Prototyping Phases in User-Centered Design
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Prototyping Phases in User-Centered Design

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Questions and Answers

What is a primary benefit of using low-fidelity prototypes?

  • They allow for rapid feedback from users. (correct)
  • They represent the final design accurately.
  • They require extensive technical resources.
  • They are often highly detailed and polished.
  • Which of the following is NOT a characteristic of high-fidelity prototypes?

  • Typically more costly to create.
  • Focuses on multiple alternative designs. (correct)
  • Often used for heuristic evaluation.
  • Detailed representation of the final product.
  • What does the term 'fidelity' in prototyping refer to?

  • The cost associated with prototyping.
  • The user feedback received during testing.
  • The level of detail in a prototype. (correct)
  • The speed at which a prototype is created.
  • Which phase involves fine-tuning the interface and performing usability testing?

    <p>Late design.</p> Signup and view all the answers

    What is one reason users might prefer commenting on low-fidelity designs?

    <p>They are less intimidating than finished designs.</p> Signup and view all the answers

    What is the primary benefit of sketching in design?

    <p>It helps to visualize how things come together.</p> Signup and view all the answers

    Which statement best describes the nature of sketches?

    <p>They are disposable and not meant for attachment.</p> Signup and view all the answers

    What characterizes low-fidelity storyboards?

    <p>They use a ‘comic book’ format to illustrate sequences.</p> Signup and view all the answers

    When storyboarding a system, what is essential to convey?

    <p>The environment, people, task, and user satisfaction.</p> Signup and view all the answers

    In contrast to technical drawings, how do sketches differ?

    <p>Sketches are abstract and avoid detailed representation.</p> Signup and view all the answers

    What is the role of storyboards in design?

    <p>To evaluate the design direction quickly.</p> Signup and view all the answers

    What aspect does NOT influence the way a sketch is rendered?

    <p>Detail precision</p> Signup and view all the answers

    What is a crucial element of storyboarding interactions?

    <p>Describing how tasks proceed through the interface.</p> Signup and view all the answers

    What is the total duration of the Play List after moving the song 'River' to it?

    <p>7:56</p> Signup and view all the answers

    How does the playlist duration change after adding the song 'California'?

    <p>It increases by 3:51.</p> Signup and view all the answers

    Study Notes

    Prototyping Phases

    • Prototyping is an essential part of the user-centered design process, involving creating tangible representations of a design to identify challenges, explore subtleties, and gather feedback.

    • Prototyping phases can be categorized as early design and late design.

    • Early design focuses on exploring different representations and generating low-fidelity prototypes, while late design involves creating high-fidelity prototypes for usability testing and refining the system through alpha/beta tests.

    Low-Fidelity Prototyping

    • Low-fidelity prototyping emphasizes quick and inexpensive exploration of multiple design alternatives without getting bogged down in technical details.

    • Users are often more comfortable providing feedback on designs that appear less "finished," encouraging open criticism.

    • Methods include paper-based sketches, paper prototypes, and physical mock-ups using materials like paper and cardboard.

    Sketching

    • Sketching encourages visualization and communication of design ideas.

    • It fosters a sense of openness and freedom, abstracting away unnecessary details.

    • Drawing ability is irrelevant, as sketching is about conveying the concept and exploring different possibilities.

    Storyboards

    • Storyboards use a "comic book" approach to represent a series of keyframes as sketches, illustrating a sequence of interactions.

    • Originally used in filmmaking to convey scenes, storyboards provide snapshots of the interface at specific points in the interaction.

    • They help teams quickly evaluate the direction of the interface and can be used with user personas to understand user tasks.

    Storyboarding the System

    • This approach to storyboarding focuses on conveying the context of use, including:

      • Setting: People involved, environment, and the task being accomplished.
      • Sequence: The steps involved and the events leading to the use of the system.
      • Satisfaction: The user's motivation, the end result, and the need being satisfied.
    • It's effective for communicating the design concept and its context.

    Storyboarding the Interaction: Example

    • This specific example demonstrates a sequence of interface sketches showing how a user might interact with a music player to create a playlist.

    • The storyboard captures different states of the interface, highlighting user actions and the resulting changes to the interface.

    • It allows the team to visualize the user's flow and identify potential areas for improvement.

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    Description

    This quiz explores the different phases of prototyping within the user-centered design process. It covers both early and late design stages, as well as low-fidelity techniques. Understand how sketching and various methods facilitate feedback and enrich design iterations.

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