User Interface Design Lecture 3
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Questions and Answers

What is the primary reason why users seek help?

  • Because they are bored
  • Because they are curious
  • Because they want to learn new things
  • Because they are stuck and need concrete solutions (correct)
  • What is the recommended approach to find learnability problems?

  • Conducting user surveys
  • Analyzing Google Autosuggest queries (correct)
  • Conducting A/B testing
  • Monitoring user behavior
  • What is the main goal of designing a user interface?

  • To make it feature-rich
  • To make it easy to use and goal-oriented (correct)
  • To make it visually appealing
  • To make it complex and challenging
  • What is the primary focus of the learning approach 'learning by watching'?

    <p>Observing and imitating</p> Signup and view all the answers

    What is efficiency in the context of usability?

    <p>The speed and quickness of accomplishing tasks</p> Signup and view all the answers

    What is the main benefit of aggregation in interface design?

    <p>To improve efficiency by handling multiple items at once</p> Signup and view all the answers

    What is the term for a unit of memory or perception?

    <p>Chunk</p> Signup and view all the answers

    Which of the following is NOT a technique to improve efficiency?

    <p>Pending delete</p> Signup and view all the answers

    How can information be presented to improve efficiency of output?

    <p>Presenting information in small, easily-recognized chunks</p> Signup and view all the answers

    What is the approximate capacity of working memory?

    <p>4 ± 1 chunk</p> Signup and view all the answers

    What is the purpose of anticipation in interface design?

    <p>To put needed information and tools within easy reach</p> Signup and view all the answers

    What is a slip in user behavior?

    <p>A failure of execution in a familiar task</p> Signup and view all the answers

    What is the benefit of using screen corners and edges in interface design?

    <p>To improve efficiency by minimizing steering tasks</p> Signup and view all the answers

    What is the purpose of cascading submenus in interface design?

    <p>To make menu items more difficult to access</p> Signup and view all the answers

    What is the benefit of using keyboard commands in interface design?

    <p>To improve efficiency by minimizing mouse usage</p> Signup and view all the answers

    What is the benefit of using autocomplete in interface design?

    <p>To improve efficiency by minimizing typing</p> Signup and view all the answers

    What is the primary focus of usability in user interface design?

    <p>Enabling users to effectively utilize the system's functionality</p> Signup and view all the answers

    Which dimension of usability is most crucial for novice users?

    <p>Learnability</p> Signup and view all the answers

    What is one way to make an interface more learnable?

    <p>Using metaphors that users can relate to</p> Signup and view all the answers

    How do users typically learn a new user interface?

    <p>Learning by doing, with a goal to achieve</p> Signup and view all the answers

    What dimension of usability is most critical for tasks that require high-stakes accuracy?

    <p>Safety</p> Signup and view all the answers

    Why do usability dimensions vary in importance?

    <p>Because it depends on the user and the task</p> Signup and view all the answers

    What type of error occurs when a person starts executing one sequence of actions, but then veers off into another sequence that happened to start the same way?

    <p>Capture slip</p> Signup and view all the answers

    What is the term for a state in which actions have different meanings in user interface design?

    <p>Mode</p> Signup and view all the answers

    What is the term for an error in the execution of any learned procedure?

    <p>Slip</p> Signup and view all the answers

    What type of error occurs when two actions are very similar, and the user intends to do one action, but accidentally substitutes the other?

    <p>Description slip</p> Signup and view all the answers

    What is an example of a capture slip?

    <p>Leaving your house and finding yourself walking to school instead of where you meant to go</p> Signup and view all the answers

    What is an example of a mode error?

    <p>If the user means to type lowercase letters but doesn't notice that Caps Lock is enabled</p> Signup and view all the answers

    What is a factor that contributes to the likelihood of slips?

    <p>All of the above</p> Signup and view all the answers

    What is the term for using the wrong procedure for the goal?

    <p>Mistake</p> Signup and view all the answers

    What should the UI give the power to do with data entered by the user?

    <p>Create, Read, Update, and Delete it</p> Signup and view all the answers

    What is the primary purpose of finding examples of user interfaces in this exercise?

    <p>To evaluate their usability in terms of learnability, efficiency, and safety</p> Signup and view all the answers

    What is the significance of having no arbitrary limits on user-defined names?

    <p>It enhances the user's control over data</p> Signup and view all the answers

    What is the main goal of analyzing the good and bad points of usability in an interface?

    <p>To evaluate the interface's performance in terms of learnability, efficiency, and safety</p> Signup and view all the answers

    What is the purpose of including screenshots or photographs in the analysis of user interfaces?

    <p>To illustrate the points of usability being discussed</p> Signup and view all the answers

    What should be considered when evaluating the usability of an interface?

    <p>All three dimensions of usability: learnability, efficiency, and safety</p> Signup and view all the answers

    Study Notes

    Usability

    • Usability is about creating effective user interfaces (UIs) that are more than just visually appealing.
    • Usability is measured by how well users can use a system's functionality.
    • Dimensions of usability:
      • Learnability (L): ease of learning the interface.
      • Efficiency (E): speed of use once learned.
      • Safety (S): fewer and recoverable errors.

    Learnability

    • Learnability considers how easily users can accomplish a task the first time they encounter the interface.
    • Metaphors can make an interface more learnable by allowing users to make educated guesses about how it works.
    • Users learn by doing and seeking help when needed.

    Efficiency

    • Efficiency measures the speed and quickness of completing tasks once familiar with the design.
    • Techniques to improve efficiency:
      • Chunking: presenting information in easily-recognized units.
      • Improving mouse efficiency: making frequently-used targets big, placing related targets near each other, and using screen corners and edges.
      • Shortcuts: using keyboard commands and menu accelerators.
      • Autocomplete: minimizing typing.
      • Aggregation: handling multiple items at once.
      • Anticipation: placing all needed information and tools within easy reach.

    Safety

    • Safety refers to minimizing errors and making them recoverable.
    • Types of errors:
      • Slips: errors in execution (e.g., clicking before the mouse pointer is over the button).
      • Lapses: errors in memory (e.g., forgetting the overall goal).
      • Mistakes: using the wrong procedure for the goal.
    • Capture errors: veering off into a more familiar sequence of actions.
    • Description errors: substituting one action for another similar one.
    • Mode errors: changing the meaning of actions depending on the mode or setting.
    • Causes of slips: strong-but-wrong effect, similarity, inattention, and speed/accuracy tradeoff.

    Other Usability Concepts

    • Manual overrides for automatic systems: allowing users to take control of automated systems.
    • User control over data: giving users the power to create, read, update, and delete their data.
    • No arbitrary limits on user-defined names: allowing users to choose their own names without restrictions.

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    Description

    This lecture covers the concept of usability in user interface design, including its definition, dimensions, and importance.

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