Design Patterns in Software Design

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8 Questions

What is the main focus of Creational Patterns?

Object creation mechanisms

Which pattern ensures only one instance of a class is created?

Singleton Pattern

What is an advantage of the Factory Pattern?

Encapsulates object creation

What is the main focus of Behavioral Patterns?

Object interactions

What is an example of a Structural Pattern?

Adapter Pattern

What is a benefit of using the Singleton Pattern?

Reduces memory usage

What is the purpose of the Factory Pattern?

To create objects without specifying the exact class

What type of pattern is the Builder Pattern?

Creational Pattern

Study Notes

Design Patterns

Design patterns are reusable solutions to common problems that arise during software design.

Creational Patterns

  • Deal with object creation mechanisms
  • Focus on the creation of objects and how they are structured
  • Examples:
    • Factory Pattern
    • Singleton Pattern
    • Abstract Factory Pattern
    • Builder Pattern

Behavioral Patterns

  • Focus on the interactions between objects
  • Define how objects communicate with each other
  • Examples:
    • Observer Pattern
    • Strategy Pattern
    • Template Method Pattern
    • Iterator Pattern

Factory Pattern

  • A creational pattern that provides a way to create objects without specifying the exact class of object
  • Uses a factory method to create objects
  • Advantages:
    • Encapsulates object creation
    • Reduces coupling between objects
    • Increases flexibility and scalability

Structural Patterns

  • Focus on the composition of objects and how they are structured
  • Define how objects are composed to form larger structures
  • Examples:
    • Adapter Pattern
    • Bridge Pattern
    • Composite Pattern
    • Decorator Pattern

Singleton Pattern

  • A creational pattern that ensures only one instance of a class is created
  • Provides a global point of access to the instance
  • Advantages:
    • Ensures only one instance is created
    • Provides a global point of access
    • Reduces memory usage
    • Improves performance

Design Patterns

  • Reusable solutions to common software design problems

Creational Patterns

  • Deal with object creation mechanisms and structure
  • Examples:
    • Factory Pattern: provides a way to create objects without specifying the exact class
    • Singleton Pattern: ensures only one instance of a class is created
    • Abstract Factory Pattern: provides a way to create families of related objects
    • Builder Pattern: separates the construction of complex objects from their representation

Behavioral Patterns

  • Focus on interactions between objects and how they communicate with each other
  • Examples:
    • Observer Pattern: defines a one-to-many dependency between objects
    • Strategy Pattern: defines a family of algorithms and encapsulates each one
    • Template Method Pattern: provides a skeleton for algorithms and allows subclasses to customize it
    • Iterator Pattern: provides a way to access the elements of an aggregate object without exposing its underlying representation

Factory Pattern

  • Creational pattern that encapsulates object creation and reduces coupling between objects
  • Uses a factory method to create objects without specifying the exact class
  • Advantages:
    • Encapsulates object creation
    • Reduces coupling between objects
    • Increases flexibility and scalability

Structural Patterns

  • Focus on the composition of objects and how they are structured to form larger structures
  • Examples:
    • Adapter Pattern: converts the interface of a class to match another interface
    • Bridge Pattern: separates an object's abstraction from its implementation
    • Composite Pattern: represents a group of objects as a single object
    • Decorator Pattern: adds additional responsibilities to an object without affecting other objects

Learn about design patterns, reusable solutions to common problems in software design, including creational and behavioral patterns.

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