Podcast
Questions and Answers
Why is it important to work with users in design and development?
Why is it important to work with users in design and development?
- Involvement of users is optional in the development process.
- Developers are usually more experienced than users.
- Users can provide insights into their unique needs and abilities. (correct)
- Developers share common characteristics with users.
What is a common misconception developers may have about their relationship with users?
What is a common misconception developers may have about their relationship with users?
- Users require less training on the systems they use.
- Developers are better at using the systems they build. (correct)
- Developers have a thorough understanding of all user needs.
- Users have similar technological skills as developers.
Which of the following statements accurately reflects the differences between developers and users?
Which of the following statements accurately reflects the differences between developers and users?
- Developers tend to be more diverse in age than users.
- Developers have more intimate knowledge of the systems they build compared to users. (correct)
- Users are typically less comfortable with technology than developers.
- Users are generally more familiar with the technologies than the developers.
What can be a potential outcome of neglecting user input during system development?
What can be a potential outcome of neglecting user input during system development?
Which of the following best describes the diversity often found between users and developers?
Which of the following best describes the diversity often found between users and developers?
What is a primary factor that influences our attention according to the content?
What is a primary factor that influences our attention according to the content?
Which design technique can improve the ability to direct a user's attention?
Which design technique can improve the ability to direct a user's attention?
What was the main finding from Tullis's research on attention?
What was the main finding from Tullis's research on attention?
Which of the following is NOT recommended for effective perception design?
Which of the following is NOT recommended for effective perception design?
What does focused attention allow us to do amidst competing stimuli?
What does focused attention allow us to do amidst competing stimuli?
What design implication helps enhance information perception according to the content?
What design implication helps enhance information perception according to the content?
What is the primary goal of focusing our attention?
What is the primary goal of focusing our attention?
What problem arises from having information bunched together as noted in Tullis's findings?
What problem arises from having information bunched together as noted in Tullis's findings?
Which characteristic relates to the ways in which users engage with tools and information?
Which characteristic relates to the ways in which users engage with tools and information?
Which of the following is NOT a component of cognition?
Which of the following is NOT a component of cognition?
What aspect of cognition affects how users understand and interact with language?
What aspect of cognition affects how users understand and interact with language?
Which factor may influence a user’s approach to collaboration?
Which factor may influence a user’s approach to collaboration?
What is often a misconception that designers have about users?
What is often a misconception that designers have about users?
Which cognitive process relates to how users bring back information to mind?
Which cognitive process relates to how users bring back information to mind?
Which characteristic can influence both cognitive ability and social dynamics among users?
Which characteristic can influence both cognitive ability and social dynamics among users?
Which factor is crucial for understanding how a user perceives information?
Which factor is crucial for understanding how a user perceives information?
What is the main difference between recall and recognition?
What is the main difference between recall and recognition?
Which method is suggested to help aid memory according to design implications?
Which method is suggested to help aid memory according to design implications?
Why is recognition easier than recall?
Why is recognition easier than recall?
What advantage does reading have over listening?
What advantage does reading have over listening?
What cognitive style might someone prefer if they respond better to visual representations?
What cognitive style might someone prefer if they respond better to visual representations?
What is an implication of using too many options in a design?
What is an implication of using too many options in a design?
What process does problem-solving often involve?
What process does problem-solving often involve?
What is a suggested limit for options on a spoken menu to aid memory?
What is a suggested limit for options on a spoken menu to aid memory?
Which of the following is a functional requirement for robots?
Which of the following is a functional requirement for robots?
What is the purpose of prioritizing requirements using the MoSCoW method?
What is the purpose of prioritizing requirements using the MoSCoW method?
Which data gathering method involves observing a user performing a task?
Which data gathering method involves observing a user performing a task?
What characteristic should requirements ideally have?
What characteristic should requirements ideally have?
What is a common issue that may arise with requirements over time?
What is a common issue that may arise with requirements over time?
What should be avoided when writing requirements?
What should be avoided when writing requirements?
Which of the following is an example of a functional requirement for user interactions?
Which of the following is an example of a functional requirement for user interactions?
What is one way to make decisions according to von Newmann and Morgenstern's approach?
What is one way to make decisions according to von Newmann and Morgenstern's approach?
What role do mental models play in user interaction with systems?
What role do mental models play in user interaction with systems?
Which of the following is a method through which mental models are formed?
Which of the following is a method through which mental models are formed?
How do mental models differ from conceptual models?
How do mental models differ from conceptual models?
What design implication aids rapid decision-making for users on the move?
What design implication aids rapid decision-making for users on the move?
What can influence the formation of a user’s mental model?
What can influence the formation of a user’s mental model?
According to research, what may be a limitation when users develop mental models?
According to research, what may be a limitation when users develop mental models?
Which of the following statements best describes heuristics in decision-making?
Which of the following statements best describes heuristics in decision-making?
Flashcards
Why involve users in design?
Why involve users in design?
Involving users ensures the system meets their needs and is usable, preventing issues like poor communication, assumptions about user experience, and lack of user acceptance.
User Demographics
User Demographics
The characteristics of users, like age, gender, abilities, and how they use technology. These factors vary greatly from developers, making user input essential.
User Requirements
User Requirements
Specific needs and expectations from users that a system must fulfill. These can be functional (what the system does) or non-functional (how well it does it).
Mental Models
Mental Models
Signup and view all the flashcards
Personas
Personas
Signup and view all the flashcards
Attention
Attention
Signup and view all the flashcards
Focused Attention
Focused Attention
Signup and view all the flashcards
Divided Attention
Divided Attention
Signup and view all the flashcards
Perception
Perception
Signup and view all the flashcards
Perceptual Design Principles
Perceptual Design Principles
Signup and view all the flashcards
Spacing in UI Design
Spacing in UI Design
Signup and view all the flashcards
Clutter in UI Design
Clutter in UI Design
Signup and view all the flashcards
Information Grouping
Information Grouping
Signup and view all the flashcards
What is Cognition?
What is Cognition?
Signup and view all the flashcards
Attention in Design
Attention in Design
Signup and view all the flashcards
Perception in Design
Perception in Design
Signup and view all the flashcards
Memory in Design
Memory in Design
Signup and view all the flashcards
Reading, Speaking, and Listening in Design
Reading, Speaking, and Listening in Design
Signup and view all the flashcards
Problem Solving in Design
Problem Solving in Design
Signup and view all the flashcards
Planning and Decision Making in Design
Planning and Decision Making in Design
Signup and view all the flashcards
Learning in Design
Learning in Design
Signup and view all the flashcards
Recognition vs Recall
Recognition vs Recall
Signup and view all the flashcards
Design for Memory: Recognition
Design for Memory: Recognition
Signup and view all the flashcards
Design for Memory: Recall
Design for Memory: Recall
Signup and view all the flashcards
Reading vs Listening
Reading vs Listening
Signup and view all the flashcards
Design Implications: Language
Design Implications: Language
Signup and view all the flashcards
Cognitive Effort: Problem Solving
Cognitive Effort: Problem Solving
Signup and view all the flashcards
Problem Solving: Tools and Artifacts
Problem Solving: Tools and Artifacts
Signup and view all the flashcards
Design for Cognitive Effort
Design for Cognitive Effort
Signup and view all the flashcards
Functional Requirements
Functional Requirements
Signup and view all the flashcards
Non-Functional Requirements
Non-Functional Requirements
Signup and view all the flashcards
MoSCoW Prioritization
MoSCoW Prioritization
Signup and view all the flashcards
Data Gathering for Requirements
Data Gathering for Requirements
Signup and view all the flashcards
User Interview
User Interview
Signup and view all the flashcards
Focus Group
Focus Group
Signup and view all the flashcards
Participatory Design
Participatory Design
Signup and view all the flashcards
Requirements Changes
Requirements Changes
Signup and view all the flashcards
What are mental models?
What are mental models?
Signup and view all the flashcards
Why are mental models important in design?
Why are mental models important in design?
Signup and view all the flashcards
How do we form mental models?
How do we form mental models?
Signup and view all the flashcards
What is a conceptual model?
What is a conceptual model?
Signup and view all the flashcards
How do conceptual models relate to mental models?
How do conceptual models relate to mental models?
Signup and view all the flashcards
What are heuristics?
What are heuristics?
Signup and view all the flashcards
How can heuristics be used in design?
How can heuristics be used in design?
Signup and view all the flashcards
What is the relationship between mental models and problem-solving?
What is the relationship between mental models and problem-solving?
Signup and view all the flashcards
Study Notes
Introduction to Interaction Design - User Requirements
- User requirements are crucial for successful design
- Designers should understand their users deeply
- Users have different characteristics, demographics, needs, and abilities from designers/developers.
- Prioritizing user requirements is vital for effective product design.
- Users' own mental models influence how they interact with a system.
- Distinguishing between functional and non-functional requirements is important.
- Functional requirements define 'what' the system should do.
- Non-functional requirements address constraints or qualities like usability, reliability, and performance.
- Understanding how users think and how they perceive, memorize, and use language to interact with a system, is critical.
- User requirements are informed by data-gathering methods like interviews, focus groups, and observations.
User Requirements Example
- Example functional requirements for a robot system:
- "The robot must be able to pick up a glass"
- "The robot must be able to climb stairs"
- "The user must be able to stop the robot"
- Example non-functional requirements:
- "The robot should respond in 2 seconds"
- "The robot speech should be clear"
- Requirements may include diagrams, scenarios, or descriptions to clarify what is needed.
Mental Models
- Mental models represent how users understand systems and how they work.
- These are based on past experiences, training, and other factors.
- User mental models might differ from what the design had intended.
- Designers should consider and understand mental models to optimize systems for users' understanding/use.
- User expectations are influenced by mental models and prior experiences.
- These can aid or impede user-system interaction.
Personas
- Personas are representations of core user groups.
- Developed from real user characteristics, representing a synthesis of typical user traits.
- Personas are used to prioritize user needs in design.
- Personas are useful for testing ideas or assumptions, especially when designers don't have personal experience with users.
- Be mindful of potential biases when creating personas.
Data Gathering for Requirements
- Data gathering methods for requirements:
- Interviews
- Focus groups
- Participatory design
- Questionnaires
- Observing users
- Researching similar products
- Data collection and analysis is crucial for accurate requirements.
Prioritizing User Requirements
- Prioritization methods:
- MOSCOW method (Must, Should, Could, Won't)
- Ranking (High, Medium, Low)
- Considerations:
- Requirements can change over time.
- Maintaining consistency in priorities throughout the design process is essential.
Writing Requirements
- Clarity and specific language in user requirements documents are key.
- Avoid vague language and ensure requirements are testable and measurable.
- Focus on "what" the system should do rather than "how" it should do it.
- Requirements should be complete, consistent, and addressed before implementation.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Explore the critical relationship between users and developers in the context of design and system development. This quiz delves into misconceptions, common practices, and design techniques that enhance user experience. Test your knowledge of user-centered design concepts and attention-related findings.