - Make A Simple Stop Motion Puppet. - Animate stop motion character. - Animate Computer mouse using camera. - Use camera angle to stop motion character. - Create a movie using stop motion techniques. **Lab- Motion Graphic Design BVOCAM-407** List of Practical based on Stop Motion Animation: - Create a clay base with different shape. - Create a clay character basic shape. - Create bouncing ball using stop motion. - Create a tree (practices for different shape) - Create animal in basic shape. - Draw character shape. - Traditional drawing tools and techniques. - Create human body. - Creating a simple movie of a blob moving. - Stop motion animation photography. - Claymation basics --- stop motion animation. - Missing Stickman. - Paper cut stop motion animation. - Paper animation. - Making box Hulk Play. - Make A Simple Stop Motion Puppet. - Animate stop motion character. - Animate Computer mouse using camera. - Use camera angle to stop motion character. - Create a movie using stop motion techniques. **MUSIC COMPOSITION BVOCAM-408** **Unit 1** **Introduction to fl studio** The FL studio interface basics, the windows audio setup, testing the Inputs and outputs, using external interfaces with fl studio. **Unit 2** **Core workflow and midi** Audio set up connecting a keyboard and other midi instruments to fl studio, the channel and step sequencer, tweaking the channels, tweaking note properties, adding plugins, recording and editing midis, using patterns, the browser installation instructions **Unit 3** **Arrangement and audio** Arranging the playlist, key shortcuts, the mixer, recording and editing audio, parametric eq2,workflow organization, mixer routing and sends recording with live knob movements, making snare rolls, **\ ** **Unit 4** **Automation and editing** Automation clips, midi controller mapping, recording automation and the event editor, piano roll editing such as pattern copying using scores and midi with fpc, tuning kicks and drum samples in fl studio, mixing and effects, the event editor, removing vocals from existing songs, creatisn voice tags for beats, the piano roll, integrated wave editor, **Unit 5** **Organize and export** The layer tool, channel grouping, rendering a song cpu optimization, time stretching and pitch shifting , midi routing and output exporting audio & saving. **Reference books:** Fundamentals of musical composition by Arnolds Choenberg **Principles of Management BVOCAM501** **Course Objective:** The aim of the course is to build knowledge and understanding about principles of Management among the student. The course seeks to give detailed knowledge about the subject Matter by in stilling them basic ideas about management **Course Contents:** **Unit I** Introduction: Concepts, objectives, nature, scope and significance of management, Contribution of Taylor ,Weber and Fayol in management, Management Vs. administration. **Unit II** Planning: Concept, objectives, nature, importance and limitations of planning ,planning process Concept of Decision Making and its Importance, forms, techniques and process. **Unit III** Organizing: Concept, objectives, nature of organizing, Types of Organization, Delegation of authority, Authority and responsibility, Centralization and Decentralization, Span of Control. **Unit IV** Directing: Concept, principles & aspects of directing, Concept and types of Coordination, Concept of leadership, Supervision, Motivation and Communication. Controlling: Concept, Principles, Process and Techniques of Controlling, Relationship between planning and controlling **Suggested Readings:** 1.PagareDinkar,PrinciplesofManagement 2.PrasadL.M.,PrinciplesandPractice of Management 3.SatyaNarayanandRawVSP,PrinciplesandPracticeofManagement 4.Srivastavaand Chunawalla, Management Principles and Practice **BVOCAM-502 Basics of Digital Marketing** **Director of Photography-I BVOCAM 503** **Unit 1:** History of Photography-Introduction of Photography -- history of photography, Revaluation of Cameras, Basic settings of Camera - shutter speed aperture and iso in deep study and practical work **Unit 2 :** Science behind Image Formation- Basic types of optics using in lances --zoom lens and primary lens, Introduction to western Philosophy **Unit 3 :** Arrangement of framing styles, Position of camera & operator. The camera Composition of Photography **Unit 4 :** Understanding Lights Understanding light direction & reflection Creating social awareness Developing Eyes Types of Photography **\ ** **VFX Compositor BVOCAM-504** **Unit 1** **Introduction of vfx/compositing:** What is composition? History of compositing, what is the job of compositing artist? **The foundry nuke:** Introduction of nuke, interface, tools, fundamentals of navigation around nuke, difference between layer based compositing and node based compositing. Introduction of nodes **Unit 2** Understanding video and image format, 8/16/32bit --color space, frame rate, difference between pal (phase alternative line) and ntst (national television system committee) File setup compositing project \_ setting a folder and sub folders for your project files, setting a composition in the foundry nuke. Import footages and necessary data and basic render. **Unit 3** Node system, types of nodes, uses of nodes and its properties. Masking -- Rotoscoping for composition. Time line and customization and animation. Basics of color correction in the foundry nuke. Channels, keying tracking and stabilizing, audio, filters and dffectsect. **Compositions** Sky replacement, double roll using mask day to night conversion etc. **Unit 4** **Advance composition** Compositing multiple footages in nuke and using filters and presets; deliver final composition in the foundry nuke, composite render passes from other 3^rd^ software using operations for blend footages together.3d compositing. **Unit 5** **Colour correction** Color correction footages using tonal adjustment hue-saturation, value adjustment and curves. Final rendering -- image sequence and video format. **Note: software's (using nuke/fusion/blender)** **Reference book:** Nuke\_7.0v1\_userguide **3D Animation BVOCAM-505** **Unit I: Body Mechanics** Students learn to use principles of traditional animation within the context of 3D animation by effectively applying them onto the character. Part of good acting for animation is planning. The students learn to create or collect authentic visual references (both still and video) for animating body mechanics and understanding acting. Good poses are not only essential to create believable physicality but also it helps to clearly convey the character emotion for storytelling. They learn the importance of balance and weight, checking the silhouette all the time to make clearer poses. They learn to act out body mechanics, learn the effect of physics (gravity/friction etc.) and artistic Presentation (composition, staging, silhouette etc.) Students learn to convey Emotion not only in the facial expression but also in the body language. **Unit II: Facial Expression and Lip Sync** Foundation of good facial expression depends upon the reference and pre-planning. Detailed expression chart and voice recording is used as a starting point for any facial animation. Students learn to internalize the dialogue and they rehearse the sounds to match the shapes. They also need to draw out key poses before starting to pose in 3D. A good animator needs more skillset than just to be able to animate how to createlip-synch. Students explore how to create the subtle facial expressions to suit the personality of the character and the accent style of the pre-recorded dialogue. **Unit III: Animation and the Body** Exploration of the diverse ways in which the human form takes shape in animated films, from highly photorealistic representations to stream-of-consciousness movement. Specific examples from 2D, 3D, stop-motion and hybrid work will be examined in order to shed light on the construction and animation of the body in contemporary film. **Reference Books:** 1\. Multimedia and Animation, V.K. Jain, Khanna Publishing House **BVOCAM-506 Industrial Training** **BVOCAM-507 Major Project-1** **BVOCAM-508 Seminar** **\ ** **Entrepreneurship Development BVOCAM-601** **UNIT 1** To make the students understand about entrepreneurs and different classifications. Entrepreneur and entrepreneurship - Definition; traits and features; classification; Entrepreneurs; Women entrepreneurs; Role of entrepreneur in Entrepreneurs in India. **UNIT 2** Create an awareness about EDP. Entrepreneurial development programme concept; Need for training; phases of EDP; curriculum & contents of Training Programme; Support systems, Target Groups; Institutions conducting EDPs in India and Kerala. **UNIT 3** General awareness about identification of project financing new enterprises. Promotion of a venture; opportunity Analysis Project identification and selection; External environmental analysis economic, social, technological an competitive factors; Legal requirements for establishment of a new unit; loans; Overrun finance; Bridge finance; Venture capital; Providing finance in Approaching financing institutions for loans. **UNIT 4** To identify different Discuss opportunities in small business. Small business Enterprise - Identifying the Business opportunity in various sectors - formalities for setting up of a small business enterprise - Institutions supporting small business enterprise - EDII (Entrepreneurship Development Institute of India), 0 SLDO (Small Industries Development Organization NSIC (National small Industries Corporation Ltd. (CNSIC) NIESBUD (National Institute for Entrepreneurship and small Business Development) Sickness in small business enterprise causes and remedies. **UNIT 5** To understand about a project report relating to a small business. Project formulation - Meaning of a project report significance contents formulation planning commissions guidelines for formulating a project report - specimen of a project report, problems of entrepreneurs case studies of entrepreneurs. **Books for Reference:** 3\. Cliffton, Davis S. and Fylie, David E., Project Feasibility Analysis, John Wiley, New York, 1977. 4\. Desai A. N., Entrepreneur and Environment, Ashish, New Delhi, 1990. 5\. Drucker, Peter, Innovation and Entrepreileurship, Heinemann, London, 1985 6\. Jain Rajiv, Planning a Small Scale Industry: A guide to Entrepreneurs, S.S. Books, Delhi, 1984 7\. Kumar S. A., Entrepreneurship in Small Industry, Discovery, New Delhi, 1990 8\. McCleffand, D. C. and Winter, W. G., Motivating Economic Achievement, Free Press, New York, 1969. **BVOCAM-602** **Desktop Publishing** **UNIT-I** (12 Hrs.) Introduction to Digital and Print Media. Introduction to Digital media. Introduction to print media. Deference between Digital Media and Print Media. **UNIT-II** (12 Hrs.) Introduction the workspace: Getting to Know In Design, Working with Objects, looking at the workspace, working with panels, working with layers, Creating and editing modifying text frames, Menu Bar, ToolsPanel, Default Panels, Dragging and customizing Panels, navigating through multiple pages,Introduce first resume project. **UNIT-III** (12 Hrs.) Creating a document, Master Pages, Rulers and Guides, Adding and Deleting pages. Working with Master Pages, tracking kerning and leading, placing text and graphics on the document pages, Developing paragraph **UNIT-IV** (12 Hrs.) Editing text: Character and object styles, Nesting character styles within paragraph styles, Adjusting the viewing quality of the document, Finding and changing a missing fount, Entering and importing text, developing paragraph, character and object styles, Editing text **UNIT-V** (12 Hrs.) Working with transparency: Placing, managing and editing linked graphics, Workflow tips for placing graphics into In Design, placing graphics within the cells of a table, wrapping text around a graphic, adding transparency effects \* Applying transparency settings to images and text Reference Books:- Desktop Publishing: DTP Course Covering Photoshop, In Design, CorelDraw & Flash By Bittu Kumar Links:- https://helpx adobe.com/in/in design/tutorials.htm\] https://www.udemy.com/course/graphic-design-and-desktop-publishing-with-scribus/ **Director of Photography-II BVOCAM-603** **UNIT-I** Anatomy of the EOS 60D°s Menus ,Shooting 1, 2, 3, & 4 Menu Options,!75 Quality Settings, Beep , Release Shutter Without Card, Image Review , Peripheral Illumination Correction.Red-Eye Reduction , Flash Control , Exposure Compensation/Automatic Exposure Bracketing, Auto Lighting Optimizer, Picture Style , White Balance, Custom White Balance ,White Balance Shift and Bracketing ,Color Space. **UNIT-II** Dust Delete Data, ISO Auto, Live View Shooting Settings , AF Mode, Grid ,Aspect Ratio , Exposure Simulation, Silent Shooting , Metering Timer, Playback \| & 2 Menu Options, Protect Images, Rotate, Erase Images, Print Order ,Creative Filters , Resize RAW Image ,Highlight Alert ,Autofocus Points Display , Histogram, Slide Show , Image Jump with Main Dial ,Rating, Ctrl over HDMI **UNIT-III** But Don't Forget the Crop Factor, Your First Lens, Buy Now, Expand Later, What Lenses Can You Use?, EF vs. EF-S, Ingredients of Canon's Alphanumeric Soup, Your Second (and Third\...) Lens, What Lenses Can Do for You, Zoom or Prime?, Categories of Lenses, Using Wide-Angle and Wide-Zoom Lenses, Avoiding Potential Wide-Angle Problems, Using Telephoto and Tele-Zoom Lenses, **UNIT-IV** Avoiding Telephoto Lens Problems, Telephotos and Bokeh, Add-ons and Special Features, Lens Hoods, Telephoto Extenders, Macro Focusing, Image Stabilization. Daylight ,Incandescent/Tungsten Light, Fluorescent Light/Other Light ,Adjusting White Balance, Electronic Flash Basics , How Electronic Flash Works, Determining Exposure, Getting Started with the Built-In Flash , **UNIT-V** Basic Zone Flash, Creative Zone Flash ,Flash Range ,Red-Eye Reduction and Autofocus Assist ,Using FE Lock and Flash Exposure Compensation , More on Flash Control Settings , Flash Firing, Built-in Flash Function Setting , Using Flash Mode, External Flash Function Setting, External Flash Custom Function Setting , Clear External Flash Custom FunctionSetting, Downloading, Editing, and Printing Your Images. **Reference Books**:- 1\) The Digital Photography "Scott Kelby" 2\) DAVID BUSCH'S CANON EOS 60D GUIDE TO DIGITAL SLR PHOTOGRAPH **Live Action Director-II BVOCAM-604** **Unit 1** Introduction to film language and grammar, the film world film language, shots film grammar, screen direction 8 film-time , compression, elaboration, familiar image, introduction to the dramatic elements embedded in the screenplay character, circumstance. Dynamic relationship. **Unit 2** Wants, expectations, actions, activity, acting beats, dramatic blocks narrative beats the camera as narrator, reveal, entrances, objective camera, subjective camera, visual design, camera height, lenses, composition, looking for order, dramatic blocks and camera, shot lists, storyboards, and setups, **Unit 3** The prose storyboard, camera in notorious patio scene, dramatic block. Detective work on scripts, reading your screenplay, screenplay, character circumstance, dynamic relationships, wants, actions, acting beats, activity staging, camera, marking shooting script with camera setup. **Unit 4** Working with actors, casting, and auditions, directing during rehearsals, directing actors on the set. Managerial responsibilities of the director, delegating authority while accepting responsibility, the producer, the assistant director. **Unit 5** A realistic shooting schedule, working with the crew, working with the director of photography postproduction, editing music and sound, locking picture, or an audience and a big screen **Reference books:** 1\) film directing fundamentals "nicholas t. Proferes" 2\) writing, directing, and producing documentary films and videos third edition "alanrosenthal" **FX Artist BVOCAM-605** **UNIT-I** Introduction of FX: What is FX? History of FX in Various industries like VFX, Animation and Gaming Industry. What is the job of FX Artist? Introduction to Houdini: What is Houdini? Introduction of Houdini Interface, tools,Fundamentals of navigation. How to Import and Export files from other applications? **UNIT- II** Introduction to Nodes in Houdini. Node functions and Types of node. Modelling: Basics of Modelling in Houdini, Node Based Modelling also known as Procedural Modelling. How to Import Mesh from another 3D Application such as Autodesk Maya, 3Ds Maxor Blender? Texturing: Basics of Texturing in Houdini. Understanding the UVs, Materials and various Maps. Procedural Texturing methods in Houdini. **UNIT- III** Rendering: Basic Setup Camera and Lights. Rendering Setup, Render Passes, Resolution Animation: Introduction to Animation in Houdini. Timeline, Animation Editor, Motion FX menu for Procedural Animation nodes. **UNIT- IV** Destruction FX: Use the Bullet Rigid Body solver to create highly complex simulations of large data sets. Fluid: Use the FLIP Fluid solver to create realistic simulations using forces such as surface tension, viscosity, and Visco-elasticity. Pyro FX: Use Houdini\'s Pyro FX tools to create realistic fire and smoke. **UNIT- V** Cloth: Cloth simulations in Houdini are created using the Vellum solver which is a simulation framework that uses extended Position Based Dynamics. Hair and Fur: A comprehensive toolset for creating and grooming both hair and fur on characters and creatures. Crowds: Crowd layout, rag doll dynamics, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets. **Reference Books/Links:-** https://www.sidefx.com/learn/getting\_started/ hitps://www.udemy.com/course/become-an-fx-artist-using-houdini/ **BVOCAM-606 Industrial Training/Institutional Survey** **BVOCAM-607 Major Project-II, Report & Seminar**