Unit 6: Emerging Technologies in HCI

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38 Questions

What is the main purpose of Brain Computer Interface (BCI)?

To assist people with paralysis in using computing devices

What is the area of the brain that BCI records signals from?

Motor cortex

What is the name of the project that allows people with paralysis to type faster and more accurately?

BrainGate project

What is Facebook funding experiments for?

To create a device that reads your mind

What is an example of emerging interface in HCI?

All of the above

What is the benefit of Brain Computer Interface (BCI) for people with paralysis?

To enable independent use of computing devices

What is the potential application of BCI in Virtual Reality (VR)?

To enable more immersive experience

What is paralysis?

A medical condition that affects muscle movement

What was the purpose of strapping modified VR headsets to cows?

To improve their milk production

What is the metaverse?

A virtual world where people can interact with each other

What technologies are important for the development and growth of the metaverse?

AR and VR

What does a haptic interface provide?

Tactile feedback

What is the current state of the metaverse?

It is still evolving and will continue to grow

What is an example of a platform similar to the metaverse?

Roblox

What are robots capable of doing?

Carrying out tasks, investigating dangerous materials, and providing therapeutic qualities

What is another name for drones?

UAV

What is one of the uses of drones in agriculture?

Collecting image data to form maps of farms

What is a characteristic of wearables?

They contain sensors and have the ability to transmit signals

What is an example of an interactive e-textile?

KineticDress

What is a consideration when designing wearables?

Comfort

What is SenseCam used for?

To help people suffering from memory loss

What is an implantable?

A wearable embedded in the human body

What is the main goal of affective computing?

To design ways for people to communicate their emotional states

What is an example of a technique used to collect and infer emotions in affective computing?

Using cameras to measure facial expressions

What is the purpose of emotional AI in affective computing?

To automate the measurement of feelings and behaviors

What is an example of a biosensor used in affective computing?

Galvanic skin response

What is the purpose of Affectiva emotion analytics software?

To detect emotions using facial expression detection

What is an example of an application of affective computing in the automotive industry?

To improve car safety

What is a common pitfall in affective computing, as seen in Microsoft's Clippy and Ikea's Anna virtual agents?

Users did not like them

What is a type of sensor used in affective computing to detect body movements and gestures?

Accelerometer sensors

What is the primary goal of designing user experience to become technological interventions?

To change people's behaviors and attitudes

What is the purpose of a digital pet, such as Tamagotchi?

To motivate children to be physically active

What is the term for attributing human qualities to animals and objects?

Anthropomorphism

What is a common feature of fitness and weight trackers?

All of the above

What is the primary function of persuasive technologies, such as fitness trackers?

To encourage users to change their behaviors

What is the purpose of displaying a user's exercise data on a fitness tracker?

To motivate users to engage in more physical activity

What is a common feature of digital pets, such as Tamagotchi?

Consequences for not engaging in physical activity

What is the primary goal of user experience design in the context of persuasive technologies?

To change people's behaviors and attitudes

Study Notes

Emerging Interfaces

  • Brain-computer interface (BCI) allows people with paralysis to use computing devices by recording signals from the motor cortex and translating them into commands.
  • Examples of BCI include The BrainGate project, typing for people with paralysis, and controlling a tablet for people with paralysis.
  • Facebook is funding experiments to create a device that reads minds, developing "speech decoders" to determine what people are trying to say by analyzing brain signals.
  • BCI can be combined with Virtual Reality (VR) to create a new interface.

Robots and Drones

  • Robots are programmable machines that can perform tasks such as bomb disposal, search and rescue, cleaning, gardening, and providing therapeutic qualities.
  • Drones, also known as UAVs (unmanned aerial vehicles), are originally used for jobs that are too dull, dirty, or dangerous for humans.
  • Drones are now more affordable and accessible, and can be used for entertainment, agriculture, wildlife conservation, delivery, and combat.

Wearables

  • Wearables are computing devices worn on the body, containing sensors that transmit signals to a user's smartphone or computer.
  • Popular wearables include smartwatches and activity/fitness trackers.
  • Other wearables include smart clothing (e-textile), implantables, and interactive e-textile.
  • Examples of smart clothing include Samsung Smart Clothing and KineticDress.

Augmented, Mixed, and Virtual Realities

  • Virtual reality (VR) is a virtual world where people can interact with each other.
  • The metaverse is a virtual world that mirrors our real world, where avatars can move freely.
  • Technologies important for the development and growth of the metaverse include AR and VR.

Haptic Interface

  • Haptic interfaces provide tactile feedback by applying vibration and forces to the person.
  • This is done by using actuators that are embedded in clothes or devices.

Emotional Interaction

  • Affective computing uses computers to recognize and express emotions in the same way as humans do.
  • Emotional AI automates the measurement of feelings and behaviors by using AI technologies to analyze facial expressions and voice.
  • Techniques used to collect and infer emotions include cameras, biosensors, speech, motion capture systems, eye tracking, and finger pulse.

Persuasive Technologies

  • Digital pet, such as Tamagotchi, motivates children to be physically active by requiring them to walk, run, or jump every day to keep the digital pet alive.
  • Fitness/weight trackers encourage users to change their behaviors by displaying their progress, setting goals, sending reminders, and offering rewards.

Anthromorphism

  • Anthromorphism is the natural tendency to attribute human qualities to animals and objects.
  • Examples of anthromorphism include talking to computers/devices like they are human.

Explore the emerging trends and innovations in Human-Computer Interaction, including brain-computer interfaces, robots, and persuasive technologies. This unit covers the future of HCI and its implications on design and ethics.

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