Machine Instructions and Programs PDF
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This document discusses machine instructions, different instruction formats, and register usage in computer architecture. It explains operations like data transfers, arithmetic and logic operations, and program sequencing. The document also covers various instruction formats, including three-address, two-address, one-address, zero-address, and RISC instructions. The examples help to understand how these instructions are used in practical scenarios.
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Machine Instructions and Programs “Must-Perform” Operations Data transfers between the memory and the processor registers Arithmetic and logic operations on data Program sequencing and control I/O transfers Register Transfer Notation Identify a location by a symbolic na...
Machine Instructions and Programs “Must-Perform” Operations Data transfers between the memory and the processor registers Arithmetic and logic operations on data Program sequencing and control I/O transfers Register Transfer Notation Identify a location by a symbolic name standing for its hardware binary address (LOC, R0,…) Contents of a location are denoted by placing square brackets around the name of the location (R1←[LOC], R3 ←[R1]+[R2]) Register Transfer Notation (RTN) Assembly Language Notation Represent machine instructions and programs. Move LOC, R1 = R1←[LOC] Add R1, R2, R3 = R3 ←[R1]+[R2] CPU Organization Single Accumulator – Result usually goes to the Accumulator – Accumulator has to be saved to memory quite often General Register – Registers hold operands thus reduce memory traffic – Register bookkeeping Stack – Operands and result are always in the stack Instruction Formats Three-Address Instructions – ADD R1, R2, R3 R3 ← [R1] + [R2] Two-Address Instructions – ADD R1, R2 R2 ← [R1] + [R2] One-Address Instructions – ADD M AC ← AC + [M] Zero-Address Instructions – ADD TOS ← [TOS] + [(TOS – 1)] RISC Instructions – Lots of registers. Memory is restricted to Load & Store Opcode Operand(s) or Address(es) Instruction Formats Example: Evaluate X = (A+B) (C+D) Three-Address 1. ADD A, B, R1 ; R1 ← [A] + [B] 2. ADD C, D, R2 ; R2 ← [C] + [D] 3. MUL R1, R2, X ; X ← [R1] [R2] Instruction Formats Example: Evaluate X = (A+B) (C+D) Two-Address 1. MOV A, R1 ; R1 ← [A] 2. ADD B, R1 ; R1 ← [R1] + [B] 3. MOV C, R2 ; R2 ← [C] 4. ADD D, R2 ; R2 ← [R2] + [D] 5. MUL R2, R1 ; R1 ← [R1] [R2] 6. MOV R1, X ; X ← [R1] Instruction Formats Example: Evaluate X = (A+B) (C+D) One-Address 1. LOAD A ; AC ← [A] 2. ADD B ; AC ← [AC] + [B] 3. STORE T ; T ← [AC] 4. LOAD C ; AC ← [C] 5. ADD D ; AC ← [AC] + [D] 6. MUL T ; AC ← [AC] [T] 7. STORE X ; X ← [AC] Instruction Formats Example: Evaluate X = (A+B) (C+D) Zero-Address 1. PUSH A ; TOS ← [A] 2. PUSH B ; TOS ← [B] 3. ADD ; TOS ← [A] + [B] 4. PUSH C ; TOS ← [C] 5. PUSH D ; TOS ← [D] 6. ADD ; TOS ← [C] + [D] 7. MUL ; TOS ← (C+D)(A+B) 8. POP X ; X ← [TOS] Instruction Formats Example: Evaluate X = (A+B) (C+D) RISC 1. LOAD A, R1 ; R1 ← [A] 2. LOAD B, R2 ; R2 ← [B] 3. LOAD C, R3 ; R3 ← [C] 4. LOAD D, R4 ; R4 ← [D] 5. ADD R1, R2, R1 ; R1 ← [R1] + [R2] 6. ADD R3, R4, R3 ; R3 ← [R3] + [R4] 7. MUL R1, R3, R1 ; R1 ← [R1] [R3] 8. STORE R1, X ; X ← [R1] Using Registers Registers are faster Shorter instructions – The number of registers is smaller (e.g. 32 registers need 5 bits) Potential speedup Minimize the frequency with which data is moved back and forth between the memory and processor registers. Typical Register Declaration register int i = 10; Note: It can not be global.