Usability Measurement Lecture 3
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Questions and Answers

What is one of the benefits of interface metaphors?

  • Makes learning new systems easier (correct)
  • Restricts the use of technology
  • Simplifies complex tasks without any guidance
  • Limits users' understanding of systems

Interface metaphors can limit designers’ imagination.

True (A)

What does 'Recognition Rather Than Recall' emphasize?

Making objects, actions, and options visible to users.

The principle of _____ involves preventing errors or unwanted decisions by users.

<p>Error Prevention</p> Signup and view all the answers

Match the design principles with their descriptions:

<p>Error Prevention = Prevents unwanted decisions Recognition Rather Than Recall = Focuses on visible options Flexibility and Efficiency of Use = Caters to both novice and experienced users Aesthetic and Minimalist Design = Eliminates irrelevant information</p> Signup and view all the answers

Which of the following is a problem with interface metaphors?

<p>Forces users into limited interpretations (B)</p> Signup and view all the answers

Aesthetic and minimalist design encourages including as much information as possible.

<p>False (B)</p> Signup and view all the answers

What is a key consideration when evaluating interface metaphors?

<p>Relevance to the problem.</p> Signup and view all the answers

Which of the following is NOT one of Nielsen’s 10 Usability Heuristics?

<p>User control and education (D)</p> Signup and view all the answers

The usability heuristic 'recognition rather than recall' emphasizes that users should remember commands for future use.

<p>False (B)</p> Signup and view all the answers

What is the main purpose of providing a clearly marked 'emergency exit' in user interfaces?

<p>To allow users to exit unwanted states without extended dialogue.</p> Signup and view all the answers

Nielsen's heuristic called __________ focuses on ensuring the system communicates its status effectively to users.

<p>visibility of system status</p> Signup and view all the answers

Match the usability heuristic to its description:

<p>Visibility of system status = Keeping users informed about system actions Error prevention = Minimizing user errors through design Aesthetic and minimalist design = Avoiding unnecessary information Help and documentation = Providing support and guidance to users</p> Signup and view all the answers

What is emphasized in the heuristic 'Match between system and real world'?

<p>Utilizing users' familiar language and concepts (A)</p> Signup and view all the answers

Consistency and standards mean users cannot have different experiences in different interfaces.

<p>True (A)</p> Signup and view all the answers

Provide an example of how an interface metaphor might be used in design.

<p>Using a trash can icon to represent deleting files.</p> Signup and view all the answers

Flashcards

Nielsen's 10 Usability Heuristics

Guidelines for designing user-friendly interfaces, developed by Jakob Nielsen.

Visibility of System Status

Interfaces must provide timely feedback to user actions.

Match Between System and Real World

Design should use user-familiar language, concepts, and conventions.

User Control and Freedom

Interfaces should enable users to easily undo actions or exit unwanted states.

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Consistency and Standards

Interface elements and actions should be consistent with each other and with other similar applications.

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Error Prevention

Design should proactively prevent errors and present clear instructions if they occur.

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Recognition Over Recall

Interface elements should be identifiable and easily recognized without extensive memory effort.

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Flexibility and Efficiency of Use

Interfaces should allow users both quick actions and more detailed options when needed.

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Interface Metaphors

Using familiar objects or concepts to represent computer functions.

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Metaphor Problems

Interface metaphors can limit design options and force users to understand a system in a fixed way.

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Error Prevention

Designing to stop mistakes and make users' choices logical.

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Recognition vs. Recall

Designing the system to make information easily visible & recognizable, instead of forcing users to remember details.

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Flexibility and Efficiency

Creating an interface that is useful for both experienced and new users, providing shortcuts.

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Aesthetic Design

Creating a clean design, including removing unnecessary information to improve user experience.

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Interface Metaphor Evaluation

Checking how much structure, relevance, and understanding a metaphor provides for the intended users.

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Avoid unnecessary information

Remove irrelevant or rarely used info, focus on visibility and usefulness.

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Study Notes

Lecture 3: Usability: Measurement

  • Usability is measured.
  • Nielsen's 10 Usability Heuristics for User Interface Design are a set of principles for good user interface design.

Nielsen's 10 Usability Heuristics for User Interface Design

  • Visibility of system status: The system should keep users informed about what is happening through feedback in a reasonable time.
  • Match between system and real world: The system should use words, phrases, and concepts familiar to the user, not system-oriented terms. It should follow real-world conventions and arrange information in a logical order.
  • User control and freedom: Users should have a way to easily leave unwanted states ("emergency exit") without unnecessary steps. Undo and redo are examples of effective user controls.
  • Consistency and standards: The system should use consistent words, situations, and actions; it should follow platform conventions.
  • Error prevention: Prevent errors from occurring in the first place, or provide clear instructions and feedback to help users avoid them if an error happens
  • Recognition rather than recall: Make objects, actions, and options visible. Users should not need to remember information from one part of the dialogue to another. Instructions should be easily findable and visible
  • Flexibility and efficiency of use: Include shortcuts for experienced users, but still be usable by novice users.
  • Aesthetic and minimalist design: Avoid irrelevant information and keep only the essential data elements to maintain clarity.
  • Help users recognize, diagnose, and recover from errors: Provide helpful error messages to help users determine the issue and suggest solutions.
  • Help and documentation: Any help and info available should be easy to find and focus on the user's task, provide concrete steps, and should not be too large.

Example: Match Between System and Real World

  • The design should use phrases/words that are familiar to the user. Instead of using system-oriented terms (e.g., "log in procedure"), simple and common words (e.g., "sign up") are used.

Example: User Control and Freedom

  • Users will often choose system functions by mistake, need a clear way to undo these mistakes, or "emergency exit".
  • An example of user control is the "undo" feature.

Example: Consistency and Standards

  • Icons and symbols should have consistent meaning across an application. For example, a trashcan icon should always mean "delete."

Example: Error Prevention

  • Error messages should use clear and concise language, highlighting the problem to the user. Messages should also suggest solutions to the problem. For instance, if a user entered an incorrect email address, error messages would state clearly ("The email address must include@").

Example: Recognition Rather Than Recall

  • Users should not need to remember steps from one part of an application/dialogue to another.
  • Instructions for the application should be helpful and be readily available to the user.

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Related Documents

HCI Usability: Measurement PDF

Description

This quiz covers the essential principles of measuring usability in user interface design, focusing on Nielsen's 10 Usability Heuristics. Each heuristic emphasizes the importance of creating intuitive and user-friendly systems. Test your knowledge and understanding of these fundamental concepts in usability.

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