User-Centered Design Techniques

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Questions and Answers

What does Hick's Law suggest regarding decision-making?

  • Fewer choices decrease the time to make a decision. (correct)
  • Decisions are made faster with added visual aesthetics.
  • Decision-making is unaffected by the complexity of choices.
  • The more complex the options, the quicker the decision.

According to Miller's Law, what is the average capacity of items a person can hold in memory?

  • 15 (±5)
  • 10 (±3)
  • 7 (±2) (correct)
  • 5 (±1)

What does the Aesthetic-Usability Effect imply?

  • Poor designs are often easier to use than attractive ones.
  • Design attractiveness does not influence usability.
  • Attractive designs may seem easier to use, regardless of flaws. (correct)
  • Visual aesthetics should always be prioritized over functionality.

What principle is described by the Von Restorff Effect?

<p>Unique elements are more noticeable and easier to remember. (A)</p> Signup and view all the answers

What is the recommended feedback time according to the Doherty Threshold to keep users engaged?

<p>400ms (C)</p> Signup and view all the answers

What is the primary purpose of personas in the design process?

<p>To represent the desires and needs of users (C)</p> Signup and view all the answers

Which of the following is NOT a key component of scenarios?

<p>User's age (B)</p> Signup and view all the answers

What does PACT analysis evaluate regarding personas?

<p>People, Activities, Contexts, and Technologies (D)</p> Signup and view all the answers

Which form of envisionment is specifically used to illustrate user pathways through a system?

<p>Navigation maps (D)</p> Signup and view all the answers

What aspect of creativity in envisionment focuses on generating a wide variety of ideas?

<p>Flexibility (D)</p> Signup and view all the answers

Why is it important to evaluate personas through analysis?

<p>To understand user interactions and needs (C)</p> Signup and view all the answers

Which of the following is a method of envisionment that can help visualize ideas?

<p>Wireframes (B)</p> Signup and view all the answers

What is a potential risk when generating many variations of a single idea during envisionment?

<p>Diminished clarity in the design process (D)</p> Signup and view all the answers

What is the main purpose of storyboards in the design process?

<p>To visualize the flow of the interactive experience. (B)</p> Signup and view all the answers

Which of the following distinguishes high fidelity prototypes from low fidelity prototypes?

<p>Low fidelity prototypes do not resemble the final solution closely. (B)</p> Signup and view all the answers

What is one of the key characteristics of a good system?

<p>It should be intuitive for users to navigate and complete tasks. (D)</p> Signup and view all the answers

How does accessibility differ from usability in system design?

<p>Usability focuses on efficiency for all users. (A)</p> Signup and view all the answers

What is an example of dark UX practice?

<p>Using deceptive button labels to manipulate user choices. (C)</p> Signup and view all the answers

Which of the following describes inclusive design?

<p>Addressing the diverse needs of different user groups. (B)</p> Signup and view all the answers

What could be a consequence of employing dark UX tactics?

<p>Resulting in legal consequences due to regulations. (D)</p> Signup and view all the answers

What does Fitts's Law emphasize regarding button design?

<p>Buttons should be large enough for easy clicking. (A)</p> Signup and view all the answers

What is the primary goal of universal design?

<p>To eliminate the need for any adaptations or specialized designs. (C)</p> Signup and view all the answers

What is a potential strategy to build trust with users in a digital platform?

<p>Presenting clear, upfront pricing with no hidden costs. (D)</p> Signup and view all the answers

Which of the following practices is NOT associated with dark UX?

<p>Clear consent options for cookies. (C)</p> Signup and view all the answers

What motivates users to choose a digital tool?

<p>Personal economic benefits and ease of use. (B)</p> Signup and view all the answers

What is a possible impact of dark UX on user experience?

<p>Creating frustration and distrust among users. (D)</p> Signup and view all the answers

Flashcards

Personas

Representations of users, based on research (interviews, questionnaires, etc.).

Scenario

Stories illustrating user experiences with a system.

Persona Goals

Specific tasks or objectives a persona wants to achieve.

Envisionment

Visualizing ideas to share and explain concepts.

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PACT Analysis

Assessment tool for understanding personas (People, Activities, Contexts, Technologies).

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Scenario Components

Story, actions, and motivation detailing a user's experience.

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Wireframes

Simplified visual layouts of a system's interface.

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Creativity Assessment

Evaluating ideas based on fluency and flexibility.

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Storyboards

Simple, cartoon-like visualizations of key moments in an interactive experience, showing the flow and linking to user profiles and scenarios.

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Prototypes

Concrete but partial versions of a system design, used at different design stages, ranging from simple paper models to digital implementations.

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Low Fidelity Prototype

Simple, often paper-based, prototypes that prioritize interaction and key features, allowing for easy changes and exploration.

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High Fidelity Prototype

Detailed, often digital, prototypes that closely resemble the final product, focusing on visual elements and functionality.

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Accessibility

Designing systems that can be used by everyone, regardless of their abilities, ensuring equal access and inclusivity.

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Usability

How easy and efficient a system is to use for all users, focusing on the overall experience and ease of completion.

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Inclusive Design

Designing for diverse needs, considering different user groups and providing specialized solutions when necessary.

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Universal Design

Creating a single experience that can be used by everyone, regardless of their abilities, striving to avoid the need for adaptations.

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Dark UX

Design practices that manipulate users into making choices that may not be in their best interest, prioritizing business goals over user experience.

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Hidden Costs

Presenting a product or service as free, only to reveal hidden costs later, catching users off guard.

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Subscription Traps

Services that require users to provide credit and information for a free trial, making it difficult to cancel before being charged.

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Jakob's Law

Users expect your site to work similarly to other sites they've used, favoring familiar layouts and navigation patterns.

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Fitts's Law

Buttons should be large and easy to click, placed in accessible areas for effective user interaction.

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Hick's Law

The time it takes to make a decision increases with the number of choices. More choices mean longer decision times.

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Miller's Law

People can only hold about 7 (±2) items in their short-term memory at once.

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Postel's Law

Be flexible and forgiving with user errors. Provide helpful feedback and guidance.

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Aesthetic-Usability Effect

Attractive designs are perceived as easier to use, even if they have flaws.

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Von Restorff Effect

Unique or unexpected elements stand out and are easier to remember.

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Study Notes

Personas and Scenarios

  • Personas are representations of users, based on research (interviews, questionnaires, observations).
  • Personas have specific goals and want to accomplish tasks.
  • PACT analysis (People, Activities, Contexts, Technologies) evaluates personas.
  • Scenarios are stories illustrating user experiences with a system, used for creating use cases.
  • Scenarios have a story/background, actions, and motivation.
  • Examples include finding products online or resetting passwords.
  • Personas and scenarios help design user-centered systems that meet real needs.

Prototyping and Envisionment

  • Envisionment visualizes ideas to share with others, using methods like stories, storyboards, navigation maps, wireframes, and prototypes.
  • Envisionment aims to explore alternatives and consider constraints (technology, resources).
  • Creativity in envisionment is judged by fluency (quantity of ideas) and flexibility (diversity of ideas).
  • Storyboards represent key moments in interaction, visualizing the flow and linking to personas and scenarios.
  • Storyboards include scenes, highlighting climaxes and endings.
  • Questions to consider include the tool's need, motivations for use, tasks accomplished, and involved steps.
  • Wireframes focus on screen structure and layout and are used for defining screen layouts.
  • Prototypes are partial representations, ranging from paper to digital, for evaluating interaction and addressing technical issues.
  • Prototypes can be low-fidelity (paper-based) or high-fidelity (detailed digital).

Accessibility and Usability

  • A good system is easy to use, learn, and provides a positive user experience.
  • Accessibility focuses on designing for people with disabilities, ensuring system use by all.
  • Usability focuses on system ease and efficiency for all users.
  • Inclusive design addresses diverse user needs, possibly with specialized solutions.
  • Universal design aims for one experience usable by everyone, avoiding adaptations.
  • Accessibility is crucial due to high numbers of people with disabilities (e.g., 1 in 5 in Norway) and aging populations, promoting equal access and reducing exclusion.
  • Approaches include universal design (single experience) and inclusive design (including many users).
  • Designing for accessibility involves user involvement, established guidelines, and adapting to diverse needs.

Dark UX

  • Dark UX manipulates users for business gain at the cost of good UX.
  • It exploits user biases and behaviors through various strategies.
  • Dark UX techniques include hidden costs, forced continuity, and misleading buttons.
  • Examples include subscription traps, cookie consent banners, and endless scrolling.
  • Dark UX concerns include user distrust, negative brand image, and potential legal issues.
  • Alternatives to dark UX are transparent pricing, easily cancellable subscriptions, and clear consent options.
  • Dark UX tactics, while potentially profitable, ultimately damage user relationships and brand reputation.

UX Laws and Principles

  • Jakob's Law: Users expect your site to function like others they're familiar with.
  • Fitts' Law: Buttons should be large enough to click easily(at least 44x44 px) and placed conveniently.
  • Hick's Law: Decision time increases with more choices. Limit and suggest options.
  • Miller's Law: People can hold about 7 ± 2 things in short-term memory. Group related information.
  • Postel's Law: Provide clear feedback, and be flexible with errors.
  • Aesthetic-Usability Effect: Attractive designs seem easier to use, even with flaws.
  • Von Restorff Effect: Unique items stand out and are remembered easier.
  • Doherty Threshold: Feedback within 400 ms keeps users engaged. Use animations.

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