Podcast
Questions and Answers
What does Hick's Law suggest regarding decision-making?
What does Hick's Law suggest regarding decision-making?
- Fewer choices decrease the time to make a decision. (correct)
- Decisions are made faster with added visual aesthetics.
- Decision-making is unaffected by the complexity of choices.
- The more complex the options, the quicker the decision.
According to Miller's Law, what is the average capacity of items a person can hold in memory?
According to Miller's Law, what is the average capacity of items a person can hold in memory?
- 15 (±5)
- 10 (±3)
- 7 (±2) (correct)
- 5 (±1)
What does the Aesthetic-Usability Effect imply?
What does the Aesthetic-Usability Effect imply?
- Poor designs are often easier to use than attractive ones.
- Design attractiveness does not influence usability.
- Attractive designs may seem easier to use, regardless of flaws. (correct)
- Visual aesthetics should always be prioritized over functionality.
What principle is described by the Von Restorff Effect?
What principle is described by the Von Restorff Effect?
What is the recommended feedback time according to the Doherty Threshold to keep users engaged?
What is the recommended feedback time according to the Doherty Threshold to keep users engaged?
What is the primary purpose of personas in the design process?
What is the primary purpose of personas in the design process?
Which of the following is NOT a key component of scenarios?
Which of the following is NOT a key component of scenarios?
What does PACT analysis evaluate regarding personas?
What does PACT analysis evaluate regarding personas?
Which form of envisionment is specifically used to illustrate user pathways through a system?
Which form of envisionment is specifically used to illustrate user pathways through a system?
What aspect of creativity in envisionment focuses on generating a wide variety of ideas?
What aspect of creativity in envisionment focuses on generating a wide variety of ideas?
Why is it important to evaluate personas through analysis?
Why is it important to evaluate personas through analysis?
Which of the following is a method of envisionment that can help visualize ideas?
Which of the following is a method of envisionment that can help visualize ideas?
What is a potential risk when generating many variations of a single idea during envisionment?
What is a potential risk when generating many variations of a single idea during envisionment?
What is the main purpose of storyboards in the design process?
What is the main purpose of storyboards in the design process?
Which of the following distinguishes high fidelity prototypes from low fidelity prototypes?
Which of the following distinguishes high fidelity prototypes from low fidelity prototypes?
What is one of the key characteristics of a good system?
What is one of the key characteristics of a good system?
How does accessibility differ from usability in system design?
How does accessibility differ from usability in system design?
What is an example of dark UX practice?
What is an example of dark UX practice?
Which of the following describes inclusive design?
Which of the following describes inclusive design?
What could be a consequence of employing dark UX tactics?
What could be a consequence of employing dark UX tactics?
What does Fitts's Law emphasize regarding button design?
What does Fitts's Law emphasize regarding button design?
What is the primary goal of universal design?
What is the primary goal of universal design?
What is a potential strategy to build trust with users in a digital platform?
What is a potential strategy to build trust with users in a digital platform?
Which of the following practices is NOT associated with dark UX?
Which of the following practices is NOT associated with dark UX?
What motivates users to choose a digital tool?
What motivates users to choose a digital tool?
What is a possible impact of dark UX on user experience?
What is a possible impact of dark UX on user experience?
Flashcards
Personas
Personas
Representations of users, based on research (interviews, questionnaires, etc.).
Scenario
Scenario
Stories illustrating user experiences with a system.
Persona Goals
Persona Goals
Specific tasks or objectives a persona wants to achieve.
Envisionment
Envisionment
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PACT Analysis
PACT Analysis
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Scenario Components
Scenario Components
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Wireframes
Wireframes
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Creativity Assessment
Creativity Assessment
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Storyboards
Storyboards
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Prototypes
Prototypes
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Low Fidelity Prototype
Low Fidelity Prototype
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High Fidelity Prototype
High Fidelity Prototype
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Accessibility
Accessibility
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Usability
Usability
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Inclusive Design
Inclusive Design
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Universal Design
Universal Design
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Dark UX
Dark UX
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Hidden Costs
Hidden Costs
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Subscription Traps
Subscription Traps
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Jakob's Law
Jakob's Law
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Fitts's Law
Fitts's Law
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Hick's Law
Hick's Law
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Miller's Law
Miller's Law
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Postel's Law
Postel's Law
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Aesthetic-Usability Effect
Aesthetic-Usability Effect
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Von Restorff Effect
Von Restorff Effect
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Study Notes
Personas and Scenarios
- Personas are representations of users, based on research (interviews, questionnaires, observations).
- Personas have specific goals and want to accomplish tasks.
- PACT analysis (People, Activities, Contexts, Technologies) evaluates personas.
- Scenarios are stories illustrating user experiences with a system, used for creating use cases.
- Scenarios have a story/background, actions, and motivation.
- Examples include finding products online or resetting passwords.
- Personas and scenarios help design user-centered systems that meet real needs.
Prototyping and Envisionment
- Envisionment visualizes ideas to share with others, using methods like stories, storyboards, navigation maps, wireframes, and prototypes.
- Envisionment aims to explore alternatives and consider constraints (technology, resources).
- Creativity in envisionment is judged by fluency (quantity of ideas) and flexibility (diversity of ideas).
- Storyboards represent key moments in interaction, visualizing the flow and linking to personas and scenarios.
- Storyboards include scenes, highlighting climaxes and endings.
- Questions to consider include the tool's need, motivations for use, tasks accomplished, and involved steps.
- Wireframes focus on screen structure and layout and are used for defining screen layouts.
- Prototypes are partial representations, ranging from paper to digital, for evaluating interaction and addressing technical issues.
- Prototypes can be low-fidelity (paper-based) or high-fidelity (detailed digital).
Accessibility and Usability
- A good system is easy to use, learn, and provides a positive user experience.
- Accessibility focuses on designing for people with disabilities, ensuring system use by all.
- Usability focuses on system ease and efficiency for all users.
- Inclusive design addresses diverse user needs, possibly with specialized solutions.
- Universal design aims for one experience usable by everyone, avoiding adaptations.
- Accessibility is crucial due to high numbers of people with disabilities (e.g., 1 in 5 in Norway) and aging populations, promoting equal access and reducing exclusion.
- Approaches include universal design (single experience) and inclusive design (including many users).
- Designing for accessibility involves user involvement, established guidelines, and adapting to diverse needs.
Dark UX
- Dark UX manipulates users for business gain at the cost of good UX.
- It exploits user biases and behaviors through various strategies.
- Dark UX techniques include hidden costs, forced continuity, and misleading buttons.
- Examples include subscription traps, cookie consent banners, and endless scrolling.
- Dark UX concerns include user distrust, negative brand image, and potential legal issues.
- Alternatives to dark UX are transparent pricing, easily cancellable subscriptions, and clear consent options.
- Dark UX tactics, while potentially profitable, ultimately damage user relationships and brand reputation.
UX Laws and Principles
- Jakob's Law: Users expect your site to function like others they're familiar with.
- Fitts' Law: Buttons should be large enough to click easily(at least 44x44 px) and placed conveniently.
- Hick's Law: Decision time increases with more choices. Limit and suggest options.
- Miller's Law: People can hold about 7 ± 2 things in short-term memory. Group related information.
- Postel's Law: Provide clear feedback, and be flexible with errors.
- Aesthetic-Usability Effect: Attractive designs seem easier to use, even with flaws.
- Von Restorff Effect: Unique items stand out and are remembered easier.
- Doherty Threshold: Feedback within 400 ms keeps users engaged. Use animations.
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