Software Engineering Estimation Techniques

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Questions and Answers

Which of the following techniques is mentioned for software sizing?

  • Time Tracking
  • LOC based estimation (correct)
  • Function Point Analysis
  • Agile estimation

Estimation models are not important for the software project planning process.

False (B)

What are the three types of resources mentioned in the estimation process?

Human resources, reusable software resources, environmental resources

The _____ model is a basic estimation model used in software engineering.

<p>COCOMO</p> Signup and view all the answers

Match the following concepts with their descriptions:

<p>Software Scope = Defines the boundaries and deliverables of the project Feasibility = Determines whether the project is achievable within constraints Decomposition Techniques = Breaks down software tasks for easier estimation Project Planning Process = Involves organizing resources and timelines effectively</p> Signup and view all the answers

Which of the following is NOT a variable to consider in operational feasibility?

<p>Monetization Strategies (D)</p> Signup and view all the answers

Legal and regulatory feasibility includes ensuring compliance with data privacy regulations such as GDPR.

<p>True (A)</p> Signup and view all the answers

What is a crucial aspect of project management that evaluates whether a project can be completed within the defined timeframe?

<p>Schedule Feasibility</p> Signup and view all the answers

The app's pricing strategies could include options like ______ or in-app purchases.

<p>freemium</p> Signup and view all the answers

Which of the following factors can influence the schedule feasibility of an app development project?

<p>Team Skills (A)</p> Signup and view all the answers

What is the estimated total size of the project in KLOC?

<p>3.0 KLOC (A)</p> Signup and view all the answers

Match the following variables with their corresponding categories regarding feasibility:

<p>Data Privacy = Legal and Regulatory Feasibility Internal Processes = Operational Feasibility Project Complexity = Schedule Feasibility Monetization Timelines = Financial Feasibility</p> Signup and view all the answers

Monetization timelines are unrelated to the startup's ability to achieve profitability.

<p>False (B)</p> Signup and view all the answers

The project falls under the organic category.

<p>True (A)</p> Signup and view all the answers

Name one legal framework that apps need to comply with regarding user data handling.

<p>GDPR</p> Signup and view all the answers

What is the average salary of software engineers assumed in the project estimation?

<p>OMR 3000</p> Signup and view all the answers

The formula for Initial Effort (Ei) for organic projects is Ei = 3.2 * (KLOC)^____.

<p>1.05</p> Signup and view all the answers

Match the following modules with their estimated sizes:

<p>Data Entry = 0.6 KDLOC Data Update = 0.6 KDLOC Query = 0.8 KDLOC Reports = 1.0 KDLOC</p> Signup and view all the answers

What is the Effort Adjusting Factor (EAF) calculated for the project?

<p>1.61 (D)</p> Signup and view all the answers

What is the final effort (E) calculated for the project in person-months?

<p>16.3 PM</p> Signup and view all the answers

The nominal development time (Tdev) for the project is approximately ____ months.

<p>7</p> Signup and view all the answers

Which of the following is NOT a category of software engineering resources?

<p>Financial Resources (C)</p> Signup and view all the answers

Environmental resources in software projects refer to the workspace provided to the team.

<p>False (B)</p> Signup and view all the answers

What are the two types of components classified under reusable software?

<p>Full-experience components and Partial-experience components.</p> Signup and view all the answers

For a project requiring workforce distribution, the location of each __________ resource must be specified.

<p>human</p> Signup and view all the answers

Match the following resource types with their definitions:

<p>Human Resources = Individuals or teams that perform software engineering tasks Reusable Software = Existing software components that can be utilized again Environmental Resources = Hardware and software that support the project New Components = Software specifically built for the current project needs</p> Signup and view all the answers

What is required to determine the number of people required for a software project?

<p>Estimate of development effort (A)</p> Signup and view all the answers

Change sizing is only applicable to new software projects.

<p>False (B)</p> Signup and view all the answers

Function point sizing is used to develop estimates of the information domain characteristics such as external input, external output, __________, internal logical files, and external interface files.

<p>external inquiries</p> Signup and view all the answers

What is the formula for the initial estimate of development effort?

<p>Ei = a * (KLOC)b PM (C)</p> Signup and view all the answers

The Effort Adjustment Factor (EAF) is derived from multiplying factors based on project attributes.

<p>True (A)</p> Signup and view all the answers

What does KLOC stand for?

<p>Kilo Lines of Code</p> Signup and view all the answers

For the Organic software category, the values of a and b are ___ and ___ respectively.

<p>3.2, 1.05</p> Signup and view all the answers

Match the following classes of software products with their respective constants for effort estimation:

<p>Organic = 3.2, 1.05 Semidetached = 3.0, 1.12 Embedded = 2.8, 1.20</p> Signup and view all the answers

Which formula represents the calculation for Nominal Development Time?

<p>Tdev = a1 x (E)b1 Months (C)</p> Signup and view all the answers

Embedded software requires a higher constant 'b' than Organic software.

<p>True (A)</p> Signup and view all the answers

Write the Effort Adjustment Factor formula.

<p>E = EAF * Ei</p> Signup and view all the answers

What is the total size estimated for the data update in the organic project?

<p>1.6 KDLOC (C)</p> Signup and view all the answers

The data entry module in the semidetached project is larger than the data entry module in the organic project.

<p>True (A)</p> Signup and view all the answers

What is the average salary of software engineers assumed for the organic project?

<p>OMR. 4000/-</p> Signup and view all the answers

The total estimated size for the Reports module in the organic project is _____ KDLOC.

<p>1.2</p> Signup and view all the answers

Which cost driver attribute has a high rating with a multiplying factor of 1.06?

<p>Storage (A)</p> Signup and view all the answers

The total estimated size of the Query module in the semidetached project is higher than that in the organic project.

<p>False (B)</p> Signup and view all the answers

What is the multiplying factor for Programmer Capability with a low rating?

<p>1.17</p> Signup and view all the answers

Match the modules with their respective sizes in the organic project:

<p>Data Entry = 0.5 KDLOC Data Update = 1.6 KDLOC Query = 0.8 KDLOC Reports = 1.2 KDLOC</p> Signup and view all the answers

Flashcards

Software decomposition

Decomposition techniques help break down large software projects into smaller, manageable parts, making estimation more accurate.

LOC based estimation

LOC (Lines of Code) is a software sizing technique that estimates the effort based on the number of lines of code in a program. It's a simple but often inaccurate method.

Software project estimation

Software project estimation involves predicting factors like time, cost, and resources needed to complete a software project. This helps in planning and managing projects.

COCOMO model

The COCOMO (Constructive Cost Model) is a widely used estimation model that calculates software development effort and time based on project attributes like size, complexity, and the experience level of the development team.

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Software scope & feasibility

Determining if a software project is achievable and aligns with the organization's resources and goals. This involves assessing feasibility based on technical, financial, and time constraints.

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Revenue Model

Determining how the app will make money, whether it's through paid downloads, subscriptions, in-app purchases or a combination of these.

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Freemium Model

A strategy where some features of the app are free, while others are paid for. Helps attract a wide user base.

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Monetization Timelines

Planning when the app will start generating revenue and how long it might take to make a profit.

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Operational Feasibility

Assessing if the app can be integrated seamlessly into the startup's operations.

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Resource Availability

Evaluating if the startup has the necessary resources, like people, equipment and time to successfully develop and manage the app.

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Legal and Regulatory Feasibility

Making sure the app complies with data protection laws, financial regulations and intellectual property rights.

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Data Privacy

Ensuring the app adheres to laws about protecting user data, like GDPR and HIPAA.

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Schedule Feasibility

Evaluating if the app can be completed within the set timeframe given the complexity of the project, available resources and team skills.

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Resource Allocation

The process of allocating and managing various resources (human, reusable software, and environmental) for a software project effectively, ensuring tasks are balanced and bottlenecks are avoided.

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Human Resources

These are the people involved in the development and maintenance of software, including developers, testers, project managers, etc.

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Reusable Software Resources

Existing software components that can be reused in a new project, saving time and effort. They can come from:

  • Off-the-shelf: Purchased from third-party vendors.
  • Full-experience: Previously built components identical to the current project.
  • Partial-experience: Similar, but needing modifications.
  • New components: Built specifically for the current project.
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Environmental Resources

The environment a software project operates within, which includes both hardware (physical equipment) and software (tools, operating systems) needed for development.

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Function Point Sizing

A method of estimating the size of a software project by analyzing the information domain. It considers factors like external inputs, outputs, inquiries, and files.

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Change Sizing

A sizing technique used for estimating the size of software changes by analyzing the types and number of modifications made to existing code.

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Standard Component Sizing

A technique for estimating the size of a software project based on the number of standard components used. It relies on historical data to determine the size of each component.

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Decomposition Techniques

A method of breaking down large tasks into smaller, more manageable parts. It helps with project planning, resource allocation, and progress tracking.

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Total Size of the Project

The sum of the individual sizes of all software modules.

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Organic Project

A software project where the requirements are well-defined, the technology is familiar, and the team has good experience, making it less risky.

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Initial Effort (Ei)

The effort required at the beginning of a project, often estimated using COCOMO.

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Effort Adjusting Factor (EAF)

A factor that adjusts the initial effort based on complexity, storage, experience, and programmer capability.

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Final Effort (E)

The actual effort needed for a software project, calculated by multiplying initial effort by the effort adjusting factor.

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Nominal Development Time (Tdev)

The estimated time required to develop a software project, calculated using a formula that considers final effort.

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Cost to Develop

The total cost of a software development project, calculated by multiplying the nominal development time by the average monthly salary.

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Initial Effort Estimate (Ei)

The initial effort estimate for a software project. It is based on the size of the software (KLOC) and constants specific to the project category (organic, semidetached, embedded).

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KLOC (Kilo Lines of Code)

The estimated size of the software product in Kilo Lines of Code (KLOC).

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Effort Adjustment Factor (EAF)

A series of 15 multiplying factors that account for various project attributes, such as experience level, software reliability, and platform complexity. They adjust the initial effort estimate based on the specific characteristics of the project.

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Total Effort (E)

The final effort estimate in person-months (PMs) required to develop the software product. It's calculated by multiplying the initial effort (Ei) by the effort adjustment factor (EAF).

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Organic Software Project

A category of software development projects characterized by a high level of experience, straightforward requirements, and a well-defined problem domain.

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Semidetached Software Project

A category of software development projects characterized by a mix of experienced and less experienced developers, moderate complexity, and a combination of well-defined and ambiguous project requirements.

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Embedded Software Project

A category of software development projects characterized by high complexity, unfamiliar requirements, and a tightly constrained environment. It often involves integrating with existing hardware and software.

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COCOMO

A software estimation model that calculates development effort and time based on factors like project size, complexity, and team experience.

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KDLOC

The total lines of code in a software project, used in COCOMO to estimate project size and effort.

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Software Complexity

The attribute that is rated to factor in the intricacies of the software project and its impact on estimation.

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Storage Requirements

The attribute that captures the anticipated amount of data storage required for the software system.

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Development Team Experience

The attribute that considers the experience level of the development team in building similar projects.

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Programmer Capability

The attribute that assesses the capabilities and skills of the development team, affecting overall productivity.

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Initial Effort

The estimated effort required at the beginning of the project, considering initial planning and design phases.

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Final Effort

The final estimated effort, considering all project phases, including design, development, testing, and deployment.

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Study Notes

Software Feasibility

  • Includes technology, finance, time, resources, legal, and operational dimensions
  • Technology: Feasibility in current technology, defect reduction, matching needs.
  • Finance: Project budget feasibility, cost to organization/client/market.
  • Time: Project timeline to compete with market and competitors.
  • Resources: Availability of needed resources.
  • Legal: Complying with legal requirements.
  • Operational: Project integration into current operations (training, user onboarding, etc.).

Technical Feasibility

  • Evaluation of the solution's technical feasibility
  • Technology Stack: Choosing appropriate programming languages, frameworks, and tools.
  • Integration: Defining how the app interacts with external services.
  • Scalability: Ensuring the architecture can handle user growth.
  • Security: Planning for data encryption, authentication, and vulnerability protection.

Financial Feasibility

  • Assesses the project's financial feasibility and ability to sustain startup and operation
  • Budget: Costs involved in development, testing, deployment, and ongoing maintenance.
  • Revenue Model: Pricing strategies, freemium models, or in-app purchases
  • Monetization Timelines: Project timeline to achieve profitability

Operational Feasibility

  • Evaluation of the app's integration into the startup's existing operations
  • Internal Processes: Aligning app data flows with existing workflows and support requirements.
  • Training and Support: User onboarding, support for future updates, and user retraining.
  • Resource Availability: Ensuring necessary human resources, infrastructure, and time commitment from the startup.
  • Ensuring that the app complies with legal and regulatory frameworks
  • Data Privacy: Adhering to data protection regulations (GDPR, HIPAA).
  • Financial Regulations: Compliance with financial laws and regulations (transactions, financial advice practices).
  • Licensing and Intellectual Property: Acquiring or licensing any necessary third-party components or intellectual properties.

Schedule Feasibility

  • Evaluating if the project can be completed within the required time.
  • Project Complexity: Complex software requires more time to develop.
  • Available Resources: Adequate skilled personnel, equipment, and software tools. Resource shortages can lead to delays.
  • Team Skills: Highly skilled teams lead to faster development but lack of expertise can create delays in learning curves.
  • Potential Risks: Identifying and mitigating potential risks like technical challenges, external dependencies, unexpected obstacles.
  • Scope and Requirements: Project scope changes and frequent modifications can impact the timeline.
  • Dependencies: Understanding internal and external dependencies can help identify delays in the project. Contingency planning.
  • Buffer Time: Adding buffer for unforeseen issues or delays.

Resource Feasibility

  • Assessing the availability of needed resources for project success
  • Human Resources: Skills matching, team capacity, workload management.
  • Financial Resources: Determining the project's budget.
  • Physical Resources: Office space, equipment, and infrastructure availability.
  • Technological Resources: Available technology and software support in the project timeline.
  • Time: Timeline adherence.
  • Resource Allocation: Efficient and effective resource allocation to avoid bottlenecks and overloads

Software Resources

  • Human Resources
  • Reusable software resources
  • Environmental resources

Software Resources - Human Resources

  • Individuals are sufficient for smaller projects
  • Larger projects often involve diverse and geographically dispersed teams
  • Required people numbers are determined after estimating development efforts (person-months, PM)

Software Resources - Reusable Software

  • Off-the-shelf components are used from third-party sources or past projects.
  • Full-experience components: similar components from previous projects.
  • Partial-experience components: associated components from previous projects that need substantial modification.
  • Newly built components for unique needs.

Software Resources - Environmental Resources

  • Environment that supports software from hardware and software
  • Hardware provides a platform for the software tools needed to generate work products

Decomposition Techniques - Software Sizing

  • Function Point Sizing: Developing estimates of information domain characteristics
  • Standard component sizing: Estimating the occurrences of the component
  • Historical project data: Using previous project data to determine delivered LOC and sizing components
  • Change Sizing: Modifications to existing software (reuse, adding code, changing/deleting code)

Basic COCOMO Model

  • Constructive Cost Estimation Model (COCOMO)
  • Developed by Dr. Berry Boehm in 1981
  • Stages of software cost estimation
  • Development modes (organic, semidetached, embedded)
  • Parameters for different development modes (a and b)

Calculating Effort and Time

  • Obtain initial effort estimate (a * (KLOC)^b) in person months
  • Determine effort adjustments in a set of 15 factors
  • Calculate the nominal development time(a1 * (E)^b1) in months

Problems

  • Example scenarios (problems with sizes) and relevant estimations
  • Organic Mode System estimations
  • Semidetached Mode System estimations

References

  • Various sources of information on software estimation and COCOMO

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