Podcast
Questions and Answers
What is the severity score for a usability problem classified as a 'Major usability problem'?
What is the severity score for a usability problem classified as a 'Major usability problem'?
- 0
- 4
- 1
- 3 (correct)
According to the severity score notes, what type of problem warrants fixing with low priority?
According to the severity score notes, what type of problem warrants fixing with low priority?
- Usability catastrophe
- Major usability problem
- Cosmetic problem only (correct)
- No need to fix any problems
In the context of Shneiderman design principles, which category does 'Recognition rather than recall' fall under?
In the context of Shneiderman design principles, which category does 'Recognition rather than recall' fall under?
- Match between system and real world
- Visibility of system status
- User control and freedom
- Consistency and standards (correct)
What is the severity score for a 'Cosmetic problem only' in terms of error prevention?
What is the severity score for a 'Cosmetic problem only' in terms of error prevention?
Which of the following categories may be considered as the highest priority for fixing based on the severity scores?
Which of the following categories may be considered as the highest priority for fixing based on the severity scores?
In the context of Nielsens heuristics, which principle aligns closely with a severity score of 4 ('Usability catastrophe')?
In the context of Nielsens heuristics, which principle aligns closely with a severity score of 4 ('Usability catastrophe')?
What principle emphasizes that users should not have to remember information from one part of the dialogue to another?
What principle emphasizes that users should not have to remember information from one part of the dialogue to another?
Which Shneiderman design principle suggests that dialogues should not contain irrelevant or rarely needed information?
Which Shneiderman design principle suggests that dialogues should not contain irrelevant or rarely needed information?
In the context of Nielsens heuristics, what should messages aim to do?
In the context of Nielsens heuristics, what should messages aim to do?
Which design principle allows users to tailor frequent actions like autofill?
Which design principle allows users to tailor frequent actions like autofill?
What should the platforms follow to ensure that words, situations, or actions mean the same thing?
What should the platforms follow to ensure that words, situations, or actions mean the same thing?
According to the Shneiderman design principles, what happens when dialogues contain irrelevant information?
According to the Shneiderman design principles, what happens when dialogues contain irrelevant information?
What should interfaces prioritize according to Shneiderman's design principles?
What should interfaces prioritize according to Shneiderman's design principles?
Which of the following is NOT one of Shneiderman's eight golden rules for designing better interfaces?
Which of the following is NOT one of Shneiderman's eight golden rules for designing better interfaces?
What is a key aspect of Nielsens heuristics that relates to interface design?
What is a key aspect of Nielsens heuristics that relates to interface design?
How should interfaces handle errors according to the principles outlined?
How should interfaces handle errors according to the principles outlined?
What does reducing short-term memory load involve in interface design?
What does reducing short-term memory load involve in interface design?
Which principle emphasizes making the user the action initiator rather than the respondent?
Which principle emphasizes making the user the action initiator rather than the respondent?