Podcast
Questions and Answers
What is the design principle that suggests the interface should be based on user-oriented terms and concepts rather than computer concepts?
What is the design principle that suggests the interface should be based on user-oriented terms and concepts rather than computer concepts?
Which design principle focuses on the system's ability to provide resilience to user errors and allow the user to recover from mistakes?
Which design principle focuses on the system's ability to provide resilience to user errors and allow the user to recover from mistakes?
Which interaction style involves the user directly interacting with objects on the screen, such as clicking on icons to perform actions?
Which interaction style involves the user directly interacting with objects on the screen, such as clicking on icons to perform actions?
Which design issue in UIs involves addressing how information from the computer system should be presented to the user?
Which design issue in UIs involves addressing how information from the computer system should be presented to the user?
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Which design principle emphasizes that the system should take account of the needs, experience, and capabilities of the system users?
Which design principle emphasizes that the system should take account of the needs, experience, and capabilities of the system users?
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What is one of the reasons why system users often judge a system by its interface rather than its functionality?
What is one of the reasons why system users often judge a system by its interface rather than its functionality?
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Why is it important for user interfaces to match the skills, experience, and expectations of anticipated users?
Why is it important for user interfaces to match the skills, experience, and expectations of anticipated users?
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What is a common consequence of presenting more than 7 items of information to users instantaneously?
What is a common consequence of presenting more than 7 items of information to users instantaneously?
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Why do inappropriate alarms and messages in systems increase stress and the likelihood of more mistakes?
Why do inappropriate alarms and messages in systems increase stress and the likelihood of more mistakes?
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Why should designers not just design for their own capabilities when designing for human factors in interface design?
Why should designers not just design for their own capabilities when designing for human factors in interface design?
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