5E Jester Class PDF
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David Foxfire
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This document is a homebrew class for Dungeons & Dragons 5th Edition. It details a Jester class, featuring abilities, features, progression, and more. Created by David Foxfire, and aimed at players looking for a unique character in a roleplaying game.
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Jester Class Introduction: Another 5E class option by David Foxfire. This one is for the player characters who want to be the clown of the party, complete with the appropriate costume. This class...
Jester Class Introduction: Another 5E class option by David Foxfire. This one is for the player characters who want to be the clown of the party, complete with the appropriate costume. This class combines the acrobatics and sneakiness of the Rogue with the performance and lore of the Bard. All combined in a flashy outfit. michiel gombert (order #9534932) Introduction What you need to know? I’ve previously designed the Engineer class for As a hybrid of Bard and Rogue this class takes not just my own use but to have a class I can features both classes listed in the Player’s put into my upcoming campaign setting, Handbook™, abbreviated henseforth as PH. Æthercoil. There’s a lot of other classes I want Attributes are referenced in two ways: Their to work with for the same reason, one of those Scores by their full name (Charisma), and their is something that originated as a background Modifiers by their abbreviation (CHA). when 5th Edition was in the playtest era1. Ever since the Jester Background was removed when Sometimes I use terms taken from 4th Edition it became street ready, I’ve been looking for a to ream things in 5th Edition. ‘Standard’ means replacement. While there were two class the same as the unlabeled ‘Action.’ Ditto with archetypes out there, not to mention other ‘Minor’ for ‘Bonus’ and ‘Long Rest’ for backgrounds, I wanted a Jester that was a ‘Extended Rest’. If I mention ‘Rest’ without any combination of Bard and Rogue, since most of qualifiers, it means any rest longer than ‘Short the Royal Jester characters I play were a bit of Rest.’ If something is mentioned as “per Day,” a both. Long Rest is required to regain this ability. I had plans to work on this eventually, but when One last thing: While I know that there are an add-on to Curse of Strahd gave the Vampire varying genders out there, I default with binary Lord a character he treats like his personal male pronouns as a writer. I am also an adult Jester, It gave me the incentive to create this who uses adult language. You have been class ahead of time, while I’m still doing the warned on both. finishing touches to my Engineer class. Hence this combination of Bard and Rogue into a hybrid class that focuses on buffoonery, clowning, and comedy, which can be just as entertaining while adventuring as the character would be in the throne room. Why here and not in the DM’s Guild? Material posted in the Dungeon Master’s Guild cannot be posted on another document anywhere else, according to the terms of use on that site. This includes putting them into original campaign settings, such as my ultimate goal. Because of this, I’m publishing this class at DriveThruRPG in spite of its DM’s Guild inspired format. 1 When it was called D&D Next. michiel gombert (order #9534932) The Jester Class Progression Chart Prof. Bard Sneak Level Bonus Inspir Attack Features 1 +2 d6 1d6 Motley, Bardic Inspiration, The Best Medicine, Sneak Attack 2 +2 d6 1d6 Jack of All Trades, Cunning Action, Jokes on You 3 +2 d6 2d6 Arcane Buffoonery 4 +2 d6 2d6 Ability Score Improvement 5 +3 d8 3d6 Font of Inspiration, Uncanny Dodge 6 +3 d8 3d6 Expertise, Countercharm 7 +3 d8 4d6 Comedic Inspiration 8 +3 d8 4d6 Ability Score Improvement 9 +4 d8 5d6 Expertise, Cruel Comedy 10 +4 d10 5d6 Jesting Magician 11 +4 d10 6d6 Reliable Talent 12 +4 d10 6d6 Ability Score Improvement 13 +5 d10 7d6 Magical Prowess 14 +5 d10 7d6 Wait for the Punchline 15 +5 d12 8d6 Slippery Mind 16 +5 d12 8d6 Ability Score Improvement 17 +6 d12 9d6 Last Trick 18 +6 d12 9d6 Magical Prowess 19 +6 d12 10d6 Ability Score Improvement 20 +6 d12 10d6 Superior Inspiration, Stroke of Luck Quick Build: Equipment: 2 Daggers and 5 Throwing Knives Focus on Charisma and Dexterity with Jester's Motley and choose one: Intelligence as a third attribute to focus on. You A makeup kit can use a modified version of the playtest Jester A form of face mask. Can be background listed here or use Entertainer just an eye mask or cover the background whole face, whatever works. Any musical Instrument Book of bawdy jokes and skits Entertainer's Pack Multicasting: The Player Character must have a Dexterity and Charisma above 15 to Multiclass. All equipment is replaced with that of the Jester, and all of his proficiencies are replaced with that of the michiel gombert (order #9534932) Jester’s. He retains all skills from the prior classes, including spellcasting abilities. Level 1: Bardic Inspiration The Jester is capable to inspire others similar to a Bard. He has access to the Bard’s Bardic Hit Points: Inspiration feature as written on Page 59 in the Hit Dice: 1d8 PH. He has a number of Inspiration Dice Hit Dice at Level 1: 8 + CON totaling his CHA per day. The Inspiration Die Hit Dice at Higher Levels: 1d8 or 5 + CON increases in accordance to the Jester Class Progression Chart. Proficiencies: Armor: None Weapons: Simple Weapons Level 1: The Best Medicine Tools: Musical Instruments (Choose one), The Jester has an extra feature to Bardic Gaming Sets (Choose one) Inspiration, where the inspired character can Saving Throws: DEX, CHA roll the die to gain Temporary Hit Points. Skills: Performance (CHA), Acrobatics (DEX) and up to two others: Choose among the following: Level 1: Sneak Attack {Animal Handling (WIS), Deception (CHA), Nobody expects the buffoon dressed in a bright History (INT), Insight (WIS), Persuasion (CHA), colored outfit to deliver any fatal attacks, do Sleight of Hand (DEX)} they? The Jester is capable of sneak attacking Skill Disadvantages: The Jester has like the Rogue. He has access to the Rogue’s disadvantage on all Stealth (DEX) checks. Sneak Attack feature as written on Page 96 in the PH. The extra damage to Sneak Attack Level 1: Motley increases in accordance to the Jester Class No Jester is a real Jester without his motley, a Progression Chart. colorful costume that is designed to cushion the near constant pratfalls, spills, and comedic violence Jesters are known to take. The Jester Level 2: Jack of All Trades Motley can be of any style of clown or jester The Jester can add half his proficiency bonus, outfit covering his whole body save for his face, rounded down, to any ability check that doesn’t and it includes either a mask or facepaint. He include the proficiency bonus. must wear his motley and Jester face at all times regardless of the situation2; he will not Level 2: Jester Cunning Action have access to all of his Jester Class features The Jester can take a bonus action to Dash or when he’s not wearing it, even if multiclassing. Disengage. With that Motley on, he can’t Hide (He reverts to a mere Villager with the motley very well, so this option is removed from the off. This might be useful to some Jester’s Rogue Ability. however…) With the Motley on, the Jester has an AC of 10 + Level 3: Jokes on You DEX + CHA The Jester never misses an opportunity to do anything flamboyant on principle, even to an enemies’ expense. Even a simple dodge from an attack is done with enough flair and flourish 2 Save for certain circumstances like baths and bathroom breaks. michiel gombert (order #9534932) to make it comedic. When he makes any DEX save during combat, he can choose one: Level 5: Font of Inspiration The Jester can at this level regain all expended Gain an Inspiration Die, up to his uses of Bardic Inspiration with each rest, Short maximum number of uses. or Long. Use his reaction to make an Opportunity Attack. If the Sneak Attack Expertise feature wasn’t used during the previous At certain points in the Jester Class Progression turn, the Jester can add Sneak Attack to Chart, the Jester can choose two items among the damage. skills, gaming sets, or musical instruments. If he isn’t proficient in them, he is now. If he is Level 4: Arcane Buffoonery proficient in them, the proficiency bonus is All Jesters know the value of mischief magic, double. This stacks with any other bonuses. He and becomes versed in some spells used for can only choose a single item for Expertise comedic value. At this level, the Jester has an once. innate spellcasting feature. This is separate from any Spellcasting abilities from any other Level 6: Countercharm classes. If a spell listed here is previously The Jester can be so much of a buffoon that available in the previous class, the spell is charms can’t reach him, and at times even his removed from that class’s spell list. friends. CHA is the spellcasting ability, making the The Jester is now immune to all Charms. spellcasting bonus (CHA + Proficiency) and the The Jester can also spend his Standard Action to spell DC (8 + CHA + Proficiency). Also, at all distract anyone attempting a Charm effect until spells above Cantrips, he can cast them at a the end of his next turn. During this time, all of total of CHA + INT a day. All spells use 1 casting his allies have Advantage on all Saves against regardless of its minimum level. These spells being Frightened or Charmed. are cast at its minimum level. The spells the Jester can cast is as follows: Level 7: Comedic Inspiration At Will: Minor Illusion, Prestidigitation, Vicious As if Nat 1s haven’t been punishing enough in Mockery these adventures, now the Jester can add insult (CHA + INT)/Day total: Color Spray, Faerie Fire, to injury. Or injury to insult, whichever comes Feather Fall, Illusionary Script, Jump, Tasha’s first. Hideous Laughter. Whenever any enemy rolls a Nat 1, for any Ability Score Improvement reason, the Jester can choose one: By now, you should know about this. At the Gain an Inspiration Die, up to his designated levels on the Jester Class maximum number of uses. Progression Chart, the Jester can gain 2 points Use his reaction to make an in one attribute, 1 in two attributes, or take a feat. Attributes cannot go above 20 without Opportunity Attack. If the Sneak Attack any other bonuses unless he is already above 20 feature wasn’t used during the previous total levels. (Provided that the campaign allows turn, the Jester can add Sneak Attack to for Epic Levels) the damage. michiel gombert (order #9534932) Level 9: Cruel Comedy Magical Prowess The Jester’s Vicious Mockery now packs a bigger The Jester has become so good at the spells he punch. It can now be cast as a Minor Action, can cast that he can cast more of them. At the and if the target fails his save against this spell, two points in the Jester Class Progression the Jester’s next attack is made with Advantage. Chart, he can double either his CHA or his INT to the number of casts he can use. He can only choose each one once, but both of them can be Level 10: Jesting Magician doubled as he progresses. The Jester’s magical repertoire expands. He adds the following spells to his Innate Spellcasting ability: Level 14: Wait for the Additional Spells: Calm Emotions, Cloud of Punchline Daggers, Crown of Madness, Enthrall, Feign The Jester can make people laugh even as the Death (A special version targeting Himself), joke bombs. Anyone who has a Bardic Mirror Image, Misty Step, Rope Trick, Spider Inspiration die from him can roll that die with Climb (Targeting himself) Advantage. With Feign Death, the Jester goes limp and assumes the form of a rag doll. His face retains Level 15: Slippery Mind a goofy grin if he wears no mask, but doesn’t Those who try to pick The Jester’s mind will find blink or move. As with the normal version of what’s inside his skull too chaotic to this spell, any breathing or heartbeat is understand, as if the fool is just so innately unnoticeable. His body is completely inert, goofy and idiotic. He gains Proficiency in all WIS even floppy, and can even be picked up and saves. dragged without resistance. He can end this effect as a bonus action, after which he can choose one: Level 17: Last Trick Have advantage on all DEX checks If the Jester is reduced to 0 Hit Points and is not against anyone who believed he was killed outright. He can now, once a day, chose dead until the end of his next turn. to use his specialized Feign Death spell shown Have advantage on any attacks against listed above without using one of his castings. such a person, until the end of his next If he does this, his HP is reduced to 1 instead. turn. Disengage or Dash as a free action. Level 20: Superior Inspiration The Jester gains the Bard’s Superior Inspiration Level 11: Reliable Talent feature listed on Page 54 of the PH. When he The Jester’s talent has reached perfection. For rolls Initiative and has no uses of Bardic all skills, instruments, and gaming sets he is Inspiration left, he gains one use. proficient in, he can consider any d20 roll between 2 and 9 as a 10 for checks. michiel gombert (order #9534932) Level 20: Stroke of Luck The Jester also gains the Rogue’s Stroke of Luck feature listed on Page 97 of the PH. Once per rest, he can turn any attack miss into a hit, and any failed ability roll into a Nat 20. michiel gombert (order #9534932) Additional Options Magic Item: Jester’s Mask RARE WONDROUS ITEM, HEAD SLOT, REQUIRES Background: Official Fool ATTUNEMENT. This is the background updated from the Note: This cannot be chosen as the Jester’s initial mask. playtest version. This is intended to be either found or given to the character as he progresses through the campaign. Maybe You were employed as a jester by a noble. You it gets one when he becomes part of a group, or has it put performed acrobatic stunts, told jokes and on him when he multiclasses by the Noble who considers stories, and provided entertainment for your him his “Personal Fool.” employer and his or her guests. However, you About its origin: A fetish artist named MadPuffins designed also served a key role, lacing your a restraining mask resembling a China Doll’s face what I entertainment with criticisms and observations just had to include into my homebrews. It comes into play with my Curse of Strahd jester. too controversial for others to speak aloud. The Jester’s Mask resembles a clown-like face Trait—Licensed Fool: You enjoy the rare with a tube that slips into the wearer’s mouth, privilege of speaking your mind with little once set in place, the mask affixes to the face, concern for repercussions. As a jester, it is your and this tube slides down the wearer’s throat duty to use comedy to point out the absurdities and into both esophagus and windpipe. This of the world. You can criticize through the lens renders the wearer totally silent. (as if under of humor without offense. the effects of the Silence spell) The mask also In addition, you can gain access to nobles in grants the wear the following abilities: order to perform. When traveling, you can The wearer does not need to breathe or usually find a meal and a place to stay in the eat to live with the mask on. (If local castle or manor house in return for a removed, the former wearer would performance. need to eat and breathe, immediately.) For those who want to just use this background, The wearer’s body becomes nimble and include these features: Refer to the Entertainer flexible, almost like a contortionist. The (Page 130 in the PH) for Suggested wearer gains +4 to Dexterity, with no Characteristics: maximum. Also all DEX based checks are rolled with Advantage. Skill Proficiencies: Acrobatics (DEX), With a normal Jester’s Mask, only the wearer Performance (CHA) can remove the mask. Anyone else would Tool Proficiencies: One Musical Instrument. require a DC 35 check to yank it off. Equipment: Jester’s motley, tin scepter, musical However, there are some versions of the instrument, book of bawdy poems and jokes, Jester’s Mask cannot be removed by the the favor of an admirer (love letter, lock of hair, wearer. These restraining versions have an or trinket), and a belt pouch containing 38 gp. additional feature for the person that put the mask on its wearer to close or open the Mask’s eyes while it is worn. Closing the eyes adds Blinded and Deafened to the Silenced condition for the wearer. With some mask, there can be an additional Hold Person or the Jester’s variant of Feign Death inflicted on the wearer. All of these effects lasts until the person who put the michiel gombert (order #9534932) mask on open the mask’s eyes. The mask remains on the wearer’s face indefinitely until Feat: Jester’s Mask the mask is removed by the wearer or with a DC Proficiency 35 check. Requirement: Jester Class. Owning a non- restrictive Jester’s Mask Effect: The Jester’s Mask does not count toward the Jester’s number of attunements. Also, if he wears a Jester Mask designed for restraint, that Mask’s restraining qualities are negated, and the Jester can remove this mask as if it’s a normal version. michiel gombert (order #9534932) References: Rogish Archetype: The Jester; Walrock Homebrew Blog; http://walrock- homebrew.blogspot.com/2015/10/roguish- archetype-jester-fourth-draft.html College of Fools: Bardic Subclass; from reddit; https://www.reddit.com/r/UnearthedArcana/c omments/3wyb7j/college_of_the_fools_bard_s ubclass/ China Doll Mask description; from the fictional Chainsman Institute web site; http://www.thebondagearchive.com/sa/chains man/restraint_chinadoll.html. (The inspiration behind the Jester’s Mask) MadPuffins @ DeviantArt; http://madpuffins.deviantart.com/ michiel gombert (order #9534932) A. Offer from the Licensor – Licensed Material. 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Nothing in this Public License constitutes or may be interpreted as a limitation upon, or some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may waiver of, any privileges and immunities that apply to the Licensor or You, including from not Use any Open Game Material so affected. the legal processes of any jurisdiction or authority. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” of this License. The text of the Creative Commons public licenses is dedicated to the public domain under the CC0 Public Domain Dedication. Except for the limited purpose of indicating that material is shared under a Creative 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed Commons public license or as otherwise permitted by the Creative Commons policies published at only to the extent necessary to make it enforceable. creativecommons.org/policies, Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other 15 COPYRIGHT NOTICE arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. doubt, this paragraph does not form part of the public licenses. michiel gombert (order #9534932)