Understanding the Digital Divide

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Questions and Answers

According to Aleph Molinari, which of the following is NOT a key factor causing the digital divide?

  • Lack of knowledge of the benefits of the technology
  • Limited availability of high-end digital devices (correct)
  • Lack of access due to unaffordability
  • Lack of knowledge on how to use the technology

What initiative is LEAST likely to help downgrade the digital divide?

  • Government laws enforcing internet accessibility in public places
  • Exclusive partnerships between tech companies and affluent schools (correct)
  • NGOs organizing forums about technology benefits in rural areas
  • Government providing computers to schools for student use

Which demographic group is disproportionately affected by the gender divide in internet access in low-income countries?

  • Elderly individuals over the age of 65
  • Urban residents compared to rural residents
  • Children under the age of 13
  • Men are 90% more likely than women to own a cellphone (correct)

How does internet access impact social dynamics, as indicated by the text?

<p>It facilitates the formation of online peer groups based on shared interests (D)</p> Signup and view all the answers

What factor could hinder individuals with physical limitations from fully utilizing the internet, despite possessing the necessary skills?

<p>Inadequate broadband infrastructure (D)</p> Signup and view all the answers

What distinguishes digital addiction from mere dependence on digital devices?

<p>A compulsive urge that interferes with daily life (D)</p> Signup and view all the answers

According to Singh (2019), which of the following is true?

<p>Phone addiction, social media addiction, and internet addiction are three separate types of digital addiction (A)</p> Signup and view all the answers

What underlying issues might contribute to phone addiction?

<p>Underlying behavioral health and personality issues (A)</p> Signup and view all the answers

What is a key characteristic of social media addiction, as suggested in the text?

<p>Documenting every aspect of one's life on social media platforms (A)</p> Signup and view all the answers

What potential consequence is linked to overuse of social media platforms like Facebook?

<p>Decrease in feelings of satisfaction and happiness (D)</p> Signup and view all the answers

What is the definition of internet addiction, as described in the text?

<p>An impulse control disorder where one struggles to differentiate the virtual world from reality (D)</p> Signup and view all the answers

Which of these approaches is LEAST likely to help prevent digital addiction?

<p>Deleting all social media accounts (D)</p> Signup and view all the answers

Which of the following describes cyberbullying?

<p>Threatening, harassing, or intimidating a person online (C)</p> Signup and view all the answers

Which action demonstrates being a friend rather than a bystander in a cyberbullying situation?

<p>Taking action and supporting the bullied friend (B)</p> Signup and view all the answers

How does the text define 'text' in the context of media and information?

<p>A way of conveying information or ideas, whether handwritten, printed, or displayed on-screen. (D)</p> Signup and view all the answers

What is one of the limitations of using text to communicate information?

<p>Text loses qualities of speech such as tone and rhythm. (B)</p> Signup and view all the answers

The Picture Superiority Effect suggests

<p>People remember pictures better than words. (C)</p> Signup and view all the answers

Which of the following are limitations of visual information and media?

<p>Exposure to violence, drug use, and other unhealthy content (D)</p> Signup and view all the answers

What distinguishes audio media from other forms of media in conveying information?

<p>It employs audio or recordings to transfer information using sound (B)</p> Signup and view all the answers

Why is a 'golden age of radio' impactful to its listeners?

<p>Listeners had a different media experience for its listeners (D)</p> Signup and view all the answers

What is a function of audio podcasts?

<p>Is available on the internet and can be downloaded to a computer or mobile device (D)</p> Signup and view all the answers

Which of the following is a limitation of audio media?

<p>It requires people to actively listen and imagine, as it lacks visual presentation (A)</p> Signup and view all the answers

What is the primary function of codecs in motion media?

<p>Compressing and decompressing video files (D)</p> Signup and view all the answers

What is the first phase of Video Production?

<p>Pre-production - This is where you will lay out everything that you want to happen in your film (C)</p> Signup and view all the answers

What does the text define as 'multimedia'?

<p>Combined use of several media. (C)</p> Signup and view all the answers

Flashcards

Digital Divide

The gap between those who have internet access and those who do not.

Causes of the Digital Divide

Lack of access due to unaffordability, lack of knowledge on how to use the technology, and lack of knowledge of the benefits of the technology.

Gender Divide

Men are more likely than women to own cellphones and have internet access, especially in low-income countries.

Phone Addiction

A clinical addiction and dependency syndrome, where daily life is greatly impacted by smartphone use.

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Social Media Addiction

Spending too much time on social media platforms and documenting every aspect of one's life there.

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Internet Addiction

An impulse control disorder, also known as pathological internet use, where virtual and real differences may be indiscernible.

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Digital Addiction

The ineptitude to control one's hanker in using digital-age technology like computers and smartphones.

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Cyberbullying

Threatening, harassing, sending mean messages, making fun of, or intimidating someone through digital devices.

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Text

A way of conveying information or ideas in written, printed, or on-screen form.

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Visual Information and Media

Materials, programs, applications, and media technologies used to aid learning through visual images.

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Audio Information and Media

Employing audio or recordings to convey and transfer information using sound.

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Motion Media

A field employing graphic design principles to enhance filmmaking and video production.

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Social Media (Interactive)

A type of electronic communication where people create, share, and engage with content.

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Mobile and Web Apps/Sites (Interactive)

Software applications developed for various purposes, like education and entertainment.

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Video Games (Interactive)

Role-playing and multiplayer online games.

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Virtual Reality (Interactive)

A computer-generated simulation where a person interacts with a three-dimensional environment.

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Multimedia

The combined use of several media for education or entertainment, including text, sound, video, and graphics.

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Typeface

The representation or style of a text.

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Emphasis (Text Design)

Designates what the creator wants to be the focal point.

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Appropriateness (Text Design)

Relates to how well the text aligns with the intended purpose or audience.

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Proximity (Text Design)

Refers to how near or far the text elements are from each other.

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Alignment (Text Design)

Refers to the position of text on the page.

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Repetition (Text Design)

Consistency of elements shows the unity of design.

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Contrast (Text Design)

Contrast achieved by placing two elements that are different from each other.

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Texture

How a surface feels or is perceived to feel.

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Study Notes

Digital Divide

  • The digital divide refers to the gap between those with internet access and those without.
  • Those unable to afford internet access are most affected.
  • The digital divide has three main causes: lack of access due to unaffordability, and lack of knowledge on how to use/benefit from technology.
  • The digital divide can be reduced through lower internet costs, laws ensuring internet access in public places, NGO/LGU forums about technology benefits, and government provision of computers to schools.

Drivers of the Digital Divide

  • There are several causes that influence efforts to access the internet.

Gender Divide

  • A 2013 report showed a striking internet gender gap, particularly in developing countries:
    • Mobile connectivity spreads unequally, with women lagging behind.
    • Men in low-income countries are 90% more likely to own a cellphone.
    • This translates to 184 million women without cellphone access.
    • 1.2 billion women in low/middle-income nations lack internet access despite owning mobile phones.

Social Divide

  • Shared interests lead to social connections through internet access.
  • Examples include Twitter and Facebook.
  • Internet use has intensified social stratification
  • Non-connected groups are marginalized because they lack the benefits of the internet

Universal Access Divide

  • People with physical limitations often face disadvantages in accessing the internet.
  • They may have the skills but lack access to suitable hardware and software.
  • Lack of digital literacy skills, poor education, and inadequate broadband infrastructure contribute to this divide.

Cyber Issues: Addiction

  • Distinguishing between addiction and dependence is difficult.
  • Addiction is characterized by a compulsive urge to use digital gadgets, interfering with life and responsibilities.
  • Phone, social media, and internet addiction are considered separate types of digital addiction.
  • Phone addiction is a dependency syndrome impacting daily lives through excessive smartphone use.
    • Therapist Paul Hokemeyer states it stems from underlying behavioral health and personality issues like depression and anxiety.
  • Social media addiction involves spending excessive time on platforms like Facebook and documenting every aspect of life.
    • There is no formal medical recognition of the addiction, but it can decrease satisfaction and happiness
  • Internet addiction is an impulse control disorder, making it difficult to differentiate between the virtual world and reality.
    • Sufferers spend excessive time online
    • This may result in overspending through online gambling and gaming.
  • Digital addiction defined by ineptitude to control the need to use devices often leading to a feeling of perturbation when away from a device.
    • Teenagers and non-working people are primarily affected through specific games (e.g., Pokémon Go)
  • Ways to prevent digital addiction:
    • Set time limits for computer and smartphone use.
    • Make copies of needed information
    • Immerse oneself in outside activities (sports, hiking, adventure).
    • Spend time with friends and plan family nights.
    • Limit technology usage to only when necessary.
    • Set aside smartphones, laptops, and computers.

Cyberbullying

  • Cyberbullying is threatening, harassing, or intimidating someone through digital devices, social media, and the internet.
  • Teenagers are more prone to commit cyberbullying.
  • 42% of teenagers with technology access have been cyberbullied.
  • 69% of teens with a computer or smartphone are active on social media with 80% reporting being cyberbullied.
  • Simple messages, status posts, or name-calling can cause stress, depression, and even death.
  • Ways to prevent cyberbullying:
    • Think positive.
    • Talk to a trusted person or an elder.
    • Save evidence of cyberbullying.
    • Think before posting.
    • Set privacy controls on accounts.
    • Log out of accounts on public computers.
    • Do not be a bystander, take action, and support the bullied friend.

Text Information and Media

  • Text conveys information or ideas in written, printed, or on-screen form.
  • Media text refers to written, audio, and video outcomes of media production.
  • Examples of printed text:
    • Books
    • Newspapers
    • Magazines
    • Flyers
    • Posters
    • Brochures
  • Examples of digital text displayed on-screen:
    • Online news and articles
    • Online posters
    • Digital books
    • Digital posters

Advantages of Text

  • Written language and symbols are significant in communication.
  • Text reduces the need to remember information.
  • It provides a record that helps people organize information and data.

Limitations of Text

  • Text lacks qualities of speech, such as tone, rhythm, pace, and repetition.
  • Limited vocabulary or poor word choice can hinder communication.

Visual Information and Media

  • Visual media and information include materials, programs, applications, and technologies used to aid learning through visual images.
  • Visual media types include the following:
    • Photography
    • Infographics
    • Videos
    • Data visualization
    • Comic strips/cartoons
    • Maps

Advantages of Visuals

  • People are more likely to remember information when presented visually (Picture Superiority Effect).
  • People use visuals for entertainment (e.g., YouTube, Netflix).

Limitations of Visuals

  • Exposure to violence, drug use, and unhealthy content.
  • Health may be affected, such as weight problems and social isolation.

Audio Information and Media

  • Audio communication uses recordings and sound to transfer information.
  • A radio broadcast is a live or recorded audio transmitted through radio waves, requiring licensing from the National Telecommunication Commission.
  • The Golden Age of Radio was in the 1930s and 1940s in the Philippines, due to the popularity of radio dramas.
  • Music has been part of people's lives and is defined as sound that conveys emotion and is used for entertainment and ritual.
  • Sound recording is the process of making a record of sound.
  • Sound clips/effects replicate or artificially produce sounds to generate effects in dramatic presentations, enhancing the illusion of reality.
  • Audio podcasts blend iPod and Broadcast, are available online like blogs, and can be downloaded to computers or devices.

Advantages of Audio

  • Readily available and can be shared/replicated easily.
  • They are less expensive than videos and can stimulate the listener's imagination.

Limitations of Audio

  • Audio media needs a specific device or application to be played.
  • Once distributed, recordings are hard to modify.
  • Audio materials require people to actively listen and lack visual presentation.

Motion Information and Media

  • Motion Media enhances filmmaking and video production through animation and visual effects
  • Motion Media is a discipline that applies graphic design principles to filmmaking and video production
  • Types of Motion Media:
    • Animations include the following:
      • Celluloid Animation: artists draw many images on paper and photograph them frame by frame.
      • 2D Animation
      • 3D Animation
      • Motion Graphics
      • Stop Motion: Animated by using clay, puppets, cut outs, silhouettes, action figures etc
    • Video Formats/Codecs:
      • Motion media uses large resources
      • Codecs compress and decompress video files.
      • (e.g. H.26N series, Quicktime, DivX, MPG, MP4).
    • According to purpose:
      • Educational
      • Entertainment
      • Advertising

Advantages of Multmedia

  • It uses sight, combines audio or text, and can get the attention of viewers.
  • It is accessible and can be watched over and over, aiding in skill learning.
  • It is usable in distance learning and webinars.

Limitations of Motion Media

  • Motion media cannot be paused when being watched commercially.
  • The costs needed to produce and distribute motion media are more costly
  • Motion media needs skills like filming and editing.

Manipulative Information and Media

  • Consumers can not engage with traditional media in a way that consumers can with interactive/ manipulated media.
  • Platforms of Interactive Media:
    • Social Media: a type of electronic communication
    • Mobile and Web Apps and Sites: software developed for multiple purposes
    • Video Games: Example such as multiple online role-playing games
    • Virtual Reality: a simulation where people an interact by using special electronic equipment.

Advantages of Interactive Media

  • Interactive media allows connection from different parts of the world.

Limitations of Interactive Media

  • Interactive media can create the following issues:
    • False information
    • Identity theft
    • Cyberbullying
    • Computer/internet addiction

Multimedia Information and Media

  • Multimedia combines media for education or entertainment by integrating text, sound, video, or graphics.
  • Multimedia combines two or more:
    • Text
    • Audio
    • Images
    • Video
    • Interactivity

Uses of multimedia

  • Entertainment and Fine Arts
  • Educational Purposes
  • Engineering, Mathematical and Scientific Research
  • Presentation
  • Business and Commerce

Advantages of Multimedia

  • Appeals to all types of audiences and is more engaging.

Limitations of Multimedia

  • Produiction is costly, time concuming and needs multiple technologies,

Text Information and Media

  • Visual text is mediated through film, video, advertising, gaming, and the internet
  • Important elements: color, line, format, light, texture and shape
  • Typeface pertains to the representation or style of a text
  • Design Principles and Elements: -Emphasis: Gives content that creator is wanting to serve as focal point -Appropiatness: How well text aligns with intended purpose
    • Proximity: How near or far are text elements
    • Alignment: The text position of the page
    • Organization: Conscious effort to organize different text elements on page
    • Repetition: Consistency of elements

Visual Information and Media

  • Visual Message Design: Design that will gain the users attention
  • Visual Elements and Principles:
    • Line: A form capable of generating texture.
    • Shape: Shapes have two dimensions.
    • Value: Light and dark on an image.
    • Texture: Way a surface is perceived
    • Color: Color may be warm, cool or neutral colors.
    • Form: Very similar to shape.
  • Visual Design Principles:
    • Line : A form capable of generating texture
    • Harmony :Harmonious layers
    • Unity: Achieved by balance and harmony
    • Opposition: The use of contrasting elements

Audio Information and Media

  • Hearing: Involuntary and natural when you are not hearing impaired.
  • Listening: Active and requires thoughtful attention
    • Tape Recorder: Magnetic tape on which sound can be recorded
    • Compact Disc/ CD: Portable storage that can record or replay
    • Flash Drive: Easy to use on a computer with USB port.
  • Principles of Sound Design:
    • Mixing : Combination balance
    • Pace: Time Control
    • Transitions: The method in which you move from one object to another
    • Stereo Imaging : The use of left and right channels
    • Dialogue: Speech or voice over
    • Sound effects : Any sound other than music or dialogue
    • Music : Vocal or instrumental
    • Silence: Absense of sound

Motion Information and Media:

  • Design principle and elements -Speed: Gives tone of movement -Direction : Movements from one direction to another -Motion Path: Direction that the object will take -Timing: Can be measured in seconds, minutes, or hours.
  • Video Production phases:
    • Pre-production: Planning phase
    • Production: filming phase
    • Post Production; Editing phase

Design Principle/Elements for Manipulative/Interactive Media

  • Designed to facilitate discussions about the elements of text, audio, visual and motion media.

Forms of Multimedia

  • It includes creative forms such an museums, theatre and electronic portfolios
  • Electronic Portfolio: An electronic compilation to illustrate learning over time.
  • Digital Museums are a systematially organised assembly of all digitized artifacts.
  • Digital Theatre: A live performance where performers share a physical space with the audience
  • Living Museum: An institution that reconstructs historical settings

Authenticity of online content.

  • Consider credibility factors, especially relevance and trustworthiness.
  • Dimensions of critical evaluation:
    • Relevance: Importance of information concerning a need.
    • Accuracy: The extend of which an alternative source provides factual/verifiable details.
    • Bias: Author's position or slant shaping the information
    • Reliability: Trustworthiness based on publishing information

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