Jester Class Overview for D&D 5E

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Questions and Answers

What ability score should primarily be focused on when creating a Bard Sneak?

  • Charisma (correct)
  • Wisdom
  • Constitution
  • Strength

At what level does a Bard Sneak first gain the ability to use Jesting Magician?

  • Level 10 (correct)
  • Level 8
  • Level 12
  • Level 15

Which feature allows the Bard Sneak to influence the performance of others through comedy?

  • Cruel Comedy
  • Comedic Inspiration (correct)
  • Jack of All Trades
  • Countercharm

What is the die used for sneak attack damage at level 5?

<p>d8 (A)</p>
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What is the highest die type that a Bard Sneak uses for attack damage at level 20?

<p>d12 (A)</p>
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Which of the following features is gained at level 6 by a Bard Sneak?

<p>Expertise (A)</p>
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What is one of the recommended equipment for a Bard Sneak during quick build?

<p>Jester's Motley (A)</p>
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Which ability score improvement occurs at level 16 for a Bard Sneak?

<p>Increasing Charisma (D)</p>
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What spellcasting ability does the Jester use?

<p>Charisma (B)</p>
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What happens to the spells that are previously available in the Jester's previous class?

<p>They are removed from the Jester's spell list. (D)</p>
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What is excluded from the Public License according to the definitions provided?

<p>Trademark rights (A)</p>
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What does the term 'Adapted Material' refer to?

<p>Material derived from Licensed Material through modifications (C)</p>
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How many total spells can the Jester cast per day above Cantrips?

<p>CHA + INT (C)</p>
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Under what condition does the Licensor waive the right to collect royalties?

<p>For the exercise of the Licensed Rights as stated (C)</p>
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What immunity does the Jester obtain?

<p>Immunity to all Charms (B)</p>
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What is the spell DC for the Jester calculated from?

<p>8 + CHA + Proficiency (D)</p>
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What aspect of 'Licensed Rights' does the document relate to?

<p>The ability to adapt the material freely (A)</p>
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What must be true for material to qualify as 'Adapted Material'?

<p>It must be transformed in a way that requires permission (A)</p>
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What happens when any enemy rolls a Nat 1 in front of the Jester?

<p>The Jester can choose one effect. (B)</p>
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What happens if the Licensor does not waive the right to royalties?

<p>You must pay royalties under certain conditions (B)</p>
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Which of the following spells can the Jester cast at will?

<p>Minor Illusion (A)</p>
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Which of the following is true regarding the rights held by the Licensor?

<p>Licensor waives rights but retains the authority to assert them if not necessary for Licensed Rights (C)</p>
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What effect do allies gain when the Jester distracts someone attempting a Charm effect?

<p>They gain Advantage on Saves against being Charmed or Frightened. (C)</p>
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What is required for an Adapter's License to be properly applied?

<p>It should comply with the terms and conditions of the Public License (C)</p>
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What happens when a Jester has no uses of Bardic Inspiration left?

<p>He gains one additional use. (B)</p>
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At what level does the Jester gain the Stroke of Luck feature?

<p>Level 20 (C)</p>
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What can the Jester do once per rest with the Stroke of Luck feature?

<p>Turn a failed ability roll into a Nat 20. (B)</p>
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What is the rarity of the Jester's Mask?

<p>Rare (D)</p>
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In which slot does the Jester's Mask require attunement?

<p>Head slot (B)</p>
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What is not permitted by this Public License regarding the use of Licensed Material?

<p>Claiming endorsement from the Licensor (A)</p>
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What role did the Jester play for their noble employer?

<p>Performer providing entertainment (D)</p>
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Which of the following rights are expressly stated as not being licensed under this Public License?

<p>The right of integrity (C)</p>
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Who designed the Jester's Mask?

<p>MadPuffins (C)</p>
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By accepting the terms of the Public License, what is the user agreeing to?

<p>Be bound by the terms and conditions (C)</p>
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What is a unique feature of the Jester's role beyond entertainment?

<p>Critiquing and observing (D)</p>
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What does the Public License imply about the relationship between the user and the Licensor?

<p>There is no implied connection or endorsement (D)</p>
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What must a user do to exercise the Licensed Rights granted by the Public License?

<p>Accept and agree to the license terms (D)</p>
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Which of the following is a common misconception about the rights granted under this Public License?

<p>Users have the right to claim moral rights (C)</p>
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What kind of benefits does the Licensor receive from granting the Licensed Rights?

<p>Increased visibility and usage of the material (C)</p>
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Which of the following is a requirement for attributing the work under this Public License?

<p>Attribution must comply with the guidelines in Section 3(a)(1)(A)(i) (C)</p>
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What does the term 'Exceptions and Limitations' refer to in the context of this Public License?

<p>Conditions under which the Public License is not applicable (B)</p>
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What is the main right granted under Section 2(a)(1) of the Public License?

<p>The right to extract and reuse significant portions of the database (B)</p>
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Which of the following is true regarding the term of the Public License?

<p>The term is specified in Section 6(a) (A)</p>
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What must not be applied to Adapted Material according to the text?

<p>Any additional or different terms (B)</p>
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What does the Licensor agree regarding technical modifications necessary to exercise the Licensed Rights?

<p>Licensor waives the right to forbid such modifications (A)</p>
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What does the term 'Sui Generis Database Rights' refer to in this Public License?

<p>Specific rights applicable to databases (C)</p>
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What is meant by 'Effective Technological Measures' in the context of this license?

<p>Technological barriers intended to prevent unauthorized access (A)</p>
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Can the Licensor impose restrictions on the exercise of rights granted under the Adapter's License?

<p>No, it is explicitly forbidden by the license terms (D)</p>
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Flashcards

Sneak Attack

A Bard Sneak's unique ability to deal extra damage when attacking a creature that is surprised or flanked, or when the attack is a critical strike.

Bardic Inspiration

The Bard Sneak gains an inspiration die, used to add a number of d6 to an ability check, attack roll, or saving throw. This Inspiration die increases in size as the character levels up.

Cunning Action

The Bard Sneak can use a bonus action on their turn to take the Disengage, Dash, or Hide action. This allows for more strategic movement and maneuverability within battle.

Arcane Buffoonery

The Bard Sneak adds a d6 damage to every spell attack they make.

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Font of Inspiration

The Bard Sneak gains the ability to use their bonus action to inspire an ally within 60 feet. The ally gains a number of d6 equal to the Bard Sneak's level, which they can use to add to their own ability check, attack roll, or saving throw.

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Expertise

The Bard Sneak can choose two skills in which they gain expertise, doubling their proficiency bonus when they use them.

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Countercharm

The ability to magically charm a creature increases in power. The Bard Sneak now uses a saving throw by the creature to resist this charm.

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Comedic Inspiration

The Bard Sneak can use a bonus action to inspire an ally within 60 feet. The ally gains a number of d6 equal to the Bard Sneak's level, which they can use to add to their own attack rolls.

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Jester's Inspiration

A Bard feature that allows the Jester to reroll any d20 roll between 2 and 9 as a 10 for checks once per short rest. This feature only applies to skills, instruments, and gaming sets the Jester is proficient in.

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Stroke of Luck

A Bard feature that allows the Jester to turn any attack miss into a hit and any failed ability roll into a natural 20 once per long rest.

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Jester's Mask

A rare wondrous item that provides a unique aesthetic and potential benefits to the Jester. It is a head slot item that requires attunement. This item is intended to be found or gifted to the character as they progress through the campaign.

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Official Fool Background

A background option for the Jester character, where they were employed as a jester by a noble. They entertained guests with acrobatic stunts, jokes, and stories, but also served a more critical role by offering observations subtly.

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Charisma (CHA)

The Jester's spellcasting ability. It determines their spellcasting bonus and DC.

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Spells per Day

The Jester can cast this many spells per day, equal to their Charisma score plus their Intelligence score.

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Spellcasting Bonus

The Jester's spellcasting bonus is calculated as their Charisma score plus their Proficiency bonus.

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Spell DC

The DC (Difficulty Class) for the Jester's spells is 8 plus their Charisma score plus their Proficiency bonus.

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Charm Immunity

The Jester is completely immune to any Charm effect, meaning they cannot be charmed or frightened by them.

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Distract Charm Efforts

When someone attempts a Charm effect on the Jester, they can spend their Standard Action to distract them until the end of their next turn. During that time, all Jester's allies have Advantage on saves against being Charmed or Frightened.

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Insult to Injury

This ability allows the Jester to choose between inflicting insult to injury or injury to insult whenever an enemy rolls a natural 1 on any roll.

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Public License

The terms and conditions that govern how someone can use the Licensed Material.

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Exercising Licensed Rights

Performing actions allowed by the Public License, like sharing or modifying the Licensed Material.

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Licensor

The person or organization that grants the Public License.

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Licensed Material

The material that is subject to the Public License.

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Attribution

The act of acknowledging the source of the Licensed Material and the licensor.

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ShareAlike

A condition of the Public License where any modifications or adaptations of the Licensed Material must also be shared under the same license.

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Moral Rights

The legal right of a creator to control how their work is used and displayed.

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Personality Rights

The right to control how your name and image are used, protecting your privacy.

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Adapted Material

Material that is based on or derived from the "Licensed Material", such as a translation, alteration, or modification requiring permission from the Licensor.

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Adapter's License

The license you apply to your own contributions to "Adapted Material", following the terms of this Public License.

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What rights are NOT licensed?

This license specifically excludes the rights to patents and trademarks.

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Royalty Rights

The Licensor waives the right to collect royalties for using the licensed works, except for certain scenarios involving collecting societies.

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License Conditions

These are conditions that must be followed when using the Licensed Rights. These conditions ensure responsible use of the licensed material.

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Licensed Rights

The right to use, modify, and share the licensed material in accordance with the terms of the license.

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What are the rights granted under the license?

These are the rights granted by the Licensor to the Licensee, allowing them to use, modify, and share the material under specific conditions.

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License Grant

The Licensor grants certain rights (like copying, distributing, modifying) to the Licensee, ensuring that the rights granted are consistent with the terms of the Public License.

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Creative Commons License

A public license that allows others to use, modify, and share your work, even for commercial purposes, as long as they credit you and share it under the same terms.

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Sui Generis Database Rights

The legal rights that apply to databases, protecting the structure and organization of the database.

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Offer or Impose Additional Terms

To add new terms or conditions to a license, making it more restrictive.

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Effective Technological Measures

Technical measures that limit the use of a work, such as DRM or encryption.

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Term of a License

The period of time during which a license is valid.

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Study Notes

Jester Class Overview

  • A Bard-Rogue hybrid class designed for players wanting to be the party's clown.
  • Combines the acrobatics and stealth of Rogue with the performance and lore of Bard.
  • Presented in a flashy costume.
  • Version 1.00 dated June 2016 by David Foxfire.
  • Published by Foxfire Studios of Saint Louis, DriveThru RPG.
  • Licensed under Creative Commons Attribution-ShareAlike 4.0 International License.
  • Intended for 5th Edition Dungeons & Dragons games.

Class Abilities and Features

  • Level 1:
    • Motley: Jester costume for advantage on AC (10 + DEX + CHA).
    • Bardic Inspiration: Sneak Attack actions.
    • The Best Medicine: Bonus temporary hit points.
    • Sneak Attack: Increase damage from Rogue rules
  • Additional Levels:
    • Arcane Buffoonery: Spellcasting ability.
    • Font of Inspiration: Regains all expended Uses of Bardic Inspiration.
    • Expertise: Proficiency in 2 items (Skills, Gaming Sets, or Musical Instruments)
    • Cruel Comedy: Boosts Jester's Vicious Mockery saving throws.
    • Reliable Talent: Doubles relevant skill proficiency.

Class Progression Chart (Page 3)

  • Level progression details, including skill changes and abilities.
  • The chart features Abilities at each level.
  • Equipment details, 2 daggers, 5 throwing knives, jester’s motley, and one character selection—makeup kit, face mask, musical instrument, book of bawdy jokes and skits, entertainer’s pack.

Additional Options (Page 8)

  • Background: Official fool.
  • Trait-Licensed Fool: Disregard consequences for criticisms.
  • Performance and travel: Access to nobles for performance, meals, and lodgings.
  • Skill Proficiencies: Acrobatics (Dexterity), Performance (Charisma)
  • Tool Proficiencies: One Musical Instrument.

Magic Item: Jester's Mask (Page 8)

  • Rare wondrous item (head slot) requiring attunement.
  • The Jester's Mask is a restrained mask worn over the wearer’s face.
  • Wearing the Jester’s Mask renders the wearer silent.
  • The Mask also provides other benefits, including breathing and eating without the need to.
  • The Jester's Mask cannot be removed without permission from the wearers.

Feat: Jester's Mask (Page 9)

  • Jester's Mask does not count towards the attunement.
  • Disables restraint properties of the mask if one is worn.

References (Page 10)

  • Links, citations, and sources—providing further background related to the Jester Class.

Licenses (Page 11)

  • Creative Commons Attribution-ShareAlike 4.0 International Public License.
  • Open Game License Version 1.0a.

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