Multimedia Elements PDF
Document Details
Uploaded by Deleted User
Tags
Summary
This document provides an overview of multimedia elements, including animation, video, audio, text, and graphics. It explains the concepts and categories of multimedia, such as linear and non-linear multimedia, and explores their uses in various applications. The document also details different multimedia formats, like video formats (WMV, AVI, MP4), and their characteristics.
Full Transcript
# Multimedia - Animation - Computer - Music - Video - Audio - Email - Streaming - Gaming ## Multimedia and its Concepts Using interactive digital tools to tell a story is called **digital storytelling** and often uses a combination of multimedia venues to complete the task. The use of multimedia...
# Multimedia - Animation - Computer - Music - Video - Audio - Email - Streaming - Gaming ## Multimedia and its Concepts Using interactive digital tools to tell a story is called **digital storytelling** and often uses a combination of multimedia venues to complete the task. The use of multimedia allows educational ideas and materials to be presented in a more artistic, inspired and engaging way. ## Categories of Multimedia ### Linear Multimedia It is also called Non-interactive multimedia. In the case of linear multimedia, the end-user cannot control the content of the application. It has literally no interactivity of any kind. Some multimedia projects like movies in which material is thrown in a linear fashion from beginning to end. A linear multimedia application lacks all the features with the help of which, a user can interact with the application such as the ability to choose different options, click on icons, control the flow of the media, or change the pace at which the media is displayed. Linear multimedia works very well for providing information to a large group of people such as at **training sessions**, **seminars**, **workplace meetings**, etc ### Non-Linear Multimedia In Non-Linear multimedia, the end-user is allowed the navigational control to rove through multimedia content at his own desire. The user can control the access of the application. Non-linear offers user interactivity to control the movement of data. For example **computer games**, websites, **self-paced computer-based training packages**, etc. ## Uses of Multimedia and its Formats There are many uses of multimedia for a deeper understanding of a lesson. **Audiobooks** are ideal for second-language learners. **Song files and music videos** can be used to compare social norms in different eras. Multimedia can offer students a better understanding of the lesson. The multimedia formats from various media includes: - text and graphics for slideshows, presentations - diagrams and infographics - Audio has podcasts and recordings - Screen captures, lecture captures and animation are examples of video components of multimedia - Other multimedia components include blogs, vlogs, webinars and other interactive content. Multimedia applications include the interaction of different media types like **animation**, **video**, **text** and **sound**. It has become a part of our lives as soon as we entered the digital age. Before the modern technology, there are tools helping us appreciate some of the types of multimedia such as videos on television. There are various components of multimedia such as: ## Multimedia Elements - Dynamic Elements - Video - Animation - Audio - Static Elements - Text - Graphics ### 1. Videos Digital video is a primary component in multimedia, especially those that appear online and on television. The different formats of these types of multimedia include **wmv**, **avi**, **mped** and **flash**. Some of these formats are better than others because they load faster and can be viewed or loaded using different platforms and operating systems. | Format | File | Description | |---|---|---| | MPEG | .mpg, .mpeg | MPEG. Developed by the Moving Pictures Expert Group. The first popular video format on the web. Not supported anymore in HTML. | | AVI | .avi | AVI (Audio Video Interleave). Developed by Microsoft. Commonly used in video cameras and TV hardware. Plays well on Windows computers, but not in web browsers. | | WMV | .wmv | WMV (Windows Media Video). Developed by Microsoft. Commonly used in video cameras and TV hardware. Plays well on Windows computers, but not in web browsers. | | QuickTime | .mov | QuickTime. Developed by Apple. Commonly used in video cameras and TV hardware. Plays well on Apple computers, but not in web browsers. | | RealVideo | .rm, .ram | RealVideo. Developed by Real Media to allow video streaming with low bandwidths. Does not play in web browsers. | | Flash | .swf, .flv | Flash. Developed by Macromedia. Often requires an extra component (plug-in) to play in web browsers. | | Ogg | .ogg | Theora Ogg. Developed by the Xiph.Org Foundation. Supported by HTML. | | WebM | .webm | WebM. Developed by Mozilla, Opera, Adobe, and Google. Supported by HTML. | | MPEG-4 or MP4 | .mp4 | MP4. Developed by the Moving Pictures Expert Group. Commonly used in video cameras and TV hardware. Supported by all browsers and recommended by YouTube. | ### 2. Animation Animation refers to moving graphics images. It is especially useful for illustrating concepts that involve movement. Animation is a form of art for most people, especially those that are in the business of producing animated movies. Right now, animation has become interactive, allowing users to directly affect the outcome of animated components and events. Flash is the most common platform for animation, and using this component, the interactivity of animation is enhanced. ### 3. Text Text has always been and will always been the most common among the types of multimedia components in different applications. Text in combination with other media components can make any application more user-friendly. By using text, interactivity is increased. Text elements are particularly important for accessibility purposes. Users of an application need to input text for the system to identify them. Text is also used to create a digital signature, such as in passwords. ### 4. Images Digital image files are needed to create videos and animation. A user would sooner go to a website filled with colourful photographs than one that contains only text elements. Familiar image formats include jpeg and png. These formats permit editing. Images are created by graphic designers using various software. ### 5. Audio Voiceovers comprise a tremendous number of the types of multimedia components. Audio files include background music and special effects. Any audio in an application is designed to improve a user's experience. ## Characteristic of a Multimedia - Multimedia can be used in the presentations, making them more fun and interesting. - A multimedia presentation has various viewing options such as projector or a media player and the like. - You can also download the multimedia presentation or play it live. - The technology of multimedia can also be used to make the information be conveyed more easily to the user. - Multimedia technology has improved the learning experience by combining various forms of media together. ## D. Benefits of Using Multimedia - Digital storytelling allows students to improve their knowledge about a specific subject and increases skills such as writing, researching and reading. - Using multimedia improve a learner's overall academic performance. In particular, multimedia in the classroom is used for self-directed learning or SDL. - Students manage their time and assess what needs to be included in their learning activities. This style of learning is used mostly with older students who already know how to manipulate many of the multimedia venues available to them.