Design Patterns in Software Design
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Questions and Answers

What is the main focus of Creational Patterns?

  • Object composition
  • Object interactions
  • Object destruction
  • Object creation mechanisms (correct)
  • Which pattern ensures only one instance of a class is created?

  • Singleton Pattern (correct)
  • Builder Pattern
  • Abstract Factory Pattern
  • Factory Pattern
  • What is an advantage of the Factory Pattern?

  • Increases coupling between objects
  • Reduces performance
  • Encapsulates object creation (correct)
  • Decreases flexibility and scalability
  • What is the main focus of Behavioral Patterns?

    <p>Object interactions</p> Signup and view all the answers

    What is an example of a Structural Pattern?

    <p>Adapter Pattern</p> Signup and view all the answers

    What is a benefit of using the Singleton Pattern?

    <p>Reduces memory usage</p> Signup and view all the answers

    What is the purpose of the Factory Pattern?

    <p>To create objects without specifying the exact class</p> Signup and view all the answers

    What type of pattern is the Builder Pattern?

    <p>Creational Pattern</p> Signup and view all the answers

    Study Notes

    Design Patterns

    Design patterns are reusable solutions to common problems that arise during software design.

    Creational Patterns

    • Deal with object creation mechanisms
    • Focus on the creation of objects and how they are structured
    • Examples:
      • Factory Pattern
      • Singleton Pattern
      • Abstract Factory Pattern
      • Builder Pattern

    Behavioral Patterns

    • Focus on the interactions between objects
    • Define how objects communicate with each other
    • Examples:
      • Observer Pattern
      • Strategy Pattern
      • Template Method Pattern
      • Iterator Pattern

    Factory Pattern

    • A creational pattern that provides a way to create objects without specifying the exact class of object
    • Uses a factory method to create objects
    • Advantages:
      • Encapsulates object creation
      • Reduces coupling between objects
      • Increases flexibility and scalability

    Structural Patterns

    • Focus on the composition of objects and how they are structured
    • Define how objects are composed to form larger structures
    • Examples:
      • Adapter Pattern
      • Bridge Pattern
      • Composite Pattern
      • Decorator Pattern

    Singleton Pattern

    • A creational pattern that ensures only one instance of a class is created
    • Provides a global point of access to the instance
    • Advantages:
      • Ensures only one instance is created
      • Provides a global point of access
      • Reduces memory usage
      • Improves performance

    Design Patterns

    • Reusable solutions to common software design problems

    Creational Patterns

    • Deal with object creation mechanisms and structure
    • Examples:
      • Factory Pattern: provides a way to create objects without specifying the exact class
      • Singleton Pattern: ensures only one instance of a class is created
      • Abstract Factory Pattern: provides a way to create families of related objects
      • Builder Pattern: separates the construction of complex objects from their representation

    Behavioral Patterns

    • Focus on interactions between objects and how they communicate with each other
    • Examples:
      • Observer Pattern: defines a one-to-many dependency between objects
      • Strategy Pattern: defines a family of algorithms and encapsulates each one
      • Template Method Pattern: provides a skeleton for algorithms and allows subclasses to customize it
      • Iterator Pattern: provides a way to access the elements of an aggregate object without exposing its underlying representation

    Factory Pattern

    • Creational pattern that encapsulates object creation and reduces coupling between objects
    • Uses a factory method to create objects without specifying the exact class
    • Advantages:
      • Encapsulates object creation
      • Reduces coupling between objects
      • Increases flexibility and scalability

    Structural Patterns

    • Focus on the composition of objects and how they are structured to form larger structures
    • Examples:
      • Adapter Pattern: converts the interface of a class to match another interface
      • Bridge Pattern: separates an object's abstraction from its implementation
      • Composite Pattern: represents a group of objects as a single object
      • Decorator Pattern: adds additional responsibilities to an object without affecting other objects

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    Description

    Learn about design patterns, reusable solutions to common problems in software design, including creational and behavioral patterns.

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