Podcast
Questions and Answers
Who is credited with coining the term 'Gamification'?
Who is credited with coining the term 'Gamification'?
- Thomas W.Malone
- Richard Bartle
- Nick Pelling (correct)
- Charles A.Coonradt
In what year was the first console game, PlayStation 1, unveiled by Sony?
In what year was the first console game, PlayStation 1, unveiled by Sony?
- 1994 (correct)
- 2002
- 1996
- 2004
What was the focus of the 'Games for Change' platform founded in 2004?
What was the focus of the 'Games for Change' platform founded in 2004?
- Marketing and advertising
- Serious Games development
- Gamification in education
- Social conflicts and humanitarianism (correct)
What was the estimated value of the video game industry in 1996?
What was the estimated value of the video game industry in 1996?
Who founded Serious Games in 2002?
Who founded Serious Games in 2002?
In what year was the first annual Gamification Summit held?
In what year was the first annual Gamification Summit held?
What inspired Charles A. Coonradt to write 'The Game of Work: How to Enjoy Work as Much as Play'?
What inspired Charles A. Coonradt to write 'The Game of Work: How to Enjoy Work as Much as Play'?
What was the main focus of the Gamification Research Network?
What was the main focus of the Gamification Research Network?
What led to the growth of gamification as a tool for attracting and retaining talent?
What led to the growth of gamification as a tool for attracting and retaining talent?
What is the primary difference between 'Games for Change' and 'Serious Games'?
What is the primary difference between 'Games for Change' and 'Serious Games'?
What was the significance of the year 2008 in the context of gamification?
What was the significance of the year 2008 in the context of gamification?
What is the main driving force behind the growth of the field of gamification?
What is the main driving force behind the growth of the field of gamification?
What is the primary focus of Thomas W. Malone's work 'What Makes Things Fun to Learn, A Study of Intrinsically Motivating Computer Games'?
What is the primary focus of Thomas W. Malone's work 'What Makes Things Fun to Learn, A Study of Intrinsically Motivating Computer Games'?
What is the significance of Richard Bartle's creation, MUD1?
What is the significance of Richard Bartle's creation, MUD1?