System Development: User-Centric Design

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Questions and Answers

Which aspect is NOT typically considered during the initial research phase of system development from a user-centered perspective?

  • Usage context of the system
  • Hardware component costs (correct)
  • User characteristics and needs
  • Competitive system aspects

In HCI design, what is the primary purpose of scenario and task modeling?

  • To identify potential marketing strategies
  • To finalize the budget and timeline for the project
  • To understand the workflow and interactions within the application (correct)
  • To select the programming language for development

Which of the following considerations is most important when consolidating interface components?

  • Prioritizing components based on developer preference
  • Ensuring compatibility with the chosen platform (correct)
  • Maximizing the number of features, regardless of usability
  • Selecting the newest and most advanced components

For office-related tasks that are time-consuming and require multitasking, which hardware platform is most suitable according to the provided content?

<p>Desktop (B)</p> Signup and view all the answers

In the context of GUI design, what is the role of 'windows/layers'?

<p>To provide the working area of an application, allowing for multiple subtasks (C)</p> Signup and view all the answers

What is the primary function of icons in a user interface?

<p>To serve as a compact, intuitive, and interactable representation of an application or function (C)</p> Signup and view all the answers

How does a 'tile' in the Windows Metro-style interface enhance user interaction?

<p>By dynamically changing its appearance with useful information. (B)</p> Signup and view all the answers

Which menu style is most appropriate for presenting a long list of menu items?

<p>Scroll menu (D)</p> Signup and view all the answers

What advancement in HCI allowed users to apply a direct metaphoric "touch" to target objects on a display?

<p>The introduction of the mouse (C)</p> Signup and view all the answers

What is the purpose of wire-framing in the design process?

<p>To establish the structural layout of content and functionality on a page. (D)</p> Signup and view all the answers

Flashcards

Requirement Analysis

Initial research to understand user needs, usage context and competitive systems.

Scenario and Task Modeling

The most important part of interaction modeling, involving application task structure and relationships.

Software Interface Components

Integrated parts of a system or application interface that enable easy user interaction.

WIMP

Graphical User Interface elements that include windows, icons, menus and pointers.

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Windows/Layers

Provide the working area of an application and visual output channels.

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Icons

Simple, interactable objects visually represented as a compact pictogram.

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Menus

Allow activation of commands and tasks through selection in various styles.

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Direct Interaction Through Pointer

Applying a direct, metaphoric 'touch' to target objects on screen.

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Toolbar

Small group of frequently used icons or functions organized for quick access.

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Wire-framing

Used to layout content and functionality on a page, it considers user needs and experience.

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Study Notes

  • Developing a system starts with comprehensive research from the user's perspective.
  • Understanding user needs, characteristics, context, existing systems, and competitive aspects is crucial for optimizing system-user interaction.
  • For interactive software/applications, it is vital to assess functions activated by user interaction.
  • Requirements analysis sets the development goal from the target users' viewpoint.
  • The design process reinforces the initial requirements analysis to comprehensively satisfy potential system use.
  • It prioritizes user experience and usability standards, reflecting supplementary user interface (UI) requirements.
  • Scenario and task modeling is the main part of interaction modeling.
  • It identifies the application task structure and the sequential relationship between program or system elements.
  • A simple task model aids in drawing a detailed scenario of system use.
  • Developers/designers can assess system appropriateness and requirement feasibility through this.
  • Storyboarding assists scenario/task modeling, enabling designers to create a basic visual interface profile.
  • Software interface components, interaction techniques, and hardware specifications are determined in this design process.
  • Consolidating interface components into a practical package is important.
  • Not all components may be available on a working platform, such as desktop or smartphone.
  • Adjustments can stem from platform needs and constraints related to budget, time, personnel, etc.

Hardware Platforms

  • Hardware interaction platform design relies on the application's characteristics and operating environment.
  • Different interactions/subtasks may need different devices.
  • Desktops are suitable for office-related, time-consuming, crucial, and multitasking tasks like documentation and research.
  • Smartphones/handhelds facilitate simple, short, and special tasks like calling and messaging.
  • Tablet/Pads are for simple, mobile tasks needing a larger screen, such as sales pitches and location mapping.
  • Embedded systems handle special tasks where interaction/computations are needed on the spot, typical examples are printers and photocopiers.
  • TV/Consoles are for TV-centric tasks needing limited interaction and privacy.
  • Kiosks/Installations allow public, limited interaction, short selection tasks, and monitoring tasks.
  • Virtual Reality enables spatial training, tele-experience/presence, and immersive entertainment.
  • Free Form supports specialized hardware platforms involving customized configurations.

Software Interface Components

  • Software interface components form an integral part of a system/application interface and help in simplifying software interaction for users.
  • Sometimes, software interface components are referred to as user interface components.
  • The section covers essential elements for the graphical user interface (GUI): windows, icons, menus, and mouse/pointer interactions.
  • These are often called WIMP (windows, icon, menu, pointer) interfaces.
  • WIMP interfaces have significantly advanced computer technologies.

GUI Components

  • Areas for focus in interface selection and development include considering WIMP, GUI components and 3D interfaces.
  • Windows/Layers provide an application's workspace, interfacing computational processes; multiple subtasks might need simultaneous interfacing via multiple windows/layers.
  • Overlapping windows are supported; nonoverlapping windows are used on smaller devices; flipping between apps is possible.
  • Icons are are simple, interactive/intuitive objects as compact pictograms, distinctively designed for compact application representation, which facilitates User Interface interaction.
  • Earcons (aural icons) serve as icons for the aurally impaired, are distinctive sounds representing events/information.
  • Windows Metro UI introduced tiles: dynamic icons displaying useful information related to their purpose.
  • Menus enable command/task activation via selection, presented as a 1D list or 2D array.
  • Menu item selection involves activating, scanning, and choosing an item.
  • Menus are presented through pull-down, pop-up, application bar, 1D toolbar, and tabs.
  • Mouse based interactions made it possible for direct metaphorical "touch” to the target objects.

GUI Input Components

  • Essential GUI components for soliciting input from a user:
  • Text Box: For short to medium alphanumeric inputs.
  • Toolbar: Provides quick access to frequently used icons/functions, organized horizontally/vertically.
  • Forms: Mixture of menus, buttons, and text boxes for lengthy, interrelated input.
  • Dialog Box: Combines menus, buttons, and text boxes for brief and varied input.
  • Combo Box: Drop-down list box allowing users to select or type an option.
  • 3D interfaces give the perception of depth.
  • Interactive 3D images create a virtual reality experience.
  • 3D interfaces commonly operate in a 2D space controlled by mouse/touchscreen.
  • Inadequate operation might cause exhaustion/inconvenience.
  • Current smartphones/tablets include advanced sensors for 3D spatial input, enabling device interaction.

Wireframing

  • Wire-framing is the structural design of a website/application service.
  • It layouts content/functionality considering user needs/experience.
  • Wire-frames establish a base page structure early before adding visual design/content.
  • Wire-framing uses basic shapes/elements to block out content and UI element placement, allowing simple rearrangement for prototyping.
  • Wireframe tools include Fluid UI, Wireframe CC, Sketch, InVision Studio, and Adobe XD.

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