Podcast
Questions and Answers
Given a search space represented as a directed graph with cycles, which of the following modifications to a standard Depth-First Search (DFS) algorithm is LEAST likely to prevent infinite loops and redundant node revisits?
Given a search space represented as a directed graph with cycles, which of the following modifications to a standard Depth-First Search (DFS) algorithm is LEAST likely to prevent infinite loops and redundant node revisits?
- Implementing iterative deepening depth-first search (IDDFS) to progressively increase the depth limit.
- Introducing a heuristic function to prioritize nodes closer to the goal state, guiding the search away from cycles. (correct)
- Limiting the maximum depth of the search to a predetermined threshold, irrespective of the graph's diameter.
- Employing a 'visited' set to track nodes already explored, preventing re-exploration of marked nodes.
In a Depth-First Search (DFS) implementation on a graph with no known depth limit, the space complexity is guaranteed to be superior to that of Breadth-First Search (BFS) regardless of the graph's structure and connectivity.
In a Depth-First Search (DFS) implementation on a graph with no known depth limit, the space complexity is guaranteed to be superior to that of Breadth-First Search (BFS) regardless of the graph's structure and connectivity.
False (B)
Consider a directed graph representing state transitions in a complex automated planning problem. Describe a pragmatic modification to the standard Depth-First Search (DFS) algorithm to mitigate the risk of non-termination in the presence of cycles, without completely sacrificing the algorithm's space efficiency. Explain the trade-offs involved.
Consider a directed graph representing state transitions in a complex automated planning problem. Describe a pragmatic modification to the standard Depth-First Search (DFS) algorithm to mitigate the risk of non-termination in the presence of cycles, without completely sacrificing the algorithm's space efficiency. Explain the trade-offs involved.
A practical modification involves implementing a 'depth threshold' and a 'cycle detection' mechanism. The depth threshold limits the maximum path length explored, preventing infinite loops along excessively long paths. Simultaneously, maintain a stack of visited nodes along the current path; if a node is encountered that's already on the stack, it indicates a cycle, and the search backtracks. The trade-off is introducing incompleteness (the algorithm might miss solutions beyond the depth threshold) and added computational overhead for cycle detection, balanced against guaranteed termination and reduced space consumption compared to exhaustive search strategies.
In the context of graph search algorithms, the phenomenon where a simple tree search revisits the same nodes of a graph, potentially leading to infinite loops, highlights its inadequacy for handling ______ representations of problem spaces.
In the context of graph search algorithms, the phenomenon where a simple tree search revisits the same nodes of a graph, potentially leading to infinite loops, highlights its inadequacy for handling ______ representations of problem spaces.
In the context of uninformed search algorithms, which statement accurately characterizes their primary limitation when applied to complex problem domains with expansive state spaces?
In the context of uninformed search algorithms, which statement accurately characterizes their primary limitation when applied to complex problem domains with expansive state spaces?
Match the following characteristics to their corresponding search algorithms:
Match the following characteristics to their corresponding search algorithms:
In the 8-Queens problem, an admissible heuristic for A* search would be the number of pairs of queens that are attacking each other, as it never overestimates the remaining cost to reach the goal state.
In the 8-Queens problem, an admissible heuristic for A* search would be the number of pairs of queens that are attacking each other, as it never overestimates the remaining cost to reach the goal state.
Explain, using concepts from computational complexity theory, why certain classical AI problems, such as the Traveling Salesperson Problem (TSP), are considered particularly challenging and often require heuristic or approximation algorithms in practice.
Explain, using concepts from computational complexity theory, why certain classical AI problems, such as the Traveling Salesperson Problem (TSP), are considered particularly challenging and often require heuristic or approximation algorithms in practice.
In the context of constraint satisfaction problems, the Minimum Remaining Values (MRV) heuristic aims to select the variable with the fewest ______ values.
In the context of constraint satisfaction problems, the Minimum Remaining Values (MRV) heuristic aims to select the variable with the fewest ______ values.
Match the following search algorithms with their completeness and optimality properties:
Match the following search algorithms with their completeness and optimality properties:
Consider a variant of the Missionaries and Cannibals problem where the boat's capacity changes dynamically based on the number of trips made. How would this modification affect the state space representation and the complexity of finding an optimal solution?
Consider a variant of the Missionaries and Cannibals problem where the boat's capacity changes dynamically based on the number of trips made. How would this modification affect the state space representation and the complexity of finding an optimal solution?
Critically evaluate the applicability of using a brute-force search strategy for solving a crypt-arithmetic puzzle, given that the puzzle involves assigning digits (0-9) to distinct letters in a mathematical equation. Quantify the search space and discuss the computational implications.
Critically evaluate the applicability of using a brute-force search strategy for solving a crypt-arithmetic puzzle, given that the puzzle involves assigning digits (0-9) to distinct letters in a mathematical equation. Quantify the search space and discuss the computational implications.
In the context of VLSI layout optimization, which of the following best describes the primary objective function being minimized when employing search algorithms?
In the context of VLSI layout optimization, which of the following best describes the primary objective function being minimized when employing search algorithms?
In a route-finding problem, if a search algorithm is complete and the path cost is defined as zero for all states except the final state, then any solution found by the algorithm is guaranteed to be optimal.
In a route-finding problem, if a search algorithm is complete and the path cost is defined as zero for all states except the final state, then any solution found by the algorithm is guaranteed to be optimal.
Formally define, using set notation, the search space within the context of a general search problem represented as a graph, given an initial state σ, a set of actions A, and a transition model T.
Formally define, using set notation, the search space within the context of a general search problem represented as a graph, given an initial state σ, a set of actions A, and a transition model T.
In bi-directional search, the space complexity is typically $O(b^{d/2})$, where $b$ is the branching factor and $d$ is the solution depth. However, the most significant practical impediment to the implementation of bi-directional search often lies in the difficulty of efficiently computing the ________ operation.
In bi-directional search, the space complexity is typically $O(b^{d/2})$, where $b$ is the branching factor and $d$ is the solution depth. However, the most significant practical impediment to the implementation of bi-directional search often lies in the difficulty of efficiently computing the ________ operation.
Match the following search strategies with their properties regarding completeness and optimality in a general graph search:
Match the following search strategies with their properties regarding completeness and optimality in a general graph search:
Consider a scenario where a robot must navigate through a complex, partially observable environment to reach a target location. Which of the following search strategies would be most appropriate if the robot has limited memory and must operate in real-time?
Consider a scenario where a robot must navigate through a complex, partially observable environment to reach a target location. Which of the following search strategies would be most appropriate if the robot has limited memory and must operate in real-time?
In the context of solving time/exam table scheduling problems using search algorithms, which of the following constraint satisfaction techniques is most likely to yield the most efficient solution, assuming a large number of students, courses, and limited time slots?
In the context of solving time/exam table scheduling problems using search algorithms, which of the following constraint satisfaction techniques is most likely to yield the most efficient solution, assuming a large number of students, courses, and limited time slots?
In a search problem with a finite state space and a known optimal solution, a search strategy that is complete but not optimal is generally preferable to one that is neither complete nor optimal.
In a search problem with a finite state space and a known optimal solution, a search strategy that is complete but not optimal is generally preferable to one that is neither complete nor optimal.
Given a tree search space with a uniform branching factor of $b$ and a solution at depth $d$, derive the asymptotic space complexity for Iterative Deepening Depth-First Search (IDDFS). Explain, in detail, the rationale behind this complexity.
Given a tree search space with a uniform branching factor of $b$ and a solution at depth $d$, derive the asymptotic space complexity for Iterative Deepening Depth-First Search (IDDFS). Explain, in detail, the rationale behind this complexity.
Consider a search space where multiple goal states exist at varying depths. Under what precise condition would Depth-First Search (DFS) provably outperform Breadth-First Search (BFS) in terms of time complexity, assuming both algorithms are implemented optimally and without considering any heuristic guidance?
Consider a search space where multiple goal states exist at varying depths. Under what precise condition would Depth-First Search (DFS) provably outperform Breadth-First Search (BFS) in terms of time complexity, assuming both algorithms are implemented optimally and without considering any heuristic guidance?
Given a search problem with a finite but astronomically large state space and a guarantee that a solution exists, Breadth-First Search (BFS) will invariably locate the optimal (shortest path) solution faster than Depth-First Search (DFS), assuming no additional domain-specific knowledge is available to guide either search.
Given a search problem with a finite but astronomically large state space and a guarantee that a solution exists, Breadth-First Search (BFS) will invariably locate the optimal (shortest path) solution faster than Depth-First Search (DFS), assuming no additional domain-specific knowledge is available to guide either search.
In a scenario where memory is severely constrained and the solution depth is unknown, what iterative deepening search algorithm combines the space efficiency of Depth-First Search (DFS) with the completeness of Breadth-First Search (BFS)?
In a scenario where memory is severely constrained and the solution depth is unknown, what iterative deepening search algorithm combines the space efficiency of Depth-First Search (DFS) with the completeness of Breadth-First Search (BFS)?
Unlike Breadth-First Search (BFS), Depth-First Search (DFS) utilizes a ______ data structure embodying a Last-In-First-Out (LIFO) principle to manage node expansion.
Unlike Breadth-First Search (BFS), Depth-First Search (DFS) utilizes a ______ data structure embodying a Last-In-First-Out (LIFO) principle to manage node expansion.
Match the following search algorithm characteristics with their potential consequences in pathfinding scenarios:
Match the following search algorithm characteristics with their potential consequences in pathfinding scenarios:
Consider a state space graph where the branching factor b increases exponentially with depth d (i.e., $b(d) = e^d$). What impact does this have on the space complexity of Breadth-First Search (BFS) as a function of depth d?
Consider a state space graph where the branching factor b increases exponentially with depth d (i.e., $b(d) = e^d$). What impact does this have on the space complexity of Breadth-First Search (BFS) as a function of depth d?
In a finite state space with no loops or cycles and where at least one goal state guaranteed to be reachable from the initial state, Depth-First Search (DFS) is guaranteed to be both complete and optimal.
In a finite state space with no loops or cycles and where at least one goal state guaranteed to be reachable from the initial state, Depth-First Search (DFS) is guaranteed to be both complete and optimal.
Describe a scenario where a queue data structure is more appropriate than a stack data structure to solve a real-world organizational problem. Provide specific details about the nature of the problem itself, and justify how a queue's attributes lead to a more effective solution than would be achieved using a stack.
Describe a scenario where a queue data structure is more appropriate than a stack data structure to solve a real-world organizational problem. Provide specific details about the nature of the problem itself, and justify how a queue's attributes lead to a more effective solution than would be achieved using a stack.
Given a uniform cost search on a graph with edges of non-uniform positive costs, the algorithm expands nodes in order of increasing ______ from the start node.
Given a uniform cost search on a graph with edges of non-uniform positive costs, the algorithm expands nodes in order of increasing ______ from the start node.
In a massively parallel computing architecture where available memory per processing node is severely restricted, which search strategy is generally more amenable to distribution across multiple nodes to solve a large state space problem?
In a massively parallel computing architecture where available memory per processing node is severely restricted, which search strategy is generally more amenable to distribution across multiple nodes to solve a large state space problem?
Consider a search space represented by a tree. Assuming b
represents the branching factor, m
the maximum tree depth, and d
the depth of the shallowest solution, under what conditions does breadth-first search (BFS) guarantee finding an optimal solution in terms of path cost?
Consider a search space represented by a tree. Assuming b
represents the branching factor, m
the maximum tree depth, and d
the depth of the shallowest solution, under what conditions does breadth-first search (BFS) guarantee finding an optimal solution in terms of path cost?
In a tree search algorithm, if a node is both a leaf node (i.e., has no children) and not a goal state, then it must be removed from the search agenda (queue or stack) to prevent infinite loops and ensure computational efficiency.
In a tree search algorithm, if a node is both a leaf node (i.e., has no children) and not a goal state, then it must be removed from the search agenda (queue or stack) to prevent infinite loops and ensure computational efficiency.
Explain how the order of node expansion in breadth-first search affects its memory requirements, particularly in search spaces with large branching factors and depth.
Explain how the order of node expansion in breadth-first search affects its memory requirements, particularly in search spaces with large branching factors and depth.
In tree search algorithms, the term _______ refers to the number of children a node possesses, profoundly impacting both time and space complexity.
In tree search algorithms, the term _______ refers to the number of children a node possesses, profoundly impacting both time and space complexity.
Match the search parameters with their descriptions:
Match the search parameters with their descriptions:
Given a search tree where the branching factor b = 5
and the solution depth d = 3
, what is the maximum number of nodes that breadth-first search (BFS) could potentially expand before finding the solution, assuming the root node is at depth 0?
Given a search tree where the branching factor b = 5
and the solution depth d = 3
, what is the maximum number of nodes that breadth-first search (BFS) could potentially expand before finding the solution, assuming the root node is at depth 0?
In the context of search algorithms, which statement best characterizes the trade-off between space complexity and optimality guarantees when comparing Breadth-First Search (BFS) and Depth-First Search (DFS) in very large, potentially infinite search spaces?
In the context of search algorithms, which statement best characterizes the trade-off between space complexity and optimality guarantees when comparing Breadth-First Search (BFS) and Depth-First Search (DFS) in very large, potentially infinite search spaces?
If Breadth-First Search (BFS) is modified to prioritize nodes based on a heuristic function estimating the distance to the goal, it remains guaranteed to find the optimal solution, provided the heuristic is admissible.
If Breadth-First Search (BFS) is modified to prioritize nodes based on a heuristic function estimating the distance to the goal, it remains guaranteed to find the optimal solution, provided the heuristic is admissible.
Consider a scenario where the search space is a balanced binary tree of depth ‘m,’ but the solution lies at depth ‘m/2.’ Contrast the performance of Breadth-First Search (BFS) and Depth-First Search (DFS) in terms of both time and space complexity, and explain which algorithm would be more suitable for this specific problem.
Consider a scenario where the search space is a balanced binary tree of depth ‘m,’ but the solution lies at depth ‘m/2.’ Contrast the performance of Breadth-First Search (BFS) and Depth-First Search (DFS) in terms of both time and space complexity, and explain which algorithm would be more suitable for this specific problem.
Consider a search problem represented as a tree with branching factor 'b' and maximum depth 'm'. A solution exists at depth 'd', where d < m. Which of the following statements accurately compares the worst-case space complexity of Breadth-First Search (BFS) and Depth-Limited Search (DLS) with depth limit 'l', where l = d?
Consider a search problem represented as a tree with branching factor 'b' and maximum depth 'm'. A solution exists at depth 'd', where d < m. Which of the following statements accurately compares the worst-case space complexity of Breadth-First Search (BFS) and Depth-Limited Search (DLS) with depth limit 'l', where l = d?
Flashcards
Search in AI
Search in AI
A powerful AI approach systematically exploring alternatives to find the sequence of steps towards a solution.
Uninformed Search
Uninformed Search
Search strategies that do not use any domain knowledge (Blind, naïve, Brute force).
Informed Search
Informed Search
A problem-solving strategy that uses domain knowledge to guide the search (Guided with heuristics, Optimal).
State Space
State Space
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Path
Path
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Goal Test
Goal Test
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Path Cost
Path Cost
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Tree Search Space
Tree Search Space
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Path Cost in Goal-Based Problems
Path Cost in Goal-Based Problems
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Root Node
Root Node
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Route Finding
Route Finding
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VLSI Layout
VLSI Layout
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Child Nodes
Child Nodes
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Route Searching
Route Searching
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Parent Node
Parent Node
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Edges
Edges
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Types of Search Strategies
Types of Search Strategies
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Graph
Graph
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Branching Factor (b)
Branching Factor (b)
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Tree Depth (m)
Tree Depth (m)
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Criteria for Evaluating Search Strategies
Criteria for Evaluating Search Strategies
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Solution Depth (d)
Solution Depth (d)
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Completeness
Completeness
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Search Depth Limit (l)
Search Depth Limit (l)
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Search Space
Search Space
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Breadth-First Search
Breadth-First Search
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Depth-First Search (DFS)
Depth-First Search (DFS)
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Completeness (in search)
Completeness (in search)
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Time Complexity
Time Complexity
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Space Complexity
Space Complexity
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Optimality (in search)
Optimality (in search)
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Queue (in search algorithms)
Queue (in search algorithms)
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Breadth-First Search (BFS)
Breadth-First Search (BFS)
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Is Breadth-First Search complete?
Is Breadth-First Search complete?
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Time complexity of Breadth-First Search
Time complexity of Breadth-First Search
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Space complexity of Breadth-First Search
Space complexity of Breadth-First Search
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Is Breadth-First Search optimal?
Is Breadth-First Search optimal?
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Stack (in search algorithms)
Stack (in search algorithms)
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How does Depth-First Search Work?
How does Depth-First Search Work?
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Depth-First Search Algorithm steps
Depth-First Search Algorithm steps
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Study Notes
- Artificial Intelligence solves problems by searching, specifically using uninformed search methods.
Introduction to Search
- Search represents a powerful problem-solving approach in AI
- Search is a universal problem-solving mechanism
- Search systematically explores alternatives to find a solution in a sequence of steps.
Popular Classical Problem Domains
- Examples of classical problem domains include:
- 8-puzzle
- Tower of Hanoi
- Missionaries and Cannibals
- Vacuum World
- Block World
- Traveling Salesperson
- Crossword Puzzle
- Crypt-arithmetic
- Wheel of Fortune
- Chess and Bridge
Search Paradigms
- Uninformed search is blind and uses brute force
- Informed search employs heuristics for guidance and finds optimal solutions.
Defining a Search Problem
- State Space comprises an initial state and available actions (operators)
- Path refers to a sequence of actions from one state to another
- Goal Test determines if a single state is the goal state
- Path Cost becomes relevant when multiple paths lead to the goal, and the shortest path is desired
Toy Problems: 8-Puzzle
- Initial State: The starting positions of the 8 tiles on the 9 squares
- Operators: Moving the blank space Left, Right, Up, or Down
- Goal Test: Matching the current state to the desired goal configuration
- Path Cost: Each step costs 1 unit, so the total path cost equals the number of steps
Toy Problems: 8-Queens
- Initial State: Any setup of 0 to 8 queens on the board
- Operators: Adding a queen to any available square
- Goal Test: Having 8 queens on the board with none attacking each other
- Path Cost: Considered inapplicable or zero, as only the final state matters
Real-World Problems
- Route Finding involves computer networks, travel advisory systems, and airline planning
- VLSI Layout requires precise positioning and connections of potentially millions of gates
- Robot Navigation aids in rescue operations
- Mars Pathfinder is used to search for Martians or signs of life
- Time/Exam Tables are a type of real-world problem
Simple Example: Route Finding
- Route finding on a map can illustrate search algorithms
- Possible routes must be searched systematically and exhaustively to find a path, for example, from a library to a university
Search Strategies
- Common search strategies include:
- Breadth-first search
- Depth-first search
- Depth-limited search
- Bi-directional search
General Search strategy
- A search tree represents a general search problem
Criteria for Evaluating Search Strategies
- Completeness: Does the strategy guarantee finding a solution if one exists?
- Time Complexity: How long does it take to find a solution?
- Space Complexity: How much memory is required to perform the search?
- Optimality: Does the strategy find the highest-quality solution if there are multiple solutions?
Tree Search Space
- A tree search space consists of the possible states reachable from an initial state.
- The search space can be represented as a tree
Tree Search Space Terminology
- Library is the parent node of School and Hospital
- School, Hospital, Factory, Park, Newsagent, University and Church are all children nodes
- "Edges" exist between University, Church and Newsagent
Tree Search Complexity Parameters
- b: branching factor
- m: tree depth
- d: tree depth of the solution
- l: search depth limit
Breadth-First Search
- It explores nodes level by level: library, school then hospital, then factory, park, newsagent.
- The default is to explor from left to right at each level
Algorithm for Breadth-First Search
- Maintains a list of discovered nodes for which routes aren't yet considered
- List sometimes gets referred to as an agenda. But implemented using a queue
- Queue: list where nodes are added at the end and removed from the front (first-in, first-out)
Breadth-First Search Algorithm steps
- Start with the queue containing only the initial state and set found to FALSE.
- While the queue is not empty and solution not found:
- Remove the first node N from the queue.
- If N is a goal state, set found to TRUE.
- Find all of N's successor nodes and add them to the end of the queue
Breadth-First Search Features
- Breadth-first search is complete as in guaranteed to find a solution
- Has a Time complexity of b^d
- Has a space complexity of b^d
- It is optimal
Depth-First Search (DFS)
- DFS expands the deepest node in the tree
- DFS goes back only when it hits a dead end (a non-goal node with no expansion)
- DFS needs modest memory as it only stores a single path from root to a leaf
- DFS is faster than BFS for a problem with many solutions because it has a chance to find a solution after explorying only a portion of a space.
Depth-First Search Order
- Nodes are explored in order: library, school, factory, hospital, park, newsagent, university
Algorithms for Depth-First Search Similarities
- Similar to Breadth Search, instead using a stack instead of a queue
Depth-First Search Algorithms
- Stack: list where nodes are added and removed from the front of the list (first in-last out)
- Start with stack = [initial-state] and found = FALSE
- While the stack is not empty and solution not found:
- Remove the first node N from the stack
- If N is a goal state, then found = TRUE
- Find all the successor nodes of N, and put them on the end of the stack.
Depth vs Breadth First Research.
- DFS can go down the wrong path
- Some problems have VERY deep, or even INFINITE search trees
- Choose DFS if there isn't "large" or "infinite maximum depths"
- It is common to implement a DFS with a recursive function that calls itself for its children in turn
Depth-First Search:
- Not complete
- Has a Time complexity of b^d
- Space complexity is better than BFS, at bd
- Not Optimal
- Non-termination can occur if an infinite path exists in the search tree
Searching Graphs vs Trees
- A tree cannot represent all the possible actions in a search space
- The same node cannot be found by different routes moving in circles.
Searching Graphs: Problems with Tree Search Algorithms
- Repeat the search and it can cause "infinite loops"
Graph Searching with Improved Technigues
- Apply Depth-first search algorithm (DFS) and observe to count the number of iterations
Searching Graphs: Improved Search Techniques
- Avoiding to explore nodes already visited improve the tecniques
- Visited nodes are stored on an "array". A visit happens on "each" iteration
Searching Graphs, Improved DFS Techniques:
- Start with stack = [initial-state] and found=FALSE,
- Visited = [ ]
- While stack not empty and not found do:
- Remove the first node N from stack
- If N is not in visited then
- Add N to visited
- If N is a goal state, then found = TRUE
- Find all the successor nodes of N, and put them on the end of the stack
- End if
- End(While)
Returning the Path?
- The algorithms just "indicate" if a target state exists. These "do not" return the path
Extracting the Path
- Add an "agenda" (list of paths)
Breadth First and returning the Path
-
S tart with Q_node = [ intial-state ]
-
Q_path =[intial_path], and found=FALSE
-
Remove the first node N from Q_node
-
Remove the first oath P from Q_Path
-
Then find nodes of N, and path P and put them in Q_path
Depth-First: Returning the Path
- Start with S_node = [initial-state]
- S_path =[ initial_path], and found=FALSE
- Remove the first node N from Q_node
- Remove the first path P from Q_Path
- Find all the successor nodes of N, and push them in S_node
- Find all the successor nodes of the path P, and put them in S_pat
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