Software Design Patterns Overview
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Questions and Answers

What is the purpose of a design pattern in software development?

  • To implement algorithms directly in the code
  • To offer a reusable solution to a common problem (correct)
  • To provide a finished product directly to users
  • To specify concrete classes for software objects
  • Which of the following is NOT a classification of design patterns?

  • Structural Patterns
  • Creational Patterns
  • Operational Patterns (correct)
  • Behavioral Patterns
  • What does the Singleton pattern ensure?

  • Multiple instances of a class can be created
  • Class definitions can be modified at runtime
  • A class has only one instance with global access (correct)
  • Objects are created in a specific sequence
  • Which design pattern allows subclasses to decide which class to instantiate?

    <p>Factory method</p> Signup and view all the answers

    What is Lazy Initialization in design patterns?

    <p>Deferring the creation of an object until it is needed</p> Signup and view all the answers

    What does the Object Pool pattern help to avoid?

    <p>Redundant object creation</p> Signup and view all the answers

    Which pattern provides an interface for creating families of related objects?

    <p>Abstract factory</p> Signup and view all the answers

    Which of the following best describes behavioral patterns?

    <p>Patterns that focus on the interaction and communication between objects</p> Signup and view all the answers

    What is the primary purpose of the Adapter pattern?

    <p>To enable communication between two incompatible interfaces.</p> Signup and view all the answers

    Which pattern is designed to facilitate loose coupling among objects?

    <p>Mediator</p> Signup and view all the answers

    What functionality does the Observer pattern provide?

    <p>Notifies multiple objects when one object changes state.</p> Signup and view all the answers

    Which pattern focuses on executing methods asynchronously?

    <p>Active Object</p> Signup and view all the answers

    What is a primary feature of the Façade pattern?

    <p>To encapsulate complex interactions of a system into a simpler interface.</p> Signup and view all the answers

    In which pattern is a Read-Write Lock primarily used?

    <p>To allow concurrent access while ensuring exclusive access for certain operations.</p> Signup and view all the answers

    What does the Command pattern accomplish?

    <p>Encapsulates requests as objects for parameterization.</p> Signup and view all the answers

    Which pattern allows dynamic attachment of responsibilities to an object?

    <p>Decorator</p> Signup and view all the answers

    Which of the following is NOT an example of a concurrency pattern?

    <p>Singleton</p> Signup and view all the answers

    What is the primary purpose of the Adapter pattern in structural design?

    <p>To allow incompatible interfaces to work together</p> Signup and view all the answers

    Which behavioral pattern allows an object to change its behavior when its internal state changes?

    <p>State</p> Signup and view all the answers

    In the context of creational patterns, which pattern is used to create objects without specifying the exact class of the object that will be created?

    <p>Factory Method</p> Signup and view all the answers

    Which of the following patterns is used to separate the concerns of one part of a system from another?

    <p>Mediator</p> Signup and view all the answers

    What does the Decorator pattern primarily provide in the realm of structural patterns?

    <p>Addition of functionality to individual objects without altering other instances of the same class</p> Signup and view all the answers

    Which pattern uses a central mediator to handle communications between different components or services?

    <p>Mediator</p> Signup and view all the answers

    What is a key characteristic of the Observer pattern?

    <p>It facilitates one-to-many dependency relationships between objects.</p> Signup and view all the answers

    Which pattern provides a way to create a single instance of a class throughout the application?

    <p>Singleton</p> Signup and view all the answers

    Study Notes

    Patterns

    • Patterns are general reusable solutions in software design.
    • They are templates for solving problems that can be used in many different situations.
    • They are interfaces which can have different implementations.
    • Not all software patterns are design patterns. Design patterns specifically deal with problems at the level of software design.
    • Algorithms of solving a problem are not part of the design pattern – they belong to the implementation detail / computing pattern.

    Design Patterns

    • Creational Patterns: Provide an interface for creating families of objects without specifying their concrete classes.
    • Structural Patterns: Used to compose objects into larger structures.
    • Behavioral Patterns: Used to describe how objects interact with each other.
    • Concurrency Patterns: Designed to deal with concurrency issues in software systems.

    Creational Patterns

    • Abstract factory: Provide an interface for creating families of objects without specifying their concrete classes.
    • Factory method: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses.
    • Lazy initialization: Tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
    • Object pool: Avoid expensive acquisition and release of resources by recycling objects that are no longer in use.
    • Singleton: Ensure a class only has one instance, and provide a global point of access to it.
    • Utility: A class with a private constructor that contains static methods only.

    Structural Patterns

    • Adapter: Convert the interface of a class into another interface that clients expect.
    • Decorator: Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to sub-classing for extending functionality.
    • Façade: Provide a unified interface to a set of interfaces in a subsystem. Façade defines a higher-level interface that makes the subsystem easier to use.
    • Proxy: Provide a surrogate or placeholder for another object to control the access to it.

    Behavioral Patterns

    • Command: Encapsulate a request as an object, thereby letting you parameterize clients with different requests.
    • Iterator: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
    • Mediator: Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their interaction independently.
    • State: Allow an object to alter its behavior when its internal state changes.
    • Observer: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

    Concurrency Patterns

    • Active Object: Decouples method execution from method invocation. The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests.
    • Monitor: Synchronizes two or more tasks that use a shared resource.
    • Read-Write Lock: Allows concurrent read access to an object, but requires exclusive access for read-write and write-write operations.
    • Reactor: A concurrent programming pattern for handling service requests delivered concurrently to a service handler by one or more inputs. The service handler then de-multiplexes the incoming requests and dispatches them synchronously to the associated request handlers.

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    Description

    Explore the various software design patterns including their types such as creational, structural, behavioral, and concurrency patterns. This quiz covers fundamental concepts and specifics of design patterns as reusable solutions in software development. Test your understanding of how these patterns facilitate problem-solving in programming.

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