User Interface Adaptation

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Questions and Answers

When designing user interfaces for children aged 6-15, what should designers primarily avoid?

  • Using icons to represent abstract concepts
  • Employing educational software as the primary category
  • Utilizing appropriate font sizes for readability
  • The use of abstract concepts, favoring concrete representations (correct)

How should user interfaces be adapted for users over 50 to ensure ease of use?

  • Encouraging multitasking with multiple processes simultaneously
  • Focusing on one process at a time, and using large fonts (correct)
  • Using smaller font sizes to display more information
  • Implementing complex multi-step processes

Which adaptation should be made to a user interface for novice users?

  • Retaining the previous interface layout
  • Maximizing interaction options to facilitate exploration
  • Simplifying the interface and reducing the number of options (correct)
  • Increasing interface complexity to enhance learning

What is a key adaptation for user interfaces designed for mid-level (intermediate) users?

<p>Minimizing the use of complex terms and instructions to facilitate navigation (D)</p>
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What is a key characteristic of user interfaces designed for expert users?

<p>An interface that retains its previous layout without simplification (C)</p>
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How can Human Computer Interface (HCI) be adapted to assist users with vision impairment?

<p>By incorporating screen readers and Braille keyboards (C)</p>
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Why are multimedia interfaces important for users who are deaf or hard of hearing?

<p>They provide visual and tactile alternatives to voice-based communication (A)</p>
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Which of the following is a recommended adaptation to a user interface to support users with dyslexia?

<p>Allowing design customization such as colors and fonts (A)</p>
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What is essential when designing a user interface for users with color vision deficiency?

<p>Allow personalization and avoiding certain color combinations (B)</p>
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How can user interfaces adapt to aid users with motor disabilities?

<p>By incorporating eye-tracking technology (C)</p>
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What aspects of graphical design must be considered to respect cultural differences?

<p>Ensuring graphics are respectful and sensitive to different social groups (D)</p>
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What role does language play in adapting user interfaces for different users?

<p>It allows users to understand the interface comprehensively (A)</p>
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How does racial diversity in user interfaces contribute to user engagement?

<p>It allows for personalization and attracting users of all cultures (B)</p>
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What is the purpose of festive diversity in user interfaces?

<p>To commemorate a user's culture and increase user appreciation. (C)</p>
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What is a non-visual interface primarily designed for?

<p>People with visual impairments (C)</p>
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Which of the following is an example of an accessibility feature that benefits individuals with limited mobility?

<p>Sticky keys. (C)</p>
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How can HCI and accessibility features create a better interaction with technology for the user?

<p>By studying design and use of computer technology, focusing on interfaces between people and computers (A)</p>
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What is the suggested character limit for lines of text in user interfaces designed for individuals with dyslexia?

<p>Up to 45 characters in a line (D)</p>
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Which types of files can be used instead of text to make the design more accessible for dyslexic individuals?

<p>Videos, pictograms and images (A)</p>
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Can you list accessibility features for deaf for low-hearing computer users?

<p>Closed captioning features (B)</p>
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Which of the following best describes the use of 'Easy Mode' on some smartphones?

<p>It makes the UI simple. (B)</p>
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Between what ages is technology easily adapted?

<p>15-30 (B)</p>
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What should designers avoid when designing children's UI?

<p>Abstract concepts (B)</p>
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Vision impairment is about which type of vision?

<p>Any kind of vision loss (C)</p>
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How can deaf individuals understand UIs better?

<p>Graphical User Interfaces (GUI) (B)</p>
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What is dyslexia?

<p>Language based disability (B)</p>
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Give an example of a specific font for users with reading disorders.

<p>OpenDyslexic (B)</p>
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Does Color Vision Deficiency affect most individuals ability to see the difference between red, yellow, and green?

<p>True (C)</p>
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The eye gaze is specifically designed for?

<p>Those with motor disability (A)</p>
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What is the ultimate goal of racial diversity?

<p>No bias of different races (D)</p>
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What does HCI stand for?

<p>Human Computer Interface (A)</p>
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What is the best interface option for deaf individuals?

<p>GUI (B)</p>
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What is Festive Diversity?

<p>Items in the program to commemorate a users culture (A)</p>
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What is the relationship between a non-visual interface and a HCI?

<p>both needs/involves hand-eye coordination (D)</p>
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What does visual impairment describe?

<p>Any kind of vision loss (B)</p>
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How many languages can Googles A.I Assistant speak?

<p>30 (C)</p>
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In China is it okay to present things base on skulls?

<p>Both A and C (B)</p>
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What is a common design consideration for users over 50 in UI design?

<p>Large text and simple process flows (B)</p>
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Flashcards

UI for Children (6-15)

For ages 6-15, educational software should use appropriate font sizes.

UI for ages 15-30

Those aged 15-30 can easily learn an interface, simplifying the UI isn't critical.

UI for Users Over 50

For users over 50, the UI requires features like large font sizes and focus on one process.

Interface for Novice Users

Adapt the interface to avoid overwhelming novice users; companies create 'Easy Mode' with simplified interfaces.

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Interface for intermediate user

Simple and memorable interface format for mid-level users, minimizing complex instructions.

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Expert User Interface

A high-level user's interface does not need to be simplified but should retain the previous interface layout.

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Vision Impairment

Any kind of vision loss, including complete blindness or partial sight.

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HCI for Visually Impaired

Use specialized hardware/software, like text-to-speech and braille keyboards.

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Deafness

A disability with a partial or complete loss of hearing

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HCI for Deaf Individuals

Graphical User Interface (GUI) is best, using subtitles, plain English, and a logical layout

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Dyslexia

A language-based disability that affects coordination between sight and sound.

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UI Adaptions for Dyslexia

Avoid high contrast, use pastel backgrounds, specific fonts, bold text, and short lines.

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Design for Dyslexia (Continued)

Allow customization, support text with icons, and use images/videos instead of text.

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Color Vision Deficiency

Decreased ability to see differences in colors/shades, impacting red, yellow, and green.

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Adapting UI for Color Blindness

Choose settings for personalization

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For Color Blind users

Certain color combinations should be avoided.

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Motor Disabilities

A condition that impedes sensation, movement, or coordination.

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Eye Gaze Device

Devices that translate eye movements into actions.

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Cultural Differences

Diverse cultures respecting each other's uniqueness.

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Graphical Design Sensitivity

Interface design should respect social groups.

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Language in Interfaces

Interfaces use end user language.

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Racial Diversity

Game must not be biase towards races.

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Festive Diversity

Does not contain bias towards cultures.

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Hearing and Touch aids

Audio, touch and hearing aids and tools for visual impairment.

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Accessibilty Features.

Designed to help disability users.

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Study Notes

User Interface Adaptation

  • A user's characteristics need to be considered when designing user interfaces
  • These adjustments enhances the effectiveness of the interface for diverse users

User Interfaces for Ages 6-15

  • User interfaces made for individuals aged 6-15 often fall into educational software
  • Appropriate Font sizes should be in place
  • The use of abstract concepts should be avoided
  • Kids can understand icons and identifying what animals eat, the place they live and their appearances

User Interfaces for Ages 15-30

  • People aged 15-30 can easily learn how to use an interface
  • User interface simplification is not required
  • This age group easily tends to adapt and learn technologies

User Interfaces for Users over 50

  • User Interfaces should allow for easy navigation for users over 50
  • Large font sizes should be used because older people generally have poor eyesight
  • Interfaces should focus on one process at a time to prevent users from being overwhelmed

Adapting to Different Educational Backgrounds

  • Designing user interfaces that adapt to differing educational backgrounds is necessary

User Categorization by Educational Background

  • Three categories: novice, mid-level, and high-level

Novice Users

  • Primarily refer to users with low-level educational backgrounds
  • Young children who have not been introduced to technology, as well as adults who did not complete secondary school, fall into this category
  • The user interface should not overwhelm the user with too many options
  • Samsung's Easy Mode simplifies the interface, enlarges icons, and uses simplistic navigation gestures

Intermediate Users

  • These users have a basic understanding of computers
  • They retain some computer literacy and can perform basic functions
  • The interface should be simple and memorable, with minimal complex terms and instructions
  • They can recognize the functionalities of certain applications from real world counterparts
  • Icons such as the trash can, PC icon and control panel icon are a good example

Expert Users

  • Also known as "High-level users"
  • Expert users have expert control in using and navigating the computer system
  • Interface operations can be performed efficiently and effectively
  • Simplification on the interface is not needed but the layout is already understood
  • They can switch between different types of interfaces such as command line ,GUI, menu driven and form based

Types of Differently Abled

  • Visually impaired
  • Deafness
  • Dyslexia
  • Color vision deficiency
  • Motor disabilities

Visual Impairment

  • Visual impairment is the term to describe vision loss, whether partial or complete
  • Some individuals are completely blind, others have legal blindness
  • Legally blind individuals need to stand 20 feet away to see something someone with perfect vision could see from 200 feet

Adapting User Interfaces for the Visually Impaired

  • Individuals with vision impairment cannot to access visual material on a traditional computer screen
  • Specialized hardware and software must make computer systems usable for individuals with vision impairment
  • Input examples are is spoken word and natural language interface
  • Output examples are text-to-speech to read text displayed, braille keyboard and narrator/screen reader to read text displayed

Deafness

  • Deafness is a form of disability where an individual experiences partial or complete loss of hearing in one or two of their ears
  • Inherited or caused by external factors like loud noises, drugs, and toxins

User Interface Adaptations for Deafness

  • As voice-user interfaces become more prevalent, individuals who are deaf or hard of hearing find technology access increasingly difficult
  • Multimedia interfaces are needed to solve to problem
  • Graphical User Interfaces (GUI) is the best option
  • Subtitles or transcripts (multimedia), plain English, and a linear, logical layout are all ways to accommodate deaf individuals

Dyslexia

  • Dyslexia is a language-based disability that involves a lack of coordination in a person between sight and sound

Problems with Dyslexia

  • Reading
  • Writing

DYSLEXIA ADAPTION TO USER INTERFACE

  • Avoid using textures or high contrast levels because its hard for people with dyslexia to read texts with high contrast levels
  • Pastel backgrounds are a better choice compared to high-contrast colors
  • Use Typography to make texts easy for reading
  • OpenDyslexic example & Times It are specific fonts for users with reading disorders
  • Avoid italics or underlines, use bold instead
  • Keep lines of text short, up to 45 characters in a line
  • Allow design customization
  • Support text with icons
  • Add images, pictograms, and videos
  • Add auto-fill where possible

Color Vision Deficiency

  • Color vision deficiency (color blindness) is the decreased ability to see the differences in certain colors such as red, yellow and green

Problems caused by Color Vision Deficiency with Computers

  • May not be able to tell application icons apart due to color
  • May be confused when using an application using certain colors, which may lead to inaccurate data
  • May have problems arise in certain projects such as creating a presentation with pictures and highlighting text

Adapting User Interfaces for Color Vision Deficiency

  • Colorblind mode can be turned on in the settings menu, and personalize the settings
  • Avoid certain color combinations, like green/red and green/brown
  • Insert text in the background of images

Motor Disabilities

  • Motor disability is a condition that impedes sensation, movement or coordination, and can be from congenital conditions , spinal cord injuries and physical trauma
  • Computer engineers have designed an eye tracking device specifically known as eye gaze, which assists users with basic tasks and routines

Adapting User Interfaces for Motor Disabilities

  • The eye gaze allows motor disabled users to navigate devices through their eyes.
  • The system provides basic functions (activate, select, zoom and scroll)
  • The device records the user's eye movements
  • The computer program can then analyse and interpret the information that is being requested

Cultural Differences

  • Cultural difference is the quality of diverse or different cultures of values, beliefs, and rules of conduct
  • Cultural diversity is having different cultures respect each other's differences

Cultural Differences in Technology

  • Graphical design
  • Language
  • Racially diverse
  • Festive diversity

Cultural Differences of Graphical Design

  • Graphical part of the interface is the part that deals with the design of the art of the interface
  • For example icons and pictures. Graphics are used to transmit messages to the user but it must also be respectful to different social groups
  • It is designed respectfully to capture and captivate all end users around the world to take part in the software program without being offended culturally
  • The video game 'Fortnite' removes all skull based graphics for end users in china because in China skulls are an implicit symbol for death
  • The Chinese were worried about the impact of Skull delinquency in children

Cultural difference of language

  • Language should understandable in an interface for the end user
  • Googlr can speak 30 different languages
  • Multiple languages in an interface allows people of every nation to understand it
  • A user can select their language of origin in the Google application

Cultural Differences of Racial Diversity

  • Racial Diversity means having a range of people with various racial, ethnic, socioeconomic and cultural backgrounds
  • Many games are globally accessible so it must not be bias of different races
  • In ‘Fortnite' there are four main types of character races, there are African American, White, Chinese and Mexican characters
  • Having a diverse amount of characters, it adds personalization to the game and attracts users of all cultures

Cultural diversity by Festivals

  • Festivals in an interface adds additional unique items in the program to commemorate a users culture
  • Games are globally accessible and must not be biased to different cultures
  • In ‘Fortnite' , there are almost every two weeks there is always some special events celebrating a popular or unpopular festival

Non-Visual Interfaces

  • Non-visual interface is a computer program for visual impaired people to use the computers
  • Non-visual includes touch and hearing
  • The relationship between a non-visual interface and a HCI is that both needs/involves hand-eye coordination

Types of Non Visual Interfaces

  • Pro Binding Source

Sensors

  • Sensors are devices that measure physical or systematic input which is converted into a signal that is sent to a main control system where it can be interpreted by a human or computer interface

Types of Sensors

  • Smoke sensors, temperature sensors, pressure sensor
  • Motion sensor, IR sensor, proximity sensor
  • Light sensor

Accessibility Features

  • Accessibility features are designed to help people with disabilities use technology more easily
  • A text-to-speech feature reads text out loud and speech-recognition feature allows users with limited mobility to control the computer with their voice

Common Types of Accessibility Features

  • Text-to-speech allow users to hear what's on the screen
  • High-contrast themes and enlarged cursors easier for users with limited vision
  • Closed-captioning helps to convey audio information to deaf users in visual form
  • Mono audio systems transmit right and left audio signals through both earbuds and headphones

Accessibility and HCI

  • Human–computer interaction (HCI) studies computer technology's design and use, focused on people (users) and computers
  • HCI is the design for humans to interact with computers
  • The features ensures the disabled can use technology more comfortably
  • This relation enables better interaction with technology for the user.

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