Podcast
Questions and Answers
What is the main function of a Brain-Computer Interface (BCI)?
What is the main function of a Brain-Computer Interface (BCI)?
- To create a virtual reality experience
- To improve physical therapy for paralyzed individuals
- To enhance memory recall in users
- To translate brain signals into commands for device control (correct)
Which part of the brain is primarily involved in the functioning of a BCI?
Which part of the brain is primarily involved in the functioning of a BCI?
- Motor cortex (correct)
- Frontal lobe
- Cerebellum
- Parietal lobe
Which technology aims to enable typing for individuals with paralysis?
Which technology aims to enable typing for individuals with paralysis?
- Haptic feedback devices
- Brain-Computer Interface (BCI) (correct)
- Wearable technology
- Voice recognition software
What is a potential ethical concern with the use of brain-computer interfaces?
What is a potential ethical concern with the use of brain-computer interfaces?
Which of the following is an example of an emerging interface mentioned?
Which of the following is an example of an emerging interface mentioned?
What type of signals does a BCI use to operate?
What type of signals does a BCI use to operate?
Which initiative is associated with developing speech decoders for brain signals?
Which initiative is associated with developing speech decoders for brain signals?
Individuals with which condition primarily benefit from BCIs?
Individuals with which condition primarily benefit from BCIs?
Which of the following is NOT a common use of robots?
Which of the following is NOT a common use of robots?
What does UAV stand for?
What does UAV stand for?
In which area are drones utilized for checking crop health and monitoring growth?
In which area are drones utilized for checking crop health and monitoring growth?
What is a primary function of wearables?
What is a primary function of wearables?
Which of the following applications is NOT a typical use for drones?
Which of the following applications is NOT a typical use for drones?
Wearables can include which of the following items?
Wearables can include which of the following items?
What is a common feature of programmable robots?
What is a common feature of programmable robots?
What is one of the original uses of drones or UAVs?
What is one of the original uses of drones or UAVs?
What is a primary consideration when designing wearable technology?
What is a primary consideration when designing wearable technology?
Which feature differentiates implantables from regular wearables?
Which feature differentiates implantables from regular wearables?
What is the main purpose of the SenseCam developed by Microsoft Research Labs?
What is the main purpose of the SenseCam developed by Microsoft Research Labs?
Which of the following best describes augmented reality?
Which of the following best describes augmented reality?
In augmented reality applications, how are virtual characters typically displayed?
In augmented reality applications, how are virtual characters typically displayed?
Mixed reality combines what two elements?
Mixed reality combines what two elements?
Which of the following is an example of mixed reality?
Which of the following is an example of mixed reality?
What is one critical aspect of user interaction in wearable technology?
What is one critical aspect of user interaction in wearable technology?
Which of the following elements can be used to create an expressive interface that fosters emotional interaction with users?
Which of the following elements can be used to create an expressive interface that fosters emotional interaction with users?
What negative emotional responses can result from poorly designed interfaces?
What negative emotional responses can result from poorly designed interfaces?
What is the primary goal of affective computing?
What is the primary goal of affective computing?
Which of the following is NOT a technique used to collect emotional data in affective computing?
Which of the following is NOT a technique used to collect emotional data in affective computing?
What potential effect can too many features in an interface have on users?
What potential effect can too many features in an interface have on users?
Which technology is used to automate the measurement of feelings in emotional AI?
Which technology is used to automate the measurement of feelings in emotional AI?
How can motion capture systems be utilized in the realm of affective computing?
How can motion capture systems be utilized in the realm of affective computing?
Which factor is least likely to influence user emotions negatively when interacting with an interface?
Which factor is least likely to influence user emotions negatively when interacting with an interface?
What type of feedback do sonifications provide in an interface?
What type of feedback do sonifications provide in an interface?
What is one consequence of a poor error message in an interface?
What is one consequence of a poor error message in an interface?
What is the primary purpose of persuasive technologies like digital pets?
What is the primary purpose of persuasive technologies like digital pets?
How do fitness and weight trackers motivate users to improve their habits?
How do fitness and weight trackers motivate users to improve their habits?
What is anthromorphism in the context of user experience technology?
What is anthromorphism in the context of user experience technology?
Which of the following is an example of a digital pet designed to promote activity?
Which of the following is an example of a digital pet designed to promote activity?
Which of the following features is commonly found in fitness trackers?
Which of the following features is commonly found in fitness trackers?
What emotional responses do digital pets elicit from users when they do not receive enough activity?
What emotional responses do digital pets elicit from users when they do not receive enough activity?
What effect does giving human-like attributes to technology generally have?
What effect does giving human-like attributes to technology generally have?
What happens to a digital pet if the owner fails to engage in required physical activity?
What happens to a digital pet if the owner fails to engage in required physical activity?
What is a potential characteristic of a doll that learns through interaction?
What is a potential characteristic of a doll that learns through interaction?
Which ethical principle focuses on how user data is handled?
Which ethical principle focuses on how user data is handled?
What should UX designers do to ensure ethical data collection?
What should UX designers do to ensure ethical data collection?
Which of the following is NOT a strategy for ethical design?
Which of the following is NOT a strategy for ethical design?
What does the concept of 'digital forgetting' refer to?
What does the concept of 'digital forgetting' refer to?
What is a major concern when collecting user data?
What is a major concern when collecting user data?
The General Data Protection Regime (GDPR) emphasizes which of the following principles?
The General Data Protection Regime (GDPR) emphasizes which of the following principles?
What does the 'privacy by design' approach advocate for?
What does the 'privacy by design' approach advocate for?
Flashcards
Brain-Computer Interface (BCI)
Brain-Computer Interface (BCI)
A technology allowing users to control devices directly with their brain activity. It typically involves placing electrodes on the scalp or within the brain to detect electrical signals associated with specific thoughts or intentions.
Motor Cortex
Motor Cortex
The part of the brain responsible for controlling voluntary muscle movements.
Paralysis
Paralysis
A medical condition where a person loses control of certain parts of their body, often due to damage to the nervous system.
Signal Translation
Signal Translation
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Electrodes
Electrodes
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Electroencephalography (EEG)
Electroencephalography (EEG)
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Electrocorticography (ECoG)
Electrocorticography (ECoG)
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The BrainGate Project
The BrainGate Project
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Robots
Robots
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Drones
Drones
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Wearables
Wearables
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Interactive e-textile
Interactive e-textile
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Virtual Reality (VR)
Virtual Reality (VR)
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Robotics and Wearable Technologies
Robotics and Wearable Technologies
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Augmented Reality (AR)
Augmented Reality (AR)
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Implantables
Implantables
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SenseCam
SenseCam
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Mixed Reality (MR)
Mixed Reality (MR)
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Wearable Camera
Wearable Camera
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AR Sandbox
AR Sandbox
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Issues to consider when designing wearables
Issues to consider when designing wearables
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Ethical Design
Ethical Design
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Limit Data Collection
Limit Data Collection
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Privacy by Design
Privacy by Design
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Explicit Agreement
Explicit Agreement
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Data Ethics Canvas
Data Ethics Canvas
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GDPR's Data Ethics Principle
GDPR's Data Ethics Principle
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Digital Forgetting
Digital Forgetting
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Harvesting Digital Materials
Harvesting Digital Materials
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Persuasive Technologies
Persuasive Technologies
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Digital Pet Example
Digital Pet Example
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Anthropomorphism
Anthropomorphism
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Fitness Trackers
Fitness Trackers
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Rewards and Recognition
Rewards and Recognition
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Social Comparison
Social Comparison
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Interactive Dolls
Interactive Dolls
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Personalized Recommendations
Personalized Recommendations
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Expressive Interface
Expressive Interface
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Unpleasant Interface
Unpleasant Interface
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Affective Computing
Affective Computing
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Emotional Intelligence (for computers)
Emotional Intelligence (for computers)
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Emotion Detection Techniques
Emotion Detection Techniques
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Facial Expression Recognition
Facial Expression Recognition
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Biosensor-based Emotion Detection
Biosensor-based Emotion Detection
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Speech-Based Emotion Detection
Speech-Based Emotion Detection
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Motion Detection for Emotion Analysis
Motion Detection for Emotion Analysis
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Text-Based Emotion Detection
Text-Based Emotion Detection
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Study Notes
Unit 6: Emerging Technologies in HCI
- Emerging technologies in the field of Human-Computer Interaction (HCI) are transforming how people interact with computers.
- Various emerging interfaces, technologies, and concepts are shaping the future of HCI.
Contents
- Emerging interfaces
- Emotional interaction
- Persuasive technologies
- Anthropomorphism
- Ethical design
- Digital forgetting
- The future of HCI
Emerging Interfaces
- Brain-computer interface (BCI)
- Uses electrodes placed in the brain to record signals from the motor cortex.
- Translates signals into commands for onscreen movement, enabling interaction for those with paralysis.
- Robots and drones
- Programmable machines for tasks like investigating dangerous materials, bomb disposal, search and rescue, daily chores, cleaning, gardening.
- Provide therapeutic qualities and social interaction as companions.
- Wearables
- Computing devices worn on the body (wrist, arms, face, neck, skin).
- Contain sensors to transmit signals to smartphones.
- Include smartwatches, fitness trackers, smart clothing, and implantables.
- Augmented, mixed, and virtual realities (AR, MR, VR)
- VR: Computer-generated graphical simulations for the illusion of participation in synthetic environments.
- MR: Combines real-world views with virtual views where virtual objects are mapped onto physical environments.
- AR: Virtual representations superimposed on physical devices and objects.
- Haptic interface
- Provides tactile feedback using vibration and forces to the user.
- Embeds actuators in clothes or devices like smartphones or smartwatches.
- Voice-guided interface (VUI)
- Enables user interaction with systems through voice commands.
- Includes devices like Siri, Google Assistant, and Alexa.
- Voice interaction is becoming more prominent as screens shrink.
Emotional Interaction
-
Uses knowledge of people's emotions to inform UX design.
-
Emotions like happiness, sadness, annoyance, anxiety, etc., can influence behavior and viewer responses.
-
Relevant examples used in emotional design can include:
- Online shopping experience
- Showing photos of hungry children
-
Expressive interfaces can create emotional connections.
-
Emotions can be expressed through various interface elements (Emojis, Sounds, Colours, Shapes, Fonts, Virtual Agents, Animated icons, Sonifications, Vibrotactile feedback).
Persuasive Technologies
- Designed to get users to behave in a certain way or change habits.
- Aims to improve well-being, and are used in numerous domains like: health, fitness, personal relationships.
- Digital pets (e.g., Tamagotchi, Pokemon) are persuasive systems designed to motivate children to be more active.
- Fitness/weight trackers motivate behavior change by displaying exercise progress, weight loss, and sleep information, providing goal settings and encouraging competition among users via badges and leaderboards.
Anthropomorphism
- People naturally attribute human qualities to animals and objects, for example robots and interactive dolls.
- Giving human-like attributes to technology makes it more enjoyable and fun for humans to interact with.
Ethical Design
- Huge data volumes are collected from users and used in various contexts.
- Crucial concerns in UX design are user privacy, respectfulness, trustworthiness, fairness, honesty, and human rights.
- UX designers should make clear how collected data will be used ethically.
Digital Forgetting
- Technologies are designed to help people remember, but what about when people want to forget?
- The study is about developing technologies to allow controlled deletion of digital information without requiring active engagement from the user.
The Future of HCI
- Computing power increase leads to new devices and interactions.
- Interactions will become more immersive and personalized.
- Humans and computers will be closer as new computing technologies emerge, creating new ways to interact both physically and digitally.
Affective Computing
- A subfield of computing dedicated to recognizing and expressing emotions.
- Used to analyze facial expressions, biosensors, voice/speech quality, body movements.
- Affective computing systems can predict user behavior and offer solutions for various contexts.
- Example applications include: detecting driver fatigue, enhancing live video streaming experiences, and making emotional connections.
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